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[转载] Dreamfall:The Longest Journey 英文全攻略

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[转载] Dreamfall:The Longest Journey 英文全攻略

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[转载] Dreamfall:The Longest Journey 英文全攻略

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* x2 g$ I4 x% k5 L* G; b# p- R# ^8 ?9 {( j- \/ L7 o
CHAPTER 0 - TAINTED  (CH00)
) k3 H# a# `" s' w---------------------------
8 c. `7 _( z: I* G" C4 [* a' F, Y
SETTING: MONASTERY8 ?/ t* A2 t9 L$ \
(as Brian Westhouse)% v4 p5 S, f; |* `$ u8 N
01) Walk out of the room and follow the monk
$ f- E& o; Q+ T. R9 ^4 `/ w/ s02) Follow the left wall and bother the whispering monks
% d5 d3 P* m& P6 A6 K2 r" P/ O03) The head monk will say that the ritual preparations are complete/ d/ M2 ]4 R4 Q$ B# q5 R
04) Walk onto the dais
9 a" b2 ^0 e0 L3 O! e8 m2 S
- R% {2 f" c# B* V0 M/ ^6 V
* U6 q5 F3 Q  I; d$ q& s) ^6 R' Q0 G7 ?0 ^
4 s5 b2 o8 ?/ r9 V
3 |0 a! p) @0 {' q3 GCHAPTER 1 - ONE       (CH01)( M% W3 u' r$ F; r- c- u
---------------------------4 P2 }7 C  j% Z* `; j. e, l
  m, b: E- n0 y, m) Y
SETTING: CASABLANCA
+ f5 U2 T/ e+ D0 P9 r! |(as Zoë)' ^7 n- \. b/ R  o* d9 R. H
01) Answer the MOBILE, it's on the chair next to Wonkers (the purple gorilla)* {% K/ n, o5 o0 F4 U
02) Open the closet
. M( ]( W, s* O0 r2 g( a$ Q  z# X03) Use the clothes to change
6 u2 n) W4 Q2 M04) Go downstairs
9 V; J4 J/ d4 ^8 j05) Speak to your father6 i% ~( G: k1 _' ]5 i" \$ d0 _
06) Exit the house
- Q5 e# E% y2 z2 E) ^) a, P07) Walk down the linear path until you reach a new area.9 P) {7 `, R% Q  A3 }/ {0 g
08) After the cutscene, follow Aralyn/ G+ U& b6 [- t( f% `; R* l/ F
09) Proceed to the end of the path
, E+ c+ b4 x5 i+ J10) Open the door to get to the gym8 r7 O# l" p# O5 Z  W: d2 r3 L
11) Talk to Jama, the woman in green
2 e: N9 Y2 Y9 w1 A12) Spar with Jama, say "no" when you're done practicing between rounds
" z( \  R0 E& s) o" h. f13) Exit the gym
+ ^, o; w) W1 C. Y3 w14) Go to the shop, "Alien the Cat."  To get there, backtrack home
: i5 Q/ _& n! p( |8 r, x+ x* {15) Walk to the back of the shop
' Q7 i0 _- N' Y8 y* o5 P& e16) After speaking to Olivia, exit the store
8 y3 I$ s# x" l( {3 L# c4 _17) Meet Reza at Moca Loco, it's in the marketplace: E0 x# x( Z% y
18) Reza is sitting on bench just left of the storefront
$ C3 B  {# c8 ^2 V& n19) Doesn't matter what choices you make in this conversation
( y, L3 k% J  b2 d" P20) Go to the taxi stand, it's near where the gym is
+ ~3 D: g1 _; Q5 t# O21) Get into the taxi  D# B3 N# ]( I+ c+ b
0 J. z; V  V7 s1 z: Q1 i0 ]5 f
SETTING: JIVA CORPORATION8 g) ^8 f! X; w8 c3 W% I
22) Press the button to call an elevator pod
5 r3 ?5 s' g0 j7 N4 N* c. m3 A21) Walk up and speak to the receptionist
2 ], n( h: O! p22) Choose: Appointment, Distract, Plead
5 p" Q" u/ C9 X  Z+ \* ]23) Use the panel near the storage room to lock the receptionist in% Y4 Q# `% e8 W- o! n
24) Use Console on Receptionist Desk to open the hallway door2 d9 q! Y  |- P+ H7 B( z
25) Enter the hallway until a cutscene
  n; u) T' z! y* ~- z. Z, [3 ^26) Climb on top of the box to the left of the elevator
8 I# `* v7 [# A9 V( S& N6 h27) Climb on top of the elevator
; c) @$ \, j5 @# A28) Open the cover on top of the elevator$ F5 ?# p+ y4 B: E6 ?
29) Use the pressure release handle
$ N/ G" E7 H7 Q30) Get down from the elevator
$ O7 ~8 |8 x' t9 W, u( r' l31) Get down from the box
4 ?, I3 ?& r# c4 W$ H32) Open the elevator doors+ G* B( D1 @* @( k* v  k; E
33) Follow the woman to the elevator pod
1 x$ c$ ?" h7 \; N34) Wait for her to do the manual over ride
) S4 d6 e9 |! H) m35) Use the elevator call button. j# I& z+ n+ G$ k0 Z, [" z5 @: _
36) Enter the Elevator Pod4 t2 s2 `/ w) A8 D
37) Helena will give you a PACKAGE0 o) E, E+ p6 \/ q  }. y; _
38) Use the call station to hail a taxi
# B$ J5 j  s( G/ p) @
, ^7 b/ B+ [/ r* uSETTING: CASABLANCA
6 g1 S/ W# `4 }/ U39) Head to Reza's apartment, use the alley to the left of the Sushi-ya( f3 j7 ^: m% _( e# U
40) Enter the building with the red doors2 F7 @. B8 Y) ^! `* D; N0 m/ ]
41) Head upstairs, Reza lives in Apartment #8
, E5 H; F; T: x$ |42) Enter Reza's apartment) @' ]. q) U! q5 X; m' d+ q  m' O
7 d1 {& K( i2 Z

