本帖最后由 shane007 于 2023-8-26 17:10 编辑 ; l5 o; `' @0 l7 A/ N0 _9 E
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这个游戏的主要修改点在\player\BuildingBlocks目录下的Adventure.dll中。% G6 P! y- l7 @) l& e: G
用API monitor对本DLL的CreateFontA函数进行跟踪,发现确实有调用, 参数如下。
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4 i9 Y4 K8 U3 @+ B& `: z- # Type Name Pre-Call Value Post-Call Value
+ V( d! _0 a D, o2 E1 n - 1 int nHeight 0xfffffff0 0xfffffff0- V$ }9 `+ t& y
- 2 int nWidth 0x00000000 0x00000000' U9 {" T5 |. H3 Y4 @
- 3 int nEscapement 0x00000000 0x00000000
6 N1 \6 S0 h" X& n% e - 4 int nOrientation 0x00000000 0x00000000
$ D' S# B7 k) N1 v# _. z - 5 int fnWeight FW_NORMAL FW_NORMAL5 M9 a/ H$ g1 t2 U1 A. _# {# e8 ~
- 6 DWORD fdwItalic 0x00000000 0x000000002 Q" ]/ g6 T5 a* Y$ S
- 7 DWORD fdwUnderline 0x00000000 0x00000000
! o- `8 Q; o. z5 B - 8 DWORD fdwStrikeOut 0x00000000 0x00000000
8 h0 j' N9 l3 f$ L1 ~6 I& Z - 9 DWORD fdwCharSet DEFAULT_CHARSET DEFAULT_CHARSET
0 p6 C9 h& F' P* w - 10 DWORD fdwOutputPrecision OUT_TT_ONLY_PRECIS OUT_TT_ONLY_PRECIS7 s+ o! }, z" V" f; w0 B
- 11 DWORD fdwClipPrecision CLIP_DEFAULT_PRECIS CLIP_DEFAULT_PRECIS3 q2 g& Y+ T% k7 N4 V/ ^0 I
- 12 DWORD fdwQuality PROOF_QUALITY PROOF_QUALITY
8 _% x R. Y0 I" j" n) T. V3 U: i" C- ~ - 13 DWORD fdwPitchAndFamily FF_DONTCARE | DEFAULT_PITCH FF_DONTCARE | DEFAULT_PITCH2 p3 I+ d1 z" ]# A
- 14 LPCTSTR lpszFace 0x09148a58 "Arial" 0x09148a58 "Arial": g6 {" K' B$ j4 \4 O6 e
复制代码
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用ida pro找到调用CreateFontA的源头函数如下。6 d2 y) z: A7 Q! k. F5 n8 G
从函数的参数可以看出,这应该就是字幕显示函数了。
( C! d$ W% U+ g1 p+ e. t关于后续修改,先修改CreateFontA函数的fdwCharSet,lpszFace这2个参数,也许就能出中文。
( I4 j6 r* ?! j' j" v# J还不行的话,就自己写一个显示函数。以下函数中lpMultiByteStr就是指向字幕的指针。
o3 w( n* P% Y( ]& A- ; |+ T5 j$ F" ~9 z/ A, }. _# _+ n
- bool __thiscall sub_10058A00(void *this, int a2, int a3, int a4, int nNumber, int a6, DWORD a7, int a8, int xRight, int yBottom, LPCSTR lpMultiByteStr)
* n( I$ y [7 w8 {# ^( ? - {, t4 p6 O& M' f1 \0 U" Y1 V
- void *v11; // edi
" J( l& t) V, |/ h! W$ i- C7 D - int v12; // eax
# p1 U" i* b0 m3 R+ l s* ~0 k& P8 r - int v14; // ecx
8 e6 R% \; Q: b* A( V9 k9 E8 _( ] - int v15; // eax
