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alida(冒险岛)官方英文功略

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alida(冒险岛)官方英文功略

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楼主
发表于 2004-9-10 15:50 | 只看该作者 回帖奖励 |正序浏览 |阅读模式

alida(冒险岛)官方英文功略

IntroductionAlida (the band) were extremely successful. When did things take a turn for the worst? The enormous cost of constructing Alida was causing arguments between the band members, at the same time the band Alida was a name that people were starting to forget. Money stopped coming in from sales. Each band member constructed a vault with elaborate systems to protect their respective portion of wealth and these areas of Alida became territories, not to be trespassed by other band members. Worst of all, their manager Kivas entangled a lot of their money in covert illegal deals that started turning around and biting back. Eventually, Kivas convinced the band to store the entire fortune in the Main Vault until things cooled down. Each band member used their respective area to store a part of the final combination to open the vaults. Arin controlled the Switch; Luke the Peghead; Juno the Potentiometers and Leval the Pickup.
: U2 h( y* D3 N$ \' o0 D5 @<P>At the start of the game Julia pleads with you to find her husband Arin and return him home. The key to finishing Alida is setting the Peghead, Potentiometer and Switch areas to the correct combinations. (And maybe a vault door???)</P>
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收藏收藏 分享分享 很美好很美好 很差劲很差劲
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22#
发表于 2021-3-31 13:47 | 只看该作者
感谢分享!!!
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21#
发表于 2021-3-31 12:28 | 只看该作者
谢谢分享。。。。。。
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20#
发表于 2005-3-11 15:17 | 只看该作者
求助:有这款游戏光盘卖吗?我要买,或者在网上什么地方可以下载?市面上我找了很久都找不到啊,我很喜欢这游戏的,因为它有神秘岛1的风范
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19#
发表于 2004-12-30 21:30 | 只看该作者
<P>我早说了:召唤Cus!!!</P><P>看看斑竹的另一贴!</P>
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18#
发表于 2004-12-30 02:01 | 只看该作者
<P>哪位牛人给翻译一下吧 1000公斤谢谢</P>
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17#
发表于 2004-9-12 09:49 | 只看该作者
这个游戏你有吗?[em07]
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16#
 楼主| 发表于 2004-9-10 16:14 | 只看该作者
<P>Circular Boardwalk</P><P>Ahead of you the Jacktower rises above the Circular Boardwalk. The Boardwalk and cabins (see fig. A-44) were built by the band while Alida was under construction. The cabins were designed to be a simple escape where they would hopefully write material for their new CD. That CD was never produced.Proceed along the boardwalk until you reach the Circular Boardwalk intersection, turn right and go into the first cabin that you come to. (see fig. A-44.) (4 clicks forward, turn right, 2 clicks forward, turn right, click on the door handle.) Approach the desk. (see fig. A-45.)(turn left twice, zoom in on the desk.)This is Arin\'s cabin. On his desk are a small chest of drawers, a black tine (a spare part from the Moon Tone cabinet), a Whabit (the round intricately carved wooden instrument in the centre of the desk) and an Imager-Logger. (the conical device on the right.) On the wall is an overhead drawing of the Alida island and above it, an elevation drawing as well.Zoom in on the small chest of drawers. Open the top drawer. (click on the top drawer handle.)Nothing much here, just the stationary Arin used for his writing.Close the top drawer. Open the middle drawer. Inspect all the items in this drawer by clicking on them. (see fig. A-46.)In this drawer you will see: an email from Kivas to Arin; a photograph of the Moon Tone tines showing the icons clearly; cutaway diagrams of the Peghead, Potentiometer and Switch chambers. From the email it is evident that Kivas invited Arin back to Alida. From the cutaway diagrams it is evident that the Peghead, Potentiometers and Switch sections of the guitar are accessible.Close the middle drawer. Open the bottom drawer. Inspect all the items in this drawer.In this drawer you will see: a newspaper clipping of a story regarding Alida; a photo of the Alida guitar neck during construction; a note regarding the vault doors. The note reads \'ALL THE VAULT DOORS RESPOND TO THE SAME CODES.\'Step back. Zoom in on the Whabit. Turn the lever.The Whabit lever activates internal mechanisms that rotate 6 bird silhouettes.Press the button in the centre of the Whabit.The button opens the silhouette to reveal a full picture of the bird and its birdsong. This Whabit will help you solve the Switch Chamber T-Flyer puzzle.Step back. Zoom in on the Imager-Logger. Press the \'play\' button. (use fig. A-47 as a guide.)The Imager-Logger was built by Juno as a quick and easy way for Arin to record his musical ideas. The first log is Arin\'s recording of a musical idea, you can see him operating a remote device for the Imager-Logger. Arin had a few musical instruments in the cabin but he took them with him when he left Alida.View all the logs using the \'skip forward\' and \'play\' buttons. (use fig. A-47 as a guide.) Use the \'skip back\' button to watch any logs again.Arin also wanted to write a book about Alida\'s history and used the Imager-Logger to record his ideas. The first 6 logs on the Imager-Logger are Arin and the last log is Kivas. Arin and Kivas are twin brothers and their colaboration made the Alida band successful. Their views regarding Alida\'s fortune, however, were very different.Step back. Click on the overhead map of Alida that is just above the desk. Click on the lower half of the map.Use this map to orient yourself around Alida. Arin\'s cabin has an arrow pointing to it labelled \'cabins\'. (You can print this map from your browser - go to the \'HINTS\' page, click on \'ALIDA DIAGRAMS\', click on \'Arins Alida map\' and select PRINT in your browser.)Look up to scroll to the top half of the map.All the main areas of Alida have been labelled.Step back. Zoom in on the elevation drawing of Alida.The rock underneath the Alida guitar rose above the surrounding cliffs and was cut down to accomodate Alida.Approach the Planetpanel at the back of the cabin. (step back, look down, step back, turn right.) Zoom in on the Planetpanel. Press the button on the front.There are 4 Planetpanels in the bay, 1 in each cabin. (see fig. A-48.) Each Planetpanel depicts a different planetary system, 2 have 4 planets, 2 have 5 planets. Juno used the small Bi-Sphere device to magnify his telescope thousands of times thereby enabling clear observation of planets around nieghbouring stars. He built the Planetpanels to record his discoveries.Click on the planets.As each planet is selected, it rotates continuously.Click on the sun button. (see fig. A-48.)All 4 Planetpanels operate in the same way and are connected to devices in the Jacktower\'s first level. The Planetpanels are part of the Jacktower Imagers puzzle.Exit Arin\'s cabin, turn right and go into the next cabin you come to. (step back, turn left twice, click on the door handle to exit, turn right, 4 clicks forward, turn right, click on the door handle, turn left.)This is Leval\'s cabin although I don\'t think Leval had ever set foot in here. There\'s nothing in this cabin except one of Juno\'s Planetpanels.Exit Leval\'s cabin, turn right and go into the next cabin you come to. (turn left twice, click on the door handle to exit, turn right, 4 clicks forward, turn right, click on the door handle, turn left twice.)This is Juno\'s cabin and there\'s another Planetpanel here. Just in front of you is a wind up orbiting planetary model that Juno built. To activate it, pull on the ring that is just below the model.Zoom in on Juno\'s desk. (see fig. A-49.)At upper right is another Whabit, this one has insects and frogs as sillhouettes, but it operates just like the one in Arin\'s cabin. This Whabit will help you solve the Planetarium T-Flyer puzzle. At lower left is Juno\'s journal.Zoom in on Juno\'s journal, open it by clicking on the cover. Click on the left or right pages to read all the journal.Remember the last journal entry, \'The vault doors have been fitted with sensitive microphones\'.Exit Juno\'s cabin, turn right and go into the next cabin you come to. (step back twice, turn left, click on the door handle to exit, turn right, 4 clicks forward, turn right, click on the door handle, turn left twice.)This is Luke\'s cabin.Zoom in on the sphere device that is on the chair. (see fig. A-50.)This is Luke\'s clue for the Turret Spheres puzzle. It\'s a similar looking device to what is in the turret, except this one has only one sphere and three buttons. Each button correlates to the spheres that are in the turret i.e.. the top button here correlates with the top sphere in the turret.</P>
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15#
 楼主| 发表于 2004-9-10 16:13 | 只看该作者
<P>Lookout</P><P>This is Luke\'s Lookout. (see fig. A-43.) The Lookout is a good vantage point to observe the Ruins and Circular Boardwalk. It is also Luke\'s clue for the Peghead Motors puzzle.Directly ahead is Juno\'s Jacktower. (called that because it was designed to look like a giant guitar jack plug.)Look up.Looks like there\'s some sort of room at the top of the tower, but there is no visible way of getting up there.Look down, turn right twice to turn around.That\'s a giant compass directly ahead - see the N for north? (see fig. A-43.)Turn right, 4 clicks forward, turn right.The Alida guitar is visible between the rock cliffs, it is in line with the compass behind you pointing north.Turn left, 2 clicks forward, turn right, 1 click forward, look down.Down below are the house ruins conveniently hidden behind a ring of rock outcrops. (see fig. A-37.) From up here 4 of the brick doorways can be seen - the brick doorway at 5 o\'clock leads to the Lookout; the brick doorway at 3 o\'clock leads to the Cage Car (and back to the Balcony); the brick doorway at 12 o\'clock leads to the suspended wooden walkway; the brick doorway at 11 o\'clock leads to the South Bay. (via the wooden boardwalk at left.)Go back down to the ruins and walk through the brick doorway that leads to the Circular Boardwalk. (use fig. A-37 as a guide.) Continue until you reach the boardwalk. (look up, turn left twice to turn around, 1 click forward, turn right, 3 clicks forward, turn left, 11 clicks forward, turn left, 6 clicks forward, turn left, 1 click forward, turn right, 3 clicks forward, turn left, click on the brick doorway twice, 3 clicks forward, turn left, 1 click forward)</P>
