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[转载] Dreamfall:The Longest Journey 英文全攻略

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[转载] Dreamfall:The Longest Journey 英文全攻略

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[转载] Dreamfall:The Longest Journey 英文全攻略

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" F, |7 F$ ]8 A7 A0 W
( ~7 ^% ]. K, H, I( I) aCHAPTER 0 - TAINTED  (CH00)% N1 G* u5 j6 ~7 S
---------------------------% [* x, \( D7 K# M' w) x

/ N" N9 X. G" t! d0 f$ g4 O8 lSETTING: MONASTERY/ v: M. k# k1 O6 n0 Z
(as Brian Westhouse)7 O1 t9 W# Y( }. O4 J
01) Walk out of the room and follow the monk
" n% c6 q. S3 H) l, r2 U; x02) Follow the left wall and bother the whispering monks # F7 \( f8 ?. `# G5 [8 |
03) The head monk will say that the ritual preparations are complete
6 ]2 ]" m6 a) ^6 H5 Y2 W! I- K/ H04) Walk onto the dais, d# R  u0 b5 {+ L9 N( P
' }! W+ N5 \: X3 K* V1 g

  |# D/ ^1 o. L8 U. n0 v3 w7 O9 p
" u! m+ K! {3 \; s
: {6 N, o0 r2 L6 }CHAPTER 1 - ONE       (CH01)
8 Q; o* s) g* l1 ~4 D; M---------------------------
" H7 _( y; m, `, l0 T3 X4 M) J0 N( s. e
SETTING: CASABLANCA1 ^# K9 {2 D; A7 `8 W4 H# d  E
(as Zoë)
7 z( K+ [' @, G' M6 O' J01) Answer the MOBILE, it's on the chair next to Wonkers (the purple gorilla)2 w# C* C3 n2 S! i
02) Open the closet
; W9 B' B5 e0 W/ I& I03) Use the clothes to change
" I8 j3 T- b9 C1 @( F/ Z) m" R04) Go downstairs
$ a' }  h$ T/ L& _1 [05) Speak to your father
# m" @0 s# ]( p# E06) Exit the house9 j+ k4 W& L6 k
07) Walk down the linear path until you reach a new area.* \% n0 o! i' f* {
08) After the cutscene, follow Aralyn* ~9 y9 s$ i; M& E6 q+ w6 k' A5 X& W
09) Proceed to the end of the path
, @( t+ z0 D5 _( F& y. N10) Open the door to get to the gym
5 z) E7 }) i; p6 T! Q11) Talk to Jama, the woman in green
$ R# r9 X# m1 m* V3 b4 u) C# {12) Spar with Jama, say "no" when you're done practicing between rounds
2 O! ^" N3 x* q1 }13) Exit the gym: J0 E1 L8 N( ^7 @: m- h0 z& ?: X
14) Go to the shop, "Alien the Cat."  To get there, backtrack home+ K+ L  f$ J, y; N. k0 v
15) Walk to the back of the shop$ f, O+ s) ?) u! H) C5 `4 L7 S; m
16) After speaking to Olivia, exit the store8 S# L1 l0 c. g0 z+ W7 w4 l
17) Meet Reza at Moca Loco, it's in the marketplace
2 \- U/ u0 M  L( F% Q7 u( g/ I18) Reza is sitting on bench just left of the storefront
: i- E7 ]1 W6 e$ e" A19) Doesn't matter what choices you make in this conversation! {$ y) |  {9 N! h2 N/ I
20) Go to the taxi stand, it's near where the gym is
; H$ m9 N4 Z. t6 I, _3 R- C21) Get into the taxi
4 ~8 S: v1 V( d8 }1 m2 {
1 S5 p6 i9 J, {" hSETTING: JIVA CORPORATION
+ }3 H2 ~& t4 _" W22) Press the button to call an elevator pod0 o) I, i7 L9 y' V/ x
21) Walk up and speak to the receptionist; R' d! l. a, X6 o5 y6 S8 c
22) Choose: Appointment, Distract, Plead4 v! o$ H# z" N0 j1 b
23) Use the panel near the storage room to lock the receptionist in; ?( Z( r, R$ e8 N: r- D
24) Use Console on Receptionist Desk to open the hallway door
) b0 N* ^8 F- D) T25) Enter the hallway until a cutscene5 i, Y0 q/ S+ [1 ^6 ^5 I6 F/ l
26) Climb on top of the box to the left of the elevator. ^" r* E& l4 p% r: D
27) Climb on top of the elevator
" Y! T4 J* G" B1 M2 f( n/ Z! h28) Open the cover on top of the elevator. W/ C3 R# n* t, M6 l' `
29) Use the pressure release handle
& F, ?! n0 F4 R% H30) Get down from the elevator
$ P  n" O( w' X! r1 m: U2 P5 n31) Get down from the box
& F7 o9 J/ o; H- j* p32) Open the elevator doors" [- p0 C1 A. L; q2 _' e* k
33) Follow the woman to the elevator pod9 u6 d! f4 @4 W, c4 ?; V
34) Wait for her to do the manual over ride0 y$ `% L" g. ?  O! @+ |! p
35) Use the elevator call button
- [' f9 |5 `6 T- M2 `36) Enter the Elevator Pod
2 G, `0 X" o, H( X37) Helena will give you a PACKAGE: M5 t& D" s9 }
38) Use the call station to hail a taxi
! m9 a5 ~6 z/ H; X9 W/ L
& h1 n. V5 l( d7 y! rSETTING: CASABLANCA
3 P6 }% r  _; J! g9 d2 r" z8 e39) Head to Reza's apartment, use the alley to the left of the Sushi-ya; |7 H2 W! O# S7 E0 b+ P' T, }. {
40) Enter the building with the red doors0 G# t1 P" l) \: n5 t( S! E9 r
41) Head upstairs, Reza lives in Apartment #8
/ T* }9 N! q. x4 y3 @- i% x+ H8 Y42) Enter Reza's apartment( ~+ ~. D# f7 ~3 G1 ]2 F
4 S+ t  o" X6 Y1 Q8 k/ U/ U6 B! X
: C2 M) S5 R; I& \  p7 e# D- b