4 X, ]& P4 n, F2 C1 D# r; F - char *v16; // eax
* {5 \( C3 b9 }( w) z - int v17; // eax
$ C% h9 k$ w& O* R: Z8 `! B - HDC v18; // ebp9 J& _) _' o9 _* d
- int v19; // eax
; J m! Z, [, K* F" `. p8 y! b - int v20; // eax
7 u+ [! n) \& L, X6 A; ? q - int v21; // esi/ E4 s! R Z$ K6 `- D: y
- char *v22; // eax
* S: F" V( l1 S4 ?- W9 F5 a8 W! k - int v23; // esi4 @- X0 l" @/ B+ T
- int v24; // ecx
) y8 [* t) ?, x/ J4 ^ - HBRUSH v25; // eax
1 t5 i5 f, F, p2 H$ c - signed int v26; // ebx
+ x6 U6 {' I8 |. h7 }- } - WCHAR *v27; // eax% O9 b5 w: D* j3 S
- int v28; // esi5 Z, k% r8 e: N% L
- int v29; // ecx
4 x2 n- ^( G8 T: v# Q - int v30; // eax& Y7 W) |& R! `+ p5 F1 V
- int v31; // ST28_4
* N) X v+ j- d8 h/ P4 l - bool v32; // sf% ^; V5 I1 W2 U- Y- b
- unsigned __int8 v33; // of
# f$ f% m2 d+ j9 z2 O - unsigned __int8 *v34; // ebx; ]1 K' I+ X5 Q Q2 u
- int v35; // ecx k2 w1 e ?, j+ _# e
- int v36; // esi- ^! E* z: [ ~+ k
- int v37; // edx
# ~2 q) m, _. i y- l - int v38; // eax
c& T1 V/ J" D! E7 h& n; Z - unsigned __int8 *v39; // ecx7 l9 S* s* q4 |* g: r
- int v40; // [esp+40h] [ebp-2098h]( s8 @+ f' @* Q; U" f. q
- signed int v41; // [esp+44h] [ebp-2094h]1 c2 H; T0 d) g U& n5 @/ ^
- WCHAR *v42; // [esp+48h] [ebp-2090h]
6 n3 U. d1 G& ?% _) U - LPCSTR v43; // [esp+4Ch] [ebp-208Ch]
% `! `7 r/ I* i6 B0 M M3 C2 e5 M# F - int v44; // [esp+50h] [ebp-2088h]7 t( g0 g& q& |8 o2 H( q
- HGDIOBJ v45; // [esp+54h] [ebp-2084h]/ Y8 ], r+ |: P- m5 @
- HGDIOBJ v46; // [esp+58h] [ebp-2080h]
8 p( c! d# t9 C* Y( y# ? - HGDIOBJ v47; // [esp+60h] [ebp-2078h]
$ I; n( A2 N1 L+ }7 B0 \2 z, F - HFONT v48; // [esp+64h] [ebp-2074h]
2 P# Z* ^8 J$ K% V - float v49; // [esp+68h] [ebp-2070h]
5 c& d( v z( g! }1 O - float v50; // [esp+6Ch] [ebp-206Ch]6 y1 r" n5 k% w2 f) m1 O J
- char v51; // [esp+70h] [ebp-2068h]" d% }8 n, Q/ c
- int v52; // [esp+74h] [ebp-2064h]
# m& O2 S7 o `; N2 f. u - int v53; // [esp+78h] [ebp-2060h]3 ~2 U/ R$ ~& M0 b& d( [& o G
- int v54; // [esp+7Ch] [ebp-205Ch]
' V' \: ]/ ]# b! i5 } o - int v55; // [esp+84h] [ebp-2054h]
4 d n- P4 }7 p+ Y* p - struct tagSIZE v56; // [esp+88h] [ebp-2050h]* |+ o' ?- w+ U: i$ O7 A$ @/ d
- struct tagRECT rc; // [esp+90h] [ebp-2048h]4 j7 c, a* q- I, f# |! Z$ G