7 e$ ?# F4 [  K# l1 g: l& b5 k( p
6 d4 p; [* S* x! M) V7 L  E* C6 L6 f# j" Y5 F
CHAPTER 2 - LOST     (CH02), c& X# c9 ?/ V, O0 R
---------------------------
" h8 H4 K  |" d5 H: C- M
( n# v1 p& }0 D" J. U/ R9 f3 {/ PSETTING: CASABLANCA
/ Z* P8 e( ~- |3 b: ?01) Get the message from Wonkers5 j/ J- d, U! A# Q5 w
02) Head to Olivia's store, Alien the Cat
' U  H- U9 v- E8 O' f. k03) Speak to Olivia, she will give you new software
) I4 ^8 E  D) m$ n2 O9 i04) Head to Reza's apartment" ?2 H% y1 i# w- e7 f  r
05) Use the MOBILE on the clamp installed on Reza's apartment door
0 q- t8 z7 p6 K# u/ p/ x06) Unlock the clamp by matching symbols, b$ _5 [7 l8 F2 f: ^: J5 s
07) Enter the apartment
6 \8 q' X. O7 o08) After the cutscene, sneak into the bathroom by staying against
  \# |/ G# ]3 I/ y1 Z    the right wall, be sure to avoid any glass
# p' r( G7 h3 P8 a/ M09) Open the shower door
1 {- H) p6 j- Y. S10) Use the panel installed on the shower
, H) g7 z: f1 g5 X4 Q# l* Y11) Close the shower door
+ [# }3 G) o* G6 `, ^9 `0 Z12) Use Lucia (the red gorilla) to obtain the WATILLA PARTS" K3 Z* g7 b6 H- H3 A# a& b
13) Head back and enter Olivia's shop
" r$ y/ L# i* @  [0 P* L: Z14) GIVE Olivia the WATILLA PARTS
, B8 t  j6 `1 Y. _# Y15) Olivia will give you the WATILLA POWER SOURCE: q) X6 D- p" j$ E0 m4 p2 t
16) Go back home
) }5 j# j) o/ N1 U17) USE Wonkers to get the WATILLA BRAIN
$ \% L* Q8 {1 C& j+ _0 k18) Head back to Reza's apartment% {! h5 j6 Q! }7 _
19) USE WATILLA BRAIN on Lucia7 a9 A% ^# h8 V. X
20) USE WATILLA POWER SOURCE on Lucia
9 @9 V5 H) A' x0 w- O, e21) Speak to Lucia
) Y; t* q) _6 |( M4 \22) Follow Lucia and take the NOTEPAD9 _. U* W  K) r; ~+ i0 \" O
23) Pick up the NOTEPAD again  U0 |+ t& V# M2 g9 y5 S6 ]4 _
24) Head back and enter Olivia's store! Q* n: |/ w3 [  U2 [+ o
25) GIVE Olivia the NOTEPAD
8 |1 s$ g9 ^2 Z2 B( o6 N* i26) TAKE the backpack from the closet. a! a( x( ^- v1 s1 i7 l+ C& H
& p- @' B6 N1 E
SETTING: NORTHLANDS% R. L3 O9 t( B' z( ]7 a
(As April)
% R, j: o! L+ s& l/ ^& _27) Take out the Soldiers
4 X( ~  Y* ~7 @3 R. \0 m! ~; T5 J, R; i; Z% g/ }4 v% z: Q
8 `/ d0 k8 [. Z: l
5 b- m# s/ H( @- X& H+ s0 I

# H" i9 S' V" p. xCHAPTER 3 - 201      (CH03)$ f8 \% T) l+ k0 h0 \, m! X
---------------------------
# q7 Y( ~: k7 d# w% W/ O  |( v# D" f
SETTING: NEWPORT, VENICE
% r* t  e: Z& \(as Zoë)" v# t/ Z) @3 J+ ?" g- K
01) Follow the right path, until you come to a white building
* g; d: W3 L# o3 j- ~. V02) Use the Buzzer on the door
0 r7 o% W7 h) J. [" d03) Speak to Charlie, learn about the Border House
5 C1 b+ i$ [: f7 p- m! _6 L04) This time, follow the left wall until you get to the Crossroads( C9 \* h2 V7 S6 U; J- n5 O
05) At the Crossroads, you will see the "Chinatownman"'s store
" T/ \  z% r/ @6 r06) Take the bridge to the right of his storefront
/ P- z7 V, h- Q6 l; J2 w07) Once the area loads, hug the right path until you come across a bench
% _7 y5 h2 y( n08) The bench is in front of the Victory Hotel
& W3 U) g; _" p! G; }09) Face the door and take a left
; ~% i: d/ _1 L# N10) Climb down onto the scaffolding until you reach the water
5 e1 N& r; Q. L3 i- `$ E4 J11) Follow this very linear path until you see a ladder" Z4 v/ u0 F  B( d4 i
12) Climb the ladder
& g0 E2 J, \* {1 _  D13) Observe the digital padlock; c+ O/ d- q2 Y& w/ O4 U% O4 Q
14) Use the MOBILE
- i1 k- o2 m: \* g( p% X$ r15) Backtrack to the crossroads (up the scaffolding, and hug the left path)0 i+ ]7 b4 }+ H( }6 B4 d
16) Speak to the "Chinatownman," and inquire about the "LOCKPICK"2 M$ T8 O* y. t+ T
17) After the conversation, use the mobile
- X, k5 g) N7 I! m18) Speak to "Chinatownman" again to get the LOCKPICK
& p7 r( k  b: i& G# N4 E* t19) Go back to the gate with the digital lock
- d- }7 L6 ~: L, `$ W3 G20) USE the LOCKPICK on the digital lock
. k6 {2 B, h4 b0 ~( O' h; I21) The puzzle is different everytime, but the goal is to make 8 pairs, 4 on
5 v' z; A1 T# x: c% S    top, 5 on bottom by rotating pieces.  You have infinite time, so no rush!3 s& O$ y1 J2 h
22) Enter the yard* h2 F1 j3 G. ?1 y4 A
23) Sneak to the toolshed, but only while a train is making noise. * x& n" ?4 e' @! G' Y& b* T* H
    If the dog wakes up, just climb down the ladder, the dog will be back
5 R0 P& _2 X/ U) U9 G    asleep
& ~- F3 _, A- t24) Open the toolshed door when a train is making noise
0 _. x" u6 X1 B5 P4 \25) Enter the toolshed
2 ?0 [+ w$ j: [$ }/ ?5 r0 B+ A26) Take the AXE hanging on the wall
& [. U' M( i0 g; {5 A5 D$ H27) Run across the yard and climb down the ladder
; A/ o1 E0 G# l# C) T28) In this canal, find a dumpster
2 O# b0 f0 u. d- D( S29) Release the metal bar on the wheel of the dumpster
. a! u! C: r9 |% z30) Push the dumpster as far as you can (push it four times)/ N- N+ Q4 \0 ~$ [; q3 w, A
31) Climb on top of the dumpster9 i& J/ S4 s8 i( I) g# n4 b3 g' s
32) Use the AXE on the boarded up window! J  V3 m/ q6 d" _: ^+ B

