设为首页收藏本站官方微博

提示 【中文攻略翻译任务】Touche: The Adventures of the 5th Musketeer

[复制链接]
查看: 2911|回复: 5
打印 上一主题 下一主题

[提示] 【中文攻略翻译任务】Touche: The Adventures of the 5th Musketeer

跳转到指定楼层
楼主
发表于 2011-2-4 22:48 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

【中文攻略翻译任务】Touche: The Adventures of the 5th Musketeer

本帖最后由 shane007 于 2011-2-4 22:49 编辑
9 Q7 r, |  W7 I+ _& Z5 w; B( D& r- ^% ]* ^4 I
游戏名% Y9 n! v  z8 Q+ @2 b
Touche: The Adventures of the 5th Musketeer. p( ]$ q) H2 d
% x" `0 e% E2 t" d1 s
原文9 Z; T$ o8 I; ^0 p+ w! z
http://www.thecomputershow.com/c ... ughs/touchewalk.htm
/ r- _- |3 s  }; H! a6 e5 F- p" R  k( C5 U+ T* X2 T
英文攻略
3 _+ d3 u* r. q% ?( xTouche: The Adventures of the 5th Musketeer Walkthrough
+ e3 ]0 `: |7 i* s, r+ V1 m7 t4 p  ^- a" x
by
) e  c5 U5 @0 C2 z8 p. ZContents:
4 @7 N6 \' U/ ]6 {* h3 t! L. v  f" w$ g- _
Introduction
( t% `$ |8 C' W4 B  ?PART 6:
# m9 ~+ f( h$ `9 }; f7 E/ OReferences * s( @" M! q2 {6 t) t8 B9 ^2 E9 K
Letters - d1 ~: [8 A% b5 }% C

2 k& Y- P3 X! s2 o$ H# o# s; k& z* }: B
Minimal Walkthrough through Touche ! {& M5 @( A1 r0 z

) h; `/ y, D, G0 D$ ~+ B' NThis walkthrough represents a near approximation to a minimal-length path through the game. It avoids all red herrings and deliberately leaves untouched all items which are not essential to complete the game. As such, it misses a large proportion of the fun, and is NOT a recommended solution for anyone who wants to get the best out of the game! $ @& ]7 L8 r6 b# L

( g6 [7 @; m1 u4 k5 `The lines in square brackets indicate the scenes of the game as they change. Other lines are action instructions and start with a command verb, as follows:
, E: s7 A8 r9 ]7 ]7 d) F3 b"Go to" means click on specified object or place with LH button
# [& _% l* t; J6 q* L: \# ["Say" means click on specified sentence with LH button.  Y0 X! u  _$ s
"Give" item "to" character means click on item in inventory then click on character.* Z  Y' b# v  _0 W
"Use" item "on" object means the same, but target is object rather than character Note that the target object may itself be in the inventory., ~+ [8 A+ e, h
"Collect" object "from Henri's inventory" means select "inventory" in Henri's menu, click LH button on object, click LH anywhere on scene.
7 o" }+ j% @2 T: o# @9 EAll other verbs mean press RH button on target to get menu and release button on the menu item for the given verb.7 E. X# g1 R/ b4 R, F$ D2 b
Notes in round brackets (parentheses) mostly describe what happens.
4 g+ [* q$ t- B) l0 z6 {8 {- l
  [+ d  Q+ X- |5 y4 ]" S$ k' K$ v+ x! y: t( P0 W
START
7 k2 Q0 h* c7 ~0 C7 i
, p; u) W! D% f[Rouen centre at night]
, }! B& E) X. k% D+ z" C0 |+ J& M6 P; h7 a! a. D' ~$ v8 i
Talk to wounded man ( D# W) i2 l9 |+ n6 d
Say "What is wrong with you?", "Where does it hurt?", "Very well, Monsieur.", "Who shall I give the will to if I find it?" (puts Paris on map, wounded man dies)
7 o  U, l- r- c  x+ LTalk to beggar
, j3 M3 }' ~$ e8 QSay "What's your name?", "What do you want?", "What do you mean, a murderer?", "What do these murderous fiends look like?", "Will you give me that silver coin?", "I'll trade a gold coin for your silver" (beggar Henri stands up and enters tavern) 5 k, X6 E, F7 K0 c* @
Call window on tower to right (Juliette appears on balcony) 2 B4 E3 E8 }% c: ]5 C+ d2 d  P
Say "I must leave, but may I call on you again?" (Juliette agrees and disappears) 4 c( A- |  q9 ]6 l- K- d2 m
Go to door of tavern
# ?- ]1 m4 J. U+ s" M  H[Rouen tavern]
* H/ @' ~, M2 O- S6 B# J: q2 Y3 ?9 X
Give silver coin to customer playing cards at table (Touche invited to sit down) ( ?* i; d/ u# L2 ?5 N3 m5 I
Say "Gentlemen! you will answer to me or to the authorities!" (provokes fight) 1 F1 L$ K. E# s* ]9 W0 j4 ^
[Rouen centre in daylight (briefly, then fades)] [Tavern bedroom (with Touche in bed, innkeeper and barmaid leave)] * B# c& B! ^9 }8 ~5 b9 F; |: l

3 R$ L7 ?$ Q2 J1 }Examine floor just below LH wall of privy (becomes hole) 2 \3 A& k7 r9 l+ D' Q1 m2 A: t4 ]7 m
Search hole in floor (finds one franc piece)
% N9 b9 O3 x- k/ }1 N9 wGo to door on right
+ N9 A3 H& O: g" [; _* f% M5 b[Rouen tavern (now quiet)] ( M9 u4 e% y& w! f( T1 n8 l) k
  }/ d$ s8 O9 {6 l
Go to door to street on left
% [1 \0 Y6 K$ D+ Q[Rouen centre (with cart and rope in hoist, Touche addressed by beggar Henri)] ' ], s* I! o- s3 E
$ G' Y3 w' ~' P" N+ O( \
Say "Yes, what is it?", "Why would I need a manservant?", "Why would I want to hire you?", "Such as?", "That's true ..." (Henri is hired and follows Touche around) , o- K/ I0 Y+ \1 {% |% W! c
Go to stables on right
% ^$ M) b+ d8 m: P1 i; ?6 ^( f- v. u7 h[Rouen smithy]
* K3 o6 P8 C. @+ }
. v1 y- Q/ h% n$ @0 \Talk to blacksmith
, j9 j- v% v4 o8 _8 N2 q( e: r) KSay "Have you seen anyone leave town in a hurry?" (puts St Quentin on map), "Thank you for your help, smith." 7 }, u! f  o/ h5 j) S
(Although it is not required for the minimum path there is an additional scene which can be entered at this point. Instead of saying "Thank you for your help, smith", say "How long would it take me to get to St Quentin?", "When is the next coach?", "I'd like a coach ticket". This changes scene to the road near Rouen, where Touche is ambushed by a soldier and sent back to Rouen smithy because he hasn't got a pass.) Go to street on left
9 H' E6 I& k* e9 @[Rouen centre] 2 Q; [- A9 R' @

