本帖最后由 城步堂龙一 于 2020-4-11 01:07 编辑
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' o, V* g, h6 A% L3 H& YDAY 2
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A mask I wore as I approached,
0 D4 W3 `" a) @- [I was what I am not.) _! Q1 T& q1 v
And though the pattern was unclear,
* e! E4 S% K- q) k% V4 y/ x8 Kits meaning could be bought...
- Y( |; v) R+ i7 T4 K- H19th of June, 1993.% W: O+ l, \8 e8 L
$ W; h# U5 {' c/ h& x) f W→ 2.1 Store & Police Station [36-53 Points]: K, P& l; |/ P, d2 ?6 u3 Y! t
36 / 362 - You begin the second day with Grace telling you about what she found researching Malia Gedde. Grace will give you Malia Gedde's address.
4 t) _9 l5 z( J) l. y+ @St. George's Book Store" v$ f; y0 `: t' y8 y4 d
37 / 362 - Read the Newspaper for Day 2.+ i/ U% w8 M3 X O$ i% `+ }$ V1 \
Time to leave, but before we head to Malia's mansion, read your Journal. This recommends we first we head to the Police Station to speak to Mosely.9 E9 G( _9 p1 V" v. T
Travel to Police Station.2 c! i* m3 S2 q1 L n3 s* g2 X
Police Station5 A- ?- Q ^: D
Talk to Frick & ask to see Mosely. He will let you through.
+ p7 C. D8 d0 f5 `0 ^. I7 M7 u38 / 362 - Before entering Mosely's Office, adjust the Temperator via the Control Panel on the wall to the maximum setting (80.1). It's time to mess with Mosely :)
' r) b8 ^+ A$ n- }* uEnter Mosely's Office.
" T5 s1 a/ v# K f# [# j& n; OYou will notice Mosely is taking off his jacket when you enter due to the heat.+ W: o2 ` h+ j) P+ w0 F# S% H8 J
39 / 362 - Talk to Mosely, ask about the Patterns. Mosely will reveal there is a series of other patterns from other crime scenes, then ask about the other 6 patterns. Mosely will give you permission to view the other patterns by speaking to the photographer Franks.
& m. z( J& [. W! n43 / 362 - Ask Mosely for a Coffee. He will grumble a bit then leave to get you a cup. While he is away, Use the Coat and take the Police Badge (Naughty Gabriel!). This will trigger the achievement: Identity Thief.2 O1 N/ p& x9 V1 C+ C/ V
45 / 362 - When Mosely returns with your Coffee, the conversation will continue. Exit the conversation with Mosely and leave the office to speak to Franks the photographer. Ask to see the Case File. Franks will tell you that you can read it but cannot leave or copy it.$ W! K( S3 g- _- k/ q4 s
Head back into Mosely's Office and Talk to Mosely again.% t. A$ n6 A d/ E% \/ g
There are lots of conversations to explore with Mosely on the Voodoo Murders & personal life among others. Complete these before asking about the Photographs last.
; g0 H4 J+ f4 N8 X47 / 362 - Ask Mosely about the Photographs. This will result in Mosely asking if there is anything else Gabriel needs for the book. Choose the Cop/Autor photograph option. Franks will enter the room and you will buddy up with Mosely for a photo. When you are done taking the photo say you need to go and check your hair. Leave Mosely's Office.3 Y& p4 M, q# @$ H
52 / 362 - Pickup the Voodoo Murders Case File on Frank's Desk & Use it in the Photocopier.
; V8 B7 x2 H( G3 E9 N* F6 F `53 / 362 - Put the Case File back on Frank's Desk. Return to Mosely's Office and take the final picture.
2 \0 Y( f5 r! S( {0 eLeave the Office, and the Police Station. This will trigger achievement: Unauthorized Copy.$ }: f+ l3 q( j9 | d
Take a look at the photocopy Case File markings from the other Crime Scenes. We need to find someone who can make sense of these markings. We don't have a clue yet where this might be so lets cross off the locations we know we need to visit first.