1 f; |& v+ o; M* q, g6 r4 i
: q; O. {# K) l5 YCHAPTER 2 - LOST     (CH02)
* W. w8 c3 B- ~---------------------------# A. x6 E/ \& |' E
- }7 g( i( ]; g8 ~5 n( ?. l- M
SETTING: CASABLANCA/ U5 F8 l( x7 A) j# i9 n1 ~2 q* v
01) Get the message from Wonkers% ]: i- C" {: w3 O$ g6 w. r
02) Head to Olivia's store, Alien the Cat, U% ~, C8 i3 o7 ?9 v
03) Speak to Olivia, she will give you new software% L. k$ C5 \/ Z* q
04) Head to Reza's apartment6 A' j+ ]; @0 k! q  l
05) Use the MOBILE on the clamp installed on Reza's apartment door: `" W& b4 R5 i  |. Z
06) Unlock the clamp by matching symbols
1 _3 s- D  }# b07) Enter the apartment" j, \& G% S) T6 d6 d5 l
08) After the cutscene, sneak into the bathroom by staying against* B9 i& S0 T. ^* Z5 t9 e
    the right wall, be sure to avoid any glass+ L' Z* k5 ~% N, f2 z% \6 s
09) Open the shower door% s) D( N, q% K0 B: A
10) Use the panel installed on the shower
- Z0 k% Q7 |+ g0 J* _9 L11) Close the shower door1 B1 Q3 q/ R9 @0 f. Z/ w4 p
12) Use Lucia (the red gorilla) to obtain the WATILLA PARTS  F2 [# [$ ?0 |- F' [7 T
13) Head back and enter Olivia's shop
1 \% y9 I% q$ n/ b. D" A14) GIVE Olivia the WATILLA PARTS/ m3 ?9 C# [- t* I% a5 y
15) Olivia will give you the WATILLA POWER SOURCE# s2 j& f8 P& h% q
16) Go back home
- j) A5 l! R  B( a" t! L; u17) USE Wonkers to get the WATILLA BRAIN; ~2 y1 _% ?+ n0 v0 Q* y6 t
18) Head back to Reza's apartment
& L. _; ], r- ?. i19) USE WATILLA BRAIN on Lucia( x, u; C% G) v: T: A
20) USE WATILLA POWER SOURCE on Lucia - r, E: Y( H. |9 R
21) Speak to Lucia. S- g) [7 S% b, ?4 k% b
22) Follow Lucia and take the NOTEPAD, ]+ O, F6 U2 y0 F; f* T- d, x
23) Pick up the NOTEPAD again
3 A, d0 C3 v2 m* @9 U* N: s24) Head back and enter Olivia's store5 g/ k2 D$ K9 ?$ k
25) GIVE Olivia the NOTEPAD
+ v9 B* h+ F+ v/ M  h) r( R26) TAKE the backpack from the closet
1 k/ K) ^* N6 Z5 v9 R! K3 U4 N
3 ?* O5 y8 N5 S$ @SETTING: NORTHLANDS7 s, [' h9 G, o: [0 p1 s
(As April)
  J" |* t; m( a8 ~& k8 y27) Take out the Soldiers
! U+ L- g& }! M6 O. J( g3 z0 I# j4 f+ K) |# T1 [; Q
. ]% q# [& l  v' z. t# t9 q

