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【汉化资料】在SDL中显示GBK点阵汉字

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【汉化资料】在SDL中显示GBK点阵汉字

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发表于 2009-4-24 11:41 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

【汉化资料】在SDL中显示GBK点阵汉字

scummvm模拟器是在SDL的基础上开发的,以下的资料或许在汉化scummvm模拟器游戏时会派上用处。 , c* n3 b0 [& R3 b" v+ R

  z2 r# O$ J$ _6 z9 N原文4 U( g/ |* q# g! M7 W5 ^8 z( s" |
http://blog.csdn.net/newger/archive/2008/02/26/2121796.aspx
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" [- C& k  O* ?+ O  l0 v; M$ u$ I大家注意到没有,RA2的中文版本使用的是GBK点阵字库,这样做有一个好处:不管玩家是用的简体还是繁体都能识别显示的文字。 & p( E5 j1 `8 a- C/ s

% b% ~( F3 G) _$ ~. aGBK的意思大概是“国家标准汉字扩展字符集”吧,记不清了。但它的确是个好东东,比GB2312、BIG5什么的强多了。因为它包括GB2312、GBK的所有字符而且还补充了很多字,另外,还包括日文、朝鲜文以及大量的符号字符。
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我在UCDOS for win版本里面找到了GBK的点阵字库(HZK12.GBK、HZK14.GBK、HZK16.GBK)。分析了一下,知道了结构。这里是我写的一个演示 程序,程序编译需要有sdl库。遵循“惯例”,按F4切换全屏/窗口状态,Esc退出。程序把标准输出和标准错误重定向到"stdout.txt"和 "stderr.txt"中。 # j  X5 s  ]0 r; I

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#include <time.h> 1 J4 ?1 O' J$ w$ e: G6 g8 |
#include <stdio.h> 5 b+ M) T1 X8 b; d" h1 y4 P. ]
#include <stdlib.h>
5 Q3 g( u' g# }6 ^9 h" k7 u#include <windows.h>
8 g  Z1 c3 q  k$ g% C( T8 q- K( ?  J" R4 B) h6 S
#include "sdl.h" 4 g  C3 z5 J5 F( a6 W( M5 h0 b- N
#include "SDL_image.h" 0 ]( E1 I9 u. P# a
#include "sfont.h" 2 d: J! |$ w9 c1 P# ~
9 D1 K! z8 x) W- T7 ~# i+ Y
//--------------------------------------------------------------------------- # g6 W4 S: A6 A8 J
#define STDOUT_FILE "stdout.txt"
4 g2 r& S4 p, I" C#define STDERR_FILE "stderr.txt"
  L7 c3 k: F- f* S- V
" t0 _$ n# q6 b5 B7 p+ ?1 E3 j( MSDL_Surface *screen;
9 H& c: I, C: R! DUint32 fps; , ?2 M0 h- |, s& ?% ?5 M+ m
Uint32 AppStartTime = 0;
( a; s5 V# H. g9 M& E9 G/ Y7 sUint32 frame_count = 0; 8 q) x# ~, k) @& w7 f2 B5 B* l
static Uint32 frames;
% ?3 V' k& B0 U7 M7 k- |7 t  Z! R2 q
SDL_Event event;
. a! N$ s3 f+ s% ], vSDL_Surface * SetMode( int Width, int Height, int BPP, int Flags ); 5 {1 P+ w8 y+ A
SDL_Surface * LoadBMP( char * filename ); * }: [; k% V4 A1 k2 j; C5 u$ L
void MainLoops( int ( * EventFunc)( ), void ( * DrawFunc )( ), int DelayTime ); 1 |9 `7 Z  K) O. p
void Blt( SDL_Surface * image, int x, int y );
2 _0 t. Z. T2 w# b0 G& rvoid TileBlt( SDL_Surface * image, int x, int y ); - d  o0 a9 j) u! q1 G
void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B ); 3 ~; W" u/ t, ^: J
void IoRedirect( );
% Z+ X9 Z2 @' O7 Bvoid cleanup_output( );
9 z0 i5 @8 v& q4 W0 F8 E: bvoid initfps();
% ]5 O+ ?- W+ A* }: N3 W1 _2 N$ p' j% S! }8 {, S% \
//--------------------------------------------------------------------------- * c; q* X- A' K) k# A
Uint8 HZK12[574560];
' O  T( I% s9 H# e5 G& S! o4 x4 hUint8 HZK14[670320];
9 n3 W  y$ Y- P. U+ c6 g* YUint8 HZK16[766080]; 4 P+ ^# y6 w1 [' }% h  Z2 }
BOOL HZ_Init(); 7 q" ^" b  g4 k5 C- @3 k
BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str ); 4 W7 a% A" z' _/ Y
//---------------------------------------------------------------------------
+ j( c6 p# m9 R0 x& N! Q: \3 D* m. w# _1 O3 C- i
int ProcessEvent( ); 2 f2 v3 ?3 F- [: v
void DrawFrame( );
- H4 g$ H' H+ G  x1 H$ L3 F. q6 `7 U0 P# n! m9 E/ ]/ V4 \
SDL_Surface * bg, * font;
; x1 b4 [9 S: Gint ix, iy, jx, jy;
( p) P$ C; ~+ Z( Q. Yint Width = 640; ' y" `. [- Y! [
int Height = 480; 6 s( @+ M6 C) |$ t
int bpp = 16; 9 A; _+ e$ @: S. W) i
int ScreenMode = 0; 0 X$ J0 K$ h1 E7 e