' f! C; |1 x7 @$ O" G6 c0 S3 ?SETTING: INSIDE THE VICTORY HOTEL
6 q& Q, A" F  k( q3 ~/ z# x33) Enter the hotel basement through the window, k2 S% N8 S/ u  y* P( I
34) Pick up the AXE HANDLE, }$ \/ r0 |! k0 J+ E3 R! `
35) Pick up a RAG
& C8 ^9 v& E+ Y1 \36) Combine the AXE HANDLE and the RAG to make a TORCH3 k6 n; f% Q$ j) t# }
37) Smell the red can
- W, c! [. k) X38) Use the TORCH on the red can1 _/ T( k/ c3 S  B, H( x# u
39) Hit the red button on the water heater - P6 _8 S0 S6 ~
40) Use the TORCH on the red button/water heater lighter- I3 `0 w2 R" T$ s7 A% f( I
41) You now have the BURNING TORCH
! J( P, A9 O9 |- j: M42) Go into the dark nook and open the door
) d: [+ Z. _3 a% k; p* p2 ]43) Follow the linear pathway until you trigger a cutscene
. \; w! U" I. B5 S  g44) Enter the door in front of you, to the right
. a4 j# X6 k, c7 R( R2 h& I9 p$ Y45) Pick up REZA'S LIGHTER; C2 y7 {" B8 N) S! D+ v5 F* e% o
46) Use the security system and exit
- i* c# b" |0 b2 v) a$ M2 z2 o47) Use the MOBLILE on the security system
" y) u$ `! X4 I48) Exit the security room, and up the stairs
9 c' }' H1 P3 ^- y49) Observe the rehydrator/reheater (the pizza)
% d6 Y7 r$ \! c5 I, H50) Reprogram the clock on the "microwave."
$ l' i% z/ V+ j: k51) Quickly hide at the door where you entered this kitchen
, J7 x- G' G% c52) While the man, Vinnie, is eating the pizza, sneak behind him, pass the
0 U  n4 B% x. D3 J    screen, and up the stairs
8 v2 v1 i. M) ?) E8 k+ t2 W53) Cutscene: Woman on a device% y( a! H, a+ R8 f2 P# s+ ~  \
54) Cutscene: Room 201, you can't enter it right now
& b, V3 _/ Y- g( B( t8 z8 x55) Go into the bathroom and try to open the window, you will get8 O/ g$ \% ~2 R, S. d1 I; A
    the WINDOW HANDLE. G0 u3 \' F. v- A6 m
56) Go into the room without a door, behind the staircase
3 U" }3 M( n# H9 R- }57) You should trigger a scene: Vinnie is going to check on the "guests"
) s- \$ y$ o( s; {' @( s58) Use the WINDDOW HANDLE on the window2 I6 s2 ~9 k2 }  U% x/ W0 o
59) Now open the window
* ~/ f7 l9 X9 I& P+ m3 u3 V. k60) Climb through the window onto the fire escape
+ `* v1 _3 `4 K4 Z: C. }61) Climb up the ladder9 G  x0 E; Q# w; r, ~7 ]0 c' k  i
62) Exit the room, you will trigger a cutscene of a guest exiting the bathroom
; e( _+ H" x! P* Q0 q8 Z. j! Q% k63) Enter the bathroom and take FILTHY TOWEL9 ], K$ ?" I: u7 P/ S( \" h6 T. r
64) Exit the bathroom- D( h7 H* r" _  |
65) Run to the end of the hallway until you see a window
2 l% T, ^, O  j2 q+ a66) Open the window$ L5 v# N3 [9 K, ~8 H9 N, `
67) Stand in front of room 305
) z. T  ?% }, ~, J& a" `+ Q68) Position the camera and you should see the same guest exiting his room
; ^. K- F$ o) u2 N' ?69) Quickly run into his room and take the DIRTY SHEET3 ^0 G4 X$ x- [5 Q- L; `! R, ?
70) Run back to the window" C) q6 e# K& L, A
71) Combine FITHY TOWEL and DIRTY SHEET to create the MAKESHIFT ROPE6 W. q9 F9 h. n, t9 B8 K& A1 L  t
72) USE the MAKESHIFT ROPE on the radiator in front of the window
( ^1 n9 J2 ]) E8 x5 \  ]% a) G* u73) Climb out the window
: c! m- E8 U  B' ~% g: m74) Go along the path and open the window
1 ?. A2 a$ i/ ?2 S5 p% B! [75) Enter through the window* D% e) \0 Y* Z5 k% y
76) Open the closet
$ m0 a9 F' j) M( e, I  o9 ~77) Pick up the VIDEOGRAPH
, ^% k( E6 d. |& U1 W! T$ C78) Doesn't matter what you say to Marcus
3 h. X( I# N  u9 {; n/ }. q79) Follow Marcus to the front door
- A" Z$ z2 C1 t. H6 F  B3 n$ ]  b* w9 U6 ]: i
LOCATION: NEWPORT, VENICE (outdoors)
- ~% p3 {0 S* @8 ]80) Make your way back to The Fringe# W% U3 O3 A2 i# t  {9 }2 l
81) Use the buzzer to enter The Fringe
; N, L9 Z* z% b5 c# K81) Give VIDEOGRAPH to Charlie
1 \4 j, u' T6 l82) Go upstairs
  O0 W$ Y0 c! d+ m" i) ~4 t83) Enter the last (and only open) private booth
( F6 N& n% [6 k84) Use the MOBILE
. @% Z# p# \& M# s$ W6 |. w" ~6 [9 b( q: O
5 u+ L1 ?% h# Z; C, L+ Y( i4 z8 b

+ o$ I# {3 q, HCHAPTER 4 - WINTER(CH04)
; }8 k9 `) p; }8 T. E# r. J---------------------------
0 |6 E6 _( m+ K" V: }/ |9 I" V3 z4 G/ z; {6 ]9 h" n
LOCATION: WINTER
+ r. _% l$ ]3 M# p6 G% x  O01) Head towards the black house" U- s/ ?( N$ T+ m. P. X3 j

& M3 P! E; f. n" o+ s( R5 l  mLOCATION: SUBTERRANEAN CITY
7 S" g; ?1 }7 i6 N02) There are pebbles here, but the easiest way around the guards is just to
% h: P( T! ?) B" T. {; `6 y8 C: }6 E    defeat them.  The guards block a lot, just run up to them and keep
) E& A( M0 _/ l    using your fierce attacks
* u$ e. w. f; o  [' P1 i03) Go forward and climb on top of stone block.
: F0 A$ T+ _: e+ `' D4 V* L4 d/ J04) Climb down the stairs
- Q* a( t% N' f8 i) q5 M/ `( Y, ]05) You will see a something like a torch from the ground
8 N1 U& g# {' X  w" T6 _06) Pick up the GLOWING EGG
% P* i. s  N+ a% Z: }, U5 X: @8 G07) Move onward and climb down the staircase
2 k/ w. f8 N) i9 p7 Y08) When you reach the large waterwheel, climb up narrow staircase/ M3 a9 P7 v  v) v
09) Just on the right, you will see a contraption
  e9 I. \5 l8 T8 C$ y; Z" Y10) The contraption is in two parts, the wheel and the top
- p+ N4 B: K3 N# \7 d9 N11) Use the GLOWING EGG on the top part
0 S& m1 M5 b; a- m5 Q+ d% \& V12) Now turn the wheel part of the contraption4 {9 U) e; T' G9 N; i; m
13) Take back the GLOWING EGG  Y% d; Z& ]( x& r- u: O. P- a
14) Climb down the narrow staircase
6 ~% F+ ]+ }+ A$ P9 z/ N  l+ w& y15) From there, Use the waterwheel to get to the upper platform. [# i4 o# v2 e/ }6 t
16) Jump across the gap
8 z/ x- G" v  W) |" v3 Z17) Climb up the very long ladder  r. m/ M4 B  s0 P) @1 R( N6 @. z" H
18) Walk upstream until the very end of the cave
; c. q3 q3 _& M1 ?: H7 i19) You will see three glowing runes, they play a musical note when touched
. `* S5 p7 c8 k) E. Z5 x9 u20) The correct pattern is: LEFT, MIDDLE, LEFT, RIGHT' g' L, n1 {; R) d" _
21) Enter the tunnel3 z4 R! p, i: O5 v1 {

