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[转载] Dreamfall:The Longest Journey 英文全攻略

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[转载] Dreamfall:The Longest Journey 英文全攻略

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发表于 2006-4-26 14:48 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

[转载] Dreamfall:The Longest Journey 英文全攻略

有卡住的朋友可以看看3 U/ I$ E3 n5 O% ~6 @! P
9 M0 a/ E  P, M0 a; N: T
CHAPTER 0 - TAINTED  (CH00)$ ]. y2 Y1 Q9 Z2 R" V: t
---------------------------
; g7 t, l! N8 V# h0 w# j! v+ v. Q' ?
SETTING: MONASTERY& u: b, O; ^) Y. _, l- \0 d
(as Brian Westhouse)
- z" X2 ^7 f: l3 W$ t01) Walk out of the room and follow the monk, T! ~( s. b& f- W( M
02) Follow the left wall and bother the whispering monks 7 Z* N' I( U( f( A3 t+ j
03) The head monk will say that the ritual preparations are complete
0 v; `) ^% k& n' ^04) Walk onto the dais5 Z& ?2 o; C3 M# G+ \8 r

# I; C- s, E5 k
7 Q: D1 T4 f9 X4 F
0 D' J( M' s! J7 S1 B% T" t/ M& ?2 L" Z2 w
CHAPTER 1 - ONE       (CH01)9 J- Q, ^! g2 y! n4 U3 y$ k
---------------------------0 q5 k& U% ]; N
1 j! n9 t+ ^8 E. f6 R! r
SETTING: CASABLANCA! }5 D3 G5 R) U  w
(as Zoë)
  v! S: H) `# i8 X! B! [  j01) Answer the MOBILE, it's on the chair next to Wonkers (the purple gorilla)4 K9 p9 D9 t  y- b# N* M% k
02) Open the closet" q- c: `3 Y  X) W+ O
03) Use the clothes to change
" A2 p' X6 o) l' U% H" D04) Go downstairs
8 b4 [: |9 T3 l& O) L2 j6 o9 o05) Speak to your father
7 V# |' a3 w( w& x  S! N06) Exit the house
- j& x- o1 ^, Q( @07) Walk down the linear path until you reach a new area.
0 t% M3 U( F/ z08) After the cutscene, follow Aralyn0 y/ j1 A! E' g1 s% L
09) Proceed to the end of the path9 {# r5 C: L: b1 ]( S2 f8 b8 R
10) Open the door to get to the gym
1 Z& S2 _1 h* P" a- ?% t! A; d11) Talk to Jama, the woman in green
* V$ I6 M3 U! I/ D  M12) Spar with Jama, say "no" when you're done practicing between rounds
' x( n+ [& n9 Y0 ]- Q* ~" h8 m13) Exit the gym
" H) L0 N* ]! C: H' u* l! c) B14) Go to the shop, "Alien the Cat."  To get there, backtrack home
5 d1 w( Q! z1 ]4 q0 W& K15) Walk to the back of the shop# Y# c# `+ k: d) N# f6 B3 A
16) After speaking to Olivia, exit the store' I" f* T2 ?! [' F; z
17) Meet Reza at Moca Loco, it's in the marketplace
' ?+ }5 y& l9 z& d) U. _18) Reza is sitting on bench just left of the storefront
+ [0 c! _4 c/ g19) Doesn't matter what choices you make in this conversation
, N4 b* `# t' ^/ U! W' o; o20) Go to the taxi stand, it's near where the gym is
9 Q, k$ _. I8 b- V0 N; r& n21) Get into the taxi
) f) n  Q/ ?/ P: [) n+ F3 u
2 S3 G9 [$ O( @7 l' T. J1 CSETTING: JIVA CORPORATION) X" p& e# E/ x5 r+ E9 }, M
22) Press the button to call an elevator pod
6 g8 f- B. E( i  E3 p! c1 h21) Walk up and speak to the receptionist
1 V0 c! w, S2 Z. G/ Q; \& B2 O4 b6 k22) Choose: Appointment, Distract, Plead
0 P/ o) a& |  h% @6 t- _0 @23) Use the panel near the storage room to lock the receptionist in2 [; k5 c$ o1 }1 N7 X: G1 ~
24) Use Console on Receptionist Desk to open the hallway door3 }" G! @5 U6 o2 e4 O6 |
25) Enter the hallway until a cutscene  ?4 v2 ^7 z  g& @  _( H
26) Climb on top of the box to the left of the elevator
7 h: H5 z7 f/ a2 y9 q7 S1 S27) Climb on top of the elevator% E) o3 M& e2 M& G6 E8 |+ C% l, t
28) Open the cover on top of the elevator
) P3 @2 I9 B/ S& ?4 ^8 i29) Use the pressure release handle6 u3 E) i7 W+ N0 ^& b: b, D) V0 \/ u
30) Get down from the elevator
2 U( |4 R- x! n7 X31) Get down from the box$ y( s3 a+ M( T1 a* t4 Y6 B, [
32) Open the elevator doors
; B! C& x) j/ B/ Q/ o33) Follow the woman to the elevator pod
# W4 m. ^: [5 [8 \  s34) Wait for her to do the manual over ride% [* _) A" X# @- @# z
35) Use the elevator call button
- `4 G# ~, E8 b( v4 c2 C36) Enter the Elevator Pod4 D; ?6 _3 P5 \. l8 W8 ^: n
37) Helena will give you a PACKAGE( V0 F: e1 T' B/ g
38) Use the call station to hail a taxi
; F1 Z5 n- \7 a3 c. _! X2 P/ J/ C" R- b
SETTING: CASABLANCA
5 T, `# C/ Y" n0 H0 {" D39) Head to Reza's apartment, use the alley to the left of the Sushi-ya
! O$ E9 i5 i  i2 \/ W+ J40) Enter the building with the red doors
4 m' g; C$ k( P4 {, T6 Q41) Head upstairs, Reza lives in Apartment #8( m/ D# I9 d; l( t* @! D: Y
42) Enter Reza's apartment
6 C: G$ Q. p- J/ d; e. S/ u+ H0 i- l& U9 U- p4 e$ h# Q
. j% e( @* T5 N! Z+ M
2 X7 c' |% u6 U% e4 E