7 [; w0 Q* W" o, M. j9 G8 lWINAPI WinMain(HINSTANCE hInstPre, HINSTANCE hInstance, LPSTR cmd, int xxx ) 3 C* W- ]/ @$ C. A, a
{ . j+ r) @) L) ~6 _( f; d; y, s" k
char TimeString[256];
) [, ]; T) L+ v0 {* ^2 m4 H0 R' ?' mtime_t timer;
9 [- |3 u& {: u/ j/ }struct tm *tblock;
6 h1 B4 Z1 R* ]5 x0 w# S. z/ e) H% P# t8 e" f# ~/ R
HZ_Init(); ! }: z$ V7 S2 {5 H
IoRedirect( ); 6 S* [2 q: L! E' o0 W: }
frames = 0; - t, B1 t) D) O; w$ w
timer = time(NULL); 2 p6 Y2 e) C" w8 N0 Y* K$ ]
tblock = localtime(&timer); 3 Z, n: v7 Y6 A2 N
strftime( TimeString, 256, "Time=%Z: %Y-%m-%d %a %H:%M:%S", tblock );
2 k  ]/ u4 x& c4 qprintf( "%s\\n", TimeString );
' U6 y; E. W, A  Q4 m! B, c$ C- Z
2 Y0 Z# G0 ~  ?( ZSetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode );
6 E% l9 X8 H$ {* }) e' ^& oSDL_ShowCursor(0);
; P5 c) S. O( B0 ]9 ZSDL_WM_SetCaption( "demo", "demo" );
- Z4 ]5 T3 d: \& T( X2 c" T2 Y0 s; r& u8 Q
bg = IMG_Load( ".\\\\2k_bg.gif" ); 3 @# U, X. F% O2 B& W5 p
font = IMG_Load( ".\\\\small.gif" ); " J7 I  M+ f* a
" c. `+ ?) G8 [$ c% w9 M7 `) r
InitFont(font); ; V! c- T  Q6 S% N8 V) y0 i
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 127 ); , |6 l: z- m9 g; r* X0 Q

) F4 z2 H9 Z6 J5 K6 Qix=iy=0;
' u  U1 r7 `' f" V3 `5 Pjx=jy= Height>>1; , x" a) _& t. W( n
srand( (Uint32)timer );   |7 m7 [+ D2 y8 O% u
& a4 t+ c0 m) @, x5 x5 {; K
MainLoops( ProcessEvent, DrawFrame, 0 );
9 A6 e) j* c: K3 h, C2 M  G, x
, W4 {- G/ q/ o6 u) X! Nprintf( "ScreenMode=%d*%d*%d\\nFPS=%u", Width, Height, bpp, fps ); ; I; u' z  ^% u! ]( L
& q( v6 K  `3 B5 ?7 n( j7 r
return 0; / {9 P" V9 z7 B1 l6 u7 k7 T: o# q
}
; j9 L$ k& j7 q! `# v
& _4 E! t" Q. q. gint ProcessEvent( )
" k2 i7 H+ B3 K! S6 D7 ]/ J4 _{ . f' ~$ x. I; R/ {
Uint8 *keystate; 2 C/ E0 ?, Y8 ]+ |