- int v58; // [esp+A0h] [ebp-2038h], w" K% @+ u( b9 V
- char v59; // [esp+A4h] [ebp-2034h]) s* p/ a& Y* k: U- l( \
- WCHAR WideCharStr[4096]; // [esp+D4h] [ebp-2004h]
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4 r- ]6 K9 b P# s7 @ G- v11 = this;
1 F: Q% d/ X3 f# G- [ - v58 = 52;6 ?# ^- R$ L4 f2 k
- memset(&v59, 0, 0x30u);* v" X6 k' P3 ^" Q3 f) O
- if ( *lpMultiByteStr )0 r3 k) k6 T2 }/ N- }$ e- E
- {
& T/ ^- L0 {8 P2 |- Y - v12 = MultiByteToWideChar(0xFDE9u, 0, lpMultiByteStr, -1, WideCharStr, 4096);
' I9 I6 N% F' A; }( p' o! i1 B - *((_DWORD *)v11 + 4) = v12;: D& p% ^8 D) E
- if ( v12 <= 1 )0 H) D, ?, |. i+ @; m ~
- return 0;
( P6 d. K0 Q/ q* z: H4 X - *((_DWORD *)v11 + 4) = v12 - 1;
% u; j* M; @7 S: x - qsort(WideCharStr, v12 - 1, 2u, sub_10057A40);4 r2 l4 l3 O0 d
- }
& Y: W+ } Y4 R2 E! I! g - else
' A( n$ ~& m2 s9 R, J - {
- D, j8 W& P; s3 R* V* f( b - *((_DWORD *)v11 + 4) = 352;" }; D3 v. |% ?! }) [
- v14 = *((_DWORD *)v11 + 4);0 E6 o1 \3 T6 a6 o# e4 H. k* t: S
- v15 = 0;
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- {
2 P2 i: D% q, l - WideCharStr[v15] = v15 + 32;# I% \$ l3 s2 ~# k# B
- ++v15;
% S! a- @5 |+ S( T - }
( m5 d+ J+ o. U) ^1 { - while ( v15 < v14 );
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* n4 F' V" t; H& f - v16 = *(char **)v11;: [( H7 V4 Q; a0 C, b1 j' [
- if ( !*(_DWORD *)v11 )* H; @7 D9 f F @, H3 b- m" c( F
- v16 = byte_100B2D6E;/ f# c4 Q- m' m U5 V% j- ]" V( b
- v17 = CKContext::CreateObject(a2, 31, v16, 0, 0);
( E! p$ m* l# f+ @& }; _ - *((_DWORD *)v11 + 6) = v17;" f) c' H9 `) o+ G: o7 c7 y) G
- if ( !(*(int (__thiscall **)(int, int, int, signed int, _DWORD))(*(_DWORD *)v17 + 84))(v17, xRight, yBottom, 32, 0) )/ V6 \3 Z7 o" W% Y* j
- return 0;
0 }# T# v" h9 U/ Z - (*(void (__stdcall **)(int *))(**((_DWORD **)v11 + 6) + 136))(&v58);
0 a. o Q$ J' y) \( n - v18 = CreateCompatibleDC(0);
# M) ]. t& f( P- w( s6 R# m - v45 = VxCreateBitmap((const struct VxImageDescEx *)&v58);* F. y. h5 g" p0 O
- v47 = SelectObject(v18, v45);! F' m. s! _2 t. C7 `; F9 W o
- XString::operator=(v11, a3);
; @* ^3 A( \; L0 Q4 p - *((_DWORD *)v11 + 2) = nNumber;% Q3 _$ X" u# Y' x