( f" i' Z$ j4 c' o4 y! {$ d# B3 T; i" j9 e  R, `0 ]
CHAPTER 3 - 201      (CH03)
5 k  J* m. }. t  `---------------------------1 H( {/ w1 Z, J) s
( `/ \2 |8 t1 y
SETTING: NEWPORT, VENICE4 h4 s4 m8 L# s
(as Zoë)! {# M0 p. F1 J( X
01) Follow the right path, until you come to a white building% f4 i, d! S* v; w
02) Use the Buzzer on the door" N& X0 \' ]* ~% y; t, p7 A: J5 k
03) Speak to Charlie, learn about the Border House
0 z6 E  ^: T/ a4 D04) This time, follow the left wall until you get to the Crossroads& o- E1 C4 k) Q. ?
05) At the Crossroads, you will see the "Chinatownman"'s store8 P4 `2 b% v" I  l( o
06) Take the bridge to the right of his storefront
. o" [7 i4 p& Z* A& u6 l. j$ _07) Once the area loads, hug the right path until you come across a bench
+ V# `8 F) ?9 S2 L( H, ~# a, _1 z08) The bench is in front of the Victory Hotel+ ?3 J& M2 j- h: C0 e9 e
09) Face the door and take a left( j, P% ~  W$ u$ B4 D
10) Climb down onto the scaffolding until you reach the water$ R$ f5 C% Y: C1 J6 k
11) Follow this very linear path until you see a ladder  i2 a0 @) O/ s' R0 r
12) Climb the ladder
: H$ N6 W0 D$ h' |3 {4 {  ?13) Observe the digital padlock
2 {3 o# t6 U3 T) p2 A+ {3 u14) Use the MOBILE' W; A, ]5 g7 n) c
15) Backtrack to the crossroads (up the scaffolding, and hug the left path)7 Q# v( d  n- w6 c9 e
16) Speak to the "Chinatownman," and inquire about the "LOCKPICK"
* b3 r" `; Z5 t# J/ R. \17) After the conversation, use the mobile
4 ^9 q' ?+ W6 I- f# y6 I18) Speak to "Chinatownman" again to get the LOCKPICK6 l; y/ d; C* g
19) Go back to the gate with the digital lock
$ d/ |9 }2 ]5 A- V! E  S) _* M20) USE the LOCKPICK on the digital lock
. G5 n; j1 i, c5 _, O) O1 }21) The puzzle is different everytime, but the goal is to make 8 pairs, 4 on. l8 N6 z- d' N3 j- D* ?7 m8 R
    top, 5 on bottom by rotating pieces.  You have infinite time, so no rush!
0 z  O9 u$ @* X  ?+ n% y# J" L+ y22) Enter the yard
9 w* ^/ I# Z3 y# X) y- t5 t23) Sneak to the toolshed, but only while a train is making noise.
9 C: k( ^1 W& {' U7 H% \    If the dog wakes up, just climb down the ladder, the dog will be back
) r4 W8 K# V& [3 U. l6 U    asleep
( f5 W; \8 |( E- |5 p24) Open the toolshed door when a train is making noise" n/ Z3 B) ]" k
25) Enter the toolshed
2 C# e! K, s9 |+ J! G2 @. R3 d7 F26) Take the AXE hanging on the wall0 c4 L$ X4 H0 d: p2 T$ {& n
27) Run across the yard and climb down the ladder5 q5 J8 ~" ]8 m" j: O( T% T% a4 l
28) In this canal, find a dumpster 1 W# @/ j; w, Y$ i
29) Release the metal bar on the wheel of the dumpster: i0 K( O2 h7 O8 A9 @
30) Push the dumpster as far as you can (push it four times)
  ~0 f0 n* ^* p5 ^. H3 A! \31) Climb on top of the dumpster  h: b9 R+ f5 R9 @, ^8 q9 k: i
32) Use the AXE on the boarded up window
3 n  l" }: z+ @( B3 C( _, n
5 `+ I' g. k2 U' Y! B' _( FSETTING: INSIDE THE VICTORY HOTEL
9 Y; @& N. q2 m; H$ L6 l33) Enter the hotel basement through the window; V3 ^6 N8 ~3 t* {+ P2 Q
34) Pick up the AXE HANDLE! S; O5 R- r. U4 L' G
35) Pick up a RAG
9 N* f: z& k& n! W/ y& h! D36) Combine the AXE HANDLE and the RAG to make a TORCH
9 P6 T9 \& C% W" q( p( Q* N37) Smell the red can
1 I. C% @! p/ N5 A38) Use the TORCH on the red can. g7 V/ b+ l* D% L$ R
39) Hit the red button on the water heater + W8 D' V) d5 E: x: z
40) Use the TORCH on the red button/water heater lighter3 U* L( j- ]& A2 G) E# I
41) You now have the BURNING TORCH( w; D- u: i$ F& w, j! H5 M
42) Go into the dark nook and open the door
: E( f9 O" N' n  |% F43) Follow the linear pathway until you trigger a cutscene
% K$ C5 f% |; c0 v44) Enter the door in front of you, to the right7 H0 H' Y  E. {+ G# X* Z" q
45) Pick up REZA'S LIGHTER2 U7 Q1 ~: J# h3 Z" S, ]( ~0 |$ G
46) Use the security system and exit
" m8 y5 c+ `) [' F47) Use the MOBLILE on the security system( [1 g* h+ m: q- k  I8 j" l' q
48) Exit the security room, and up the stairs
6 z- l. E0 L7 c& i  y7 f49) Observe the rehydrator/reheater (the pizza)
( [5 _6 q( D# C4 ]% N5 O9 J50) Reprogram the clock on the "microwave."4 ]2 {& t" f. G6 Z* ~
51) Quickly hide at the door where you entered this kitchen
2 g/ _( O& e& t8 k% K52) While the man, Vinnie, is eating the pizza, sneak behind him, pass the
/ d0 a: V! l6 m. W5 v    screen, and up the stairs) N" D3 j2 ]2 q# o
53) Cutscene: Woman on a device0 x, t, V) @( P
54) Cutscene: Room 201, you can't enter it right now
8 O% `* L* ?% l. x$ e  ^55) Go into the bathroom and try to open the window, you will get% s1 ~- n5 K7 n- K/ v# D% n6 ~
    the WINDOW HANDLE2 b9 o2 I! Q$ X& \/ P4 t# A# H) e; i
56) Go into the room without a door, behind the staircase
$ s- V" J  B  k" c9 D  }57) You should trigger a scene: Vinnie is going to check on the "guests", z1 D; y" N3 u( p  o/ A$ z& P
58) Use the WINDDOW HANDLE on the window
& M$ q+ I2 A  h$ f; C. N59) Now open the window
0 \% M( l$ W5 Y: F60) Climb through the window onto the fire escape  ~/ e0 [- P0 S; u1 P
61) Climb up the ladder
  M& X8 }7 q! }3 C7 l0 Y& K3 z) t, e) }3 o62) Exit the room, you will trigger a cutscene of a guest exiting the bathroom
2 Z4 Q3 B. y" d+ ?# o- q63) Enter the bathroom and take FILTHY TOWEL
' \5 O) E* W; `0 W/ {% ]64) Exit the bathroom
0 f* D/ L: L# L/ `65) Run to the end of the hallway until you see a window
% U6 L8 L" v* _( F) P66) Open the window
0 a+ n) k$ O0 ^! _$ F, [0 b67) Stand in front of room 305
' r& B% s: b- y4 a: u- h68) Position the camera and you should see the same guest exiting his room
" @# X5 q" s1 I8 E& Z69) Quickly run into his room and take the DIRTY SHEET5 U% Z& c# i9 y
70) Run back to the window( ]5 M& X9 g- F' b/ C  q
71) Combine FITHY TOWEL and DIRTY SHEET to create the MAKESHIFT ROPE) ?- d, i6 v' y: }! \
72) USE the MAKESHIFT ROPE on the radiator in front of the window( S3 C1 p: q0 ?" G7 O" p3 t# E) D8 z
73) Climb out the window0 ^9 E3 \! Z3 V9 b
74) Go along the path and open the window
# N: g4 x  M( D7 _" u$ w- r75) Enter through the window
! Z# i& }8 S2 k1 w76) Open the closet; ~, b, R& U9 s, q2 _' f$ j
77) Pick up the VIDEOGRAPH
' n5 ]( P3 P8 g6 C0 u0 `78) Doesn't matter what you say to Marcus: }* S: r- Y- T$ Z# `1 Z. J' C
79) Follow Marcus to the front door
, Y( F+ z* G3 G; L, b: f, \3 T9 W
; k% M7 X9 |& J7 U* dLOCATION: NEWPORT, VENICE (outdoors)
  U' j8 V( h+ n4 u80) Make your way back to The Fringe. v9 C. G5 I" Y, y7 B% S; @
81) Use the buzzer to enter The Fringe4 N$ f- D+ {1 Q" P3 s+ G
81) Give VIDEOGRAPH to Charlie
! g. y( D2 T; H& W82) Go upstairs- g. Q% P4 Y, _- w5 u! n  c: E
83) Enter the last (and only open) private booth" h, I; h3 {" E7 v
84) Use the MOBILE
; v$ F5 ~, K/ \' S) S4 E6 B4 l# v
5 D3 F% V. Y& Z1 Y% p) o/ n( z
# q; N5 v/ q; [7 h$ h2 N+ N' X0 \
8 Z% y& g* f2 M- ]  Z* ~3 \CHAPTER 4 - WINTER(CH04)! {6 ^! m0 C( r! ]
---------------------------
3 N% d! J6 G8 L( X' J0 c3 T1 ^- [. Q
LOCATION: WINTER
, c, P. [0 q) c' A01) Head towards the black house
( f+ g1 d0 ^9 d' Q1 F+ v) p; ^; o
5 P; q' E1 v! p% {) S3 {LOCATION: SUBTERRANEAN CITY* N  Z1 P. x& }1 e( p6 u
02) There are pebbles here, but the easiest way around the guards is just to
. B8 A1 w5 E( F+ u8 m    defeat them.  The guards block a lot, just run up to them and keep
+ t% i0 k4 K5 E# n4 I4 z- Z  e    using your fierce attacks+ z! g  E$ T- c1 b
03) Go forward and climb on top of stone block.
4 G  [% c: n- `04) Climb down the stairs0 x2 Q0 l1 @. H
05) You will see a something like a torch from the ground
0 C0 c6 X; f3 K06) Pick up the GLOWING EGG
, l/ v+ x/ C* @1 F" f07) Move onward and climb down the staircase
4 }+ W3 X( i! L' y6 ~: T, }5 F08) When you reach the large waterwheel, climb up narrow staircase
, x* N( @# y7 M, e6 O. n# `) |09) Just on the right, you will see a contraption
( D' j7 j, i3 H10) The contraption is in two parts, the wheel and the top3 R; l8 y9 H8 X! Q
11) Use the GLOWING EGG on the top part5 G7 W" b  d8 w+ M& ~; \9 f3 q
12) Now turn the wheel part of the contraption/ O! u7 ?: ~+ x) Z" f2 I. v2 _+ W
13) Take back the GLOWING EGG
3 U2 b) o) b1 ?) I14) Climb down the narrow staircase( ^: s4 a( ~1 b( ?) l
15) From there, Use the waterwheel to get to the upper platform& `* J+ H7 w# f6 }. \& [
16) Jump across the gap
( T$ O" l% A: I* A: }# j* F17) Climb up the very long ladder
' W+ o! ^( {$ [8 ^. ^/ T18) Walk upstream until the very end of the cave
4 h3 x+ t# }9 e2 A0 J19) You will see three glowing runes, they play a musical note when touched
. T, ?% f# X5 v* `" [3 y1 k2 m$ U20) The correct pattern is: LEFT, MIDDLE, LEFT, RIGHT/ h: j* y( J1 B) l
21) Enter the tunnel, K! X3 n& m9 |3 U3 z' M( L
" P) k: s) ~  Y
LOCATION: MARCURIA  I8 V7 k1 T5 n$ ~- ]* O
22) Observe the door on the opposite side of where the tunnel was: w: n8 A3 {/ ~/ g1 ~0 U
23) Kick the door twice to open it
2 w# X1 s7 m$ n( _24) Speak with Benrime
5 V( W$ v: k0 }  ^$ w25) Exit the Journeyman Inn, and speak to Blindman Bob, who's right at the2 R/ `7 s& D9 R( A, X  W& t
    bottom of the stairs3 B7 y+ O' l; h
26) Ask for "Help" and then say "Yes"' p3 C! `# o, I. N8 M, m/ x3 P
27) Go back into the Inn 1 y9 F) `- |5 ^' [$ \; ?
28) Talk to Benrime and ask about the "Wine"
/ S- I/ ?0 g3 D' n2 t  n  P- Z29) Exit the Inn, go down the stairs, past Blindman Bob and keep going straight; o$ I8 \6 T6 v5 T
30) In the courtyard in front of the tower, go straight and take the first& M  Y! K, E. O2 i% y/ t
    right! n$ C8 ?1 E4 M2 {
31) Go straight and talk to the man at the first stall on the left) ]- @4 e- U1 O7 }/ G) x
32) Pick "spices," "delayed?" then finally "Accept"
  [+ r  H' E% \& H) O! h7 F33) Backtrack to the Journeyman Inn, but stay on the road and continue past it
) R9 ]9 }; _# j1 X* `3 V34) Continue until you get to the end of the road
9 d* x( y, F' H0 S4 r+ D3 F2 S8 s35) Speak to the bearded man and get the SPICES
3 b. @/ t* z: c# Y$ `) m" ~% T8 U36) Go back into the Inn6 z. }9 ^: Z9 W: c3 U9 m, l
37) Use the SPICES into the cauldron! q; \9 a% {  M, x& l
38) Pick up the EMPTY BOTTLE on the counter opposite of the cauldron- p7 x8 e6 ^* \; D
39) Use the EMPTY BOTTLE on the cauldron- N3 V4 R: S$ [" W
40) Exit the Inn and talk to Blindman Bob
0 Z0 i7 a. y# j: m41) Go back to the market, where the Spice Stall is5 _) H0 ~0 i8 T6 p4 Q& q
42) Enter the path behind the Spice Stall/Soup Woman
4 g9 y% V! j- b1 W43) Follow the road until you see Crazy Clara; _# U- s2 E" s! }2 F9 I3 W. T  [% [
44) Speak to Clara
8 o! S) Z) W! t, r  i6 J2 E# P45) Head back to the South Gate Market (where the spice stall is)
( ]+ x# h. t: d, j3 r5 v7 z46) Next to the well (where the animal is walking in circles), there is an
# o6 A/ V( @, ], V  {# o( w    alleyway that a guard won't let you in.
. w5 h2 h, g9 |47) Walk right behind the circling animal and then just walk right into the; W# {  N+ r" j- r+ E
    alleyway
! @. o, ~- E2 a$ ~3 [48) Open up the cage to let the pet free/ u- q- |; k  y! q, ^7 v0 x
49) Go back to Crazy Clara and speak to her' I# A# d% F; j0 \
50) Return to the South Gate Market2 |0 G, G( {$ h2 F
51) Speak to the Soup Lady% o% V0 M- H; g( @0 ~
52) Pick "Magda?"
/ k1 b, O  V7 f" i5 ~' O3 E5 p53) Once you can, pick "Help" "April" "Goodbye"
% U5 Q5 B. ]: P, A' B; \1 l54) Follow Worm4 R) Z8 v" ~# \& F' Z
7 U6 z, ]- ^8 s1 d
SETTING: SADIR5 V5 X0 A8 ]$ |0 |+ N
(as Kian)4 T5 G, e3 h* u9 V
55) Spar with 3 other soldiers, this should be a pushover fight
, ~+ ^: D* r' B56) Speak with Garmon, the man with red hair and white clothes9 d5 t8 n' g5 j& |. {
57) Follow Child Ena0 x" X& o( f2 }5 E, J# e- k  q. _
58) Open the door
5 g' ]$ S7 X* _; F+ |) O" s59) Go back to the Sparring Circle
- ]% J; b) L  x1 D- h0 g! _
& @  j% r8 s3 m2 D# B' g3 x
; Q/ e6 a* R& u2 [+ B3 u1 W* ~: @% t$ @( P$ d1 n
CHAPTER 5 - ALCHERA  (CH05)% u. ]5 R% O1 [6 l$ x: Y6 t1 \
---------------------------) o; }9 Z: ~4 W# ~1 O" F
: ?1 y$ c: v0 ]
SETTING: NEWPORT, VENICE
. _$ t6 ~# t- ]' y; f6 l# {! p& a# @(as Zoë)
1 n# K1 B: v5 S01) Exit the Fringe
8 m" i% A4 h1 S/ Q$ F- X02) Have Zoë just walk straight
" U8 E, w" ~7 J
9 r, r. E4 \! ^. M0 I1 K$ x4 C" eSETTING: MARCURIA
4 U) ?% H3 t9 g9 f# t* |; h" m(as April)2 v! |% ?+ V4 [+ L
03) Exit the room, Brynn will talk to you
9 E' ^3 t1 z7 C$ v$ t: {( d04) Exit the Inn, head towards the tower
1 f9 h; V* ]9 Y  k% A  K' s05) Keep walking straight, you will see scaffolding work you way
( u8 {) K9 w, x+ ^    towards the right side of it  P) n, \# m& e0 C* d
06) Sneak behind the scaffolding
% Q7 F0 }/ G- Z07) Sneak behind the guard, get close enough and you should be able
5 T& r# K4 \$ x5 W! e" B- g    to have an action to take care of him/ h2 Q8 ]3 w( S
08) Climb up the scaffolding and you'll be on a balcony5 G0 G, j3 b' [
09) There is a door that is slightly ajar, stand in front of the crack
8 }  e4 y# h7 y9 j: m1 o& |% Q10) Enter Focus Field Mode, target the two people inside
7 B( v- i) L- i1 P8 J" Y4 J1 S+ P11) Listen into their conversation  G9 d. l* r$ i" c9 u; N4 `& Z% N) Q. d
12) Head back and enter the Journeyman Inn / t# O" V8 m, [2 L5 r
13) Go to the Inn's cellar, and open the door
( _9 V3 W" E# B! L  {: \4 ^% R0 n/ I- C* T$ j+ Y# L+ e. Z
SETTING: WATI CITY
# q( R* W1 G$ S6 _(as Zoë)) _! ]7 {/ }+ c. B# C" C* X
14) On the left side, there is a vending machine
, |& e( _& [, u% H# x; x8 s15) Use the MOBILE on the vending machine to get the GUM
3 `$ i2 L1 P8 h' I. _# N1 J16) Use the GUM to get a STICKER: P' u2 R# V- G
17) Get up the stairs and should see a cutscene of a man* N+ Q; j2 l% _, P2 R
18) Speak to the man
/ c' w/ r5 C( n6 ^$ u19) Go to the trash, and pick up a TICKET PIECE+ W! e- [4 r7 e/ j! y, H
20) Pick up the TICKET PIECE again to create a TORN TICKET; s0 V& K- z, i$ ?' Y7 y# f. G1 C
21) Now, combine the TORN TICKET with the STICKER to have the MUSEUM TICKET# D' E& R  T/ ~+ v. V
22) Go to the cable car and you should see the Ticket Reader
' \& M* L* N1 l+ N23) Use the MUSEUM TICKET on the Ticket Reader( I" l2 ]6 c2 w" m/ w
24) Enter the Cable Car
0 c' z; X! A* D" U25) Open the doors and enter the museum
3 _- |& Y+ H" Q/ ~+ O& p$ R2 q9 d% [% W& V
SETTING: WATICORP MUSEUM8 j4 d7 o' ^0 i' g, [4 N
26) Go to the back of the room, and touch the red panel to trigger an alarm
4 M' w# X( \1 `5 Q6 ~; v2 ]27) Observe and Touch the exhibit of the First BunnyBot to trigger another2 f! k. \) }  r; Q1 r
    alarm
3 ?; v! [2 r0 g4 P! F28) GIVE GUM to the Hiro, the boy
, J0 T5 M- c! D" m29) Talk to Hiro
- U) |) T* @" ?- F5 b+ q$ O7 U30) Use the Mobile on red panel next to the "staff only" door; o9 d$ q" Y* n