: v5 g; }$ y% ~$ N4 {) V7 Zkeystate = SDL_GetKeyState( NULL ); ( h" }- F! G- K) Y
if ( ( keystate[SDLK_ESCAPE] ) || ( keystate[SDLK_q] ) ) 5 U3 F# H8 x) g6 x
return 0; + ^0 _0 G; J) w$ V5 L
if ( keystate[SDLK_F4] )
! O( T9 f: j7 D/ ~{
& ?1 ~1 S* h3 O6 @if ( ScreenMode )
. k7 d. u, ~, B! K5 E" ]( f, lScreenMode = 0;
* m* B9 n9 ]% ^/ x* Y: l( {else
8 q# K; a- K$ ?5 Y8 T1 X- ?ScreenMode = SDL_FULLSCREEN; 1 s- o4 |* b- V- A
0 Z; }; t- M$ e; \: A; c* |$ [
SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode );
, s( {9 z; h. m# @- zinitfps( ); 5 b- W, N1 C/ G; t+ P  `
}
9 Z0 I" F3 K- x1 ~  r4 g2 o) }" J
; C  m  N; G  G1 Sreturn 1; 1 A8 w, q1 R% V4 g4 h0 T
} " C9 S. I* f; A& q
  @8 c- @) ?3 Y0 o4 Q
void DrawFrame( )
/ f! l! H  R  f1 N8 ]$ @# V" ~{
) `8 b- Y7 h/ M, P. I2 F4 c/ i$ {+ Nchar tmp[256];
# L2 ~; r" Y3 r# vint step = 4;
! B, {2 G  Z( b" q; h* Y% N; h. [+ j
//
. ?3 Z+ x1 G( _% y3 q8 Isprintf( tmp, "TotalFrame=%u", frames );
2 F' `2 C+ K$ N; }. m6 M* R! I& w  e- Y
TileBlt( bg, 0, 0 ); $ M8 R5 V9 |% Y  {# C: F
0 b& B" A0 G) {8 |
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 4 ); ; x3 y! }0 T2 _& y# }% a  m
PutString( screen, ix % Width - 6, iy % Height - 6, tmp );
8 x* b8 J7 Y/ c2 y1 L/ TSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 8 ); 1 V6 u% s/ z& ~0 ?
PutString( screen, ix % Width - 5, iy % Height - 5, tmp );
9 Z1 w. j  l( A( @SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 16 ); 7 [1 [9 x; T8 j) }' c* y0 I
PutString( screen, ix % Width - 4, iy % Height - 4, tmp );
* n* g( r3 g/ a/ g0 C+ sSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 32 );
8 P; v# b7 T* |PutString( screen, ix % Width - 3, iy % Height - 3, tmp ); 7 e3 r) |/ d% W7 c: d3 M
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 64 ); ( n4 y0 x  m! Y
PutString( screen, ix % Width - 2, iy % Height - 2, tmp );
1 o" ^/ q$ w# q8 FSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 128 ); ' M7 u/ y# E+ u3 G' }( I
PutString( screen, ix % Width - 1, iy % Height - 1, tmp );
7 Q; s/ n; N  g- ~/ GSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 192 );
. K# Q7 |% [% J& \8 KPutString( screen, ix % Width, iy % Height, tmp );
+ m$ v' F" y" C: {& T0 e' |+ F$ R
/ }, ~$ q$ A) t3 PPutString( screen, ix % Width, iy % Height + 40, tmp ); 1 y! N1 t9 d6 L
$ ]  r2 b+ \1 B, c/ f+ Q
if ( rand( ) % 400 < 2 )
9 R" M! E0 T+ F; b3 X7 M0 G{
6 z" `) z8 [+ G, T- S9 H2 Ujx = rand( ) % ( Width - 10 );
' w  l1 i6 [' N7 ]( Ejy = rand( ) % ( Height - 10 );
" U( N! D+ n) i3 o! t( p4 s} / `$ p; `/ O, P% ?/ g0 ^$ t; ^
& Z. Y, a9 s" E4 T  t5 K; J# Z
sprintf( tmp, "FPS=%d", fps ); * A8 O  Z1 d& g
PutString( screen, 7, 7, tmp ); 8 }3 N; u- a. z* f
//聞波,2000  , J0 F& }, {" p1 T4 t. o& Q
HZ_TextOut( screen, 10, 300, 16, 0, "十步殺一人,千里不留行");
& l8 i& N4 g# N5 q! u% W9 `HZ_TextOut( screen, 10, 318, 14, 0, "十步殺一人,千里不留行" ); , D& g7 q; c6 K$ l6 o
HZ_TextOut( screen, 10, 334, 12, 0, "十步殺一人,千里不留行" ); : I3 v; J9 ?8 B# _2 e
ix += step; 6 I& A" W7 L5 ]% n5 \0 L
iy += step;
& }4 p9 {$ k6 g  }}
$ V! ]4 y3 H' [9 B5 @3 y//--------------------------------------------------------------------------- 1 s$ H. c0 R# f% ~: Y& C