- v19 = GetDeviceCaps(v18, 90);
: w( l! y/ _, s7 Q0 B# P - v20 = MulDiv(nNumber, v19, 72);
& R2 _ I, n$ U; _ - v48 = CreateFontA(-v20, 0, 0, 0, a6, a8 & 1, ((unsigned int)a8 >> 1) & 1, 0, 1u, 7u, 0, a7, 0, (LPCSTR)a4);: |/ P; ~2 ], b( o
- v46 = SelectObject(v18, v48);
1 y6 ]: N6 S; r7 @' K - GetTextExtentPointA(v18, "A", 1, &v56);0 L- y' J- c) L. B* o' ?0 e
- v21 = *((_DWORD *)v11 + 4);8 w, o5 T: u8 v! ^- w o9 l6 N
- *((_DWORD *)v11 + 3) = v56.cy;' Z! t. R8 e3 B; }: K
- v22 = (char *)operator new(32 * v21);" o* X: w) N$ i, f" ]
- if ( v22 )
& G% a9 }+ O0 r/ k - {& g+ |+ M* X* Y1 F5 s5 }
- v23 = v21 - 1;: d0 B0 Y) x' U
- if ( v23 >= 0 )0 ^: |4 c7 l2 \. v) Q# k
- {* T. z) Z3 @6 D' G# H/ t
- v24 = (int)(v22 + 12); k" }. Y! X5 u7 a7 `+ d
- do8 p, G3 y K6 T, M- K+ W
- {
' ]4 w6 d4 ~1 |0 v, J V( { - *(float *)(v24 - 4) = 0.0;
9 @" {4 F. V2 \+ l1 { - v24 += 32;
9 F/ q$ f2 N- U7 z - --v23;! H# W$ e. Z; E G% ]! }0 c
- *(float *)(v24 - 32) = 0.0; R& A5 x1 }3 n9 Z# X- T1 J; c
- *(float *)(v24 - 44) = 0.0;
' Z/ ]" y" C: ^' C8 g7 t/ \ - *(float *)(v24 - 40) = 0.0;
! {1 n& W4 r+ p - *(float *)(v24 - 36) = 0.0;
- i, l- | T' l - *(float *)(v24 - 32) = 0.0;
) I' ?$ i: @+ }# w3 G - }' k$ \4 G$ I2 p0 |
- while ( v23 >= 0 );/ j9 R9 O( F5 X6 }2 i Z- `
- }
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- else6 y& J' p! r. b" f, I$ ]
- {
4 b5 `9 r/ o5 ^! H6 j1 j - v22 = 0;
# x8 ^$ R# ?. R7 g1 D* N" T - }
) W! A% M T" a - *((_DWORD *)v11 + 5) = v22;
+ S, i. ], t; I9 E4 Z- w' b- c1 j - SetRect(&rc, 0, 0, xRight, yBottom);, b7 F- |& t0 t
- v25 = (HBRUSH)GetStockObject(4);5 b2 m& L6 Z2 C& [
- FillRect(v18, &rc, v25);" {4 x# Y4 T6 m& ^
- SetBkColor(v18, 0);- t2 T* ~) ?3 E$ B4 L
- SetTextColor(v18, 0xFFFFFFu);
/ J" j% y/ C; P - SetBkMode(v18, 1);
+ X1 e2 m) _) l6 m; [; h) y - v26 = 1;' Y8 [( K: T. D+ t% c
- v41 = 1;
8 j4 ? f1 d% T - v40 = 0;
! Y4 S( {- q1 [4 I! k n9 D$ e& h - v43 = 0;
4 ?% v. r2 Q2 d& [1 v7 I, n& w - if ( *((_DWORD *)v11 + 4) > 0 )0 M! v- p8 w- q5 }1 ?8 m% v9 p
- {/ L% j; V( ?: K4 R
- v27 = WideCharStr;
5 {' L0 o4 W$ J, f- C; i' z, o( [8 n - v44 = 0;
- p6 o$ m7 b5 `* ]( u# ^) H1 W - v42 = WideCharStr;
1 Q) ?! a- Q2 h& R0 e" y2 p3 | - v49 = (double)xRight;# t! w+ ~& E4 Z1 @# h, r) t/ t