! E) ]$ F: g) }, ]From Day 1, remember Grace told you about 2 locations that Gabriel should visit to find out more about Voodoo. These were the Dixieland Drug Store and the Historical Museum of Voodoo.
0 x, `& s8 h: z& v% u; { nThe Museum sounds most promising, so that is our next destination.5 f9 w4 B3 j U1 P
Travel to the Voodoo Museum.
7 F9 a4 w! f5 q2 N, n6 l H→ 2.2 Voodoo Museum [53-61 Points]
# T, G% r+ o2 s; {* a8 u8 p5 JVoodoo Museum3 b, P3 Y5 _" b- [) @! C* Y) h% i
Take a look around.
: Q3 O: g9 Z1 B" i55 / 362 - Use the Coffin, this will bring up a close up view. Take the Magenta Moonbeam flyer on the wall. This will open up a new investigation location on the map, although this is not available till the 22nd.; n% Q* X1 I8 z* G+ |; Y3 K
Try the Switch next to the front door. You will notice this turns the fan on, but also causes the Snake in the back corner to get agrivated. Remember this for later.2 y* r, A) d1 X; W6 ^7 J
57 / 362 - Talk to Dr. John, ask about Voodoo. He will ask if you want to learn more about Historical Voodoo or Current Voodoo. Choose Historical Voodoo. Listen to what Dr. John has to say and select Historical Voodoo four more times to get the full story. This will reveal Marie Laveau.
: I5 z+ U$ j; n$ N! V, N- Z! z' m59 / 362 - Ask Dr. John about Current Voodoo. This will also open up the Hoodoo conversation.* ~& g Y9 n8 J9 D6 R' P
61 / 362 - Ask Dr. John about Marie Laveau. You will discover that there were a mother and daughter named Marie Laveau. Ask Dr. John about Marie Laveau one more time and he will reveal the Cemetary where they are buried.
; _! _+ M$ D* P( ?9 ~Explore ALL the other conversations with Dr. John. The topic should disappear once you have heard everything the good doctor has to say. Once you have heard all that Dr. John has to share, this achievement will trigger: Voodoo Studies 101.
( A/ @; p/ r c" }1 T( Q6 ILeave the Voodoo Museum.
' z' V; R6 U/ q$ k( j3 pBefore we go to the new map locations, lets double back and quickly pay a visit to the Dixieland Drugstore.
4 \! w" \; M. E- a. v. S/ Q) J7 _ g→ 2.3 Drug Store & Cemetery [61-69 Pts]
+ {( V9 Z m* _8 y& { oDixieland Drugstore- i& H+ r5 C+ W5 e2 [% }. R7 X
After Madame Cazaunoux with her yappy dog finishes talking, take a look around.
Y5 j0 Z ?+ g0 R. \3 DSpecifically, make sure Gabriel looks at the Crocodile Mask next to the door.2 b7 Q9 O1 L% w9 K# C% N' u. ~* n
62 / 362 - Look at the Sign on the counter. Take a closer look to read.# u' l) r5 E3 j5 t' I( y# i) a U
64 / 362 - Talk to Willy, ask about the Animal Mask. U1 P# r4 |7 P
66 / 362 - Talk to Willy, ask about Voodoo Murders. Catching him off-guard he reveals a clue, by saying "Cabrit Sans Cor" (French) .. sounding very defensive. Push the topic with Willy by asking about Cabrit Sans Cor.& V% N5 _4 _& j/ t
Complete the other conversations.
. g5 C9 O, u# g% S1 \Leave the Drug Store. k4 E: ]9 A8 k7 Q5 _. \2 v
Travel to St. Louis Cemetery.# l. b( T# A& P+ J) r, e: y
St. Louis Cemetery
8 n9 j* l, [$ b Z- c/ g1 j67 / 362 - Pickup the Brick lying on the ground in front of you.
+ w( w1 i+ m8 @0 k' S; `2 l69 / 362 - Look at the strange red markings on the side of the Marie Laveau tomb. Select your Sketchbook from your inventory and take down a copy.8 A* I m0 O# H0 i
Enough of this doom and gloom, time to leave, exit and head to Malia Gedde's mansion.