" c7 \! S, P8 z2 X9 `; c' V* b//---------------------------------------------------------------------------
/ Z* K7 e5 }5 @- [3 DSDL_Surface * SetMode( int Width, int Height, int BPP, int Flags ) 0 ?9 V2 r! r* K4 K" E* ^
{   W/ L" ^3 w0 Z- y% }1 }" ~# \
/* Initialize the SDL library */ $ L5 V- T  }7 X7 j4 A8 x( D8 v
if ( SDL_Init( SDL_INIT_VIDEO ) < 0 ) 9 y# y. m7 K' o" V9 y3 S7 ?" m
{
9 P1 V! @  J* Q" pfprintf(stderr, "Couldn't initialize SDL: %s\\n", SDL_GetError( ) ); 6 k( Q1 i9 T9 x; T! t% U
return NULL; " Z5 I, S: |; P3 {
}
* t; ?' v0 p& O8 U
  f% N1 H+ {/ j9 P* }/* Clean up on exit */
1 ]3 V' B0 E7 S  z2 x: Qatexit(SDL_Quit);
, F3 H9 I  V$ N, u) M: @0 f  E7 u+ z( m. }. l# X
/* Initialize the display in a 640x480 8-bit palettized mode */
2 l8 \4 H8 }9 H8 ]  ascreen = SDL_SetVideoMode( Width, Height, BPP, Flags );
4 |/ S! K5 S' Q& w+ g0 gif ( screen == NULL ) ) \5 j7 w; {! g0 g  x2 h$ O  a/ v
{ 9 v) |- Z' W/ y
fprintf( stderr, "Couldn't set %dx%dx%d video mode: %s\\n", Width, Height, BPP, SDL_GetError( ) );
0 p0 M. P8 a. H, p4 \9 Q8 k}
! D. l7 P9 [! |' z5 s$ s# q- ]2 Z1 }8 y: O" Z# ]7 d# I
return screen; 3 k" P2 ?( z# E( I
} , ]2 l& N! C, p4 l/ s
//---------------------------------------------------------------------------
0 P. \% h" O2 U# A0 W" d2 H( o4 r& j5 A# y) n6 v
void initfps( )
+ |8 b# H8 d. |7 d: x& S" J{
; E8 g& K; q- J( N7 hAppStartTime = SDL_GetTicks(); 3 }; |1 F; p$ t) Y" M! p
frame_count = 0;
! M9 s$ Y( \  j0 a5 d+ _} + _- z4 q$ P! s/ p- ~7 o" U
//--------------------------------------------------------------------------- ) o2 U! n: Z5 {7 O8 j( f8 F
: ?  g, D+ C  f6 n  u% }
void MainLoops( int ( * EventFunc)( ), void ( * DrawFunc)( ), int DelayTime ) ' K9 x. W" X3 O5 P
{
1 N' c- a' d0 I: b" l9 u( `2 bif ( EventFunc&&DrawFunc )
" q2 `( K, R6 E2 Q5 _* A, S{
0 x$ d" E* P, v8 |- ]memset( &event, 0, sizeof( SDL_Event ) ); 8 j1 U% T' a4 M$ d: P
initfps( ); - x4 k$ V8 w" [' {( v
! w4 o8 c# Y( i" z6 a" D
while( EventFunc( ) )
- R5 C9 a! e% a4 }8 D9 h' O- \  [{ 8 j2 b3 I3 C* u, G( z! ]& z
SDL_PollEvent(&event);
3 h2 i& w0 k) P$ ^1 e4 [0 c6 wif ( event.type == SDL_ACTIVEEVENT )
5 }# `% t- i$ u$ m{
# J! a. [; G9 q- g# nif ( ( ( event.active.state & SDL_APPACTIVE ) == FALSE ) || ( i8 `7 S- d( v
( event.active.gain == FALSE ) )
* C8 Q" f8 e1 b3 W, pinitfps( ); " q# P; a0 z9 g: E5 u
} : B/ n9 @8 R  `5 s. q# V/ P5 e
SDL_PumpEvents();
6 o1 L$ Q5 ?9 M) f9 v- u2 sDrawFunc( );
5 O- e) p% ?- XSDL_UpdateRect(screen,0, 0, 0, 0); 9 `# ~) b5 ~1 V2 j1 L4 N; o
frame_count ++; 6 ~0 F% }% H, V/ L. [+ M
frames ++;
# Y6 w: n" u2 P) z+ ufps = frame_count * 1000 / ( SDL_GetTicks( ) - AppStartTime );
" ^- [6 F, i, \9 K5 Uif ( DelayTime ) SDL_Delay( DelayTime ); 1 X0 Z  C) p; \! Y
} 9 {& f  W' R4 |
}
  V: r  d4 @1 l: q$ E7 l) K9 {: c}
8 B; m4 A: ^+ W: H9 n: D9 u' r//---------------------------------------------------------------------------
6 y6 t, I1 h! d( S* W3 b, h
  [  d  I8 W/ XSDL_Surface * LoadBMP( char * filename )
% ]' U: L! d- d5 W, ?7 s{ 3 {, F! i7 @* c$ V' ^, H2 B* R
SDL_Surface * imagebmp, * image;
5 `) c+ I0 U) c! _1 S% H3 O7 X  r7 w5 X3 B
imagebmp = SDL_LoadBMP( filename );
# y5 G8 {, f" u0 {if ( imagebmp == NULL )
+ l7 b% T- t& ^9 _& K. J8 Ireturn NULL;
6 U$ i+ O7 ~! ]) n, L7 `6 v, ^1 ?4 g) U+ `& b3 i
if ( imagebmp->format->palette != NULL ) 2 a3 b% A! F6 {" A7 I) c
{
1 U8 Z2 Y3 \0 k1 [# o# \& F3 iSDL_SetColors( screen, imagebmp->format->palette->colors, 0, imagebmp->format->palette->ncolors );
$ k! v1 y2 ]4 J7 k/ l6 C} ! [! k- U$ I- V6 k, x0 ~% o) O1 I- g