9 Z& k  ?8 [# s# \9 s; LCHAPTER 2 - LOST     (CH02)
( ]* U+ J+ l- W! J* E---------------------------
  x1 Y! L  G$ r, f" {  l- u& s6 U% B; g; h0 o
SETTING: CASABLANCA- F5 H. {. R1 t+ o7 D8 L
01) Get the message from Wonkers8 U# e; `! a. B* d8 |
02) Head to Olivia's store, Alien the Cat% c0 y" E1 f/ \* D* e5 N) G: q& B
03) Speak to Olivia, she will give you new software
- J( M8 u9 E. o" Y/ V" i( ?04) Head to Reza's apartment
7 k- U8 m5 D2 n1 D4 v, z) F05) Use the MOBILE on the clamp installed on Reza's apartment door! h9 Y& }! b; d% s' d
06) Unlock the clamp by matching symbols
0 J, o8 h, ^% h- j07) Enter the apartment
! T6 B; d/ K9 l2 }$ t* M/ {6 I08) After the cutscene, sneak into the bathroom by staying against
, V* c3 C3 C* j: k/ Q+ g    the right wall, be sure to avoid any glass
/ g; u' M0 z! D09) Open the shower door, `5 j* I# v: T! g; o" @
10) Use the panel installed on the shower" H; `# ?0 u' y4 g/ A$ t4 f$ A1 ^; G
11) Close the shower door3 V6 n' x7 x: b- L% w4 }
12) Use Lucia (the red gorilla) to obtain the WATILLA PARTS# t3 l; D& V3 s/ S8 r5 @' _- O
13) Head back and enter Olivia's shop
1 B9 `6 A4 E7 U* j$ E14) GIVE Olivia the WATILLA PARTS% P, z- d6 ]  Y/ E$ Q& K* K5 r
15) Olivia will give you the WATILLA POWER SOURCE
" h6 ?4 L  \: Y4 T16) Go back home9 [) A. V3 K8 X' k
17) USE Wonkers to get the WATILLA BRAIN
8 w) {1 [9 T1 ^4 A, h) v8 e18) Head back to Reza's apartment5 V& x/ Q" [2 \. b+ f
19) USE WATILLA BRAIN on Lucia
2 i6 e- q, d' B5 w  v3 m20) USE WATILLA POWER SOURCE on Lucia
- \, k# J2 ]2 B2 o8 x' {2 v21) Speak to Lucia
* ~3 e0 p# V- ]+ ]5 ]2 i22) Follow Lucia and take the NOTEPAD
1 \  A; J! t) e  `8 w23) Pick up the NOTEPAD again  r. V# N$ \: l* r+ |5 E
24) Head back and enter Olivia's store" H6 m( t# s6 U% ?
25) GIVE Olivia the NOTEPAD* l* }, X" l0 U8 x6 w, Q
26) TAKE the backpack from the closet
2 n3 N6 f) Q! k% i
' P9 b  p/ @8 \' h* iSETTING: NORTHLANDS
" V0 g* n! L' N( X5 }(As April)% W( T: \3 z8 F& ^2 t
27) Take out the Soldiers2 I0 d; p) A! z/ S7 [

' c+ X$ l  O  P5 h6 Y( z1 @! R! r6 J- G1 ~9 r; B# z
, [" l! l  f1 j7 |9 j
! b0 X4 `; X& m. U% q% Z
CHAPTER 3 - 201      (CH03). V- H0 Z, E: I! a
---------------------------1 V2 P3 G6 @8 r1 s
+ ]0 n  k4 F8 H" Z
SETTING: NEWPORT, VENICE; A6 N6 @2 O& Z& h+ ?2 y( _
(as Zoë)% _0 u, A* C/ R! C/ q1 w1 g$ M
01) Follow the right path, until you come to a white building
$ I  d) @9 `- L# `02) Use the Buzzer on the door# n2 u/ p7 U6 ]! Y
03) Speak to Charlie, learn about the Border House) k  R% ^2 b6 ~. D) C! W
04) This time, follow the left wall until you get to the Crossroads
2 \* {$ [" G4 ^  X2 b! [; u4 x05) At the Crossroads, you will see the "Chinatownman"'s store) R- z* M# S& E. t9 v
06) Take the bridge to the right of his storefront
; O; I' h1 ^! s0 J# J$ H07) Once the area loads, hug the right path until you come across a bench% j/ ]1 O! c: Z, F% P6 y3 C
08) The bench is in front of the Victory Hotel2 \  @7 N3 I% c
09) Face the door and take a left& M8 ?) D) s% E- }* K6 [, H! |
10) Climb down onto the scaffolding until you reach the water/ B+ d0 S5 M) ^, Y* P# B/ J
11) Follow this very linear path until you see a ladder
( \# _! B0 ?% a% H12) Climb the ladder8 @# C6 z! ]4 N1 O3 ]
13) Observe the digital padlock( `/ L2 O: X: A  G2 l
14) Use the MOBILE+ F7 H$ P# _5 J" I
15) Backtrack to the crossroads (up the scaffolding, and hug the left path)
; N) q( j5 {& \8 ^16) Speak to the "Chinatownman," and inquire about the "LOCKPICK"  x9 k: v& [3 S7 z1 S' N! c, d
17) After the conversation, use the mobile! g% I% D9 T) m
18) Speak to "Chinatownman" again to get the LOCKPICK* X" l/ R3 a$ H' s/ e% z
19) Go back to the gate with the digital lock: d! f  b9 Y5 p
20) USE the LOCKPICK on the digital lock
( G+ T; Q- ]" V8 Y3 H4 ?) f21) The puzzle is different everytime, but the goal is to make 8 pairs, 4 on
$ c  ^, U" u! t0 |    top, 5 on bottom by rotating pieces.  You have infinite time, so no rush!# W& J+ T7 X: n- s
22) Enter the yard, ?4 c' x. j/ y1 Y
23) Sneak to the toolshed, but only while a train is making noise.
0 s5 y4 n6 {, A7 w  i4 ?    If the dog wakes up, just climb down the ladder, the dog will be back
2 e+ R( A, Q" B% e! I, X    asleep% }4 m4 `1 e5 b3 @2 E  Q6 b8 b
24) Open the toolshed door when a train is making noise3 k& n2 F; k/ P9 z
25) Enter the toolshed
4 C) k! `$ O9 ^26) Take the AXE hanging on the wall$ C4 h0 |" {0 x0 @
27) Run across the yard and climb down the ladder; Z; b  t9 d' ^. z
28) In this canal, find a dumpster * K' T* M$ R# P
29) Release the metal bar on the wheel of the dumpster# S+ E+ D, I7 E7 z
30) Push the dumpster as far as you can (push it four times)
4 B4 a/ t4 o$ ~/ e8 g4 u+ U31) Climb on top of the dumpster) M/ q5 g! v  h. G
32) Use the AXE on the boarded up window
5 ^  e, L+ }1 c2 u7 h3 i' L
7 y& T- t# J3 o# ?7 ~. QSETTING: INSIDE THE VICTORY HOTEL
) h, t% @5 X; a33) Enter the hotel basement through the window- E3 Z* X4 ]+ N+ X7 B1 C9 D
34) Pick up the AXE HANDLE
4 K# Z6 \. _! C' g  T) S35) Pick up a RAG
$ x7 {) n; B; ?6 R3 }; _36) Combine the AXE HANDLE and the RAG to make a TORCH! f7 W+ s# _0 K' ]' K
37) Smell the red can' e" C* ]# I  _* A+ {1 M, q6 H
38) Use the TORCH on the red can" z* {3 r+ P! e
39) Hit the red button on the water heater # d/ u/ K8 r! s. k* ?# q3 D
40) Use the TORCH on the red button/water heater lighter
1 l4 r$ G0 j6 I2 c% f2 c41) You now have the BURNING TORCH4 ~. J- w* g/ D0 z6 |
42) Go into the dark nook and open the door% D: F/ J& g1 H: {/ u
43) Follow the linear pathway until you trigger a cutscene2 i6 ^% @( j- ~9 T9 B# ]1 ?
44) Enter the door in front of you, to the right  \8 {( c8 t6 e* K2 q
45) Pick up REZA'S LIGHTER
. d, [6 E) l: \0 |% ]' M46) Use the security system and exit4 _4 [, |, s, V# ~9 i5 {( P
47) Use the MOBLILE on the security system
3 t) g8 D4 G7 S8 s; |. o48) Exit the security room, and up the stairs
/ g$ R: g. d$ Q2 v. |$ z! d49) Observe the rehydrator/reheater (the pizza)
$ p5 o# a' j0 O% A) G50) Reprogram the clock on the "microwave."3 E8 R4 ^% P* o
51) Quickly hide at the door where you entered this kitchen% L8 z+ D7 j& f( [: K) g5 Z1 x# ~
52) While the man, Vinnie, is eating the pizza, sneak behind him, pass the
* h, n5 S' [2 p- E2 r5 a) |+ I& z    screen, and up the stairs
8 a$ O$ [2 c; A53) Cutscene: Woman on a device5 X% \6 ^( M% {
54) Cutscene: Room 201, you can't enter it right now: q5 v6 O% ]- n8 }9 B9 @$ t! s- w
55) Go into the bathroom and try to open the window, you will get
; X# A5 I+ J. @    the WINDOW HANDLE3 h0 T1 E4 {0 n
56) Go into the room without a door, behind the staircase! M0 ^, ]/ ^# _5 o; `
57) You should trigger a scene: Vinnie is going to check on the "guests"; G. ?+ e, z/ ]
58) Use the WINDDOW HANDLE on the window- F/ K( y* f  ?/ `2 \
59) Now open the window
( W9 `! m, _3 l! h60) Climb through the window onto the fire escape3 W+ F  m) P* j
61) Climb up the ladder
" N% |+ o( N( N; q8 U7 h62) Exit the room, you will trigger a cutscene of a guest exiting the bathroom
* q0 d% k3 r1 a  t* z" O63) Enter the bathroom and take FILTHY TOWEL
  {8 A8 B$ ?$ R" B4 ~64) Exit the bathroom. N& I/ @) A) q! e
65) Run to the end of the hallway until you see a window$ U5 ]) s) j0 l& }' ?  E6 ]9 ^
66) Open the window# P! T0 D9 R8 Q$ U, F
67) Stand in front of room 305, \: H/ @: t' p5 ]0 ^  \4 Q
68) Position the camera and you should see the same guest exiting his room
% x5 p( G. Y6 e% T* i; G% m69) Quickly run into his room and take the DIRTY SHEET( `' Z: P% w. \0 i
70) Run back to the window
& e2 Z+ W  S0 X! b) {- R' k& |71) Combine FITHY TOWEL and DIRTY SHEET to create the MAKESHIFT ROPE! V2 Q7 A) ]# s# C% U7 S7 D# A
72) USE the MAKESHIFT ROPE on the radiator in front of the window
* |, H% j& u6 y. B9 Q4 t% k3 H# G73) Climb out the window. k% B6 z% ~4 }3 D: R
74) Go along the path and open the window
! t8 |, l& w1 w! T75) Enter through the window9 B1 @. a+ L" O4 B; \
76) Open the closet
3 B6 U; S( [! l8 l0 l- ~7 f0 k" ~4 e77) Pick up the VIDEOGRAPH
4 ^4 m  w/ ]+ R9 c# |78) Doesn't matter what you say to Marcus
& G$ Y$ W* D$ d* g! h( d79) Follow Marcus to the front door
) H# a5 n  ~% Q* o1 l/ X: W
2 u! E% j3 s# n+ g6 @- HLOCATION: NEWPORT, VENICE (outdoors); Z, A) I. p+ G$ J+ M, J5 B- H6 n
80) Make your way back to The Fringe
1 M5 ]8 ]+ I. H& O81) Use the buzzer to enter The Fringe
) }- u+ f/ e0 O7 p6 o81) Give VIDEOGRAPH to Charlie
; ]+ j( }  J# V( G3 @0 S- x$ n82) Go upstairs
5 i* [& x" k6 q* K4 B83) Enter the last (and only open) private booth9 a9 X& ]4 r, P" ^! r
84) Use the MOBILE" z2 l" S$ U2 K* J" e6 z1 w5 j