- v50 = (double)yBottom;1 [8 b k* Q, c" G& w( i; q
- while ( 1 )) D' m) F" Q9 B: q; [
- {) K5 p5 ?# ^$ ]$ F: n
- v28 = v44 + *((_DWORD *)v11 + 5);- `- Y; e0 n2 F* t4 @ V
- *(_WORD *)(v28 + 16) = *v27;
t# b1 U' b6 O# {5 w - GetCharABCWidthsW(v18, *v27, *v27, (LPABC)(v28 + 20));% p9 U& u/ L4 K U- a d0 y
- if ( *v42 >= 0x20u )
+ W4 c6 ^0 `( E& }6 j) O - {
; t! j3 S6 x; S, j0 M& I' [ - --*(_DWORD *)(v28 + 20);
6 a. f$ U3 |; e' N( y& G' Z1 O - *(_DWORD *)(v28 + 24) += 2;
+ e% y, E, U/ q5 `( K* U& E - --*(_DWORD *)(v28 + 28);2 z- l$ |8 Q" L' f% Z& X
- }
0 ?2 ?: r, R8 @9 a2 ]+ ^$ H0 F - else
- s v# s1 }* [4 N - {) B& R; [9 y. n7 ~% v: r* d
- *(_DWORD *)(v28 + 20) = 0;* n$ c! k: X5 w
- *(_DWORD *)(v28 + 28) = 0;
/ t+ ?& v6 N- g) O4 u - }
1 X: o+ X; ]% V8 j - v29 = *(_DWORD *)(v28 + 24);) k5 f# v6 i0 b1 B
- v30 = v40;
; o' W( |6 B* N+ W - if ( v29 + v26 + 1 >= (unsigned int)xRight )
6 ]- ^3 @$ ^ A( w8 d# L! ^* J - {
6 R C# d% c7 u3 X; A- l - v26 = 1;
$ P Y8 E4 D1 v+ x - v30 = v40 + *((_DWORD *)v11 + 3) + 1;
2 a; v" k; L7 m5 c9 J. |! e( V7 { - v41 = 1;& q, [$ v/ G+ [7 D
- v40 += *((_DWORD *)v11 + 3) + 1;
/ p+ g- o! u- v2 E* A. ~ - }
- l4 ?0 B0 X* V5 Q- U$ ^' w - *(float *)v28 = (double)v41 / v49;
9 @+ \8 v% j" C" E) Y. s - *(float *)(v28 + 4) = (double)v40 / v50;
* X( @( c$ e5 R$ p6 U# N+ @- e - *(float *)(v28 + 8) = (double)(unsigned int)(v26 + v29) / v49;
: ` R6 P' Z# x7 d; E1 \ - v31 = v26 - *(_DWORD *)(v28 + 20);
# D& e% R# Z! \' H5 I - *(float *)(v28 + 12) = (double)(v30 + *((_DWORD *)v11 + 3)) / v50;) h/ _- V8 ^$ W9 c+ k3 Z
- TextOutW(v18, v31, v30, v42, 1);
v+ A( K/ u9 z$ H - v44 += 32;
2 u" v z2 ?9 M6 v6 K% B - ++v42;
! i4 c; c( i, l' b' |# { - v33 = __OFSUB__(v43 + 1, *((_DWORD *)v11 + 4));' _8 j6 l. P& o$ |& O
- v32 = (signed int)&v43[-*((_DWORD *)v11 + 4) + 1] < 0;
8 j# }9 G! W D; T5 A9 f - v26 += *(_DWORD *)(v28 + 24) + 1;! t9 z) c, w& h& ^" H2 l6 I5 g. B
- v41 = v26;
' S+ F$ t {" v2 q$ p7 G - ++v43;
$ p w4 i' L& a2 O! a4 M. ? - if ( !(v32 ^ v33) )
5 \) Q& w8 i4 z9 R$ X - break;+ n+ E7 [1 T- O9 T; o6 r
- v27 = v42;
- e& i( r7 m( y# G - }
& w! ~- J/ E9 @+ S# z8 n S# g - }& B; k' Q/ \: V2 I1 n