+ l4 d$ K, ^! R" B' v9 M H$ }→ 2.4 Gedde Mansion [69-76 Points]
( I) @( I2 N" h& A; kMalia Gedde's Mansion8 n6 Y3 m+ B2 A! s: Q
74 / 362 - Knock on the front door, and Talk to the Butler who answers the door. Request to see Malia Gedde. He will deny access to you unless you have official business. Equip the Police Badge you stole from Mosely and Show the Butler. He will grant you entry.' ^+ ]" J& T+ X- A3 \9 L
You will be taken to the meeting room, where Malia Gedde subsequently joins you. You can make some small talk by talking about the art & sculptures.
4 ~* S' G9 s5 U, [$ @0 QTalk to Malia, ask about the Lake, then talk about any of the other topics you want. Leave the "Flirting" till last otherwise you will not be able to come back to the other options later (you will see why). Ask her twice about Voodoo./ R& G. W- l& O- o+ k
76 / 362 - When you have explored everything else, start flirting with Malia a couple of times. She will figure you are not a Police Officer and you will be asked to leave.& ^1 k, ?7 R1 W& U: X
This will trigger the achievement: Southern Charmer.& S$ k6 w8 P% R/ G0 ?4 L8 t
Leave the Mansion grounds. Enough of the distractions, time to try to figure out what these patterns you photocopied from the Police Station are all about. For this we need to Travel to Jackson Square, the last location to explore.' T4 ? P# d( m+ c x1 x( |
→ 2.5 Jackson Square [76-83 Points]
P. a) U, O0 ?* |Jackson Square
2 }* v$ ` h4 n8 n3 A- }6 I \Some new vendors & patrons fill Jackson Square on your second visit. There is a Tap Dancer Kid and Hotdog Vendor to the bottom left, and an Artist at the top right., o4 {" H5 I. S/ Y& l2 ^
Have a quick Talk with the Tap Dancer, who will tell you he will do requests for food or money. Hotdog Vendor appears to be related to the Police Officer from yesterday and will not help you.
1 J f5 _8 |) w- l* }: z0 u/ WOk, now head to the Artist. This will trigger the drawing getting blown off the pedestal and getting stuck near the Statue of Andrew Jackson (Center).
3 @8 w V9 | `9 TTalk to the Tap Dancing Kid, ask if he can get through the fence to get the drawing for you. He says he needs money or food.5 @4 a: p- }/ ^ W4 B1 n. z
77 / 362 - Equip the Gift Certificate from your Inventory.Turn around and Talk to the Hotdog Vendor, until Gabriel asks for a Doobie Dog. After being convinved, the Vendor will give you a Hotdog.
9 U7 G5 p+ d9 O! `# ]( O9 @! O78 / 362 - Give the Doobie Dog to the Tap Dancing Kid, he will now do a special request for you." U, k% x; f& |$ {' h
79 / 362 - Ask the Tap Dancing Kid for a special request - Get the Drawing from behind the fence.4 v% B1 W8 I/ h+ ?5 V c! D
80 / 362 - Head north to the Artist. Give him the Drawing. Artist asks if there is anything he can do to return the favor. Talk to the Artist if you wish." B3 d C$ a1 r9 [
82 / 362 - Equip the Photocopy of the Markings you got from the Police Station. Give it to the Artist. He advises he needs more parts of the picture to complete the reconstruction.
& @. w( ]8 b% a8 z8 M- t83 / 362 - Equip the Sketch you made of the Markings from the Crime Scene at Lake Pontchartrain. Give it to the Artist. He advises he has enough to complete the reconstruction and that we should come back tomorrow. Excellent!
3 g8 v& g. e9 a+ h. w2 xAll done here, let's head back to St. George's Book Store.
5 O. }" W. N, ^5 ^6 nSt. George's Book Store
% R9 \" w! j) l4 FTalk to Grace, and ask her to Research Madame Cazaunoux who you met in the Dixieland Drug Store./ ?' p, \& D; s( T
That will conclude a long Day 2 and trigger: Twisty Day Two.
) q$ _* R7 f; }: pEnd of Day 2. |