: F, `, u! G4 b( l: x# j2 e# d  o- k. F1 [' A* E$ H5 k

, e6 m# o9 V, X' }CHAPTER 4 - WINTER(CH04)2 ~5 P. C( L. }* E2 L
---------------------------
$ C! c8 D6 x* W! I; b7 v4 [6 n- R- B: J: C7 M& E4 D" o2 `& f
LOCATION: WINTER/ l, _* O2 i  P, Q/ r' U
01) Head towards the black house. s1 W# u" r/ Y  a5 Q( V

0 Q% w; w0 r1 m5 s8 aLOCATION: SUBTERRANEAN CITY& [$ l# U. d+ u) k# T! q* ?. f8 y% N
02) There are pebbles here, but the easiest way around the guards is just to2 C! d5 `5 W+ I8 U7 |
    defeat them.  The guards block a lot, just run up to them and keep
% V& I+ ], J( n+ x: y2 l. [- f    using your fierce attacks9 `5 w' ?9 L6 p, ]- U8 V  f
03) Go forward and climb on top of stone block.1 j/ v* z9 o% S$ X- e
04) Climb down the stairs
* s2 v( k) d' a) I05) You will see a something like a torch from the ground
+ W6 V* O+ R/ Y# i( ~% @- q: ^+ g: l6 p06) Pick up the GLOWING EGG9 C' T4 G: m( n8 d* b  w& }
07) Move onward and climb down the staircase
$ K+ p* O# L8 g" D$ [4 l' O" I+ c08) When you reach the large waterwheel, climb up narrow staircase
+ m) B  [$ c9 O) _; p: I09) Just on the right, you will see a contraption
8 U& H5 g; F( N0 y- ^; |10) The contraption is in two parts, the wheel and the top
8 @$ D$ ?$ g. J. t11) Use the GLOWING EGG on the top part) t. O/ E' A$ D5 D$ Z" p: i
12) Now turn the wheel part of the contraption7 d! J1 A; S& x, L3 v
13) Take back the GLOWING EGG3 l' [& r8 U! M8 M  `/ V
14) Climb down the narrow staircase9 \+ x3 j7 w' {7 Q* g
15) From there, Use the waterwheel to get to the upper platform) j  }7 G0 b" }) M
16) Jump across the gap
; c  E+ G5 g( ^9 S0 E- F, p17) Climb up the very long ladder
* L+ m9 @: V  _4 }. E/ q18) Walk upstream until the very end of the cave
. q" I1 I6 p! X; _9 Z  Y; ?19) You will see three glowing runes, they play a musical note when touched
/ e. A$ C! ~& Z# s7 Y9 M1 }: e20) The correct pattern is: LEFT, MIDDLE, LEFT, RIGHT" M% R' @; ~& M' V- }( I
21) Enter the tunnel
/ ~' G6 I* L# [+ I" y$ B/ E. l" I& l( I) O
LOCATION: MARCURIA
$ k6 i3 w8 v+ E& g% L- J22) Observe the door on the opposite side of where the tunnel was+ x2 o' I% ?1 j: Z. p
23) Kick the door twice to open it
2 Z! ?/ H* X7 n; G5 h9 e24) Speak with Benrime
. b. f$ g' s+ i2 h- f6 `+ H6 {6 n25) Exit the Journeyman Inn, and speak to Blindman Bob, who's right at the  u. \! P7 q; V! {
    bottom of the stairs7 t* h+ H# H5 D1 a% S5 _4 J
26) Ask for "Help" and then say "Yes"
6 v5 }/ p% |8 w5 o! t2 C# Q0 F* M; L/ D27) Go back into the Inn # p  A4 d% P, `2 Y
28) Talk to Benrime and ask about the "Wine"
. ~. c! G, z+ N$ k3 _" u; e1 O2 V' O29) Exit the Inn, go down the stairs, past Blindman Bob and keep going straight
8 f6 |: X; e' k! N30) In the courtyard in front of the tower, go straight and take the first
* |+ ?/ a7 U! p( ^    right# b# r4 w: I! M% V0 m1 @# w
31) Go straight and talk to the man at the first stall on the left4 b6 U! b( L& Z
32) Pick "spices," "delayed?" then finally "Accept"
5 l7 ^) p1 b4 P% v33) Backtrack to the Journeyman Inn, but stay on the road and continue past it- g3 g4 k1 i; P' T; {
34) Continue until you get to the end of the road
' v$ p5 Y' |! Q( b35) Speak to the bearded man and get the SPICES
9 `( j( {: B9 ]# U/ w& |* V, I36) Go back into the Inn6 f' y% T6 k9 `0 F# S' l  ?1 Z
37) Use the SPICES into the cauldron( r/ }/ b$ i6 ^4 e0 k
38) Pick up the EMPTY BOTTLE on the counter opposite of the cauldron
/ B, i7 Q  J! J2 P1 V* o4 B39) Use the EMPTY BOTTLE on the cauldron
; ^) W/ c2 P% I9 v# Z+ B. ^40) Exit the Inn and talk to Blindman Bob
3 p" N6 a/ F* t; }8 K41) Go back to the market, where the Spice Stall is6 j4 `: \7 r! E/ W/ m$ s
42) Enter the path behind the Spice Stall/Soup Woman
: g  ?) y# r9 q) x  ^% K7 r43) Follow the road until you see Crazy Clara
* l+ `: e' T% J# `44) Speak to Clara; r% \% @& v2 h7 q- p1 _
45) Head back to the South Gate Market (where the spice stall is)
5 w: [5 h1 S1 F1 m% i1 x46) Next to the well (where the animal is walking in circles), there is an" ~8 x& o. y7 K. k" t3 y
    alleyway that a guard won't let you in.: J/ ~$ R, U! B. R$ A
47) Walk right behind the circling animal and then just walk right into the
- _, d0 G0 W6 Q- F! G+ }    alleyway3 F3 t5 Q1 B4 \* A. F
48) Open up the cage to let the pet free
- b# f" G5 M7 }. o49) Go back to Crazy Clara and speak to her
( `& j- n, D5 l% F- B50) Return to the South Gate Market
, x) u" {& j1 P51) Speak to the Soup Lady% k2 I; ]8 y& ^! U& c- j) I- a' z
52) Pick "Magda?"
& H7 S7 L$ C, y- a" R1 o53) Once you can, pick "Help" "April" "Goodbye"
. @, H4 [! v& d( o1 }54) Follow Worm
  `' P$ Y* h4 f0 O, V; J, i3 P+ M) z7 `8 I) y2 M
SETTING: SADIR/ A8 x+ `% ]) f! s) |5 B
(as Kian)1 N" s) [8 @$ |1 O' K
55) Spar with 3 other soldiers, this should be a pushover fight
& R: E* @; v: U; M& |56) Speak with Garmon, the man with red hair and white clothes9 T$ A, J( ?; ^: t; `0 ]; t
57) Follow Child Ena
4 y4 Z7 ^/ F! I: a. o& Y& ?* I58) Open the door
; j4 l2 E$ z7 x3 \59) Go back to the Sparring Circle
: O$ i4 O+ W9 c$ O% s1 m! S
7 c+ S2 i! m- W# Q. R( O: |
, ]) D8 x/ e2 o
0 _% [+ }# }* L2 S+ v" V( t$ B. bCHAPTER 5 - ALCHERA  (CH05)7 R) n# ]5 A8 N2 G6 @
---------------------------
; Q' S8 j# z4 S6 G$ {+ h: |+ Z( |! n% h& M: H1 y
SETTING: NEWPORT, VENICE
% b* A# G( f7 L7 B. j- U  j6 D% O(as Zoë)
; h9 W7 a( X4 d8 M- z3 q01) Exit the Fringe
$ \7 n4 t2 `+ b02) Have Zoë just walk straight$ {. Y+ ~+ p9 t6 y# }$ i