0 {7 v2 ^; b7 p0 A! L7 ZLOCATION: MARCURIA
  q/ t' K3 U' F22) Observe the door on the opposite side of where the tunnel was! M& L$ ?! T5 i  f
23) Kick the door twice to open it
! W, a7 M5 v" k* c5 V24) Speak with Benrime
. l- ~; M$ B; {4 q( a, u$ m25) Exit the Journeyman Inn, and speak to Blindman Bob, who's right at the5 X( I7 x; M& ]% s( c& S5 I# K1 |
    bottom of the stairs1 R" Q% e6 L+ o  p% c. t
26) Ask for "Help" and then say "Yes"
& u1 x, D$ Q* n2 B27) Go back into the Inn 5 l: E5 ]8 ?9 j3 ?
28) Talk to Benrime and ask about the "Wine"7 \( T/ `, ?& @( R/ T5 q/ d$ Z
29) Exit the Inn, go down the stairs, past Blindman Bob and keep going straight& U* o: b" [2 g9 \/ P' l7 J" x
30) In the courtyard in front of the tower, go straight and take the first2 G1 L) i+ N9 J! v  S$ m
    right
- x( g, u7 U) M5 v! D31) Go straight and talk to the man at the first stall on the left
8 b$ r$ L/ X! _- {32) Pick "spices," "delayed?" then finally "Accept"$ Z9 Z9 d  }! X% D) h9 s* J. e( E
33) Backtrack to the Journeyman Inn, but stay on the road and continue past it' ]. ]# ~: K2 f. ]) ^- p) ]
34) Continue until you get to the end of the road
; k* ~* W) s6 |* t. q. a7 s35) Speak to the bearded man and get the SPICES
+ n1 |+ A5 U* \' A36) Go back into the Inn
) v; k, ?- G, G4 S* @: u" b/ R/ R37) Use the SPICES into the cauldron
# _9 B4 Z! Q$ ?( C4 _+ {: V5 F7 J38) Pick up the EMPTY BOTTLE on the counter opposite of the cauldron
' i! q+ y/ G$ |5 T, t39) Use the EMPTY BOTTLE on the cauldron
+ Y+ R+ T, c' z0 K' Y40) Exit the Inn and talk to Blindman Bob8 M9 l2 t% g8 F" s( q$ D: ~
41) Go back to the market, where the Spice Stall is
# V( o% c7 K1 z5 b42) Enter the path behind the Spice Stall/Soup Woman3 R. L- V8 X' w/ A
43) Follow the road until you see Crazy Clara" M% O7 j( [7 L$ b
44) Speak to Clara' s- `8 N$ D- E5 p. t
45) Head back to the South Gate Market (where the spice stall is)
" M% a) v/ Z  K" S, C; B46) Next to the well (where the animal is walking in circles), there is an
6 m  i4 o  Z% Z9 I5 h0 a    alleyway that a guard won't let you in.3 _# _- s% S" R" ~4 Z% T' L
47) Walk right behind the circling animal and then just walk right into the/ v8 Q9 R0 }1 a0 I  M8 l
    alleyway* d. O) Y) p; ?2 q
48) Open up the cage to let the pet free
, a( C4 I* y7 b0 W2 L5 e49) Go back to Crazy Clara and speak to her2 Y! h) e, i" q
50) Return to the South Gate Market
) L2 F' [: x8 w5 Q" U' g0 A" ^51) Speak to the Soup Lady9 [# d% O) ?" ~7 Y
52) Pick "Magda?"
" I# h! a1 J1 Z53) Once you can, pick "Help" "April" "Goodbye"8 j% p# H% f! N2 J6 E6 {
54) Follow Worm" k2 q9 @  A7 S% U
1 v- j, r$ X+ h* g
SETTING: SADIR, i( P: s' T9 M9 Z, `3 V0 J1 E9 E$ {
(as Kian)  @: s4 u" ?9 R) d5 \, I
55) Spar with 3 other soldiers, this should be a pushover fight
0 ?1 x! T/ r) Z2 E56) Speak with Garmon, the man with red hair and white clothes/ J+ O- \' @) r( `6 M% F7 F
57) Follow Child Ena
. P) x7 Y- J% t) x58) Open the door
4 ~7 a# a: C- J6 n59) Go back to the Sparring Circle
4 \0 ~7 s; j7 U- R) L1 @0 E# y, q9 |. I7 z0 o: X* _' _
/ p& r, m; D2 Q8 Q3 V

