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alida(冒险岛)官方英文功略

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alida(冒险岛)官方英文功略

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楼主
发表于 2004-9-10 15:50 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

alida(冒险岛)官方英文功略

IntroductionAlida (the band) were extremely successful. When did things take a turn for the worst? The enormous cost of constructing Alida was causing arguments between the band members, at the same time the band Alida was a name that people were starting to forget. Money stopped coming in from sales. Each band member constructed a vault with elaborate systems to protect their respective portion of wealth and these areas of Alida became territories, not to be trespassed by other band members. Worst of all, their manager Kivas entangled a lot of their money in covert illegal deals that started turning around and biting back. Eventually, Kivas convinced the band to store the entire fortune in the Main Vault until things cooled down. Each band member used their respective area to store a part of the final combination to open the vaults. Arin controlled the Switch; Luke the Peghead; Juno the Potentiometers and Leval the Pickup. 2 ?, t9 f$ s4 K! |4 a4 W& u# b
<P>At the start of the game Julia pleads with you to find her husband Arin and return him home. The key to finishing Alida is setting the Peghead, Potentiometer and Switch areas to the correct combinations. (And maybe a vault door???)</P>
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沙发
 楼主| 发表于 2004-9-10 15:58 | 只看该作者
Central Chamber(Start a New Game)& c! C( \. G% Z! i! `5 c% W: `7 H" A
You begin Alida on the Balcony facing west overlooking the ocean. Turn right. You are now facing north. (see fig. A-1.) In the distance the conservatory sits atop a rocky outcrop. There are 3 doorways that branch off the Balcony: a square doorway straight ahead; a square doorway behind you; an arched doorway to your right.On your right (in the centre of the Balcony) is an arched doorway entrance, walk through it and continue along the tunnel until you reach the Central Chamber (see fig. A-2) (1 click forward, turn right, 6 clicks forward.)Here you\'ll see giant fingers to your right, various halls and doorways to the left and a giant plectrum at the far end of the chamber. The giant fingers and plectrum were built to show tourists what size the hand and plectrum would have to be to play the Alida guitar. To your left there are three halls that branch off the Central Chamber, each with an ornate cabinet. The three cabinets are independent puzzles.Turn left to see the Moon Tone cabinet hall.
板凳
 楼主| 发表于 2004-9-10 15:59 | 只看该作者
Moon Tone cabinetThis is Arin\'s doorway to the Switch and Conservatory. The Moon Tone cabinet is in the centre of the hall and at the far end, an unusual spherical device. (see fig. A-3.)Approach the Moon Tone cabinet. (1 click forward then click on the Moon Tone cabinet.) Play the Moon Tone by clicking on the levers at the bottom. (see fig. A-4.)In the centre of the Moon Tone are tubular tines, each with a unique icon. If you look at the layout of the levers, they are laid out like a piano, with the \'white\' keys at the bottom and the \'black\' keys above. Try playing the black keys - no luck? There are no black tines... yet. If you look into the moon shaped hole at the top, you will see a black tine. How do you get to it?Turn left. Approach the spherical device. (2 clicks forward.)When each of the cabinet puzzles is solved, the spherical devices will be revealed.Turn around.There is a panel on the back of the Moon Tone cabinet.Approach the panel on the back of the Moon Tone. (1 click forward then click on the panel twice for a close-up.) The panel reads \'87523\'. (see fig. A-5.) Approach the front of the Moon Tone. (step back twice, 1 click forward then turn left.)How can the numbers on the panel be used? There are 8 \'white\' keys, which can be numbered from 1 to 8. (see fig. A-6.) Play the keys in the order of the panel numbers, using fig. A-6 as a guide. If you make a mistake, just start again.The black tines move down into position making the Moon Tone fully operational.Go back to the Central Chamber. (turn right, 2 clicks forward, turn left.)On your left is the west tunnel which we\'ll explore a little later.Approach the next hall - the Number Wheels cabinet hall. (2 clicks forward, turn left.)
地板
 楼主| 发表于 2004-9-10 16:00 | 只看该作者
Number Wheels cabinetThis is Luke\'s doorway to the Peghead. The Number Wheels cabinet is in the centre of the hall and at the far end, another spherical device. (see fig. A-7.)Approach the Number Wheels cabinet. (see fig. A-8.) (1 click forward then click on the Number Wheels cabinet.) Change the numbers by clicking on the number wheels. Press the button.Each wheel has numbers ranging from 1 to 4. The button doesn\'t seem to do much - it just changes the first number wheel to dots.This time, press the button and hold it down.If you hold the button down long enough, ALL the numbers change to dots. Each number changes to its equivalent dot value. Curious.Go back to the Central Chamber. (turn right, 2 clicks forward, turn left.)On your left is the east tunnel which we\'ll explore a little later.Approach the next hall - the Imager cabinet hall. (2 clicks forward, turn left.)
5#
 楼主| 发表于 2004-9-10 16:01 | 只看该作者