* l, C. h$ g; t0 z6 aSETTING: MARCURIA
  A% i' u1 s1 {+ Y+ h- |(as April)
# Q' H# u9 w- `' S$ F  H" c03) Exit the room, Brynn will talk to you4 ?: i5 t' I2 y' N; d, [
04) Exit the Inn, head towards the tower, h5 P. ^/ |+ t( @1 u
05) Keep walking straight, you will see scaffolding work you way
/ {* `# g" m2 k& ]! Q1 t    towards the right side of it
& S6 ^/ L9 }) u0 }: [1 C8 ~06) Sneak behind the scaffolding
* d$ Y6 V! P/ B" `8 [5 O" b07) Sneak behind the guard, get close enough and you should be able
6 Z! e7 V* Q2 v    to have an action to take care of him
# `8 x9 @1 m' Y+ A' e08) Climb up the scaffolding and you'll be on a balcony
* n% Z" k8 j4 b6 C2 v+ F. h% |8 \09) There is a door that is slightly ajar, stand in front of the crack! a& Z. R' g9 L
10) Enter Focus Field Mode, target the two people inside
% V$ U% l( X7 U5 `, _, y! ~11) Listen into their conversation2 E5 `* b( o4 N. B7 K
12) Head back and enter the Journeyman Inn $ E8 k) t0 P' D3 t2 G1 c0 o, X
13) Go to the Inn's cellar, and open the door
( z6 d+ H" ^4 ~  j) c
1 b$ o! {/ F3 b$ J4 wSETTING: WATI CITY
9 q# _! b1 y  c; k3 d+ m6 D(as Zoë)4 c! S8 s/ B; e% D
14) On the left side, there is a vending machine' Y( t( l$ T, ?* A
15) Use the MOBILE on the vending machine to get the GUM$ @8 O$ D: p! u/ b" h
16) Use the GUM to get a STICKER2 u( t, X) k: A; }- v4 u
17) Get up the stairs and should see a cutscene of a man1 R, T7 z* P  f
18) Speak to the man
& h4 b" F+ W3 Y: w% F6 i! N) Z19) Go to the trash, and pick up a TICKET PIECE+ U& _9 p$ M& K' @' c; E
20) Pick up the TICKET PIECE again to create a TORN TICKET% Q1 [0 E; ]8 _
21) Now, combine the TORN TICKET with the STICKER to have the MUSEUM TICKET; R4 y" s7 O0 S  W2 F0 ?
22) Go to the cable car and you should see the Ticket Reader
$ r' o3 r& l1 |# E23) Use the MUSEUM TICKET on the Ticket Reader
( k: e# H. `) H24) Enter the Cable Car: C9 Y# H! g- v. E  |
25) Open the doors and enter the museum
* ?  l/ w7 R' V. U7 g( c3 }  }* W& g; |
SETTING: WATICORP MUSEUM) V% u. r# r3 \) @
26) Go to the back of the room, and touch the red panel to trigger an alarm
+ O0 M# Q5 {; o1 u5 Y27) Observe and Touch the exhibit of the First BunnyBot to trigger another
% o+ k5 X8 M8 H) _% _/ a    alarm! V7 x7 {& ~7 P& P, g. i% T
28) GIVE GUM to the Hiro, the boy4 x0 {5 [# ]' J
29) Talk to Hiro
+ U) @0 {% \0 o3 V1 T9 O3 l9 {30) Use the Mobile on red panel next to the "staff only" door
& l* @. w( I5 C: _" ~3 w/ V
6 D3 W( |0 u+ I2 _SETTING: INSIDE WATICORP) j" |, W5 _' V/ d+ v+ Q" c1 |
31) Walk straight9 s: E( A1 \: m( u. }" \' `0 }( H
32) Open an unlocked locker" A; A0 m# ]+ F4 i9 P% e- W% {7 M
33) Use the clothes to change
7 ?/ B4 l/ F" @34) Back into the hallway, wait for the cleaning robot to open the grate, and# }" F6 m# D8 T2 {
    enter2 h* F! y) ]; |! ?; V. {
35) Walk towards the elevator and get on it when available) R6 [- Z$ k1 V- f1 ]
36) Move forward, and you will learn of the Waticorp guest rules
' i, t$ N2 J1 r37) You need to take a right, the path will turn left, then take left.  Enter
' _! B7 O! G, ^& j( k1 l* s    the room at the end  
7 [6 u) j% E6 W38) There is only one person working today, speak to Damien
. f! [* n% y1 q( |1 f0 n, |% `9 P39) Walk down the stairs until you reach the lowest floor, sub-level 58- U& w1 V" Y. K
40) Once the light turns green, open the door
3 u  S6 [1 _3 M( Q41) After the cutscene, just stand still and let the spider cross" w, O) i# k3 F$ X4 s+ C2 e
42) Go counter-clockwise to better avoid the spider's detection5 g0 m5 d3 V0 d$ \4 k
43) Find a panel on the right wall, it is near the door with the datacube) z  `$ s3 K) c; E
    scanner7 i; ]( s1 ]( r( W& c' @9 O
44) Open the panel to access the circuits" U- i! a9 s1 x
45) Use the mobile on the panel
& W3 K8 J! p1 ^0 d, o  x3 p% y46) Enter the door with the blue signs with the atom symbol
, {4 W9 {' l) `: m& P- h47) Take the CAPSULE$ q9 F) V* @2 s5 u1 F
48) Combine CAPSULE with WORM to have the ENCAPSULATED WORM2 O' {4 B  _6 M
49) Make your way to the Medlab, it has green stickers on the door
4 C6 P1 J8 O9 T+ J& Z- I50) On the right, there is a large tube, walk inside to get scanned
0 _8 j1 i  g. ~# E51) On the other side of the console is a small biometric scanner' e: Q) C! f, u; j9 q3 W
52) USE the ENCAPSULATED WORM on the small biometric scanner
% f1 i" l3 [2 k" u7 _2 o) U0 W53) Open the doors to the Security Room, it has orange shield markings on the8 H8 Q3 V9 _. v6 g
    doors% T5 @$ D- |1 h: ^% p* Z
54) Go to the Cybernetics office, it has red stickers on its doors
3 O! x& D9 h. A55) Use the MOBILE on the spider on the left side of the office( U  n& k* T0 L: F" m
56) Have your spider fight the other spider
# ~, u, ^2 q9 b1 Y% k/ K57) On the destroyed spider, upload its data3 E( g; C' O( E  G2 Y" V" n
58) Enter the Security room