# w: x% Y8 t8 K: VCHAPTER 5 - ALCHERA  (CH05)
* F. ^1 u" Q! k9 `' }---------------------------
6 }- w* k1 ^' y( w5 {* f2 X. J
+ r$ y9 c9 e" W; [SETTING: NEWPORT, VENICE
/ V1 Y; F6 w' u& l" T/ p0 c(as Zoë): D; d& c2 d& U- G. r# y/ J8 R  y
01) Exit the Fringe 3 x$ d; g) @# K9 [1 T4 e! m
02) Have Zoë just walk straight
! T+ O' ~, T; F- x4 z* k' x; e/ P1 A( \9 n0 S$ p" t
SETTING: MARCURIA! a5 O) G$ C4 ?
(as April)& q4 ~+ G+ \# M% n+ J) Y+ W
03) Exit the room, Brynn will talk to you, ~: R" f% ?9 O: B
04) Exit the Inn, head towards the tower8 O; i# A/ E& j8 x1 o
05) Keep walking straight, you will see scaffolding work you way9 v8 F6 C1 K6 ^
    towards the right side of it, v4 X' P. m8 c4 ~
06) Sneak behind the scaffolding
5 C/ O1 z0 N" W: I& {$ x/ M% m07) Sneak behind the guard, get close enough and you should be able# l4 y4 W: [& d2 r4 t! `4 W# D
    to have an action to take care of him
6 E" w5 \5 F1 _08) Climb up the scaffolding and you'll be on a balcony
& y5 l* g' T* D( N9 h% s: \8 G09) There is a door that is slightly ajar, stand in front of the crack# K# ^: c# ]! ]! ]' l( n7 j
10) Enter Focus Field Mode, target the two people inside
/ f  O& E( R0 x* C$ w11) Listen into their conversation
; L5 l' @' o8 u7 a* p12) Head back and enter the Journeyman Inn
% M# U7 G( V: S6 t( f9 o5 z' M13) Go to the Inn's cellar, and open the door
. j% v& U+ p' O7 e* l+ i. H" ]
4 N2 N+ @8 z6 b* h8 Y; m8 ]SETTING: WATI CITY
/ s$ v8 k. {- Y5 b8 G& A& X(as Zoë)+ }3 f5 E; w/ C8 g! ^
14) On the left side, there is a vending machine
0 X& W/ i  Z; a: F; K15) Use the MOBILE on the vending machine to get the GUM7 y" R) _# Q3 x
16) Use the GUM to get a STICKER; S  H0 s% G6 W* P  b
17) Get up the stairs and should see a cutscene of a man
  F% u! U- N5 }4 |+ L/ {4 m18) Speak to the man
7 K6 y: |3 p+ R' v/ X' C19) Go to the trash, and pick up a TICKET PIECE, {& }3 |; y' x0 C* C5 Y5 X
20) Pick up the TICKET PIECE again to create a TORN TICKET' Y( Q/ |) b/ f
21) Now, combine the TORN TICKET with the STICKER to have the MUSEUM TICKET
7 e7 h* v2 v6 O. R0 c- f# c22) Go to the cable car and you should see the Ticket Reader7 w& l: ?7 X  M- G. J
23) Use the MUSEUM TICKET on the Ticket Reader
- E7 U- E' x( m7 B24) Enter the Cable Car
  o2 F1 i8 t9 r4 L8 K25) Open the doors and enter the museum5 [5 e. W) c9 J3 Z
. k, E& }/ }# `* f- M
SETTING: WATICORP MUSEUM8 _1 ^' x0 A% E- W) N( ]: q
26) Go to the back of the room, and touch the red panel to trigger an alarm
$ s& M5 h( N: `27) Observe and Touch the exhibit of the First BunnyBot to trigger another
3 q4 R/ U8 C' h& V& I    alarm
( x' Z) s5 Y) Q! Q28) GIVE GUM to the Hiro, the boy: b8 |- P+ f8 G' W+ T! w
29) Talk to Hiro$ @3 f0 v. v$ C6 u
30) Use the Mobile on red panel next to the "staff only" door
6 A7 M2 U5 [* ?) U/ g3 t8 E" p5 S3 F) e4 D5 Q
SETTING: INSIDE WATICORP" b$ u* u- D+ O* V
31) Walk straight
  Z  N4 }2 F3 Y32) Open an unlocked locker
% x2 y# M% j9 }$ ?33) Use the clothes to change. m$ j# R  \& S8 O
34) Back into the hallway, wait for the cleaning robot to open the grate, and
8 j  \0 F8 }" z) w$ p# j+ g2 @    enter
4 |) w% _/ t8 z' q/ L5 B8 L3 c35) Walk towards the elevator and get on it when available: g* N+ {% y7 m/ Z9 S
36) Move forward, and you will learn of the Waticorp guest rules. A5 P/ k6 H0 u" D
37) You need to take a right, the path will turn left, then take left.  Enter
; D. K3 f0 q. ~) r2 Q    the room at the end  
9 g% q0 H+ C$ K38) There is only one person working today, speak to Damien- ~& Q6 S" y% x. _& v
39) Walk down the stairs until you reach the lowest floor, sub-level 580 {- Y# ^: G% V* a% z5 [. M  L
40) Once the light turns green, open the door
! e( U& V0 l+ {/ }; b" e, H41) After the cutscene, just stand still and let the spider cross  L8 s0 g0 s6 n- E: m2 X
42) Go counter-clockwise to better avoid the spider's detection
* \) z" e/ T- v' N$ S5 F4 w43) Find a panel on the right wall, it is near the door with the datacube3 U) a; H$ b! n* m' a1 i
    scanner
8 c: p* \' y& B4 F: ^0 T# u44) Open the panel to access the circuits
1 w! |- E$ U, a! X. j8 H45) Use the mobile on the panel
) S" Z5 ^9 T- w46) Enter the door with the blue signs with the atom symbol
& |" h$ S: U* L! y/ h47) Take the CAPSULE
1 I2 Q1 E% _$ M& t3 Z! |& ^48) Combine CAPSULE with WORM to have the ENCAPSULATED WORM
4 r; }$ x$ o0 g+ J3 j# a; X49) Make your way to the Medlab, it has green stickers on the door$ F  X2 X% d! b3 M/ s
50) On the right, there is a large tube, walk inside to get scanned
* e& X5 p* G5 Q. l' ?51) On the other side of the console is a small biometric scanner; F) p6 f! f/ G
52) USE the ENCAPSULATED WORM on the small biometric scanner
1 Z  ~, Z$ d. Z$ t2 m7 J+ D53) Open the doors to the Security Room, it has orange shield markings on the* P3 ]% ^; s) [: a" m# F
    doors
: c: y0 N& F& H  \54) Go to the Cybernetics office, it has red stickers on its doors
, k" N4 [; g# ]% d$ ~& k55) Use the MOBILE on the spider on the left side of the office
0 t; v% i# q2 d/ o1 Z56) Have your spider fight the other spider" q* C- r3 w8 O! N! ]
57) On the destroyed spider, upload its data' _" W0 M  ?# {+ M7 k) W
58) Enter the Security room4 [# H- p6 g- J0 t! Y
59) There is a panel on the right side of the room, stand on it and3 q4 Q' q0 [' _1 \% [" ?1 z
    deactivate the grid8 R0 o+ R6 [% |$ F1 \
60) Go into the Security room, search the jacket, obtain the DATAKEY
- r8 M) E1 l; g! F5 |61) There is only one door unopened, the core room' p8 L- z+ ]% W5 v% V& n
62) Use the DATAKEY to open this door
  ~- f! V5 P/ w: G3 P: C% b63) Use the control panel on the right to open the decontamination chamber% d2 ]! R  I  ?3 E% q1 @; Y
64) Enter the decontamination chamber. h# M* m2 f% p9 Z9 Q* q
65) Walk forward until a cutscene is triggered
- b% t6 r1 x9 o) q7 }66) The easiest way past this is to walk back towards the decontamination
0 y3 O9 ]/ z! z3 u    chamber and position the camera so you can still see the core
7 V# F/ i6 N; x1 N& h2 s% e67) Wait until she is in front of you, left side of the screen, but has her- B2 ^# D4 [' m# N. r/ d5 A& O: J$ [
    back towards you.  Once you have that, sneak to the right and work your ( w- N) [) @3 M2 f, r# A- x9 M
    way down the stairs and keep going straight.
; J: Z; H/ v" m6 J0 [- H4 o68) You will see "something in that wall": {( `4 B) d: ^% s8 m" w  P
69) Use the ENCAPSULATED WORM with the device in the wall
- Q2 Q' p3 H) m/ Z& J- s* g* \2 [+ v: M9 Z
SETTING: SUBTERRANEAN CITY& W, W2 k/ H7 F$ A' D5 I
(as April)# Y% L( F7 W; f- g1 ?9 J; }
70) Climb down the narrow staircase
5 e& Q& m( }" j) H71) Keep following the path, you will see a cutscene of one of the creatures
. X  ~0 V2 N8 l, d# M9 p- s    opening the door, V, D4 V# N6 C
72) Run in after it before the door closes  (you will have several chances), E) X) O9 E) f' n; \9 |
73) Observe the altar... you can't miss it
, ]" e; W5 G/ d3 S& i, D74) Walk behind the altar and hide there
) Z9 |& f) c% B/ @1 O75) Use the Focus Field and observe the door when a creature is opening it
* V" |# X, [: @4 u9 U6 x3 Q76) Approach the door and open it
, z4 x& r1 x& L6 u& D" B77) Climb down the stairs, you will see a statue with a rotating disk  k. ^$ i+ c- M* f& a' _8 [0 d* E
78) Rotate the disk so that the triangular #8 is on top
0 n' b2 m& s& u+ X79) Continue down and trigger a cutscene.  It shows a guard, if you are ever
+ ]; G: Y4 J6 q# c    discovered, you might as well just load the game.  The guard summons a
! k) o/ J2 B" E  E3 B7 I# N    big beast that is invincible and the only way to get rid of it is by
# _- y) C, \$ w5 Z5 M' F    hiding really well (easiest way is to just go back to the entrance
) n& j  X! V& e' N& u( j    and lay low for a while).  Save often here!
8 g+ F- S. A- X+ d* u80) Once you get to the room and pillar with runes, take a left and there is+ w9 J2 m; p6 T
    another statue+ L$ f$ `; I- R5 y3 p" Q
81) Rotate that disk so that the rune that resembles an envelope is on top
5 c, Z; C$ }4 F0 O& ]  ^82) Now turn around and go straight until you see another statue
  N8 n  _; }6 C83) Rotate the disk so that the top rune is one that looks like3 e0 n/ u- T6 v0 |5 J/ ?& G) Y
    crosshairs/sun/two circles) _  A% e0 s# }2 n$ v4 i
84) Take a left and at the end there is a loose wall
6 }+ {. f1 K( N* z: B* V* t% Y85) Hit the loose wall three times, U) s) H$ w0 s6 n- l
86) Go straight through the intersection, follow the path and take the first. _( Q9 {4 [3 i' U4 T
    right.
1 l. G2 j7 w8 y6 V87) Here is the last statue, rotate the disk so that the one resembling the/ [4 q1 l8 ~* J  W4 i
    letter "V" is on top5 U% `/ O: t0 I0 K% u- O4 z* V
88) Now, turn around and hug the right wall, this will lead you to the
0 j% N* I& A. z, U) {  e0 S    sarcophagus% k3 }0 l3 a  w. R  G! n* ]
89) Open the sarcophagus, then observe its contents, and Take the GLOWING EGG8 j, W. \" J+ o- C* S1 Z$ ?: M9 L. `
90) Turn around and take a left at the "scary statue," continue straight and
! u' q0 `! Y* r& C    take a left at the intersection
% r$ J- Y$ h5 b8 M9 R) I7 I: t91) Place the GLOWING EGG on the gate
% Q" O8 e8 T7 r/ d+ l+ a92) Run through this long linear path, go through the door that will
% y! ?( {* i- _    automatically open at the end
8 a: q' X4 a/ b" i( R93) Exit the room and you watch the cutscene! [9 Z; v( M' i
94) Here's the trick to get past the first guard.  Stand on the left
) W4 [7 p' i$ D1 }4 N; T4 d9 Z    staircase and wait until it starts running after you.  Run up the stairs ( o1 S  a$ ?& `( d! |! d& P
    and down the stairs on the other side, keep running straight and climb  a; t' X3 }" w  e" }" d
    up the stairs until it crumbles.  If you ever engage the monster in 3 l2 I4 Y: E1 y$ b( `
    battle, just reload the game, you can't outrun it at this point.* W! \$ ]9 S$ b( S7 W
95) Continue up the staircases, jump down the two ledges, sneak to the back8 E" L  b9 e% t# o# z
    and exit) u1 x# ^3 p  \