# \' f# ^  z) |. ?Go to street towards cathedral, through arch
. H& t6 V9 \% S- @7 @, t[Cathedral square]
& Q8 t% W/ f+ K9 c) s, a7 i, t1 p: D: Y$ g7 [- \
Knock on door of cathedral (priest appears) 0 S! O$ i! L2 f1 F% h! g
Say "May I come in, Father?", "When will you be open normally again?" (hands Touche a notice), "Thank you for your time, Father" (priest disappears) " D% J5 g7 e. @" Z- {' R& n% V
Buy junk on extreme left (becomes souvenir)
* t. _- y3 d8 P9 M+ [- MGo to street between houses at top
* v7 L) @( ?2 ^- W7 W[Rouen centre] 7 L' A+ a3 q, ~6 ?! r2 R

8 C; Y- z  m! k% x) gGo to door of left-hand building 5 e# k' d3 I+ V
[Tailor's shop] + n+ e. H9 Y3 Z" j

8 C# Q9 L4 l1 dTake needle and thread on side of shelves
3 v. @4 r) J, f+ Y6 a- @Go to door to street
+ {9 D. u+ U0 P, r[Rouen centre] & m+ N1 _/ a, J0 l* G6 I. F3 }1 W

5 r) E$ c7 W% O+ g0 W* b: wGo to doorway of HQ building - the one with the flag
& f) ~' i$ a/ Q4 H; K1 W; q[HQ courtyard]
8 Q! y/ e1 y8 N# R- d& ^* t: M: O" N+ c
Knock on door of office at back ; S& V, {! }& d3 i- X) j. w" J3 c; @
[HQ office]
0 M/ M: `' U" F9 s$ k- d
: Y% t  z& c- j5 HExamine papers on desk, just right of pen (becomes pile of paper) / b0 h/ a# L( Q. i# a: R' g! Q2 ?
Examine inkwell (Touche finds that it's empty) 9 R( D" D1 [: `) T
Examine papers on left top of desk (gains paper) 0 e/ X4 h( u2 z. {
Use paper on candle (secret witing appears: Captain summons maid)   y6 l) J; v1 Z' j
Talk to captain (who gives Touche a travel pass)
4 e4 ~, N( G0 j2 P7 w, |Examine bowl on desk (Touche allowed to take melon)
8 u. `% `% \$ xExit through door / b+ K/ s; M$ Z2 p, J: V2 g" }
HQ courtyard]
& E2 }* D9 i; n
$ A4 M) {; \8 }. qGo to doorway on right
9 }5 X$ A" y. ?% Z% c' n[Rouen centre]
, F. u2 h' a# d& \& j8 J4 L3 r6 M+ O0 p, E& X, ~: U5 V* E6 S4 j/ E
Use dagger on rope above cart (Touche is catapulted on to Juliette's balcony) ; z3 K$ G& t0 {# @- [
[Juliette's room] / t; \) y, |7 O
* D% t. j) i) H* ~5 W: w
Talk to Juliette: + H2 h2 E: a4 ~2 u) i
Say "Sweet rose of Rouen! When might I taste those rosy lips?" (Juliette asks for poem), "Let us talk later."
% I: w5 o0 B' D; R. N- ~Take handkerchief on sideboard 2 @1 O; w8 E' V
Go to exit on right (crash landing)
* ?. P; ~+ R3 b% K& D( i7 `[Rouen centre (Touche picks himself up)] 3 o: D$ L% E0 Z/ f3 y# d

. Y9 I/ Y7 _  y: A0 sCollect dagger from Henri's inventory
) K' t* e) n' B1 b. ^7 h. r2 ]Go to stables
) d/ i2 c" |" J' H" {+ o- q. d8 x[Rouen smithy] 9 _. L1 u6 ^' ~0 r( Q" N
) ]; Q- |2 H; O" l& d
(If you went to the Rouen roadside scene in which Touche was ambushed, you do not need to talk to the smith, but can just go to France! instead.) 2 s4 W; ]- e" a* p5 Y) \
Talk to smith   x4 I/ H7 \6 m* a% X
Say "How long would it take me to get to St Quentin?", "When is the next coach?", "I'd like a coach ticket"
% \0 V& T6 I! P, Z: o) ]To St. Quenton[Map]
; u: L* |# m0 f* H8 \0 g  V3 ^
7 k. w5 s7 ~+ O6 O8 o2 fGo to St Quentin (they stop at "Jolie Eater") ; P0 g! l7 i8 j# e$ K1 n2 A% @+ ]
[Outside Traveller's Inn] 0 r! r2 O  C2 |% \/ Z7 I3 ^$ s

  u- M/ \; R: f6 j; Z" aGo to door
& V. B* V2 f9 k[Inside Traveller's Inn]
5 G2 B3 ?: f! n$ j" J
  f) g2 F% o5 c: a& x/ T* bGive notice to priest
3 q+ _. e! E: Q  F' E' I4 X) w1 G/ ITalk to priest 2 B8 a$ }! ~- U& M+ m. l
Say "Do you come here often, father?", "The man we are looking for wore a blue cape...", "Is he still here?", "What did he have to eat?" (puts Amiens on map) 5 _2 K" o- B( h" p! L& O4 v
Go to door on right (go up to bed instead) 4 ~/ e# d* l8 j* ?
[Same, the following day (goes out through door)] [Outside Traveller's Inn]
% g* y; G7 e1 Q3 u# C  F; f
, W( s7 A# P% eGo to coach stop at lower right
, p4 E* Q3 M3 s8 O[Map]
4 @2 v3 z: D# U& p1 o0 J* u! T3 a$ W" S
Go to St Quentin % X3 {: ~9 M" l. x% W
[St Quentin smithy] 5 L" a# u% c, C  K* q

! ]! M5 B. Y: c7 r' x1 m- aGo to St Quentin on left 1 x3 T# ^" O9 b; f0 V# X
[St Quentin centre] 4 L+ e: r. V" {& y3 e1 c; `7 I0 c5 v0 p