# |  U8 M5 Y- t. ]6 t/ {1 B; @59) There is a panel on the right side of the room, stand on it and
  k# o. f4 N' B# K% S" t    deactivate the grid7 v* l! `( x- \- {6 d8 ?' d+ d
60) Go into the Security room, search the jacket, obtain the DATAKEY
1 _/ V9 f$ d6 |" D; i4 G61) There is only one door unopened, the core room9 E! ?& y, p# _
62) Use the DATAKEY to open this door+ ?& x+ I+ m/ N
63) Use the control panel on the right to open the decontamination chamber8 C- F, A+ i0 ~% s& ~
64) Enter the decontamination chamber
  t- M, D1 `/ ]65) Walk forward until a cutscene is triggered3 P% B7 e( ^, ~: a, C% r3 K
66) The easiest way past this is to walk back towards the decontamination0 W$ W+ P/ p/ i/ [# O" F3 T/ N
    chamber and position the camera so you can still see the core
2 B6 A8 t( t+ P2 B+ E67) Wait until she is in front of you, left side of the screen, but has her5 C. a+ h2 ~4 U4 a; G# C
    back towards you.  Once you have that, sneak to the right and work your
+ t7 C" ], h2 x& T3 J    way down the stairs and keep going straight.
; d- m% t$ o0 ^( m68) You will see "something in that wall"1 M+ g/ {" C# A" i0 c+ C0 r
69) Use the ENCAPSULATED WORM with the device in the wall
/ J& c! T/ p+ w4 |+ T) j& B4 }3 z0 c0 I4 Q3 X
SETTING: SUBTERRANEAN CITY2 p& l5 u0 g9 l3 g
(as April)
4 g' Y" ~4 Q- o& {70) Climb down the narrow staircase
# K* ?/ F" ~/ K9 Y* G' s71) Keep following the path, you will see a cutscene of one of the creatures
/ n$ \% m1 @# [9 ^- j$ K6 h  I    opening the door0 R4 A! G' P9 O; O
72) Run in after it before the door closes  (you will have several chances), c7 H! A; a8 P8 k- |$ G1 S
73) Observe the altar... you can't miss it  B, K! k! d+ Y& A" w- P; K+ x
74) Walk behind the altar and hide there
" k. S9 b  b7 Q" }" X75) Use the Focus Field and observe the door when a creature is opening it
/ _; A+ |& ]: L, H4 _" c2 V76) Approach the door and open it7 U, }4 [' |& T& D+ T1 n
77) Climb down the stairs, you will see a statue with a rotating disk
/ }/ c" G. t. h) T1 s) @78) Rotate the disk so that the triangular #8 is on top
' O2 F. v( e4 ^+ f- y/ m  y3 _79) Continue down and trigger a cutscene.  It shows a guard, if you are ever
! ]' A% r/ j' \( F: W+ k  b) y: ^    discovered, you might as well just load the game.  The guard summons a 3 D+ @$ J) b1 i6 R: s2 T
    big beast that is invincible and the only way to get rid of it is by 7 z) Q5 `/ M8 U% j- O
    hiding really well (easiest way is to just go back to the entrance
5 G( C: L  }/ Z5 s$ f* v    and lay low for a while).  Save often here!
0 G) {( ?) K, _/ d  i. L80) Once you get to the room and pillar with runes, take a left and there is  x" d, l) r! \" T! p
    another statue6 x3 f& g8 N  i) r$ w4 g7 u* Y
81) Rotate that disk so that the rune that resembles an envelope is on top
/ N, r: d, y/ x- w5 a, o: U82) Now turn around and go straight until you see another statue
- D$ l: l2 {3 _, T" R83) Rotate the disk so that the top rune is one that looks like
, W0 Y4 u4 C, |. U1 y3 i  o9 S) Y/ _    crosshairs/sun/two circles5 d' D1 n! W$ p  g
84) Take a left and at the end there is a loose wall
# E  y! o8 i$ s& l$ |: b85) Hit the loose wall three times6 o2 }3 C( C" ^
86) Go straight through the intersection, follow the path and take the first
1 j+ F! g. R- I( [3 @    right.
- e1 R0 c. r' o0 {" ~87) Here is the last statue, rotate the disk so that the one resembling the1 U( d$ p3 x) m2 w4 b0 U
    letter "V" is on top
' X3 \5 F! I) E) ^" Y88) Now, turn around and hug the right wall, this will lead you to the( e! \$ f  c: W( L% i
    sarcophagus
8 {6 D, P  Q3 U4 L89) Open the sarcophagus, then observe its contents, and Take the GLOWING EGG
: ~, m  }$ F4 I2 x+ j0 O90) Turn around and take a left at the "scary statue," continue straight and
% c$ K# `8 Q0 D/ P8 |    take a left at the intersection2 `7 \6 W% M* y7 @" [
91) Place the GLOWING EGG on the gate
( R5 I4 D" M8 {" F6 U) R  E: z92) Run through this long linear path, go through the door that will, E' u( N9 z, i* Q- P% }
    automatically open at the end
& l9 x: z. O* L. L- w1 }6 B93) Exit the room and you watch the cutscene
2 |9 x" r" v/ i/ J94) Here's the trick to get past the first guard.  Stand on the left
! W  o7 }- z8 b/ E) c9 {+ }    staircase and wait until it starts running after you.  Run up the stairs
) ^; y; y  B! w- S4 V2 m    and down the stairs on the other side, keep running straight and climb7 I7 Y% m3 Z8 ^9 m
    up the stairs until it crumbles.  If you ever engage the monster in 8 k3 L! _7 |4 [$ y, d
    battle, just reload the game, you can't outrun it at this point.
$ }& M. r  A0 v0 W% Y2 A95) Continue up the staircases, jump down the two ledges, sneak to the back8 _& l! J. j1 w" s5 O! p0 v
    and exit, J3 t4 p% t8 G