" Y* Z  `; W1 N$ t2 k: d/* Convert the image to the video format (maps colors) */ - g7 m. ~0 `+ T
image = SDL_DisplayFormat( imagebmp ); 3 Z" h2 R1 C+ N1 o2 ]
SDL_FreeSurface( imagebmp ); 3 N$ S  k2 U: Z4 E) x3 }% M
' O% y3 K+ T0 q. r# Z
return image;
" L% o/ g9 F' C( c}
+ Y3 P8 E' F4 I0 C//--------------------------------------------------------------------------- + B3 x, P" h8 j+ Q5 W

% F) b" t0 d6 D1 ~( ?% A0 Uvoid Blt( SDL_Surface * image, int x, int y )   q: O, v: i* ]6 x+ L( K3 l5 D: o
{ ! n* ]- \* e1 B. s1 a" j  \
int Row, Col, r, c, shiftx, shifty;
- r* I  v1 }1 k" qSDL_Rect dest, src; ! s* v: e5 s4 h7 x) d0 P0 Q1 _

; e# [% o% B4 |* b  R( x/* out of screen */
* ^& I7 A& l+ U; C" Sif ( ( x > screen->w ) || ( y > screen->h ) || 5 y+ z- ^( \  ~) {7 |3 ^; P$ X$ w
( x + image->w < 1 ) || ( y + image->h < 1 ) )
; M2 V# K) I) K  N+ I# Creturn; 6 I; g" w* `5 m2 @% c