- w( Y7 k$ Y2 v& `' `' fGo to tavern on lower right (soldiers bar the way) / p) {. ~/ d: j  p
Use melon on river (soldiers move to rescue melon) & U9 Y+ t+ e: a% O4 T6 w6 z5 H
Go to tavern very quickly, or soldiers come back (Note: if you have a very fast machine, you may have to hold down the LH mouse button on the tavern entrance as soon as the word "Tavern" disappears until it selects itself; if you wait to click until the word "Tavern" reappears you may be too late, in which case Henri gives back the melon and you can try again)
+ q  A  c; l$ U  _; ?1 y( E[St Quentin tavern] 5 ~  f, }0 Z* c/ x4 y9 U( P" U9 z

* ^: f8 [8 b1 i9 f/ F! u- ]Give handkerchief to customer beside fire on far right (he composes and gives Touche poem) ) W4 b+ G& K+ \5 w2 _
Talk to innkeeper
" t! ]9 J, u5 |- A8 c: ISay "Can I get something to drink here?", "I'll have the brandy", "Please give the Officer the last bottle of brandy..." (innkeeper does so), "Thank you, innkeeper. That will be all." & [+ h0 B$ w3 @6 I8 _/ L
Talk to officer   b2 R( [# U5 ^: J( F
Say "How was that brandy?, "Look... could you do something for me in return?" (asks officer to tell soldiers to let customers in), "I see you have some cards", "Could I have a look at those cards?" (given marked card), "Well, it's been a pleasure chatting to you".
$ W/ n8 L0 d* s3 @3 G& ]( I; zGo to door to street (officer tells sergeant to let people in, innkeeper gives Touche old bottle of wine in gratitude)
. [) x1 E" e2 F; P8 [, ]; d[St Quentin centre]
6 q% d/ R# ~6 @$ W1 ^" C/ w
9 [$ b& j& y( A+ CGo to church whose spire is visible above houses
2 P: X4 B1 P3 m) UTake cross on table (becomes crucifix: Cardinal appears and addresses Touche) 3 t3 n2 Y' \" k+ V* y3 ]; \
Say "Very well I am Geoffroi Le Brun ..", "What can I do to help?", "I'd like to help." (Cardinal disappears)
6 i& }; y, A+ I2 |Take candlestick
! h/ s! L2 |2 A5 ?2 ITake altar cloth 4 g0 _( z. c# Z* q8 M4 x
Examine candlestick in inventory (candle appears as separate item in inventory)
0 @* J8 U- |& F  ~Go to street on left , p+ t: Q9 ]7 a/ H
[St Quentin centre] 7 k, W5 F% k  f" j

! v9 c! r. m/ @. VGo to road at back 0 T6 p% D2 l. {0 A
[St Quentin smithy] # u! E# }: h0 b/ t7 X& x& ?( `
& D# b' `. S7 |; [0 y5 l/ p9 C
Go to France! 5 L9 e# \' o+ z: o; h. S; ]
Go to Amiens[Map]
+ S+ |, j# E# A) K% s( I+ E, @
Go to Amiens & \5 @( M6 p& ^/ N
[Amiens smithy] , ]/ e% O4 e; X& s
2 J8 G, O+ q1 `2 j' ]
Take pot on LH lower shelf (becomes horse linament)
" B6 U. q5 H' V% p/ u6 dGo to Amiens street 2 u6 o9 h" l/ a1 d$ i/ Z: u3 t
[Amiens centre] 3 z. b6 F4 Q4 a0 Z, w

  m3 W1 D# F0 s' c1 WGo to door of shoeshop on right
7 l8 E8 L- w7 q[Amiens shoeshop]
7 d# D( E/ _, S: L3 E! g" Q7 _
+ Q( c$ k& J7 R1 ]" Q/ ?Take pile of shoes (becomes broken sandals) # {( }1 C% [/ F0 j1 [% K! m
Use needle and thread on broken sandals in inventory (become mended sandals)
6 ]* b, f& k5 ZGo to door on right
$ D7 L, p6 |/ ?4 {[Amiens centre]
# _9 l8 L# [3 n3 e. W! B9 \. q- c- w
2 ]! v& l) L* }% {' mGo to gate of monastery 3 Z1 K. o% I, I; W5 l) w
[Monastery cloister] # Y; E: i$ s7 |/ y& U
. \& V9 |# S2 z6 G
Take soap at wooden tub in foreground + G( [, F$ p. K5 e" N$ j9 N7 Q
Take washing (Touche puts on monk's habit) % [. l! P5 L( D! l1 n9 q6 ]7 u
Go to door of chapel in porch on right (disguise fails) 9 G0 X+ D0 H; ?4 O
Give habit to Henri (who puts it on)
+ W( p0 E) C) b7 u6 V- y2 OGive mended sandals to Henri
9 c/ E1 M$ o; a, w9 [+ VGive crucifix to Henri (disguise complete!) & p8 P' F# j8 L: `  b
Talk to Henri (he enters chapel unchallenged)
" u' w0 P+ R- @( w. r' t  |( k[Belltower (bell rung by Henri)] [Monastery cloister (monks disappear into chapel)] 3 p7 B+ Y7 ^9 Y6 o8 g0 b