$ L+ K1 b7 |  b( a* pSETTING: INSIDE WATICORP( v5 A" `2 x( J% W9 \
31) Walk straight! R' n: y$ U' s
32) Open an unlocked locker% F& A5 t& n) o& ?0 B
33) Use the clothes to change
7 {6 U. e9 v% _6 B" W  G- |% Z34) Back into the hallway, wait for the cleaning robot to open the grate, and( _4 b8 _. {' K( U8 r
    enter
4 M. Q# f" G1 p. ?9 X; Z+ Y  D' p1 h35) Walk towards the elevator and get on it when available
) E  _+ {8 k+ R8 x36) Move forward, and you will learn of the Waticorp guest rules* M* l  W# T. u, G& b" m: {9 S
37) You need to take a right, the path will turn left, then take left.  Enter: ^  I7 M/ t, {
    the room at the end  & U) X9 B  _# u$ D: P. K* q
38) There is only one person working today, speak to Damien5 n2 Y! G1 J5 B1 l
39) Walk down the stairs until you reach the lowest floor, sub-level 58" G% c6 T- q; v2 ^7 Z- G) y
40) Once the light turns green, open the door
+ \% @' F3 _, K4 e41) After the cutscene, just stand still and let the spider cross' O6 e! @" J# M8 W% ~# j- B
42) Go counter-clockwise to better avoid the spider's detection0 t& W# n8 y- T/ D; Y- P
43) Find a panel on the right wall, it is near the door with the datacube
1 r9 K' H. _( y& B    scanner' c$ Q8 n' D# X" m' P
44) Open the panel to access the circuits& v: H6 l* C& j& e5 \( I6 M
45) Use the mobile on the panel+ G9 a( @. I  u/ f9 f
46) Enter the door with the blue signs with the atom symbol% y" Z. k4 S" }) k% ]' P
47) Take the CAPSULE- H6 O: k, `0 f. d. B; p  ]
48) Combine CAPSULE with WORM to have the ENCAPSULATED WORM' \" J6 M# W3 P( U" ^" D4 M) ^$ ^
49) Make your way to the Medlab, it has green stickers on the door% j7 C! _9 T' D1 I% m" c- S/ A
50) On the right, there is a large tube, walk inside to get scanned; Q8 c/ H- ?0 `' U4 L8 F
51) On the other side of the console is a small biometric scanner
! E* }- r- C' u4 \/ k6 t) P52) USE the ENCAPSULATED WORM on the small biometric scanner7 h/ _9 Z* _0 W  H1 h' |3 o0 i& P3 z" L
53) Open the doors to the Security Room, it has orange shield markings on the
* C1 Z* k* u2 D" h7 @2 B0 E& t! n" v    doors/ ]% N- P- B* |1 o
54) Go to the Cybernetics office, it has red stickers on its doors
0 W! N0 O+ {: h& Q' ]& c! g55) Use the MOBILE on the spider on the left side of the office5 h8 A% k8 p) j% D8 g
56) Have your spider fight the other spider5 W" r8 {' a7 S7 }  t
57) On the destroyed spider, upload its data
+ M  ?  d$ y: B6 [, |58) Enter the Security room- M" c8 V: ^0 F/ [  ^
59) There is a panel on the right side of the room, stand on it and# v# N7 B0 w6 A
    deactivate the grid
. U& b+ q2 n5 W9 |: @60) Go into the Security room, search the jacket, obtain the DATAKEY/ K1 v! N6 L6 n: E$ ]) E
61) There is only one door unopened, the core room
$ z! H5 d3 o, t; T9 F/ K5 n62) Use the DATAKEY to open this door
& i# e- k( Y; w! |63) Use the control panel on the right to open the decontamination chamber& G% W6 O8 d: `6 |( Y
64) Enter the decontamination chamber
0 v+ \( w' w( C6 ~8 }65) Walk forward until a cutscene is triggered/ a- \4 n4 k$ j; m
66) The easiest way past this is to walk back towards the decontamination  @$ {1 l( q; ~  K/ |4 F: E
    chamber and position the camera so you can still see the core9 W* S& w' q( H# \- r5 Q
67) Wait until she is in front of you, left side of the screen, but has her
$ `0 D  H# p0 Z, E! R8 H9 D2 j    back towards you.  Once you have that, sneak to the right and work your * ?% c- e$ u4 [% C* ^- E; n5 D
    way down the stairs and keep going straight.
$ S9 c3 V8 z) w2 i# U8 K; N68) You will see "something in that wall"& E. f1 }4 p( I3 T$ @: V
69) Use the ENCAPSULATED WORM with the device in the wall- p9 c4 q( c7 `2 E/ o* e7 n