/ w& [4 j, V- Q% xsrc.x = 0; ; D3 E4 G7 G" s9 P1 [+ x) }1 j# f$ {
src.y = 0;
+ J- }/ ?+ X; }2 q) V# j  xsrc.w = image->w; $ q( i6 u0 I+ ]/ v
src.h = image->h;   k3 ?+ b) g- y
dest.x = x;
7 G' o* D7 e! a$ F- o! e* u5 C/ mdest.y = y; ' y; w& e) a2 b7 E
dest.w = src.w;
# h+ H( Q, e3 W( @- mif ( y < 0 ) # x9 i) }) k& H$ o8 W
{
  J* E& ^. F* w2 h6 B/ Y$ K* bsrc.y = 0 - y;
3 Y# A% [& _; \- F, f9 i' bsrc.h = image->h + src.y;
$ v' S4 R+ S# P( L9 g. w: Cdest.y = 0; 5 z8 Y& _3 J3 ]6 v" |
} 6 F( p1 J& v7 }  _& {" d( A0 T
dest.h = src.h; 1 m, q4 Z' T# Z+ P& K. l# q
& y6 a* k& x; B' e$ w# @" i6 g
SDL_BlitSurface( image, &src, screen, &dest );
. ]0 z; ~' _8 x} ' ^* G+ m! s  y7 O! V  ?! W1 C# s
//---------------------------------------------------------------------------
; L0 {) n9 ]0 n8 Z( w0 b/ L' t# N, V( B+ V: \1 w& H, n  B
void TileBlt( SDL_Surface * image, int x, int y ) / K, b  a8 I" O; U: z
{
# F! n2 R% z* K1 fint Row, Col, r, c, shiftx, shifty; : Y+ U% g& N: H* ?! y/ v, U
SDL_Rect dest, src;
! `, `' S  A: _' M& Y# M' z4 A* p" y8 @% k3 u" K: m) E
shiftx = x % image->w;
. u9 S& c' w) {( }, s6 w+ Q4 l, xshifty = y % image->h;
: ?; P7 _; x& M" q% H! L, H; N, G
' f% ~  R8 T1 Q" T3 oif ( shiftx >0 ) shiftx -= image->w; * ?. J( _) j0 |- Y( g
if ( shifty >0 ) shifty -= image->h;   Y6 _+ k6 d  j( x8 n7 p: _  g
/ }) z# D- @4 i3 o* w0 N) G
Row = screen->h / image->h + 2; 7 j# g. Q  t6 a+ B) w
Col = screen->w / image->w + 2;
2 a' i( ~& }) G+ \$ Q- F3 I* u' z5 Y  G: E
dest.x = 0; . o& W1 c/ Q* Z( t) Z, s. J$ M
dest.y = 0;
8 f4 @$ I# H( f' J/ ^( edest.w = image->w; $ N' r) O$ ^8 \* u; v
dest.h = image->h;
' i) Y/ }9 c# m! q2 x# V- Hsrc.x = 0; 2 D3 s( G; }+ e. L  \3 j
src.y = 0; 8 S( d1 r" a8 Z0 u! k( h
src.w = image->w;
& S+ t  K# S% f1 q, H: k. ^8 ]1 csrc.h = image->h;
1 J- U- Y" s( @5 X% A. f. b9 O0 M" U, B! l
for ( r = 0; r < Row; r ++ )
! ]3 ~  a5 ^) w{
3 G" A2 X4 T! {0 \& G! @if ( r )
6 f- i. W5 w' w{ / y/ y, Y  L1 E
src.y = 0;
9 K8 J, \' u+ A! i3 C% isrc.h = image->h;
* F- R" T6 y; A) |! D: jdest.h = image->h; ! b1 g8 b' T# \0 Y7 b+ M: _
dest.y = image->h * r + shifty; - F8 c- c& b  C
}
* \. D- |6 V% u$ _% d6 celse 3 T% L" @( x. v5 h4 y
{ /* first line ? */ / s/ W4 F) D& _( m% W2 P% P6 I: ^" d; x
src.y = 0 - shifty;
- r% s4 b/ [; E! w, _" R1 ~: dsrc.h = image->h; 3 V$ S7 I5 `2 }, w' V! l
dest.h = image->h + shifty; $ E" j8 f( V: N1 W5 `7 q9 f
dest.y = 0; , k' g% i$ j3 i2 \6 B$ D# O/ @
} 7 m: B! x% l9 Y( _- M  Q% K
: [# W+ N, }( o' b
for ( c = 0; c < Col; c ++ )
8 u$ Y0 ]0 R4 a& x" w' I, U7 J& V' U/ X{ ' g+ K! r+ l) T$ ?* `9 U, \( L
dest.x = image->w * c + shiftx; 2 W3 q6 N& \7 r3 y
SDL_BlitSurface( image, &src, screen, &dest );
6 s* c- k' q8 L6 T; I}
& Y8 A) ]& o7 n( |}
1 `( I' X# m! W; z+ t! K5 Z}
' B  ^* U6 Q; M. D" L  a- T//--------------------------------------------------------------------------- 8 S' o* I/ e; u! v4 E: `; g* y3 Y1 q0 B
: P7 ^0 t9 ?6 a* e* j
void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B )
7 N* w. [6 d' _# Z' M, R6 `( D{
. f7 t5 ]% j0 F$ V! M1 @, `  i$ c3 zSDL_SetColorKey( sprite, SDL_SRCCOLORKEY|SDL_RLEACCEL, SDL_MapRGB( sprite->format, R, G, B ) ); 8 G" f2 c; C3 w2 o
} % D# \" p" ], N1 Q' E; j
//---------------------------------------------------------------------------
& ~" ?, R) g  O- h$ Y) u6 D) Q  y
5 [- c8 e( h. y/* Remove the output files if there was no output written */ ' v  Q, e7 c# y& J3 f. x" S3 ?
static void cleanup_output( )
' g' p: d- C  p4 i  [{
9 t% S6 K: S, TFILE *file;
+ O7 B& Y0 ?1 L( x' M7 Mint empty; 8 o4 l. y2 z7 O) S, ?* s+ T
5 |7 _( z/ T; w9 \" A. y
/* Flush the output in case anything is queued */
& }' ?2 C: D+ K1 w" U% K8 m3 Qfclose(stdout); 9 [* [' W1 s. w  x6 h+ g1 \! \$ S
fclose(stderr);
3 C5 C: M5 F! ?3 x6 S& a* n; q* Z* S; X6 S
/* See if the files have any output in them */ % g' b$ d) O, U5 }# v* p1 ?
file = fopen(STDOUT_FILE, "rb");
7 {9 ?- P. p0 Q# L6 Pif ( file )
& \8 a& w# [/ H{ : q# c/ l1 O; H
empty = (fgetc(file) == EOF) ? 1 : 0;
, @5 P4 I9 t, f8 v2 Y" Z) Jfclose(file); ) f7 f# v% C1 x& g# D
if ( empty )
, p. o, i/ ?, W# s8 hremove(STDOUT_FILE);
6 Z, T9 }9 y( U1 V}
5 G4 p) L! g5 k- K, @file = fopen(STDERR_FILE, "rb");
, ^+ ~  O! N7 {; G3 c$ G7 i" K9 z0 r: Z! L) Aif ( file )
. b% D1 v7 O$ L7 s0 s  ]+ e% {{ " d; K7 K7 s( p! r2 N' B9 _* W( u
empty = (fgetc(file) == EOF) ? 1 : 0; ; I3 b& u, u5 }( s* d2 F5 x
fclose(file); ' q: J4 Q8 z3 i# |- s0 N8 x
if ( empty ) * {! o6 M0 H0 T; I  A
remove(STDERR_FILE);
! x' @2 K( r! a7 E6 p8 ?. U% W} 9 k: \9 h/ [; C3 y; A( D* S
}
6 D0 A  s3 }- M6 _8 s' _//---------------------------------------------------------------------------
- \. J5 s* X+ A  r. ^! k" |- ~
$ G# B% j# c  v% N/ L# Xvoid IoRedirect( ) - }% ~- Q" k/ ~0 _1 m" L4 k9 W4 {, C
{
7 w; O( }% Q# R6 ^- M" ~FILE *newfp; 5 B! \8 i: K/ m4 n! h+ z