. m9 T0 X3 S) F) {7 R/ MEnter door of extreme left-hand cell (talks to inmate)
/ o5 q& |0 o  z2 e+ ]* }[Monastery cell (inmate has escaped through window)]
9 K/ j! V  g1 w5 ]" g* H8 D6 U' o
Use dagger on pillow (finds will)
  y6 ~: l/ v/ v5 q7 H# hGo to door
2 N. T+ L6 @: A# ^8 n[Monastery cloister] 8 o& X) F0 }4 d1 V$ Z) [
  @7 {6 i7 R7 o$ e( ]8 p$ I& ~& k
Go to gate (Henri leaves habit behind) & H. ~/ U  p+ R$ ]/ h9 s
[Amiens centre]
8 |! k7 n/ V2 O7 X. e9 h: q2 Q9 e/ C# d: w! {$ w4 e! ]5 U$ T
Go to door of stables ) Z  t4 Q  P" m9 J0 p  m+ ~' Z$ \
[Amiens smithy]
* k8 y2 Z9 |" H
* m7 u1 x6 S' w5 Z7 ]8 gGo to France!
! ^" v" U' \' c; p8 q4 @Rouen Second Time [Map] $ Q6 j( x  p7 j) r" [" F
9 b! {+ k5 C$ q7 k- g% F
Go to Rouen (but they stop at crossroads) 8 ?0 o9 p* s5 e  y2 @
[Crossroads]
4 {- E8 B# ]2 P0 H- N/ C
! \. S( u% E" [1 eExamine notice on tree (highwayman appears)
) D7 E7 S# y# V3 C* w0 yGive will to highwayman (who accepts it, robs Henri and leaves) + j( ~3 X7 ^2 A$ w
Climb tree (falls down)
( p9 ~6 O; {) VClimb tree again (falls down) 2 [, X' C) f; e$ b
Climb tree yet again (reaches top, finds watch in magpie's nest)
9 [( c, Q7 T" b% N6 b- A* D  bGo to Rouen road on left
- J4 ]: m# l. P: x# ?+ t[Rouen smithy] 7 d$ }% \- z9 T* V1 P4 g: O: n
& M" b, K( X5 b( v
Go to street 5 P4 R1 X; M9 _, X, w) x7 h
[Rouen centre]
8 J/ z8 V+ \% D$ C) m7 x% l& P( x/ x/ p4 K8 [4 R8 m  s
Go to door of tavern $ P5 A8 g: q6 n/ [8 |6 o# x6 C$ @
[Rouen tavern]
0 _1 i$ S5 Q; i4 Z- U; O# o1 {5 }5 o# O
Use altar cloth on pot in fireplace on right (becomes sticky altar cloth) ! t: a/ z* N! E3 N  q0 E1 d
Go to door to street on left
; S% W, w) j% o# x[Rouen centre]
! C# P6 g2 w) x8 q
% P/ q  `2 X- T6 QTake hammer on ground to left of inn
0 b6 I% D. A) I6 M1 y0 ?. A" NUse hammer on ladder (ladder disintegrates) - U" `2 S5 Q, g9 Q; j8 _* G
Take broken ladder 5 d  p- A" k7 k# ~
Use broken ladder on balcony (pole vault into Juliette's room)
3 e- m# X8 I! f, }# X: l[Juliette's room] # L: N# C+ K4 V4 X$ m$ j
) `. r2 \7 Z" ]7 t& {, G
Give poem to Juliette (who is pleased) . m! v) t4 ?( ]
Take bottle on sideboard (becomes Eau de Juliette) ) ]" Y0 \5 u9 s6 L0 m2 E8 E3 \" b
Talk to Juliette & N9 B: l, ~2 O& H+ A
Say "Sweet rose of Rouen! When might I taste those rosy lips?" (Juliette asks for flowers), "Let us talk later." + T/ q! p2 |2 `: s% Z8 y, j
Go to exit on right (crash landing again) ; A+ z! Y1 U+ K, l9 v
[Rouen centre with stocks holding witch (Touche moves towards witch)] ( `6 G2 E9 P% L7 q1 A4 F# z

# t- E6 H+ x/ F* L2 XUse soap on stocks (frees witch)   U2 I% y3 T% }
Give eau de Juliette to witch (witch exchanges this for potion then disappears) 8 f0 _; |' Q% m& u! `5 ~$ _* q
Take fruit on ground near stocks (becomes banana) % _; T7 L  v! @; d5 \
Go to doorway of HQ
3 e& ?2 P( w" }* ^[HQ courtyard] * D6 x3 [. T/ j5 ^# k0 w

9 P7 x% j& J7 ~8 m7 oTalk to rightmost musketeer (becomes d'Artagnan) 2 J; K0 O( B% u: R0 _
Say "When do we leave to fight the English?, "But I'm ready now.", "Why, what happened to the lads in the Sixth?", "What did this robber look like?", "Where are the Sixth? I must go there at once." (d'Artagnan says that Captain knows.) 9 S2 q4 Q1 k: B* Q$ h  X% B
Knock on door of office
, G' C/ ^' a8 n  u3 ]2 s3 j[HQ office] : ^& ?! H0 R# S3 ~# _
1 F" T4 `# `' N: k% }8 ]" I
Talk to captain
& {' m7 k- w2 |Say "Where are the Sixth Regiment stationed?", "Sir, I really must go to Le Mans" (Captain demands marksmanship certificate), "Please excuse me for now, Captain" % s$ H( h  y- _4 f
Exit through door 2 H1 M) z# H: x4 `3 |/ p
[HQ courtyard]
! R& I1 C5 s- x) v, F" F  @. Z9 d1 R# j" m- ?% P+ m9 s2 w
Talk to LH musketeer (Becomes Atoff, who gives gun to Touche and demands bits of souvenir; Touche fires gun) 7 q* a# G* P1 K- ~( B
Use hammer on souvenir in inventory (turns into broken cathedral)
$ N0 r- N* Z+ q$ R: S9 ^* l# n; b& FGive broken cathedral to Atoff (gains certificate)
' T" V2 ^4 T9 T- \Knock on door of office
! C7 Z0 J9 @% R; |/ K; j[HQ office]
. m7 ?. v2 V; `5 `9 t
' p, l1 _' G4 k; {/ _2 D8 iGive certificate to captain (Captain extends pass to Le Mans, which is put on map)
1 T) \( p& m( j1 ~! W5 XExit through door 4 }3 L! j6 b0 [1 y- g" T
[HQ courtyard]
! M" _3 `$ `) q
, x4 B6 f) w/ _0 pGo to doorway
! k+ [3 E! ?. M3 m[Rouen centre] / ~2 y6 O% H  Z9 `
% A3 M' E1 j7 \
Go to stables
1 F( c( d  T1 }5 r2 P[Rouen smithy] ' M( A/ h0 K- [; k0 B8 {