! l" a) m1 F1 Y9 r. \6 ZSETTING: INSIDE WATICORP& h/ [7 [( @5 }% m" u7 v$ u" P
(as Zoë). y- E$ B9 |% g# L
96) RUN!  Up the stairs, through the decontamination unit, and to the# F8 n: h( ~7 S9 F
    elevators: Use the ventilation ducts to hide from the soldiers if
- m9 T" I9 m. x0 h$ r7 a7 J3 s. `1 N    needed
, T3 p. r8 N" U97) Walk to the back and have a conversation with the green guy
  c+ w/ _+ R" Z  f98) Run straight, where the camera guides you, enter the small building then
- Z* Q2 [) y! d    open the doors to the outside
- d" \+ J( @- e# B& s$ o99) Run to the right, climb on top of the silver box, then jump and grab onto
2 p& t3 i/ ]" B3 X* ^0 v( z' `( A    the hovering robot6 X* t9 U' E3 C. @9 I

! V8 R1 @- N# E3 ]; T! i$ z+ L8 n- }4 V# c+ a8 ]3 I. L6 s

: F" G$ k9 X: F9 l, w' c) V7 k; _CHAPTER 6 - MORPHEUS (CH06)
, T* Q) P+ l/ k) u---------------------------
* z* l. s/ P- @2 F3 H
$ v# |2 x1 H2 ?5 c8 o+ I6 e+ ]
: c" @7 x& K& F+ TSETTING: MARCURIA
1 G( z5 p( i7 F: A" c  A+ {(as April)+ c* \6 l$ I5 T- [
01) After talking to Na'ane, go downstairs and talk to Benrime9 e& ^. `9 G$ Q+ n, ~/ S% U
02) Ask Brian about "Travels"7 c, p- W, O& z1 A6 p; Z& o
03) Exit the Inn, and go to the Ghetto, it was previously blocked with
+ I3 T, w$ V; b3 l+ v    traffic (where you got the spices)
; I- k3 _4 B; C; _& o04) Enter the Ghetto and take the right path, this leads to the harbor
: @- P; q' ~! _' k( a05) Go onto the docks and speak to the Shadowguide, pick "Pay"
* g: a. ]$ v# Q+ W% t2 N! B: C! Y" `06) Go back to the Ghetto, talk to merchant in red robes, j" N8 H$ A* s* n* w
07) Keep talking to him, until he gives you his autobiography, 'MY WIZARDIN'5 \# ^' {" Q! R( ?: }, @
    DAYS ARE OVER'
# D9 A& ?  j- q# h4 P' e) W8 o08) Return to the harbor* j8 S7 w( W8 B
09) Speak to the Shadowguide9 E0 x$ c/ C; S  ~% ^, \
10) GIVE 'MY WIZARDIN' DAYS ARE OVER' to the Shadowguide. T1 v; w0 P! [; _; O3 o
' [# P' s( B4 _- d7 M, g7 `
(as Kian)
" ~8 A# P0 x2 G- |% d& I* b11) Walk straight, up the stairs and enter the tower
5 J# \6 B4 q" l3 H$ u: G# F0 s+ |/ l) y7 l: A  ~

- i/ R0 B. y6 h7 y: N
; R% d. |& |5 y1 ]% E6 bCHAPTER 7 - DESTINY  (CH07)
3 a0 G% V8 ^: Y* B---------------------------
3 N; G! f. {% g" i
, w* N3 D4 P& h8 x5 v) P. w8 jSETTING: DARK PEOPLE'S CITY3 f1 @2 X1 t+ M8 E; z' C+ a/ w
(as April)
1 q; Y) f  m: U! O6 f4 R01) Follow the Dark Person until he stops
6 T1 Q; o& ?4 s$ l02) Speak to the Dark Person
( B3 P, ]. {0 Z+ Z* z- i03) An old friend will meet you...
3 @. d; ^  T3 O) C* o& g4 s. z4 L0 o" W
SETTING: GUARDIAN'S REALM
" {& I1 ^9 w& A: M5 m, Y04) Walk across the make-shift bridge: L/ S- j* ~* A5 o9 A% x* G& A
05) Climb up the spiral staircase
/ \/ Z2 g. Q: H06) After the cutscene, head back to the Shift
( W: h+ m) P* L% D( a# p" [" s
/ l- N3 l) x& ~' M4 \  wLOCATION: WINTER1 J7 A6 P; p# m7 q) F! ?6 `$ ~1 y
(as Zoë)
- w3 S7 E* k# z7 G2 U: z2 R* k: v8 x07) Head towards the black house
) V5 b& e, ^% [4 i! H
1 R' x/ Q1 C3 c3 _  m5 R* ]4 o1 ~9 r# }3 C8 ?$ d
. z  e# g- b: r9 h8 l
CHAPTER 8 - CONVERGENCE (CH08)
, o* P9 e1 u' P) {------------------------------
' \1 w# @+ H3 R2 C: c* W8 e) i3 t, l
SETTING: MARCUIA
2 B5 K0 ]# Y5 n9 \. C, {(as Kian)# X8 L6 b7 r- {& ^7 W
01) Defeat the two rebels& A( H2 D* V. |  I% Q" Q  K/ M( D8 Q
02) Ask the Magical about the Scorpion
1 J8 p9 S: E% y1 A+ n- L03) Exit the harbor to the Ghetto7 Y2 u# K+ d, ]$ ~: E/ I
04) Exit the ghetto in either direction
0 W" c8 W3 y( ~- ]* t05) Exit Friar's keep  \0 l: z$ O! L/ h- C
06) Walk straight down the path
. f6 B8 w7 p1 V2 H' p  d# q9 u' v& n- V  F9 E2 p5 w, D
(as April)* E4 M: Q/ N6 G: p
07) Walk up to Friar's Keep
3 K5 y( s6 z! w08) Follow the right wall, there is a path to a small field4 ]; o  P* ~9 u# e% g2 _" ~/ j9 O
+ V- x! O7 B1 f  }8 q) O
(as Zoë) * x5 J0 e+ H  v# s1 g( ]
09) Knock on the cell door! O  v4 |. d7 R+ i3 y! r
10) Look at the door
6 U- z+ {4 ~( L4 S7 w% o11) Talk to Crow
0 M: N2 W" z  `. m6 U/ A
( |) T! Z# a$ Q+ o(as April)
9 N$ m! w- j; D5 j2 \12) Make your way to the Ghetto. W9 z9 u: l, M6 a. G6 r; u
13) Talk to Roper Klacks, inquire about potions
: E) X: R; t, O9 `3 j# w14) Head back to Friar's Keep
% p+ ^1 }6 g7 ]$ h) V5 S- m7 v15) Give SMOKE BOMB to Crow5 q2 v0 U$ s+ f: u4 B+ W
16) Give ACID to Crow
. p  N" o5 h! x' E! E
4 P' l  W4 o, F9 [(as Zoë)
- ?1 g' j3 |2 k! m4 F3 w1 r7 o: i17) Use ACID on the door& N% m$ l$ i) E; J/ ?7 K" J
18) Exit your cell, you'll see a cutscene that the guard is distracted
! o+ d! Y5 G  W6 {19) Sneak throwing distance to the Guard# R# M" x6 E' v2 _+ ~( b
20) In Focus Field mode, use the SMOKE BOMB on the Guard1 L8 M0 B$ P  I9 r' P1 p
21) Take the PRISON KEY from the Guard
1 M6 G! t* k# }  d- n; Y. v+ b% T& ~22) Use PRISON KEY on the door (right behind the Guard)
3 N4 i' m3 Q6 ]- c; C  h23) Walk down the stairs until you trigger a cutscene
% B1 w+ e, \6 m# I! V) F  y24) Walk back up the stairs and talk to Crow
5 e3 U7 U2 f5 T! t% Z
+ V9 s) O! X. t' T2 L6 y(as April)
' d- v% L" V  N! M. R( p7 W25) Head to the Journeyman Inn: J7 V1 ]. f# X# C$ d
26) Speak to Benrime, she will give you a SANDWICH
/ V* W/ O; W5 H  }4 O27) Go back to Friar's Keep" J  u& y$ z( `
28) On the right side of the door, there is a speaking tube, use it
0 n! e& @/ P( M1 }, a& Z. h6 b$ O8 n29) The guard will open the door for you
" ]3 y! y/ ]9 q, R) _" E: R30) Climb up the stairs, you will see the spiral stairs right on front of0 h6 G. E, Z* g
    you.  On the other side is a gate, go open it
$ `0 S& l  d9 |0 s( W, q/ V( @31) Walk straight into the small alcove where the boiler is7 @+ M3 C- e& V- P$ F' a6 F7 z
32) On the right side of the boiler is a dumb waiter, ^2 T+ Q8 q* m
33) Pull the lever to open the dumb waiter8 J- a% ]! `" `1 n4 ?, @
34) Place the SANDWICH into the dumb waiter# E' m7 V9 C# ]& }! K; f& M
35) Use the lever again to send the sandwich up" P( Z% f# B% g/ |! j9 A
* t4 v. Y( I; ^' l
(as Zoë)
9 w# M/ ~2 b3 ]! A) a: G3 R36) From the cell, go through the gate and make your way down the stairs
$ ]) W  F) n& w% K0 ~37) Now you'll the guard go through severe food coma
/ }* P/ L. s5 `" y6 I7 L' p1 m38) Use the PRISON KEY on the gate
; S: i6 ^4 Y0 k39) Sneak past the guard and continue down the stairs
' Y. g) u: G* m% t40) Use the PRISON KEY on the gate/ r- f5 C5 L0 ~  ]. ~5 j* V5 w( u
41) Go down another set of stairs
' E. T- K; J% B$ U42) Reunite with April
0 L. Z- u6 C7 Y/ R  ~6 H$ i9 V/ t% m2 M0 E/ G& L: Y! a/ X# K
(as April)
% g$ o1 n+ K4 @. N  B43) Right next to the main entrance, there is a door leading to the kitchen,
0 L7 ~0 {' }/ k1 l* e* y* Y    enter it. j! q! o& ]9 S7 b# d: ^: u
44) From the kitchen, go through another door to the storage
( m+ K; K, X3 n45) Push the large crate to the wall! t7 i+ l% Z4 M% B! h& S% Z