# l4 |4 ~: `9 Y4 E( K* e  ESETTING: SUBTERRANEAN CITY
, |2 [& @4 d0 r(as April)3 V% R) t7 E1 m' N- G
70) Climb down the narrow staircase% W  Y  D' @" g! u2 \
71) Keep following the path, you will see a cutscene of one of the creatures
" ?  t( o3 U$ J* H( E    opening the door
4 l' f& N$ V/ D72) Run in after it before the door closes  (you will have several chances)7 T. M# E9 n3 f7 {4 E) a' S
73) Observe the altar... you can't miss it
- w2 }# s+ y+ w( X% O# d4 w74) Walk behind the altar and hide there
" J7 E8 v7 |* e0 Y/ K, D" D75) Use the Focus Field and observe the door when a creature is opening it# J8 u2 l4 Q* r/ @& j4 |) {6 L
76) Approach the door and open it
8 |7 J4 |. [& G; }3 A) [77) Climb down the stairs, you will see a statue with a rotating disk: E) }% L- k* ]2 Q  U4 ^
78) Rotate the disk so that the triangular #8 is on top
3 k9 f& D7 x- b# P4 _79) Continue down and trigger a cutscene.  It shows a guard, if you are ever
% J6 C( j1 x' {& J    discovered, you might as well just load the game.  The guard summons a 8 r& l% Z8 W  |0 ^; p* `/ Y# n
    big beast that is invincible and the only way to get rid of it is by
4 E5 r+ P$ a  K% K# w3 O% L    hiding really well (easiest way is to just go back to the entrance; x0 B' i3 [. K" v" P
    and lay low for a while).  Save often here!& l# l1 M4 r$ G" k: w) z5 F  k
80) Once you get to the room and pillar with runes, take a left and there is
# A7 b: D* C2 i' p1 N2 r+ F( Q. c    another statue9 @4 t7 g) k0 s5 O, h' H" D
81) Rotate that disk so that the rune that resembles an envelope is on top3 s' c- C+ M% _5 t
82) Now turn around and go straight until you see another statue; Q3 `7 ]* |  _7 p
83) Rotate the disk so that the top rune is one that looks like' O; C" N. X8 }2 f: B7 O
    crosshairs/sun/two circles- B( ^  d4 e# m, y
84) Take a left and at the end there is a loose wall
( Z. [7 e' Z6 E- a/ J4 I85) Hit the loose wall three times
/ Z# }; s2 ]( c4 U. P% ]# f86) Go straight through the intersection, follow the path and take the first9 _: M/ W( [" ], a* i/ a
    right.
  K! P+ Y" o" r' @87) Here is the last statue, rotate the disk so that the one resembling the# j. @  o8 M/ r! O
    letter "V" is on top5 r5 x9 h* H& ?! D8 I6 r5 b
88) Now, turn around and hug the right wall, this will lead you to the; F9 C3 v) T7 [1 _8 k
    sarcophagus
1 y2 F$ D6 C/ ]& _6 ?89) Open the sarcophagus, then observe its contents, and Take the GLOWING EGG& V0 e3 s- V# w& q0 x! D1 Z
90) Turn around and take a left at the "scary statue," continue straight and$ V% Z# t5 k5 Y# C/ |
    take a left at the intersection! l) h3 e8 U; ^5 c* m
91) Place the GLOWING EGG on the gate3 d) ^4 L4 c8 v  `& L+ l, l
92) Run through this long linear path, go through the door that will
% Q! b/ Z6 R  k9 ~2 P    automatically open at the end
/ N  |" `. Q" o% G0 u93) Exit the room and you watch the cutscene
$ c# t0 Y2 |) g% \$ l94) Here's the trick to get past the first guard.  Stand on the left
8 P4 n4 e' L9 l1 F% B    staircase and wait until it starts running after you.  Run up the stairs
9 p. u0 h$ o, k7 \; l7 d    and down the stairs on the other side, keep running straight and climb* @; u6 {6 [+ w6 k( H
    up the stairs until it crumbles.  If you ever engage the monster in . B6 D. }, Z& Y8 J% W
    battle, just reload the game, you can't outrun it at this point.# ~8 C! W  x* ^- `
95) Continue up the staircases, jump down the two ledges, sneak to the back; z8 R$ K9 C, v3 G
    and exit
+ c; U  M8 }- v5 ^ ; d6 D& ]; K. x6 M% G* l% [* X* {( K
SETTING: INSIDE WATICORP
9 X% z0 u) _1 W, E1 l0 v1 l(as Zoë)9 \* \' |9 H, y2 W, r( W
96) RUN!  Up the stairs, through the decontamination unit, and to the$ g# A5 e. \4 @: w0 A3 ]% `
    elevators: Use the ventilation ducts to hide from the soldiers if4 `5 n/ T* H* o) n
    needed
$ X7 r9 r. O" ]  G* k97) Walk to the back and have a conversation with the green guy
# @  s- ^4 E! I98) Run straight, where the camera guides you, enter the small building then
9 n$ d# E8 p8 ]  B, \    open the doors to the outside
, O1 i* ~) ~! b99) Run to the right, climb on top of the silver box, then jump and grab onto' @1 H1 c: w+ G! S) x
    the hovering robot
4 M1 R; J9 ]6 B  z9 N( x. ~% w" }& q
* L3 q$ b- R5 C+ q! c1 q9 o