% S2 \/ J/ M2 R3 @6 k% I/* Redirect standard standard output */ / G: R5 W+ G  `
newfp = freopen(STDOUT_FILE, "w", stdout); ) N5 A1 f" ^6 F( E9 F* ^
if ( newfp == NULL ) , b' V1 K1 T/ i% P- I) v8 k5 H
{ /* This happens on NT */ % w" Q/ R, L7 J, P8 K" t) I
#if !defined(stdout)
& Y' a! G% H: bstdout = fopen(STDOUT_FILE, "w");
  t/ g$ W  r7 c$ m8 _#else
1 F" j" G5 K5 g& G' \, V1 Hnewfp = fopen(STDOUT_FILE, "w"); 1 Q& d8 d4 T+ P2 m
if ( newfp ) *stdout = *newfp;
8 o! _; c' F# y% S#endif
7 ^! S. k. y) C; a} 9 G1 ~4 Z, E3 {) V

7 q: _6 T6 E% b% j5 Z, c5 A/* Redirect standard standard error */
7 C- d5 `0 R0 b& {$ a) }newfp = freopen(STDERR_FILE, "w", stderr);
+ Y% A+ b$ C/ Y7 X, a1 V( |if ( newfp == NULL )
% s- w, z( l2 r{ /* This happens on NT */
3 X% t- v! t4 p" ^! b  v' n& a#if !defined(stderr)
- H# g, q+ Y2 w; }" qstderr = fopen(STDERR_FILE, "w"); $ x3 k7 l$ O- g
#else
( ~; K3 s, ^% I8 _3 W: p- Y. Qnewfp = fopen(STDERR_FILE, "w"); - d7 W3 \, {2 [; g. a
if ( newfp ) *stderr = *newfp;
9 U+ _. U+ F. K8 ^! Q+ Y/ \#endif 3 c: [- V/ n$ Q0 y  A/ [7 S# T4 }( L
}
7 y- q" t0 y2 S  ~( o) s
; v0 X" R7 \" u0 Rsetvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */
% X# t" X8 }- rsetbuf(stderr, NULL); /* No buffering */ + t' z$ r4 ]6 l' v1 M6 }
atexit(cleanup_output);
; Z1 o7 W# m  n}
  R; A( {  k4 U5 x//--------------------------------------------------------------------------- * {3 k+ x+ _' ]/ V% u, g
% F( {8 h4 x" w  ~- |
BOOL HZ_Init()
2 T5 w/ U7 R% J7 b- I{ 0 [7 |1 n! W) d0 R3 X
FILE * file; : q8 X2 u. z. Z) f

- y! B' a* i3 i) ~2 Vfile = fopen( ".\\\\HZK16.GBK", "rb" );
, S& x6 `( c6 X5 e& {: s# J6 U9 V: Gfread( HZK16, 32, 0x5d84, file ); , b; O) z8 w' a8 ^- k, `7 C
fclose( file );
" f0 E! ?( G" c% B# Ufile = fopen( ".\\\\HZK14.GBK", "rb" );
) A$ x; D2 ^4 Ofread( HZK14, 28, 0x5d84, file ); 1 A7 w% i" S8 F% `) }
fclose( file );   g. S! m* F; `
file = fopen( ".\\\\HZK12.GBK", "rb" ); ! _! f6 O2 x, Q' H6 ~, s; {' y
fread( HZK12, 24, 0x5d84, file ); # |- g$ {+ H1 `) T
fclose( file );
8 F& B. I( A5 j* ^; t! q( f, O. u4 k/ _8 y
return TRUE;
) k/ G6 s/ E0 N$ t6 ^! V} * |% }# V* @. [8 h+ O
//---------------------------------------------------------------------------
( Z8 I2 [0 k% B  s5 [& s4 b
: I4 J* d0 A, FBOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str ) * r5 k2 F$ @" X1 f) E1 }
{ . h8 J6 z5 a) U! q6 \* T
Uint8 * bufptr; 3 ^, u. `; U( u- l
Uint8 * HZK;
* }7 h* S+ b% `2 p- d4 A+ NUint16 Bits[16];
6 o, d5 C: G3 @" sint i,j,k, m, offset = 0; : ?1 A" E6 G4 P4 ^$ c: N
unsigned char q;   U2 x) ~% T  P: }5 U$ ?
unsigned char w; / ^) G6 D- M- @4 W$ m9 V2 E: s
* C, r5 N4 D7 g( Q! c3 I  L' C
switch ( width ) + t/ s4 G: ^1 {# Y6 d) e0 T5 }: m0 P
{
0 Q' j. _* E, lcase 12: : E& S# f# D, C. }3 i5 p+ s6 X7 ~
HZK = HZK12; + S6 a! t# y5 ^2 N  [2 Y1 u) O
break; 8 i' A1 q* p" I0 d$ e0 b) M$ A: j
case 14: 1 Q8 _  @5 ~4 [3 x2 j
HZK = HZK14;
+ d: B7 O7 Y, X" r- P4 L$ e0 ibreak;
1 M- i6 T$ U3 Z' C! {- r6 Rcase 16:
0 `# u* T& k- y, r* j% y! PHZK = HZK16;
6 x" g! c6 f. f6 h+ `- Hbreak; ! |5 v; g2 n0 y3 f, q6 X( @
default:
4 ~+ ~7 V% ]2 `/ b7 P6 ureturn FALSE; : _; W2 Q3 i: w/ _6 m6 a
} : a" A1 C5 m* K/ Z, O2 \- T: z
bufptr = (unsigned char*)image->pixels; 2 F5 e+ f: |- a. @, o