2 V; t# Y7 N0 e* [: w  i; m# ]" ISETTING: INSIDE WATICORP
4 c  d7 G! Z+ c5 }2 Z(as Zoë)( C1 C6 k7 I/ r# A3 d# ~
96) RUN!  Up the stairs, through the decontamination unit, and to the
. E. o8 a" o4 m8 Z. m  w: V9 Z    elevators: Use the ventilation ducts to hide from the soldiers if
* }; K+ Z5 I& _) O    needed5 t6 |5 G3 i1 }' l
97) Walk to the back and have a conversation with the green guy $ l: I' `7 y: W  z! d' N3 J
98) Run straight, where the camera guides you, enter the small building then
: O$ ^1 X1 F' \, n    open the doors to the outside
! K8 |* h9 [, g: w$ i99) Run to the right, climb on top of the silver box, then jump and grab onto- a2 n* J" b; T5 m  J5 z+ h  U. o! a
    the hovering robot: w0 w+ d7 c. i/ q; c

  q# z$ i  o# v* x; X2 T
3 o% @  q+ X/ {9 c
; F4 C% Q' ^# PCHAPTER 6 - MORPHEUS (CH06)
* O% K; P0 L& r# b# w5 f---------------------------
9 V$ R" u5 b5 A9 Z: {6 L
# ?6 A. W8 M. q, k8 h- W/ E$ f- l
% i% d8 I6 U9 E7 F. RSETTING: MARCURIA  B1 L2 v. J( L
(as April)
9 I  j" ^3 Z* ?. \01) After talking to Na'ane, go downstairs and talk to Benrime* F" p% e* g; m7 X1 G. k0 ~
02) Ask Brian about "Travels"1 Y5 {, c8 B4 ^# x' C
03) Exit the Inn, and go to the Ghetto, it was previously blocked with: H' ^8 \& z/ h, d! s
    traffic (where you got the spices)
( b. a" l+ j: ?7 E" c& `9 M04) Enter the Ghetto and take the right path, this leads to the harbor
) a4 q- o/ _% B( s05) Go onto the docks and speak to the Shadowguide, pick "Pay"
' |0 q4 q3 q" a& g& g8 N06) Go back to the Ghetto, talk to merchant in red robes" h$ z( Y1 f; W  ?7 F
07) Keep talking to him, until he gives you his autobiography, 'MY WIZARDIN'( ~6 Y7 Q: C) ~( b
    DAYS ARE OVER'
1 h! p4 Z' E' T( w6 c* j2 z3 f08) Return to the harbor
4 H, K' u; Q% s: P* k+ w+ h% R09) Speak to the Shadowguide
- d9 ]! p) u7 }0 d0 c# K10) GIVE 'MY WIZARDIN' DAYS ARE OVER' to the Shadowguide
# T- W( V+ C3 G7 F. F* q) e& s) b6 ^. ^( t
(as Kian)( t: T# b; m$ H
11) Walk straight, up the stairs and enter the tower5 F# Q, S% V' `- f, _

% G7 r: T9 }9 `4 x/ Z- L. O! S) r
6 I7 A% H; p0 F# k% R% q- T  S: Q2 d9 ?  y  h$ B
CHAPTER 7 - DESTINY  (CH07)2 O. z, z; i' ?# R* X  F
---------------------------
$ F  N) |  g; q4 {3 c' b7 C# m: J  a2 {: }6 N4 J& T( Y
SETTING: DARK PEOPLE'S CITY
8 @6 M, }1 j% N0 c% w7 h/ y0 y(as April)5 h5 H  m4 g6 D! ?( h+ Z
01) Follow the Dark Person until he stops, w6 w5 |' K9 Z5 [: ]& d
02) Speak to the Dark Person
3 f% ?1 E8 N3 p: k5 t03) An old friend will meet you...- g8 G$ M4 \  ^  b8 A4 q

$ \) t: A) ]2 w$ M' T, m" s$ `* ^SETTING: GUARDIAN'S REALM  z! t+ N' n  ?3 I( I% T  `8 c
04) Walk across the make-shift bridge
- B9 u  M5 P  w5 i7 m/ s05) Climb up the spiral staircase
$ x. L$ D+ P; h( d$ Z' f; s6 C06) After the cutscene, head back to the Shift9 E/ f& r" \" M! I. x

5 ]/ @# B  G9 o3 VLOCATION: WINTER
2 U, b! N) z# j# k) V' @7 K6 B' Z7 p(as Zoë) ; t- g4 H" y* J( m
07) Head towards the black house5 x5 p+ i2 Z0 J2 q; @4 d# U; g
* Q0 S, G( U; G# J3 ]