5 z0 o2 S( y( z: a& o* oCHAPTER 6 - MORPHEUS (CH06)
) u: @- w0 E: y. D9 @' @( h1 i---------------------------7 t% w! ^! G% a$ r) Y- b/ G

; W6 L+ k: h9 p/ P4 \5 v8 H( w2 T- @1 c! g
SETTING: MARCURIA+ P' V+ u' A# v: [6 e
(as April)7 K. I3 P; F6 u) {: x( ^
01) After talking to Na'ane, go downstairs and talk to Benrime  L4 y0 ^7 L8 E- L" G4 i3 _8 I  }
02) Ask Brian about "Travels"# P. \; B* @( S/ M. g8 F, I
03) Exit the Inn, and go to the Ghetto, it was previously blocked with
& ^0 D$ O8 J( n    traffic (where you got the spices). @* a1 W4 t5 b* N7 a# I5 m
04) Enter the Ghetto and take the right path, this leads to the harbor2 F) F# Y0 w& R5 Y5 Q" a
05) Go onto the docks and speak to the Shadowguide, pick "Pay"
2 @, u) Z' x( C  }/ ?9 i06) Go back to the Ghetto, talk to merchant in red robes+ X9 B$ d$ B# |) J) U( ^* e
07) Keep talking to him, until he gives you his autobiography, 'MY WIZARDIN'$ p2 a/ {9 t2 e' C9 I( a
    DAYS ARE OVER'
2 `( X( C1 y9 W( L5 ?08) Return to the harbor
6 v. ^1 m$ N- ?. ^! J, ?09) Speak to the Shadowguide
- Q+ N, B6 R1 i10) GIVE 'MY WIZARDIN' DAYS ARE OVER' to the Shadowguide" T) a1 X& n  e, F3 `

- w! `$ F' ]' L- g+ _  A(as Kian)
0 b% r" I% c4 G+ P6 C7 Z11) Walk straight, up the stairs and enter the tower. ]2 g$ N& [1 k
2 E# ?, n8 K- e6 {

- h2 L0 |, }! E+ {# w
! y) A1 T% I+ }CHAPTER 7 - DESTINY  (CH07)
$ S# F* ]! w0 F1 ~+ o---------------------------
! E" v9 O  u& q7 P% q7 s. f3 ~& {8 U* l$ r/ O) t
SETTING: DARK PEOPLE'S CITY
) O# o( b" {# j# t(as April)" a# z5 F, u5 T+ U
01) Follow the Dark Person until he stops
  {: H5 X" O+ E' v5 Y02) Speak to the Dark Person% W  \7 x  x1 r/ @
03) An old friend will meet you...+ |6 T7 h0 M# f9 ]& e
% S  y7 |4 e! }  U! }6 |
SETTING: GUARDIAN'S REALM6 Z; O$ e! V% h0 y! F
04) Walk across the make-shift bridge4 S9 y- R, x  S# l/ T
05) Climb up the spiral staircase
# ?& _( N+ _" q3 g) K# {6 X3 w06) After the cutscene, head back to the Shift; m2 s) M& G( q6 ~* |- g
2 [5 G8 c1 u3 Z. g6 Y
LOCATION: WINTER
7 B- V& w7 l* L) `(as Zoë)
  F- o) `. J1 e) p07) Head towards the black house
; q9 e) F$ n/ c8 R1 _
+ ]* w- `" L! k$ K: @; ^- m  [) C; x: ]% ]: E: J2 c9 [- m

8 H+ H9 l7 n, ~8 n, ]CHAPTER 8 - CONVERGENCE (CH08)
( W' k( @( }; I4 R------------------------------
, G7 j0 N1 T- M* j  c9 [' b1 e1 G$ q1 E' |* C
SETTING: MARCUIA
0 T& f) d' z9 T7 Y& j5 |(as Kian)+ L- z+ c8 U% L
01) Defeat the two rebels5 L* D( u8 I% K" `: O
02) Ask the Magical about the Scorpion
3 p5 ^! S. I) n03) Exit the harbor to the Ghetto; n6 C9 ]6 l+ S' W) T; @2 a
04) Exit the ghetto in either direction3 U2 B% i& l4 P( c0 b
05) Exit Friar's keep
$ o) Y5 z8 J0 x7 e# c0 w06) Walk straight down the path
8 O% `, Y8 k3 S
) S1 G9 O. W% {# A(as April)+ ~; m% z& }' y5 S0 i4 e3 m
07) Walk up to Friar's Keep* g) m1 B3 O% X; @; z
08) Follow the right wall, there is a path to a small field( n! X% f6 P: t: l5 w
1 {2 p4 E8 p/ B3 `+ \
(as Zoë)
9 u. i0 T6 i9 y, [4 l! T& V4 N09) Knock on the cell door0 G( U9 f. t7 Z
10) Look at the door
* L! }) k* x) ?# L  i11) Talk to Crow% M( [1 h+ ]7 l  g/ n: T- W6 _5 b- ^