Imager cabinetThis is Juno\'s doorway to the Potentiometers and Jacktower. The Imager cabinet is in the centre of the hall and at the far end, yet another spherical device. (see fig. A-9.)Approach the Imager cabinet. (see fig. A-10.) (1 click forward then click on the Imager cabinet.) Press the left button.A hologram appears animating around a moon shape. (see fig. A-11.)Press the centre button.A similar hologram appears with the same moon shape.Press the right button.Again, a similar hologram. The only real difference is that the left button\'s hologram has a blue tint to it, the centre button a red tint, and the right button a green tint. No matter what order the buttons are pressed, the shapes won\'t change. These buttons, however, have a dual personality.Press the left button repeatedly and the shape will change.There are 9 shapes of celestial objects and each of the buttons can be set to any particular shape by repeatedly pressing the same button. The Imager holds one more secret.Press the left button repeatedly until the shape is a star. (see fig. A-12.) Move the hand cursor over the hologram to reveal the shape\'s flash code. (see fig. A-13.)There are 9 shapes and each of them has a unique flash code. No matter which button\'s hologram is showing, the shapes will have the same flash code, i.e. the star\'s flash code will always be long, short, short, short.Go back to the Central Chamber. (turn right, 2 clicks forward, turn right.) Walk into the East tunnel on your right (see fig. A-14) and continue until you reach a wall, then turn right. (click on the tunnel opening, 3 clicks forward, turn right.) There is another tunnel ahead on your left, continue down it until you reach the Footbridge over seawater. (1 click forward, turn left, 7 clicks forward.)
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6#
 楼主| 发表于 2004-9-10 16:02 | 只看该作者
FootbridgeAhead is the large Neck Support structure that supports the Alida guitar\'s neck and peghead. (see fig. A-15.) Within the support\'s scaffolding is the Large Metal Sphere. Look around you while you are here: above is the neck of the Alida guitar; to your left is the Turret, in the distance the Conservatory and a large stone sphere balancing on a pinnacle of rock; behind you and up are steps leading up toward the body of the guitar.Face the Neck Support again. Walk along the footbridge into the Neck Support tunnel until you encounter a stone gate with a peephole. (see fig. A-16.) (7 clicks forward.) Look into the peephole. (zoom in.)Part of the Water House where Juno conducted his experiments can be seen through the peephole. This stone gate won\'t open from here, just remember the design that\'s on it for now, you will not need to open it until later.Turn around and go all the way back to the Central Chamber. (step back, turn around, 14 clicks forward, turn right, 1 click forward, turn left, 3 clicks forward.) Turn right and walk into the West tunnel on your right (see fig. A-17) and continue until you reach the end. (turn right, 1 click forward, click on the tunnel opening, 3 clicks forward.)You are confronted with a locked metal door. This door is controlled by the Central Chamber west column lever.Turn around and go back to the Central Chamber. (turn around, 3 clicks forward, turn left.)
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7#
 楼主| 发表于 2004-9-10 16:05 | 只看该作者
<P>Central Chamber west column lever</P><P>There are 4 free standing stone columns in the Central Chamber, the centre 2 have levers behind them.Go behind the second column that is closest to the finger sculpture. (see fig. A-18.) (1 click forward, turn right, 1 click forward, turn right then click on the lever box on your right.) Slide the lever to the right. Go back down the West tunnel that is on your left. (click on the tunnel entrance, 3 clicks forward.)The Central Chamber west column lever opens the metal door to reveal the Main Vault.</P>
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8#
 楼主| 发表于 2004-9-10 16:06 | 只看该作者
Main VaultKivas recommended all the band\'s money and valuables be stored in the Main Vault. (see fig. A-19.)Walk around the Main Vault glass wall to the Main Vault door. (see fig. A-20.) (1 click forward, turn right, 1 click forward, turn left.) Zoom in on the buttons and lights. Try the door handle - the door is locked.There are 2 buttons on the door as well as 2 lights, the red light is on now. To the left of the lights is a sensitive microphone. All the vault doors have microphones that are sensitive enough to pick up the sound of the Alida guitar. If you look inside the glass you will see some of the band\'s fortune. (see fig. A-19.)Continue walking around the Main Vault glass until the end and step into the elevator. (step back, turn right, 2 clicks forward, turn right, 1 click forward.) Press the elevator button on your right.The elevator takes you up to the Strummer control panel in the Pickup
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9#
 楼主| 发表于 2004-9-10 16:07 | 只看该作者
<P>Strummer</P><P>This is where the Alida guitar is played. (even though it is somewhat primitive and unmusical!) (see fig. A-21.)Step up to the Strummer control panel. (1 step forward.)On the right is a round video screen, at the bottom left a speaker and above it a lever. The round video screen and speaker get their feed from a video camera that is mounted in the wooden wall in front of the Main Vault door. The lever activates the strummer.Click on the lever to activate the strummer.When the strummer has finished playing the guitar, the video screen turns on and you will see what is going on at the Main Vault door. Playing the guitar may have alerted someone to your presence - who is that?Go back down the elevator, through the Main Vault and back to the Central Chamber. (turn around, 1 click forward, press the elevator button on your right, 1 click forward, turn left, 3 clicks forward, turn left, 4 clicks forward, turn left.)</P>
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10#
 楼主| 发表于 2004-9-10 16:08 | 只看该作者
<P>Central Chamber east column lever</P><P>There are 4 free standing stone columns in the Central Chamber, the centre 2 have levers behind them.This time go to the lever behind the third column. (see fig. A-22.) (2 clicks forward, turn right, 1 click forward, turn right then click on the lever box on your immediate right.) Slide the lever to the left. Go back down the East tunnel that is on your right until you reach a wall, then turn left. (click on the tunnel opening, 3 clicks forward, turn left.)The Central Chamber east column lever toggles the 2 metal doors at this intersection - when the lever is left the left door opens, when the lever is right the right door opens.There is a tunnel ahead on your right, continue down it until you reach the turret. (1 click forward, turn right, 7 clicks forward.)</P>
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