  @  G; @: x. ^8 a/ lm = strlen( str ); 5 k; a6 s% d. a5 }+ e$ L. [, s
for ( k = 0; k < m; k +=2 ) ' |" F! `4 D5 P6 f! G
{
& V& O. v" X: M* b% C/ NUint32 X, Y, Z, M;
% I+ C9 E7 f' O5 m' I! uq = str[k];
0 {; y8 A% d7 i4 M$ ^2 aw = str[k+1];
0 W9 d9 G3 B  M6 r/ W  s2 m' j  @% J7 V: S* B
if ( w > 0xa0 ) $ c7 L) f/ i9 A; ?
{
9 p: }( `2 k# X' mM = 0x5e; , t( |+ g" x2 H# t; ]' E/ o
Y = w - 0xa1;
! {" g  K% B; Y! [- s& r2 fif ( q > 0xa0 ) ) Z6 k5 @; L7 L$ Q* K4 k9 ^
{
5 x4 X6 f) \6 c$ cX = q - 0xa1;
  L6 e8 N& _" v9 e$ s1 V( rZ = 0;
6 p2 x6 L( n& F}
8 C8 F; w& O! O" Oelse 2 x) B! p% v! h6 o/ d$ ?
{
/ W9 v9 G! j- E% y" n7 j& B  ]X = q - 0x81;
: o8 H2 B. O7 x8 {( N1 IZ = 0x2284; # v' j5 ~# X) }8 Z1 y
} 3 z! u& S6 p' Q) A
} ' D2 W) q# v. g
else 5 M9 A6 g! Q: r$ l% w
{ 1 Y! _$ `; M. K  q! \
M = 0x60; : H6 ^% p1 n  j: `. O
if ( w > 0x7f ) Y = w - 0x41; $ B$ g3 }, J. }) Q
else Y = w - 0x40; 1 ^  L& `( J1 C' H& K

! k- \# l+ l+ V9 X! f' G+ o) Qif ( q > 0xa0 ) 5 n' n: j2 }& ]% W8 B
{ ! Z; Q$ S7 |9 P8 P9 j% k
X = q - 0xa1; $ \8 }0 i& }1 X  y9 w. z2 a4 V
Z = 0x3a44;
% R+ ~" {0 O! ]5 i} 8 L4 ]) P0 Y! U5 G
else
; A% |7 H  Q7 \# D{ & M7 k8 `8 I/ a; T
X = q - 0x81;   G. m$ q: r* l9 e# `
Z = 0x2e44;
" k( L+ {' \4 n  B}
9 o' }" R' {( u2 v}
2 z  |# g  y% H0 Kmemcpy( Bits, HZK + ( X * M + Y + Z ) * width * 2, width * 2 );
: I7 Z1 {$ t0 G' f9 Z1 ?
( j  Y) X$ y7 Q1 xfor ( i = 0; i < width; i ++ ) // row
6 i. T% m% m0 u# m1 G1 S/ g{
- v! G. e9 O' M& u8 Z! G3 X4 {Uint16 line;   X6 x. s4 p1 i$ c

" p. V+ g7 }/ @3 k" R7 k3 ^5 Bline = Bits[ i ]; 7 x: d+ D  D! Z3 Z
line = ( line >> 8 ) + ( line << 8 ); ' l2 R% J6 Z3 p( G4 _5 f; W
) `1 c( }. C$ o
for ( j = 0; j < 16 ; j ++ ) //col 8 K) M& y# M% ?7 ~; O( A
{ 4 {1 x3 s" Z9 a& @- R( t
int index; 5 G  n4 q6 l$ T! B
int mask = 1;
& N3 `! @4 X. q9 Q0 I- |9 w! A
5 I& P! B+ g! u" l8 Tindex = offset + x + 16 - j - 1 + ( y + i ) * image->pitch / image->format->BytesPerPixel;
0 C7 r. L6 |% Bmask <<= j; 5 j6 x5 P3 a4 L# E" b
if ( mask & line )
5 K. A8 p( U9 T8 S" e0 l{ $ l9 X9 `/ `0 }$ I5 H0 @4 _3 @6 n
bufptr[ index * 2 ] = 0xff;
& l: E9 s9 u- Z6 S  q, ]bufptr[ index * 2 + 1 ] = 0xff; - d+ q$ h& U4 r4 s, r. X
}
( o, ^+ q+ p* C# a# n8 F$ |/ A}
3 ^# Z% N" M. o}   q% ?) ^' U8 I+ v. S8 G! b; K
offset += width + space; 2 [* U; x% ^! g' }
}
5 c6 N/ e3 T+ l5 S& G, Preturn TRUE;
" U/ U; Y1 B! K3 G}

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