" W$ D) t- a8 L* [5 O(as Zoë)
; ?4 K9 ~- e( a' V! ^0 k46) On top of one of the boxes in the room, there is a ROPE, take it.
" m5 U9 Y( z* ]: z47) Climb the large crate
1 m0 {* `9 w" N$ t4 l3 ^48) Use ROPE on the metal hook
. w% f3 a9 N4 f& I" I49) Use ROPE to climb out6 \+ s  `) S1 j$ `1 O2 `2 D
50) Follow April out 3 y* G! A! j7 [6 `
51) After talking to Crow, head towards the Journeyman Inn
; Z6 C) B8 B; Q. P4 X: j- i% K1 r) J: c9 p  Q
(as Kian)
) s. `4 _' `, k# p! m$ Q- k52) Defeat two rebels
  M  F* @; r' x& K2 c53) Go upstairs and meet with Na'ane
1 w5 K: {3 m" f. ]* l- v" N* u% I2 t) _
(as Zoë); Z$ z7 e8 m4 ?9 ^" m2 Q4 R: a
54) While talking to Crow, choose: "Suggestions?" "Westhouse" then "Go"
2 t# i( e  j  O55) Make your way to the South Gate Market
0 F. H2 w! U/ @2 E! V0 [0 B56) Walk around and Brian will call out for you
+ S( Q. d$ P# b5 {9 ?0 T4 p( u& w57) Approach Brian to start a conversation
6 Y( Q2 Y& a& T; ]$ v( `! q58) After the conversation with Brian, open the door behind you6 A( ^  f! E8 T7 t" R) a

& [+ f( K1 w: v7 D) G8 O4 o$ Z# \/ S& B& o
SETTING: DARK PEOPLE'S CITY: Z2 C7 G2 ?% K, R! A
59) Follow the Dark Person to the Library
. W9 |( \# ]8 d6 b60) Walk towards the desk to talk to the White Dragon
; G0 e" E. n) J, e7 [/ y" h6 B  W0 k7 k5 x( @* r" i
6 H3 O- S3 {* d: _. D+ l1 L( x/ I
; ~" Y1 c  Z' w
CHAPTER 9 - (CH09)
) c" Q  u9 T7 x4 M---------------------------7 q8 S- V% x2 U% Q3 |- C3 i
+ s' p" g7 A, l/ l2 N6 A* {
*I'm not quite sure where Chapter 9 begins, or it's name*# F, e' H1 c' u0 P4 S

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CHAPTER 10 - CROSSROADS (CH09)
! C  A! ]- z' H. o------------------------------; m8 Q/ r3 \) f, }3 w0 H" W% Q