+ q& B4 z) L  n7 a& Q# I/ e6 ]
2 e+ i7 Y7 [# hCHAPTER 8 - CONVERGENCE (CH08)3 j9 @& ?6 s' q( A) L9 J# h
------------------------------. H6 c& p9 N5 J- N* a
& \, M9 [2 F' k8 O/ E
SETTING: MARCUIA
0 v$ A" C- O+ p9 H3 h+ ^/ T7 b(as Kian)
/ r6 u( C% A% {$ |) ^1 @01) Defeat the two rebels! {& r1 q0 I, K' U+ d
02) Ask the Magical about the Scorpion2 S; q6 ~% L5 Z! G; {
03) Exit the harbor to the Ghetto
- A' v# ?$ J$ Y% y3 n3 c, ]8 v04) Exit the ghetto in either direction
! X; P  n( F6 u& [* R8 R# m05) Exit Friar's keep4 t+ T( o, r0 G5 U3 y" n6 t
06) Walk straight down the path
  g/ L/ `8 Y$ I4 f1 q6 g; z( q3 w) R- j; h, h' `! W: J
(as April)6 i' Z2 C  c0 R2 G! P5 S* ~7 ~6 Z
07) Walk up to Friar's Keep1 |' s* q6 S- M3 d% a6 F
08) Follow the right wall, there is a path to a small field  m0 t) r2 ^0 t% e1 e
5 B9 I- O; q% _3 D, _: J
(as Zoë)
; ?' U  Y' S* G" S09) Knock on the cell door
5 l$ {1 |8 [3 L3 s! F* a10) Look at the door
) K3 R# ^! V, g8 X11) Talk to Crow6 u" u/ f% D1 J+ V* f, e' l
+ {% P! o$ j+ _# D: z  J( e5 \  f* E
(as April). E, l6 `' ]2 o/ j  [
12) Make your way to the Ghetto
3 O1 n6 l1 N# s# J( O' O5 _' L3 I13) Talk to Roper Klacks, inquire about potions
+ F' f; ^8 I. S% b2 J% O' ?& a14) Head back to Friar's Keep0 ?, e/ B4 \3 \  N# _
15) Give SMOKE BOMB to Crow
$ `; X: M: @: i16) Give ACID to Crow6 Z7 @& [" A4 f8 U2 d- l
  a! e& H) [0 R
(as Zoë)
! ~. k. g- V% B6 N  E1 X17) Use ACID on the door
/ @3 x$ \+ ?" }6 H18) Exit your cell, you'll see a cutscene that the guard is distracted8 L9 e7 |% G6 W" j7 ]' i) |8 j
19) Sneak throwing distance to the Guard
# i4 _9 W, s; n1 w20) In Focus Field mode, use the SMOKE BOMB on the Guard
" a2 X' `2 y  Z7 u+ D0 [% l1 d" {3 O* _4 U21) Take the PRISON KEY from the Guard# X$ v/ g7 o: o2 [& K3 e
22) Use PRISON KEY on the door (right behind the Guard)
5 f4 _( s8 K' i4 o23) Walk down the stairs until you trigger a cutscene
5 s- [' Z+ A' x24) Walk back up the stairs and talk to Crow1 o+ V! @7 ]5 f& d
# c0 y" B0 {% ~7 i9 U% D1 R9 K
(as April)  t$ }6 B% v/ w) {, @/ G
25) Head to the Journeyman Inn5 _8 V% ?3 {  M
26) Speak to Benrime, she will give you a SANDWICH
9 u- D# p2 l  G6 x. V27) Go back to Friar's Keep
" {( e6 [# J5 d6 i28) On the right side of the door, there is a speaking tube, use it. }7 L: a7 n6 u/ N  }. n
29) The guard will open the door for you) @  s! l# p" m9 w! p6 Y) c+ b# @
30) Climb up the stairs, you will see the spiral stairs right on front of( N0 r4 M7 M) N9 J$ t6 B5 H( _# i
    you.  On the other side is a gate, go open it
0 O( d: m  s3 S$ X. J) d31) Walk straight into the small alcove where the boiler is
$ x! E" e8 g2 N2 E32) On the right side of the boiler is a dumb waiter+ g; a! p# F* [5 J9 S/ f6 k
33) Pull the lever to open the dumb waiter# _. e- P$ i' a4 o$ S" L
34) Place the SANDWICH into the dumb waiter
" @2 _7 \! Y( Z; ~) D5 N, g- n  z" |35) Use the lever again to send the sandwich up/ @) {5 N7 S% a# Z8 i7 g

+ K8 _; Y& T3 R(as Zoë)
* n: \! `* _% Q36) From the cell, go through the gate and make your way down the stairs6 [1 N7 d) a! X( _7 m
37) Now you'll the guard go through severe food coma- }8 U" L0 j4 i/ z& E: c
38) Use the PRISON KEY on the gate' c' I/ C& N; F; i
39) Sneak past the guard and continue down the stairs
- Z) q  ]/ E: u! I& k40) Use the PRISON KEY on the gate
$ b. S0 D1 ?, E5 ?/ v1 A) F' Y3 [41) Go down another set of stairs5 F( g$ V  d# E7 r( ]# o6 J
42) Reunite with April
/ v: a* y+ a  H% @9 U: i/ h: q# V
0 @) ]: G& a# u+ P$ \- ^4 Z(as April)
. ]7 b4 d- p8 H% j1 l& ]4 A% i43) Right next to the main entrance, there is a door leading to the kitchen,
. k6 Z3 |8 X! C; ?0 A    enter it$ W7 }  U' \8 |& H5 q
44) From the kitchen, go through another door to the storage( k6 _) C$ X. b2 x& P+ M
45) Push the large crate to the wall- _& ?( T8 \4 H/ a  z# m) J

' E! U3 A+ G1 ~5 _$ }(as Zoë)3 `# @9 m" Z: J
46) On top of one of the boxes in the room, there is a ROPE, take it.
* F" S# g2 F. G/ C, U47) Climb the large crate
) m1 s! S1 f. k48) Use ROPE on the metal hook
# @; A4 n9 T1 {! v8 }49) Use ROPE to climb out
$ ]  l+ j; ]5 T( z% W+ B50) Follow April out * x" n3 }6 v1 @( t
51) After talking to Crow, head towards the Journeyman Inn$ F" T# z, k( t# c

4 R) e5 e* h$ [4 A& g4 j9 h- U# w! f! \(as Kian)" S5 S" x- h- @+ V
52) Defeat two rebels
* J' i- S* a# ^; R- T* q53) Go upstairs and meet with Na'ane: ^6 c) F! t. f$ {0 G* P8 H1 K

+ O0 L* f# k8 }& J$ i+ D(as Zoë)! t4 {. v$ k2 _# v$ K
54) While talking to Crow, choose: "Suggestions?" "Westhouse" then "Go"2 y: d  e6 N4 g# q3 u# D  Q1 B
55) Make your way to the South Gate Market7 g: }1 n) _5 g9 K
56) Walk around and Brian will call out for you
( g) q+ P8 k# c  L7 q! ?57) Approach Brian to start a conversation
" G; b/ w$ F2 S+ t" o) t( _: {58) After the conversation with Brian, open the door behind you! m0 M1 z$ e- W0 ?# O+ Q

7 v2 }, C0 S, Y& b4 n  b# w: V6 V1 q* [# k4 F
SETTING: DARK PEOPLE'S CITY! w/ j+ m- e1 O* n5 g+ J" X% v
59) Follow the Dark Person to the Library4 d& o( E  x, h) s- U6 Q
60) Walk towards the desk to talk to the White Dragon. D. D: j! j2 i$ ]- `; n  ]

# X1 u6 j8 _8 x
/ G. U1 v, u/ d& E1 S( N) k6 E; V; H. ^  O
CHAPTER 9 - (CH09)
4 B  N+ T  |3 w' @6 X' a---------------------------$ M; i% N- R# H

8 @* T* B" X( g2 H: }+ O*I'm not quite sure where Chapter 9 begins, or it's name*# i' B' `7 c7 q, O' c' B: i- e3 E+ x
6 n" `1 F8 r* J2 l( L1 h$ g2 J
4 H( T, K! _0 g1 b
CHAPTER 10 - CROSSROADS (CH09), V+ v' [7 m. D0 X+ h! ]3 m
------------------------------2 }/ E( Q7 f, K9 u+ q6 Z
3 e8 [. S/ W1 \! W$ X! Y' c6 b
SETTING: SWAMPLANDS4 }5 X6 e+ S: L" w, d+ u9 C" ]7 D% h
(as Zoë)& x8 z4 K* H7 e5 N; w2 M
01) Walk the very long but very linear path.* p8 E, x7 Q0 Z7 u7 f/ ?* [6 K! c1 O
" |( e% o* C. |8 [
(as April)+ t& R- u* F3 i- p
02) Walk straight and climb up the ladder) ]" E, j0 o# ~3 e+ p
03) Keep going forward and cross the bridge- l5 k; m" Q6 x" j) J% G
04) Behind the first house, go down the staircase
7 G* z. t7 \6 S05) Walk into the open area start a conversation with Kara3 M! f2 ^" C# _% m& V
06) Walk up the incline behind Kara, only to go down an incline to the left' t, H- ]1 v. U
07) Now take a right to talk to Na'ane
& o! W/ h1 Y( t" l- a0 w/ @08) Walk past Na'ane and just keep going as far as you can until you trigger/ R! ?7 B2 e3 e
    a cutscene1 e3 i# z: |4 _+ I4 ]