( }5 M* i' l0 i( }' b# R# U6 m" \Go to France! ' q, ~; e5 H: \) g  C$ G
[Map]
: Q( ]) d+ }, H+ v. ]2 q3 I
' p  v$ h6 M" ^Go to Le Mans 7 c+ N) q1 ]* _" m% k4 T- G
[Le Mans smithy] $ [; Q5 `' \8 N( X8 j5 e7 E
8 J/ w9 R( Y# {4 @# @2 w6 U6 \- y' F
Take papers on RH shelf (becomes coach schedule)   {+ O! X9 J% _; B3 ~* I2 r1 t: E
Take bucket near anvil   p, [. ]! q# |( C9 @) R
Go to Le Mans on left
( I) \/ e3 Y/ j$ \[Le Mans centre]
' ~4 c* T- z, D' l. L4 ?6 i1 W& `/ o7 K4 j8 j2 X* S+ k6 ?
Go to door on RH side of street . T" W1 M( v" r0 u+ ?
[Weapon smithy]
, ?0 r$ n0 X, Y6 e% [8 Q. F* \7 y5 k7 y- W( t
Use bucket on trough (bucket is filled with hot water) 5 K% l! `/ j: o% [( R4 c
Use linament on hot water (becomes linament bath)
! j3 D. ~3 `) i. K" U8 RGive linament bath to weaponsmith (who is pleased)
# w7 J- I& U" d! D, ~; A4 v% ]Take files to left of forge (Touche allowed to take file) 0 k1 Z7 L7 I2 t+ a; b
Go to door to street
$ ^9 ~1 j2 l6 ?[Le Mans centre] 5 P) t/ d+ I. J2 y& H+ ]9 L1 m
( o2 L! S0 \' h/ E* @# v9 G
Go to church / m/ }  \7 [+ j8 ]- b( Q
[Le Mans church]
6 h6 S! p* u* w2 x1 G( M; _
( Z6 p0 ^: Y' D' g. m& fOpen confessional (penitent enters from other side)
0 V8 c0 [1 q1 p& ^$ a* mSay "Go on, my son", "What was the nature of your sin?" (it's gambling), "Never mind ..." 8 s8 K# \( @* |4 Q" k
Go to door to street on right
2 r  Z4 r* q6 x3 c, i[Le Mans centre]
/ g9 a" r' d8 G# w1 i- o
. ]1 H5 k8 s) Y, yGo to door of tavern, opposite weapon smithy ' n! _8 G% \9 O: Q6 T3 C& B
[Le Mans tavern]
, I  {) _7 e1 t' e7 e$ \
( q. P# V0 G: p5 U& n4 Y# N' z3 oTalk to card player (at table)
3 t9 U3 e. ?1 _& {+ G* aSay "Do you mine if I join you", "Well, where can I play cards with some like-minded fellows?", "I hear there's a gambling den at Madame Fleur's.", "Well, how do I get in then?" (player tells Touche that password is "Lucky white heather") $ a1 {2 B6 E# I7 v5 B& p
Go to door to street , \, D# n( N4 e* ], T) ]3 h  W
[Le Mans centre] % T5 B: n% i' F: _# w# ~2 R. L, }

- t6 N6 a3 ?! T7 w- R% c: aTake flowers outside flower shop & A: A! N0 J5 _: e. x& [
Go to door of flower shop
& Z7 F5 [9 `/ k1 e[Flower shop] % B) N2 I( [: I0 l

0 B% U  L% H; lTalk to Madame Fleur
- L5 n* Q! I6 s6 \5 {/ d5 G6 }+ i$ }3 ^Say "I'm looking for some lucky white heather." (led to gambling den)
3 ?7 [& l( k. }- ][Gambling den]
' T8 K( V: |/ k) C
! N  K5 V" Q- S) O6 VGive marked card to RH player (realises he is being cheated, dismisses gambler)
, e. F, N+ U* r7 @/ p% ~Talk to LH player 1 E5 F+ u- T- B
Say "What else goes on in here?", "Why, what's upstairs?", "How can I see Fifi?" (told password is "Venus Flytrap"), "Thank you for your time." & I0 n5 R6 J8 f7 x5 z" n4 T% g
Go to door to shop
! `& u2 }( g. V$ @[Flower shop] + }1 p4 Q7 U2 y; n3 K! P& t9 i' m$ \
4 [  ^% H- K2 A7 y; _" w" ~
Talk to Madame Fleur 5 H+ F" K* g  A) Z; ]+ b
Say "I'm looking for a Venus Flytrap" (led to Fifi's room)
$ W* x5 i9 W& k  Q5 \3 h[Fifi's room]
; A6 J8 h, x& F' @5 L. [: u7 b+ r5 B/ m( H
Examine boot below edge of window drape (highwayman appears and explains that will has been stolen from him. There follows a long uninterruptible sequence with several scenes) " A# Y/ K4 N1 }' F
[Forest road (Touche in disguise, brigands appear)]
1 B  _! d( K; x+ j4 A2 L[Forest clearing (confronted by gypsy)]
1 P$ z5 P  S0 @; K& S% ^& S2 s! T: n. _- ^" f
Say "Your men had got to my victim first" (Touche tied up on orders of gypsy)
# U5 H0 h/ A4 ~. E1 b" w6 R+ E! mTalk to nearest brigand , d& o  S1 ^* _8 Q& V1 N& q
Say "So what's it like being a brigand?", "How do you get to be a brigand?", "I want to be a brigand too!" (brigand calls to gypsy, who says "send him in") 0 ^2 H/ ^& a, ?+ y: ]
[Caravan]
+ ]5 R& z1 R; v7 |$ v: Q- N" l8 S, z1 i/ \- X% V
Give watch to gypsy (gypsy not sure it's much use)
6 k' u; R! r/ cGive coach schedule to gypsy (gypsy can now time coaches, so gives back will)
" Q5 u$ r$ n, W' p- s$ xExit through door
; o) R& L& m2 }) W% J[Forest clearing] . j' f# R2 v. Z
& [1 l, ]4 E: P* t
Exit by forest road
0 q/ p1 y3 G7 G; |[Forest road] % Y0 ^* }9 I7 i5 U; j8 v, L

1 H2 i# P* B* s& q' U& i" SExit to France! at left end of road $ q8 \2 P+ I/ h* i/ K- E0 C! S  `
[Map]
' v3 Z4 K- C  \' r, F* k6 i; j7 I- a* @# b" }% W+ ?
Go to Paris   U0 g$ F8 {* a6 r9 i% k
[Paris market]
$ V6 X8 y. L# d+ i' Z% T: O1 y+ e5 e. B- m+ p- ]
Go to path on extreme right 4 b/ g$ A( _0 l9 i
[Notre Dame]
0 n" q2 A2 W: J  V# R' Z9 q7 w
9 ?9 p4 W2 ?9 W9 x. `' @Take signs towards left (becomes placard) ; G9 N8 L- C0 w
Go to path on left * \, y) t  n# U+ a8 M$ r
[Paris market] 5 m! x1 q8 l: P' A4 J) D
- @' T7 I' W- ^" V7 S8 \
Give old bottle to street trader on right (exchanges for new bottle) 6 c  i( J5 _9 ^3 c7 f  Z
Give new bottle to street trader on left (who is pleased) 7 O( W; f. r7 o) ?  s, x
Take nearby stool (wicker vendor agrees) 1 x& M2 g7 y8 F! K6 w% ]4 j
Give stool to vendor of bread (exchanges for bread)
" s7 c8 @+ g" |7 P! wGive bread to vendor of cheese (exhanges for stilton)
) }% k5 y% @$ T# sGive cheese to vendor of fried rats (exchanges for fried rat)
; K8 ~' Y! ~% H/ bGive fried rat to urchin
0 g7 J* d5 ^2 E2 f) Y* V6 fGive banana to urchin 9 ?7 B% s8 i. n6 H
Talk to urchin
) w* k8 M" H- [# n8 a9 o/ OSay "How can I find the Chancellor?", "Do you know the way to the Louvre?" (urchin leads way to Louvre)   J6 d' R9 n+ b) ?2 [! }$ _5 ?
[Louvre frontage (Juliette's sister Bunnikins enters)] 8 o* l, R( I( W& C% H0 A! T
% g/ P# C( x' p' X
Talk to man blocking entrance
  p, J7 P5 ^0 M- mSay "Who was that woman with red hair ..." (gains appointment card), "I've better things to do."
! r: i$ U/ y2 W% p8 R8 u- f& JRead appointment in inventory (has writing on back) 8 o* c9 A; K4 t! `1 N& U
Go to path lower right 0 s! O/ u/ r) E$ U+ m! R
[Paris market]
# R5 x2 E7 t9 i4 r) L, m/ u, v5 |# f: }' G( H4 y
Go to path on extreme left . M* y# J) c8 C; k2 [8 N: b
[Map]
! x% P: J* c2 x6 Y: X- K
, O0 f) z, [1 uGo to Amiens
% @1 X; ]7 ?! d8 y8 ?4 S[Amiens smithy]
; d$ L3 ?! x( r; k4 u1 o. i5 N! O3 }8 P( F8 h
Use flowers on paint (flowers become orchids) + J4 W: Y  v  Q1 g0 f$ a& k' t
Go to France! 9 ^6 g) h$ L% E; H0 |/ a
[Map] # F- S& B1 d: i