: v4 C9 p* l% h6 F/ h! ?SETTING: SWAMPLANDS
% B. k5 o4 u- r" p0 k0 E(as Zoë)" w: r& v$ k% Z' l
01) Walk the very long but very linear path.
  f8 V' T/ _" [4 x, `: f# x; T5 i0 h. x% x: ]
(as April)
$ O4 e( g( n( [* r02) Walk straight and climb up the ladder2 [: S, F- X/ D! g1 }5 U$ ~* D
03) Keep going forward and cross the bridge
4 U( |/ D5 O0 j$ r+ v( ]: c# I/ k7 h04) Behind the first house, go down the staircase
1 k5 z0 a4 n5 G' }, p05) Walk into the open area start a conversation with Kara; E+ ~! V0 C7 @' w
06) Walk up the incline behind Kara, only to go down an incline to the left4 Z+ M2 E" d7 ~, B
07) Now take a right to talk to Na'ane
, `: _, R' g; N! F( O! z08) Walk past Na'ane and just keep going as far as you can until you trigger* h* D) x& x& k9 S% `0 v$ d
    a cutscene
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(as Kian)# E0 N$ N4 Y' b
09) Hug the right railing and go forward/ d8 m$ F  k' M" l, g9 s
10) Descend the staircase/ K3 U4 k8 _4 {- A: B- d
11) Walk into the open area
: P" i6 F5 V! \( N3 u  B) l4 V" i12) Continue and walk up the incline and then go down an incline to the left
8 `# u. j7 [. h13) Now take a right to talk to Na'ane1 t1 X. G) \1 w) y/ b
14) Walk past where Na'ane was and just keep going as far as you can until
! w  u7 k: o1 d# _    you trigger a cutscene
2 B8 v8 u2 I, e7 M
3 H/ X1 B' f9 Q3 N  k% v
% c/ a" a( j7 u
: a1 ?! @/ ]! ~: V$ w) ~CHAPTER 11 - FAITH   (CH10)
* p1 f+ \$ R3 Z. e. l---------------------------
) \% ~8 F& O: N" ~4 n* j/ ?$ Q( H$ x
SETTING: WATICITY  }5 W: _: G: }' C  F" k8 _8 d
(as Zoë)
' e4 h" x4 d! F2 H: a6 R0 n01) Use the console
) @2 B: ]4 \/ O+ ?* c# M02) Go into the bathroom
2 _9 Y+ ^! k/ o  O# d5 J8 x" B3 i03) Exit the apartment
* r, Q* S# N& r: H) D; w1 S
. f1 m! [) y4 R3 ~/ iSETTING: RUSSIA
- Z& C5 F# r0 q9 I+ t+ {4 M. P04) Go right and turn left through the opening in the fence
0 j9 ?4 i5 r9 y  U. T: F05) You will see a silver shiny vehicle on the left side of the road
: {5 S2 G5 ^( b& K. A06) On the passenger front side, near the side-view mirror, there is an; g& J: h/ b7 |! z9 o
    access panel. K- R; U5 ]0 W1 P; B
07) Use the LOCKPICK on the access panel
  S' ^: j8 p& Z, v" Y2 h08) After opening the access panel, use your mobile on it
. o: N8 r9 \7 w+ y4 ^09) Climb on top of the tires and boxes behind the vehicle0 p/ K2 C, }5 A5 a% j7 v
10) Climb on top of the vehicle! G" }+ {7 a$ _- r  X/ R6 m0 R
11) Stand near the front of the vehicle
+ r* ^  h+ H' ]9 v5 R) ?2 a12) You should be able to jump onto a fire-escape connected to the building9 f! n- ]" n" ?
13) Climb up the ladder
" U$ q1 P7 V. Q, K) J$ ]14) Once up, you should get a cutscene showing a security robot4 i3 G# M/ L% G+ P5 l& f
15) Follow the security robot, at the corner where it turns left, there is a
, t4 C- g. ~$ H    ladder there
* s# O% R0 d; K. [' e6 H) L1 a" _16) Take the ladder to the roof- g) d: q$ V6 @1 V7 m3 C8 `
17) On this walkway is an old sign, knock down the letter "K". v% y( [" h8 x# ~, O" J7 J
18) Work your way to the broken skylight, while still being careful of the
5 b" k! B# T5 Z/ w    robot0 M% a& S4 s: X( g
19) Now on a catwalk, have Zoë walk right until going down a set a stairs% O( H( t3 n- O; r# F
20) Now climb the ladder down6 m! x& p8 J0 R% c0 X( r9 g
21) At the production, floor, go around the assembly line.# e8 z2 z; T6 y' U: v: e5 G( q, A+ t
22) There are two green lights on this side, under one of them is the power
: e6 p9 t. s* j0 U% g    switch5 Q# ~* h* s+ J9 Z
23) Open the power switch panel, and then press it3 x9 Z$ `; C, j3 _1 ]+ K' C
24) Go back to the other side of the assembly line, and enter the control
, G0 i9 V8 t) B5 T" Z    room, its the room that's mostly glass
2 D) Q$ ^5 K! y: u* y1 q25) Use the right control panel first; b0 ?! u6 q' ^! T- |0 J
26) Have the winch go as high up as possible, then as far left as possible: l- F# E% u0 ]
27) Now, use the left control panel0 b/ M) J. q1 v& s; x) m
28) Exit the control room, and go back to the other side of the assembly line
5 s  s) e: [  n. l. h4 U29) Go past the power switch and toward the other green light) u" t. M4 }! b  k3 Z9 F
30) On the ground is a ventilation shaft, USE the hook to clamp onto the grate
# C8 M- `, Q" Z) ~$ v; i% S( e31) Go back to the control panel room and use the left control panel
6 }9 k" a7 G& m6 e# g7 u32) Now that the grate is removed, go back and enter the ventilation shaft
9 o! b' b7 Z- _) l, J33) Open the desk drawer and take the SMALL KEY inside
9 }0 P8 H; q; _34) Use the SMALL key on the left locker/ t' E( x/ m  {
35) Inside is an ACCESS CARD, take it
! n9 n2 Y4 _/ F/ g4 `36) On the right of the "bedroom" there is a card reader
8 S3 N3 H3 u( Z- L/ j$ S' Y37) Use the ACCESS CARD on the card reader
7 Y: m9 }" \! |5 n& ^# \1 r. ^38) Enter and use the second card reader1 [" u8 j# o" Z( k
39) Observe the Doll house and take the DATACUBE
, _) Z* D) u/ f9 u% \1 R  |40) Exit the bedroom. Q' }# h: u4 s& T
41) Use the card reader on the left side of the door to unlock it4 _4 ^! h" X4 `- J
42) Use the DATACUBE on the console of where the yellow chair is 4 B% A+ M! p* i# d. Y% X% F% {0 d
43) Use the ACCESS CARD on the card reader on the glass door in the corner
6 d3 v6 E0 e( E: m+ X0 g" F44) Climb up the stairs and find the solid metal doors
- T2 h4 ~: |5 y5 d1 K) o2 T' @45) Use the ACCESS CARD on the card reader to the left of the metal doors+ e; N8 q9 d. |5 a; q
46) Back in the production room, go to the exact opposite corner of the room
0 P/ f7 q+ h+ V3 h6 I! O47) Under this green light is another door with a card reader% {2 U# N4 g  Y8 }* H2 b' O
48) Use the ACCESS CARD on the card reader to the left of the Loading Bay Doors3 u1 y" H* R6 j6 y- d
49) Open the next door
4 C1 C1 h. x! p, x. v50) Once outside, climb down the stairs on the right: x3 y+ e4 Z) d. s  y7 R
51) On the left of the large gate, there is another card reader . i3 I7 C  E  b8 }2 w% s8 s0 X
52) USE the ACCESS CARD on the card reader to the large front gates
, S. L9 P  p0 v- y& a; d7 a+ q2 e53) Open the door to the taxi. ]/ d/ Y) }# a$ d" f# Q
# G$ r7 `; f3 I* I

- |, ^4 ?. y7 ?; i* P, ~0 q) h9 T3 {4 C/ v6 _
CHAPTER 12 - REVERSAL (CH12)9 _: _" i& m! q( \) n8 P
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% {7 i7 d: l- F! V
SETTING: CASABLANCA
- l  I1 [/ Y* C2 I8 Z5 N01) Go back home
- g7 z. |7 U  {" {
/ K$ `  p" u2 f
$ ?+ _* q1 Y0 c5 Z( n5 T; U5 g
1 {% Q) O0 {* A( [CHAPTER 13 - THE LONGEST JOURNEY (CH02)
& d+ H4 G, ]# t+ ?+ x6 @" `4 R---------------------------------------4 ]+ C+ D& |& k; }" y

* t  G1 j# n8 Q! V5 _3 O' ~3 QSETTING: WINTER   {2 V. d5 j! r$ l! |6 z- b
01) Walk towards the black house
9 V5 d  K" f& r6 r7 s02) Take the stairs to go up
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