2 G3 K; o- K( \3 L7 t(as April)
9 F1 v: I: \. ~: ]12) Make your way to the Ghetto6 h6 C1 e) Z6 `) g$ l" x! B) \- z
13) Talk to Roper Klacks, inquire about potions
& r% ]# Y, c. j, D  a14) Head back to Friar's Keep/ U. ?. _0 Q& o' a' M  n+ C
15) Give SMOKE BOMB to Crow
  I5 Y6 s! p" [' W16) Give ACID to Crow
4 ?( d6 Q* n* B" x) k" S$ P4 V# _3 X; J; m9 p; a0 C# l- l' Y6 T
(as Zoë), U: S; i/ `( p  l, D. |' u2 @+ t
17) Use ACID on the door
; f( I% X4 W! I; ?18) Exit your cell, you'll see a cutscene that the guard is distracted
. ^& z9 U% Y$ M# \19) Sneak throwing distance to the Guard
  t+ Y1 B- Q3 i* e: N20) In Focus Field mode, use the SMOKE BOMB on the Guard  y6 T+ d' \; v+ x  L: i! A" s6 x
21) Take the PRISON KEY from the Guard/ ?# r/ O0 E' L- M! |5 f
22) Use PRISON KEY on the door (right behind the Guard)
0 D0 W* V! a$ c, E. U3 _23) Walk down the stairs until you trigger a cutscene3 ~( p1 G  f! i5 }$ {5 T; _+ o
24) Walk back up the stairs and talk to Crow
" a1 \) n) I4 [! g' Q$ J3 u% B
! z/ D( }% L& s7 }% i(as April)! r+ f, ~: `; F- s( O7 I
25) Head to the Journeyman Inn7 |8 s7 \7 f: k8 [7 \, \
26) Speak to Benrime, she will give you a SANDWICH
6 f: R! h* i% D* R& \& s( R27) Go back to Friar's Keep
% D" S7 ^# C% t$ o, J6 [28) On the right side of the door, there is a speaking tube, use it  S1 v# U) u  X
29) The guard will open the door for you
" ~- s  R" e5 j+ ]# g30) Climb up the stairs, you will see the spiral stairs right on front of3 F0 I& r( ~* N& k' E
    you.  On the other side is a gate, go open it
  F( R+ u: |& L- a( j1 u. a1 d31) Walk straight into the small alcove where the boiler is
' \/ n% i- p1 C6 @+ S32) On the right side of the boiler is a dumb waiter
1 I4 {1 o( M8 V7 N% ?33) Pull the lever to open the dumb waiter
; o, W  n; I( b4 J1 k34) Place the SANDWICH into the dumb waiter6 t' I4 B7 [% v# S
35) Use the lever again to send the sandwich up5 d! [' P- l: T4 g. h6 x

& \- H& y! v3 M. N! f2 T(as Zoë)
4 {6 m- a" Q3 l& @+ A- @36) From the cell, go through the gate and make your way down the stairs- L8 x" r) H% u. r3 ]1 D+ J" G
37) Now you'll the guard go through severe food coma2 O8 |- ]- e+ x; _# [2 G
38) Use the PRISON KEY on the gate
5 G, z& S; v8 G" [( P9 Z2 G39) Sneak past the guard and continue down the stairs
' D$ \: t& [& X4 S! C1 n4 }40) Use the PRISON KEY on the gate9 \9 W9 y* r# S/ ?  N6 v
41) Go down another set of stairs: b# ^% Q2 X7 O7 A9 |
42) Reunite with April- n' b0 S! @: y6 Y3 l

9 B% I) F8 p  }% u# F, z: q(as April)" X3 t7 L% ~: j# _
43) Right next to the main entrance, there is a door leading to the kitchen,
5 P: M& u, A( Q& ?! `) Y+ {/ q    enter it
+ v$ A' v) Q, [; L- N+ s& r44) From the kitchen, go through another door to the storage
# A8 L- u  W( K$ k; r! t45) Push the large crate to the wall
6 Y  ^3 i  e" g+ E# Q* Y* ^; g  s2 r  Q/ @
(as Zoë)
% [' X6 `! U1 Y9 ^- u, o$ J6 R46) On top of one of the boxes in the room, there is a ROPE, take it.
+ ^+ ~2 J, l! q) `) c3 a0 m47) Climb the large crate2 l9 j1 \' K' b0 L/ _  ~
48) Use ROPE on the metal hook5 e( U* i7 M) @+ O( n
49) Use ROPE to climb out) S3 I4 y5 f6 x7 X
50) Follow April out
' D4 F/ J% k0 M! \9 z51) After talking to Crow, head towards the Journeyman Inn0 O2 p4 j# ~+ d+ y/ w  W

4 Z* J" v. B3 \) g9 [(as Kian)8 \1 i  V( c. S/ Y9 u
52) Defeat two rebels
- y0 F  ~; _  [( h4 n" T) h53) Go upstairs and meet with Na'ane
. U/ R# j; @! ~5 D& C5 Q
7 r" z, v6 K  r4 c- p( |(as Zoë)
% y' [* E1 _/ h) l4 l54) While talking to Crow, choose: "Suggestions?" "Westhouse" then "Go"
) `2 ?3 ~4 @  _  Z) ~4 u# j2 C55) Make your way to the South Gate Market
7 N+ \; r2 V* ]/ x56) Walk around and Brian will call out for you
. ~: ~3 C1 I! P4 \2 W57) Approach Brian to start a conversation
$ ~' a/ b, _, y- n5 g" }58) After the conversation with Brian, open the door behind you
# Z% @+ n' u, Q
/ R% q- C3 n% h9 |! u# S; z2 G& u# Y/ H8 I+ @: Z
SETTING: DARK PEOPLE'S CITY
7 X4 R" a1 ^% N. F59) Follow the Dark Person to the Library
7 U3 k) B8 R/ w# D0 C60) Walk towards the desk to talk to the White Dragon0 }0 Q! ?0 ^6 {5 c

& g7 q9 d; P- `& b9 X% \. l3 ?- [  m0 K0 B$ e* h) r: m
1 q) ~' O3 e: W( f- b
CHAPTER 9 - (CH09)
# n7 |/ L1 @) X- K9 n---------------------------
8 M" u" c$ _/ _( c# T1 _2 m$ ~: a! y# D/ `- G# K
*I'm not quite sure where Chapter 9 begins, or it's name*
7 [4 y6 }+ E9 L3 o6 B7 ]
* S2 ?; J5 B0 G$ U- j+ ]
7 X3 j& q% Z, ZCHAPTER 10 - CROSSROADS (CH09)
1 ?6 m. r. ?% ^& `------------------------------! Y' m$ u, R, e0 d# H9 w: t
/ F8 h/ ~3 I& {
SETTING: SWAMPLANDS
1 t6 Y+ K, y) W) a) @* f2 P  c# l(as Zoë)+ s* R) u! e1 ?) D
01) Walk the very long but very linear path.9 H" [) ~  U% K1 J* y  x3 _) O' D
! y2 P" B- u6 ^5 W
(as April)) `3 P; w, ]% X  X
02) Walk straight and climb up the ladder
) F  F. ?  a4 b7 [- q  D03) Keep going forward and cross the bridge. Y/ l5 }$ Q0 V9 }' I
04) Behind the first house, go down the staircase% {; }3 X! m( D1 F
05) Walk into the open area start a conversation with Kara
, y% E0 Y. F7 {$ L' {& I8 E( N06) Walk up the incline behind Kara, only to go down an incline to the left
4 p) N7 b: {9 x6 d3 a4 u  D; D* j07) Now take a right to talk to Na'ane8 u/ }1 C8 \! P1 K. l) }8 C
08) Walk past Na'ane and just keep going as far as you can until you trigger
; B# N& a3 }$ L    a cutscene
: \6 P0 _+ ]+ ?6 @5 B/ k: G' a4 t1 Z) F4 o6 C6 O( c7 y$ r
(as Kian)
* t7 L( c: w1 H9 X. b9 ~* T09) Hug the right railing and go forward
6 N  [' h" u' i/ u6 T10) Descend the staircase
" S# H/ S, h' b; m( J2 w6 o11) Walk into the open area
5 c. B0 K9 A/ d* F8 J12) Continue and walk up the incline and then go down an incline to the left
8 P# v2 p3 `, E( \: ^- t9 ^* A3 w9 O13) Now take a right to talk to Na'ane6 }8 a' l$ p' S
14) Walk past where Na'ane was and just keep going as far as you can until: _9 G/ p4 L! m& k4 k6 J( S3 r
    you trigger a cutscene
+ m6 \5 N) \: x% A, m& O/ D5 F, q" h( v' y! e9 P
" l, p9 ]* ~) |$ r+ C7 @7 W0 Z. ~