4 q1 c: }  `2 XGo to Rouen 0 c! P7 |" J* f; P8 _" [. q0 Y
[Rouen smithy] 6 c  m# k' s8 L8 r# n+ B/ N
% m, W! K/ h$ W0 m- B
Go to street 6 g! c1 _7 ?, _: J2 B
[Rouen centre]
% @0 p2 X8 c3 X1 T' l
8 n  a  Y3 q/ E' X7 h3 C5 c2 TUse appointment on door of Juliette's tower (Juliette's father cries "Bunnikins!" and sets out for Paris).
; U$ z3 l( _0 F4 D7 tOpen door of Juliette's tower (OK now her father has gone) / S. b7 q# o/ o& X3 T( m
[Juliette's room]
- J7 u+ k/ U+ p7 I* V# V! Z  P. |: M. g- _9 l7 R) F+ s4 Y+ |
Give orchids to Juliette (Juliette doubtful about the smell of paint but accepts them) ( f: T4 ?! T+ ^9 F: \. a
Talk to Juliette - z. I# Y2 c8 I. T$ R3 ?$ j
Say "I don't suppose you know the Chancellor, do you?" (Juliette checks that Touche has the will, then leads him to Louvre. Long uninterruptible sequence follows) / D( T& r; _# n
[Louvre frontage (allowed to enter, to the disgust of waiting queue)]
9 a3 V1 }, b- h8 Q[Chancellor's room (Cardinal takes away Juliette and the will, de Peuple's castle put on map)& r6 k/ L. Q6 A# i9 k" n  O
[Louvre frontage (end of sequence)]
0 q/ e) D; l, W) j5 r+ D- i: D) @! w4 x( S6 N
Go to path lower right , x2 v3 P7 H. R1 [; M
[Paris market]
+ D( f( r4 l% a, L' E' I& E& P% ~+ I
Go to path extreme left
* p9 ?( k% U  q: m% v- b( e# U7 d[Map] 1 U& s: z9 a0 @) m) @: K

( M+ H! ^  t) K- ^5 A) J: G" |  P7 cGo to Rouen
3 V- o+ G, q6 h: m/ P[HQ frontage (close up of musketeers leaving for Le Havre, note left by Captain on door)]5 @; H1 ?9 O- W: W9 u: T  O4 i
[Rouen smithy]
; `. `3 U" I* L4 ~+ y6 v
3 r+ `. }9 S5 T- S2 @0 u* z. F! xGo to street ( ]+ q/ t* w1 w7 j6 \% G$ r
[Rouen centre]
7 z. t' _# E6 ~8 `. J1 g  h
; |5 Q; Q- l% `4 J4 h# @: C3 nExamine doorway of HQ (note says "gone to Le Havre", which is put on map)
, Y8 T( l& x6 U$ xGo to stables   h: }% U+ ~8 E! x
[Rouen smithy] - R( s6 e: Q) S9 w6 I

1 Y( A! k+ @, O. _, iGo to France!
& Y" ?: y# f- z, O& f7 U/ h[Map]
, |% I8 i1 B# y1 N, t; ?! {3 ]- L5 z7 @( z! p
Go to Le Havre 3 K% B8 q# _# b
[Le Havre battle (with cannonballs flying everywhere)]
+ X9 ]+ E* x+ K. U4 H[Le Havre lines (Captain orders Touche to cross river, but boat is holed by cannonball)]
3 O: @. I& C/ n5 l5 m. V
3 Q; a5 `  Y$ j/ f0 |Use sticky altar cloth on holed boat (mends boat) . V1 Y( i: `' }- `) D3 E
Use dagger on moorings (cuts rope free) / l. N$ d: O' D& [6 O
Pick up cut rope
7 p5 D, B0 q8 @( U8 v9 LCollect broken pole from Henri's inventory   U. q' Z( D8 j3 H
Use placard on pole (become paddle) ) r( V( V8 _8 _/ O1 U) ]2 p" j
Use mended boat 8 `+ n, `0 \1 k/ y- _
[Crossing river (short once-off scene)]
/ K$ E* _- {$ _4 A% |1 o+ R8 K[River shore (with locked water gate)]
# g- L! F) a* W2 ]+ d0 h# h: F  e  S- Z: O9 T! V
Use candle on dagger in inventory (makes waxy knife) , s) {. L' d' ?5 ?$ z+ W* p
Use waxy knife on lock (makes waxy knife with marks)
" \( y4 d$ P0 h% F9 h3 o( E7 BUse file on waxy knife with marks (makes key)
, s1 }. K0 a' r) K9 Z$ E% f1 zUse key on lock : r6 Z5 j; G* R# z% M1 Q- S( }
Open water gate # ?4 i8 a. I! p! g, c4 z
Go to water gate
: e) M2 ?# i# S[Le Havre tavern (officer challenges Touche)]
( i1 ^  i" u- v% f
6 Z6 U! L8 [" FSay "Lovely weather for the time of year" (officer decides Touche must be British) " w& @) j. e* \# R+ n1 N& d! s
Talk to barmaid
) g3 X1 \0 e% K, B5 ]Say "'The river runs shallow, my friend'", "Could I have a menu please" (gains menu)
8 {- h0 X6 {3 U$ I% }5 OTalk to LH front soldier
  p( e1 [6 c# ]0 y, ESay "'The river runs shallow, my friend'" (gains formula), "I have to go now"
" P* \9 B9 }! N8 q# t! S+ jGo to back door on left ( M# z2 v) y* m) {+ Z
[River shore] % \/ p3 ]  n/ T7 U