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14#
 楼主| 发表于 2004-9-10 16:12 | 只看该作者
<P>Ruins</P><P>These are the ruins left by the first settlers on the island. The houses were being dismantled when Alida was approaching completion as they were too dangerous to the tourists if left in their dilapidated state. (see fig. A-34.) Let\'s go there now.Turn to face south on the Balcony (if you are not already). Straight ahead there is a square doorway, go through it and follow that tunnel until you reach the Cage Car. (see fig. A-35.) (3 clicks forward, turn left, 1 click forward.)The Cage Car will take you to the southern side of Alida. On your left there is a call handle (see fig. A-36) that can be used to call the Cage Car when it\'s at the other end. (There is a similar handle at the other end of the Cage Car runway.)Sit in the Cage Car and lift the handle. When you have arrived at the southern end, step out of the Cage Car and go through the brick doorway. (turn right, 1 click forward, turn left, click on the brick doorway, 2 clicks forward.) Approach house ruin 3 directly ahead. (see fig. A-37.) (2 clicks forward.)Inside the house ruin is a rusty metal lever atop a concrete pole. (see fig. A-38.) At the conical base of the lever are symbols - each symbol is a collection of one or more squares. There are 5 symbols in total and the small metal dot indicates the current setting. Zoom in on the lever. Turn the lever by clicking on the handle.Go to the lever in house ruin 1. (use fig. A-37 as a guide.)(step back, turn left, 3 clicks forward.)Another identical lever with the same symbols.Go to the lever in house ruin 5. (use fig. A-37 as a guide.)(turn left twice to turn around, 6 clicks forward, turn left, click on the lever ahead of you.)This lever has a missing handle, someone has pulled it out.Go to the lever in house ruin 2. (use fig. A-37 as a guide.)(turn left, 3 clicks forward, turn left, 1 click forward.)Yet another identical lever. (see fig. A-39.) If you look on the ground to your right there is a handle - pick it up. This is the missing handle for the lever in house ruin 5, let\'s put it back where it belongs.Go back to house ruin 5 lever with the missing handle. (use fig. A-37 as a guide.) (turn left twice to turn around, 1 click forward, turn right, 4 clicks forward, turn left, click on the lever ahead of you.) Insert the handle into the lever\'s hole. (move the cursor over the lever\'s hole and click.)This lever is now operational.Go to the lever in house ruin 4. (use fig. A-37 as a guide.) (turn left twice to turn around, 1 click forward, turn right, 2 clicks forward, turn left, click on the house ruin entry, 1 click forward, turn left.) Zoom in on the wooden plank that is leaning against a lever. (see fig. A-40.) Click on the wooden plank.The wooden plank falls away to reveal house ruin 4 lever - this one could have easily been missed! There are 5 house ruins (or at least their foundations) and each house has an identical lever.Go back onto the stone path and walk through the brick doorway that leads to the suspended wooden walkway. (use fig. A-37 as a guide.) Continue until you cannot go any further. (step back, turn left, 2 clicks forward, turn right, directly ahead is a brick doorway that may be hard to see - click on the brick doorway 3 times, 12 clicks forward.) Look down.The suspended wooden walkway was built by the first settlers on the island, (see fig. A-41) but they were a little xenophobic. Juno believed they were a small band of convicts that may have escaped from the mainland. They did not want to be surprised by any authorities that may have been searching for them. One segment of walkway is hanging by ropes out of reach - once it is back up in position, you can continue along this path.Look up, turn left. Try to turn the lever. (see fig. A-42.)This is the Bridge Lever, another lever similar to the others in the house ruins except this one has no symbols on it. This lever will not turn until all the other 5 levers are set correctly. The convicts used a series of underground and hanging ropes to connect all the 5 levers to this one, but they were long worn and not working. Juno had the old ropes replaced with a single electrical cable.Go back to the ruins and walk through the brick doorway that leads to the lookout. (use fig. A-37 as a guide.) Follow the tunnel until you reach the end, turn right and walk all the way up a ramp to the top of the lookout. (turn left, 19 clicks forward, turn left, click on the brick doorway ahead, 5 clicks forward, turn right, 11 clicks forward.)</P>
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