- v34 = CKBitmapData::LockSurfacePtr((CKBitmapData *)(*((_DWORD *)v11 + 6) + 56), -1);- l, L5 a) \, x( J9 P: n2 Y# U' B
- if ( v34 )
9 s* w$ q7 z) S8 m - {. f$ i2 W+ O1 x' m; n4 x
- GetObjectA(v45, 24, &v51);
; q7 X9 Y5 }! o( Z& d# i( u* H - v35 = v53;
4 ~7 h2 P3 }( N - v36 = v55 + v54 * (v53 - 1);
4 B- ], q3 S3 x+ E; V1 w' ~, A5 I - v40 = 0;
. F! F7 t/ \; J5 r; [ - if ( v53 > 0 )$ O% w9 k p0 R @2 j
- {& ?% R- D Z q2 `; e# G
- v37 = v52;
0 _" F8 ?6 }; _- @; f& T1 H2 W - do, p* B+ ?: S v4 S- A! ]
- {
' u+ E& j. ?* e9 Q$ Y6 w: `# \, ] - v38 = 0;8 Z* P. M& t# \
- if ( v37 > 0 )
+ e: t: F1 E5 q, D3 Q a, s - {6 d' y8 p6 l: {6 @' P
- v39 = (unsigned __int8 *)v36;7 @" Y% T* P) \5 u3 B4 g5 N
- do
" H1 q. h4 p: _8 Y+ E6 w( g3 q - {: v3 b3 J- A9 j& t' N- _
- *(_DWORD *)&v34[4 * v38] = (*v39 << 24) | 0xFFFFFF;8 B, v- C5 Z0 \" }7 Z
- v37 = v52;
/ s% ]3 D( ]* i) E - ++v38;
2 F! y, T% @8 k% O" V5 h - v39 += 3;
: y3 c$ a: O# h% o8 S% f: D* N - }
' K1 l. P7 t1 Z L7 n" _ - while ( v38 < v52 );
b/ N; t3 A( @ ` a2 r1 D1 u6 O - v35 = v53;
9 M6 J# c5 D( y1 `% O - }/ J; B: f6 ?( P7 f- m4 ^0 ?/ v
- v36 -= v54;- o" Z1 Z6 Q b6 d8 ?: J
- v33 = __OFSUB__(v40 + 1, v35);
/ Q0 ~) E3 j8 ^3 ^2 {+ @2 c - v32 = v40 + 1 - v35 < 0;7 g. A5 E: |! _4 R8 X, R" X( D
- v34 += 4 * v37;+ k. _3 X/ ^! G
- ++v40;9 Q. `; c) Z' [
- }) t- s, `4 O& i, A! |7 I1 j- g
- while ( v32 ^ v33 );
' F/ p$ @, J& `! U% ?& z7 D) a% [ - }
`6 F& G& n7 h- v6 H. V- z - }
% B; }" ?/ b+ u# h ]8 M - CKBitmapData::ReleaseSurfacePtr((CKBitmapData *)(*((_DWORD *)v11 + 6) + 56), -1);. U7 z' H* Q: I4 G! x7 {) M; W
- SelectObject(v18, v46); }" K. p6 C9 h* l1 t
- VxDeleteFont(v48);
! l ^: K4 g: A - SelectObject(v18, v47);1 w. _# |! V' |* R$ _
- VxDeleteBitmap(v45);
, Q; N8 n. a; x; Q) D O - DeleteDC(v18);
$ p+ b6 i5 R' |; {6 a: N/ V - CKObject::SetName(*((CKObject **)v11 + 6), (char *)a3, 0);
* b k! H, E6 @6 H - CKBitmapData::SetDesiredVideoFormat(*((_DWORD *)v11 + 6) + 56, 1);: ?8 J" ?& b( d
- (*(void (__stdcall **)(_DWORD))(**((_DWORD **)v11 + 6) + 120))(0);. M! e6 R X" o S* x
- return v40 + *((_DWORD *)v11 + 3) < yBottom;
' x- C3 B9 U T* h4 a" {2 g - }) b5 R/ ]3 b8 K" f, Z( D
复制代码
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