$ i8 w8 g6 I! \# rUse boat (crosses back)
% z+ t0 F: Y; A% O3 x[Le Havre lines again] 5 ?: A) w' e1 T# u/ F

8 B5 P* x2 p# X& r* q. oExamine menu (has plans on back) 1 m7 G" A9 E' I; {; v5 B& t
Give plans to captain (exchanges for keys of HQ)
6 N$ m( G$ F8 H7 j" q. IGo to France!
" K7 Z$ V& G' ^, T9 r; o* W[Map] + r/ R2 q6 n+ ]* I6 u' P8 A6 \2 n
1 ~; b6 b# M5 Y9 @# G+ m
Go to St Quentin ! ^# h0 C6 ]6 n: S: ~7 s7 N
[St Quentin Smithy] 5 C: P7 d1 a$ D* d" z4 y
, j/ o. F- ]+ Z, v# Y+ n" ?
Give formula to blacksmith (who is pleased) 7 `3 L, _# J  {# f8 z
Take coal bucket
( R) G* Y0 S0 V& |Use coal bucket on forge (filled with hot coals, becomes coals)
9 Z6 t5 p* `- a: k1 i7 Z/ D4 aGo to France! . ^+ S' e/ D: W( G, ]
[Map]
7 D) A, d$ i3 `; [# S( ]1 x. R
: J1 V' D- c; R" XGo to Rouen
% O; L1 h  A8 x! N+ u4 O[Rouen smithy]
3 `) [4 Y- `$ _% Y! l9 W8 k: k5 z" I/ S5 }! A! q, X2 v5 D
Take tongs (Henri pays)
! d# ?- _0 ^8 S# P1 x6 [. n- TGo to street
" {/ z3 I1 F' L9 l- P5 b[Rouen centre] 5 N6 L! P* C1 J( I- z

/ }+ j7 w+ L( x6 V: h  f: m, wOpen door of Juliette's tower (no Juliette)
- M/ q8 J5 z  z! I[Juliette's room]
  G# O8 }& @& |  O7 f9 Y2 K* b% |4 u: P! ~  Z% B* C0 A  V
Open chest
, L; F8 H6 I: ?  u% z' |& n  b* JTake stocking (becomes stockings) 4 a: q7 J1 w1 [8 d  M  T: W
Exit by stairs
4 b1 W: `' Q" D* U! a[Rouen centre]
- m3 h2 ^; u( k$ N' }, ?# Y7 X
' M8 M$ y% c7 ?0 M) oGo to street through arch " N0 y3 g  O1 y% V9 F2 x: _, X4 k
[Cathedral square (priest leaves cathedral)] 9 t' O3 p" f6 s. D( u
; w8 h+ O( ]  z
Enter door (not blocked by priest now)
3 m. m7 F7 K) ]1 v1 r4 _8 b. l[Rouen cathedral ]
/ C1 ]4 M" m. q; ~- |9 q(Cardinal wants bones, but no candle, leaves. Henri finds match, gives to Touche)
6 S) x% U4 _2 l- _9 n/ G
, g7 ^  q" }5 Q# t: sGo to front left between tombs (Touche trips over box, lights LH torch)
! a; z' G( a- S/ pUse rope on RH unlit torch (tomb lids raised by rope and swapped over, bit of metal falls to gound, Cardinal takes wrong bones and leaves again). 5 R$ H% t/ L/ C) M; p
(Note: this interaction differs from all other similar ones in that attempting to use the wrong item on the torch does not elicit a "that won't work" type response. Also the mechanism doesn't work properly if you exit from the cathedral and re-enter it - which I reckon is a bug!)
& O; o- l6 ]/ ~Take metal from floor between tombs (becomes coffin plate)
- f- P4 \" c: F, XExit by main door at back
, P$ h0 e) h; Y( s+ U/ e' i" a[Rouen cathedral square] 1 A/ \2 e( |+ L! S8 w. N1 u! d
( R5 H& t) Z; U. u! \! B
Go to street between houses at top ' t5 C2 _4 v; N6 Q/ f, K1 }
[Rouen centre]
0 m: f3 |3 F8 a  t' i7 T$ F/ o' m5 C4 B& l5 o" Y
Use keys on doorway of HQ
! z/ R) \/ ]6 ZGo to doorway
8 W3 b8 r$ j7 Y% n  F4 \( E) l[HQ courtyard (no musketeers)] ) m. b+ F3 [( y0 L
# p0 f! g4 ]0 c  Q3 ^2 G5 @
Open door of office
) C# O! w8 r( o[HQ office (no Captain)] 4 C3 D/ w' B0 F' @/ R5 E/ ]+ J4 M- `
; b# c" O# T: x8 z7 o' F* H
Take flag
7 C4 X' G& c1 u8 _Open door 9 ]7 J4 K& [2 E# T  @" g
[HQ courtyard] 3 ?1 T+ t* p3 n

" w9 |! v5 y4 K$ NGo to doorway on right . B; z: U0 E7 J$ e" n/ R
[Rouen centre]   [) A: H! G$ b% {1 A

/ P( P! y! q+ ?Go to steps on extreme left (old man lands on gate)
" ^) I, n4 r" I[Rouen river gate]
3 a# ?) B+ p1 z' }7 e+ {
% ^8 a. L* i4 C3 T& ?Use tongs on key behind gate (gains key)
% _! u& V4 @# U8 S( Q  uUse key on gate (which opens, old man descends and goes back from gate)
& |  k5 z& Q2 l! i- S; _8 eGo to gate (old man greets Touche)
, B8 J) r/ l$ FSay: "We need a boat ..." (taken to see marvellous mechanical boat)
7 e( p8 C0 f4 h% j2 L# y' y[Steamboat]
  [9 S* C* s, X" m3 y# D, V& S* A# H/ j% A7 g1 v" H
Use flag on mast (becomes sail) 7 O( i3 t( o# N# T( X- j2 C+ ]
Use coffin plate on pipe (mends hole) 7 G/ u6 J  ?) X+ E
Use stockings on wheel (becomes transmission belt) 2 A& I8 M2 F, d* b% k  |# Y
Use coals on boiler (stokes boiler) * F; q, l+ C$ W+ \" j
Use tap (starts boat which sets off down river) & ?$ U& ?8 ^) s4 }: F# n
[River map (boat sets off and gets stuck)] ; L; e$ b9 ^/ `+ |1 _