$ M% B# _" \; nCHAPTER 11 - FAITH   (CH10)
  v% f5 e( `0 C5 _, a: T2 _---------------------------& t4 L3 p1 S5 B# M5 E

' v7 C+ M+ x$ V) nSETTING: WATICITY
8 C9 G) O9 o6 S(as Zoë)
- p  _7 p! f# X6 N- W" ^6 T+ Y01) Use the console# @% @2 f7 w4 F& [7 M  i
02) Go into the bathroom6 v! X  R6 p6 c' }+ n9 I$ [- P
03) Exit the apartment
  ]! m+ x% R+ |
9 F4 `0 f$ g- }  V. Y, lSETTING: RUSSIA1 E- V3 ^  i$ F' G3 c# ?
04) Go right and turn left through the opening in the fence
; d0 m8 S' f2 K; e8 B05) You will see a silver shiny vehicle on the left side of the road5 R+ f0 ?% b) J8 g
06) On the passenger front side, near the side-view mirror, there is an1 {3 @7 |8 D( x* X5 b
    access panel
& }$ a% r* J6 [/ A2 @+ U07) Use the LOCKPICK on the access panel
& K. @. e- l# m6 N# ]# D/ O+ y08) After opening the access panel, use your mobile on it; _# ]  \( O( Q8 S9 [! c1 o1 U& {
09) Climb on top of the tires and boxes behind the vehicle- {' s( k( e1 S7 t9 v& v0 ^! I& B
10) Climb on top of the vehicle5 t- r, H& W( S+ C
11) Stand near the front of the vehicle9 u3 U- n  Z: B' b8 F" ?  t
12) You should be able to jump onto a fire-escape connected to the building
/ k: }. e. `; K9 w  e13) Climb up the ladder& K/ C' ?# O+ D+ t- s
14) Once up, you should get a cutscene showing a security robot
4 D2 o$ i3 a- l0 m, a  v$ n' i15) Follow the security robot, at the corner where it turns left, there is a
  D4 V% F! |, S& v" J    ladder there8 n5 [" u! G7 }$ ^1 T  p" s
16) Take the ladder to the roof0 V) v) w5 `4 h1 E8 X" ]  o! W4 P
17) On this walkway is an old sign, knock down the letter "K"9 a, b  a2 R* b4 T7 x
18) Work your way to the broken skylight, while still being careful of the
8 T7 K- [5 g( T, }3 [4 B    robot; f. o& J0 k. P; u( j
19) Now on a catwalk, have Zoë walk right until going down a set a stairs
' y- p/ w4 n' E* [5 b: n20) Now climb the ladder down
: i9 M( t' u2 s( o* [( a. o21) At the production, floor, go around the assembly line.
0 i6 b, g7 d# r5 t! K1 {22) There are two green lights on this side, under one of them is the power% z. c& m3 E. i4 ^
    switch/ b* d2 G, ]* [0 Q. f
23) Open the power switch panel, and then press it) s0 k' P" U5 q6 o1 o
24) Go back to the other side of the assembly line, and enter the control
6 e* `1 \  n! M# {    room, its the room that's mostly glass
8 z; P( R5 L: Z# p, a3 Q8 }" c25) Use the right control panel first
) _. c8 Y/ w$ o% ]' |26) Have the winch go as high up as possible, then as far left as possible
: [5 z' |" c) v- Q& P27) Now, use the left control panel
1 N; h: r% X5 l/ h/ k28) Exit the control room, and go back to the other side of the assembly line
( `3 P. m8 b" }9 T5 t29) Go past the power switch and toward the other green light
3 U. l4 K0 L1 O3 _$ i% w2 x30) On the ground is a ventilation shaft, USE the hook to clamp onto the grate9 d1 u& B$ U, I8 l# t
31) Go back to the control panel room and use the left control panel
6 _9 X* J8 S  f8 _32) Now that the grate is removed, go back and enter the ventilation shaft/ D7 D1 i; h: y" K. M& C: _
33) Open the desk drawer and take the SMALL KEY inside9 x, g9 L& U' j/ u8 S7 U- L
34) Use the SMALL key on the left locker
- d" d9 O' h. T# S6 P+ Z: v+ `35) Inside is an ACCESS CARD, take it
& M5 c# i3 Y0 L) _0 P  \36) On the right of the "bedroom" there is a card reader
3 e' h; l+ O- m% l37) Use the ACCESS CARD on the card reader
" |3 a% K( k* [5 z* A38) Enter and use the second card reader
" k+ S1 Q$ n8 n  o9 C39) Observe the Doll house and take the DATACUBE
9 M) W6 C! g  J: y4 T) k40) Exit the bedroom
; }1 D7 {; D2 ~$ o* y" O) E5 y41) Use the card reader on the left side of the door to unlock it
% o2 b+ A  `( W7 R: @( `1 b+ t42) Use the DATACUBE on the console of where the yellow chair is # Y! H7 O' N3 z7 X4 o" b. ]* \
43) Use the ACCESS CARD on the card reader on the glass door in the corner: v5 ^5 B! v. L7 D
44) Climb up the stairs and find the solid metal doors
( `* |* G1 \# W( K; v- D45) Use the ACCESS CARD on the card reader to the left of the metal doors
% }* m& l+ S6 }/ S46) Back in the production room, go to the exact opposite corner of the room
9 G2 v, I8 T3 S9 N47) Under this green light is another door with a card reader; l0 Y$ b9 n5 t5 v$ G
48) Use the ACCESS CARD on the card reader to the left of the Loading Bay Doors
- S$ `5 E- v( I( b% K) H49) Open the next door
3 E& ]9 Y) I' {; ?! f. E50) Once outside, climb down the stairs on the right
  R( j. I5 _4 }3 s51) On the left of the large gate, there is another card reader $ j3 v9 B' @( m( |9 N
52) USE the ACCESS CARD on the card reader to the large front gates' M( V0 g: G/ {* f% ?
53) Open the door to the taxi
+ X$ H  S! @. V; F" N- L
8 H5 D5 X. b9 ^
3 C: `" C/ `0 _1 b7 i! W! E0 Q. {' Z1 h5 Z  n4 z
CHAPTER 12 - REVERSAL (CH12)
# K, g; o+ @3 O0 T( u. B# u% S/ Y---------------------------
1 v% ?* ^% J: l+ }  l; z( ~- R+ q
SETTING: CASABLANCA# s) D, m5 V+ s/ G1 h
01) Go back home. x( `: R5 B5 r7 o7 |- g
5 L9 ?/ w* x4 [# s
' M$ H4 }: V8 ]: L

! }; N8 M- F+ |& H: n5 TCHAPTER 13 - THE LONGEST JOURNEY (CH02)
$ w  A* o! n! E  E" d4 l/ |---------------------------------------
. T6 ]1 M2 B  |2 [8 i2 n# C: T
( j0 n. G0 Y# Q. \3 o; VSETTING: WINTER . j( W# w2 S3 |6 O4 z
01) Walk towards the black house
8 Q# t3 H' N. @( [$ B) S7 ?5 q# D02) Take the stairs to go up
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