/ a* A) i; ?+ r$ ^2 p0 ?& K2 NBig lever on boat (boat proceeds) + i, G5 |( W' I
Oily lever on boat (boat proceeds)
. u; i, u  f" g4 X0 sOily lever on boat (boat proceeds) 6 J0 z; k" E* U( |/ ]
Red lever on boat (boat proceeds) 7 x/ x; Y- o/ b& w! I# [
Big lever on boat (boat proceeds then explodes)
+ m. t3 Q) k; H0 n0 O2 Q: G. V  u[Castle ramparts (with helicopter etc.)]
3 o3 H+ k' o! m$ {- `; M# _! e# {
Open door (guard demands invitation)
! x1 e8 j$ I2 vSay "Henri, show the man our invitation" (Touche and Henri trick guard) 0 J$ u' c6 M) T1 q, |: r* ?: D6 I
[Castle dining room] : L. }% k$ t3 r2 H' |9 C
( Y& v/ j4 Z/ t* F7 o
Give potion to Juliette (to put into drinks: guests go off)
5 P0 U& k+ s3 I  d- yExamine LH bust (becomes nose)
- `+ i5 }9 F* H7 q4 E$ T' J; R3 c6 _) ~Pick nose (clicking noise)
+ X( d! g7 G* ?7 sExamine RH bust (becomes nose)
) @9 b5 G* z" O# i& @. Y) Y, cPick nose (portait moves revealing door, which Touche enters)
; R3 n; I4 ^8 r7 ^[Antechamber (with crocodile pit)] 7 g  S  v1 L5 X6 T/ ~+ o

1 X& C7 A! J: y- q$ {/ q% s6 hUse sword on chain (gains chain)
0 c8 u2 ~% l, {- ]8 S& G% D, gUse chain on hook just in front of pit (becomes hooked chain) 0 P1 x3 z2 a0 T+ r# c' O
Use hooked chain on trap nearest to pit (trap closes making chain bridge across crocodile pit) ' z9 S+ P2 W  t5 t* ~; A
Open door at back (Cardinal emerges, knocks Touche over and leaves)
/ L( X2 l( z! a4 F6 O8 fExit through door at back
4 M8 V+ J& l# @- h[Magic room] 7 X  ~8 ^8 i9 S5 p9 x' y

( k+ t2 |  O% X" @1 MTalk to guard
8 P, U( M, H( q; I# O9 cSay "Do you mind if I read while we're waiting?" (guard agrees), "I'll talk later" ! E$ C  }( P; u: |# U: c6 b
Read book beside Touche's left hand (turns out to be about mesmerism)
0 ]" B' \" E3 X/ A( D. Q$ RTalk to guard 4 G! {1 [1 \# d
Say "Have you got the time" (hypnotises him)
' j8 Z6 r& X5 d/ m% APick up chalk on floor centre left, hidden among chalk marks $ C7 t- A, }0 [4 z) g3 V: F
Use chalk on book on table (triggers game-end sequence)
) r& E+ i  S' I[Blasted heath (Cardinal casts spell)]
3 {7 n: Y3 j" ~6 Q; z[Castle dining room (poor old Touche!)]3 e5 M% Q% Q  c. z
[Castle ramparts at night]. i# }7 e9 p- i& M; |2 O! E8 I
[River map at night]
5 E# Y$ ^+ `, I0 ~# s0 T! M' @2 c
! l5 h* k# b$ `1 `
2 K4 O+ ]5 N* C0 _7 U- B5 PEND OF GAME
8 ~, P5 ?- y+ f6 Y
4 J  Z( w! k2 U* L  L6 L
分享到:  QQ好友和群QQ好友和群 QQ空间QQ空间 腾讯微博腾讯微博 腾讯朋友腾讯朋友
收藏收藏 分享分享 很美好很美好 很差劲很差劲
回复

使用道具 举报

沙发
 楼主| 发表于 2011-2-26 15:23 | 只看该作者
顶上来
回复 支持 反对

使用道具 举报

板凳
发表于 2011-2-27 20:38 | 只看该作者
报名……刚接了这个活……) O2 U$ \7 X2 F4 _% q4 }
" Q2 |1 c! @9 p- `9 e3 i: b
留QQ号7541829132 t& R! T1 q& V1 W. |" c- |2 b

/ w4 Q& R0 f* t3 e7 [! l/ r2 a争取尽早完成任务![s:64]
回复 支持 反对

使用道具 举报

地板
 楼主| 发表于 2011-2-27 20:39 | 只看该作者
时间要求2011。3。5
回复 支持 反对

使用道具 举报

5#
发表于 2011-3-2 21:50 | 只看该作者
[s:72]于是顶着锅盖来请罪……007啊不好意思第一次就拖时间,主要是突然被老大安排了个事情挤掉了我的休息日……泪……3月5号完不成了,不过我会尽快的~~
5 p4 Q9 x. l, q; x4 E0 y8 w- K% ~) h6 e+ f: w( Y% P8 h
实在抱歉~~~
回复 支持 反对

使用道具 举报

6#
发表于 2011-3-4 23:10 | 只看该作者
本帖最后由 nemocissy 于 2011-3-4 23:15 编辑
0 i( a7 q  J: g. @* n6 g
) |& [$ O% X( k$ R好吧,努力赶工的结果就是终于在截至时间之前把它弄出来了……+ ?$ x1 F6 J; [# S# j9 U0 a; @
3 }7 w% q/ G' E2 {
于是把成果发出来~: m; w: f; S) I' n1 X. a
- T, M1 m( h" \) A8 e9 y) D) A- g
(确保正确性,附上中英文对照的原稿)
8 w& m& k6 j4 D% r
% C8 A) j6 i7 o; z' l6 G( Z! l

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有帐号?立即注册

x
回复 支持 反对

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

冒险解谜游戏中文网 ChinaAVG

官方微博官方微信号小黑屋 微信玩家群  

(C) ChinaAVG 2004 - 2019 All Right Reserved. Powered by Discuz! X3.2
辽ICP备11008827号 | 桂公网安备 45010702000051号

冒险,与你同在。 冒险解谜游戏中文网ChinaAVG诞生于2004年9月9日,是全球华人共同的冒险解谜类游戏家园。我们致力于提供各类冒险游戏资讯供大家学习交流。本站所有资源均不用于商业用途。

快速回复 返回顶部 返回列表