0 t3 d* d2 ?3 u0 U0 i+ X1 O(as Kian)
6 C) Z* v. v" c  N09) Hug the right railing and go forward
; K: d, ~/ r; ?, w# ]10) Descend the staircase
  o6 ~! G4 v' _2 d8 ~$ ^2 p: \/ u11) Walk into the open area 3 x, X$ c/ {7 b, n0 G
12) Continue and walk up the incline and then go down an incline to the left
! \5 v( a. ]- O. N) e" e$ R& Z13) Now take a right to talk to Na'ane9 d) s8 n) o6 @3 C6 ?
14) Walk past where Na'ane was and just keep going as far as you can until) w! i9 o3 i* D
    you trigger a cutscene
3 s& p) Y9 ~. b  L0 d
& m: i& d/ ~& }, s' x: j
0 q2 Z, {) \; u- _3 x: Z/ f2 R" K% X; v! u" {
CHAPTER 11 - FAITH   (CH10)
* D) J0 p$ T+ o, s& b' n---------------------------
! O6 |6 z/ U3 A3 B$ n& d6 [0 y% X
SETTING: WATICITY5 p5 E8 F- @$ O; |; Y
(as Zoë)
; f, q0 ^& N; j+ L01) Use the console
( x+ ~9 G% w; H! }2 i4 v! P3 d/ Y02) Go into the bathroom+ S# p9 Y7 Q: G
03) Exit the apartment1 y8 X; U6 i5 w" Q" W

' G5 \1 V3 e5 t. p& a% FSETTING: RUSSIA( x/ F, K9 @* N! @4 Z% p1 V
04) Go right and turn left through the opening in the fence. }6 @# [5 K$ c/ ^: x! h' K
05) You will see a silver shiny vehicle on the left side of the road0 u' @, j  [: X, A
06) On the passenger front side, near the side-view mirror, there is an
* Y( @, U( ~# O) J1 g    access panel
8 l6 V1 S' {" n" y; ?07) Use the LOCKPICK on the access panel
- o6 H9 J% l8 Z08) After opening the access panel, use your mobile on it
  t& q' K/ f  y  e* T# u- J, O0 X) c# g09) Climb on top of the tires and boxes behind the vehicle/ m0 J; f) g* W; w: L# \
10) Climb on top of the vehicle
8 B! O8 w& P7 B! q11) Stand near the front of the vehicle$ t2 U# ?( n! k/ X
12) You should be able to jump onto a fire-escape connected to the building7 d( f# V- R0 O5 a1 p: q
13) Climb up the ladder
7 d5 O% \' V$ f" a3 t& v. ?# N14) Once up, you should get a cutscene showing a security robot2 |( q$ G8 t. Z* ^4 y" [1 M8 V$ }
15) Follow the security robot, at the corner where it turns left, there is a
' j, p$ N8 T8 T" G3 B2 w9 G5 a    ladder there9 f. r' i9 @9 k: q* o5 b
16) Take the ladder to the roof
6 J4 |8 q  I2 D* ?0 L; s! |17) On this walkway is an old sign, knock down the letter "K"
. a! i, l6 b5 r, u18) Work your way to the broken skylight, while still being careful of the  }3 z/ i1 d; m/ t
    robot
9 M4 Q8 }1 p  _& ?" M4 q5 X3 W19) Now on a catwalk, have Zoë walk right until going down a set a stairs
& z+ Z2 A* o, k20) Now climb the ladder down0 w$ i. b% U0 Y; J
21) At the production, floor, go around the assembly line.
5 ]; u9 x. K0 a* Q22) There are two green lights on this side, under one of them is the power# I0 ], \3 x9 A
    switch/ v: Z8 x1 J( E  F% x8 V
23) Open the power switch panel, and then press it
6 T' B8 Y+ f: k2 @" r0 S24) Go back to the other side of the assembly line, and enter the control) v4 b: c+ Z2 f, X0 l. x' T
    room, its the room that's mostly glass# q! j7 X" U$ E5 o. t
25) Use the right control panel first
& m1 d5 t( Y, U0 s5 B26) Have the winch go as high up as possible, then as far left as possible
. D& c  ^' D+ T- m27) Now, use the left control panel3 X, N4 Q0 F7 h4 U' M: y
28) Exit the control room, and go back to the other side of the assembly line
6 r7 @+ p% N( L; W- C, ^29) Go past the power switch and toward the other green light- i- B9 [$ e/ ~2 k
30) On the ground is a ventilation shaft, USE the hook to clamp onto the grate
; l1 e) }: K8 b' I" s31) Go back to the control panel room and use the left control panel4 }, @* U2 z$ H* m' L% W
32) Now that the grate is removed, go back and enter the ventilation shaft
# \$ c$ E3 [8 G5 D33) Open the desk drawer and take the SMALL KEY inside
, c2 F) s1 C8 u34) Use the SMALL key on the left locker
  H* s. d% v7 O35) Inside is an ACCESS CARD, take it6 i2 ?1 F  |+ p" X. T4 q
36) On the right of the "bedroom" there is a card reader: h) }, T1 K% d& }* o# d* `
37) Use the ACCESS CARD on the card reader
( |- k- l" t1 }* V1 r. }* Z38) Enter and use the second card reader% f) B& i+ @( ?/ _0 c( A0 |5 N& ~
39) Observe the Doll house and take the DATACUBE
$ n6 }4 Z/ b/ n/ o" E: P40) Exit the bedroom# j! w4 f' C, Z. o8 \5 ?
41) Use the card reader on the left side of the door to unlock it" r: d6 |8 j7 u- `9 z
42) Use the DATACUBE on the console of where the yellow chair is * j) R1 i4 Y0 ]% @# ]  a, `7 F' D
43) Use the ACCESS CARD on the card reader on the glass door in the corner
% ~6 G& q1 @, E) E" d8 x44) Climb up the stairs and find the solid metal doors& f' S" {6 c( g/ O) s; x1 {
45) Use the ACCESS CARD on the card reader to the left of the metal doors" c0 B: J. k' R2 s
46) Back in the production room, go to the exact opposite corner of the room
. t6 h  _, P) @1 C! F/ K47) Under this green light is another door with a card reader& K& L2 h: X  }' i2 F( b
48) Use the ACCESS CARD on the card reader to the left of the Loading Bay Doors: F/ N4 X3 M4 k5 y
49) Open the next door7 a, p8 r# }! K7 J
50) Once outside, climb down the stairs on the right
* R) p- v+ h* `; i( F51) On the left of the large gate, there is another card reader
+ v% D$ B0 s% M! l52) USE the ACCESS CARD on the card reader to the large front gates
' f, P" w9 W5 T" N6 g$ v53) Open the door to the taxi
: G  H2 F; Q# E$ ~9 \2 }/ f% j% ?
! G: o% ?2 [4 N. m' ^- }2 k( P( y. ^$ O

7 m9 k0 }8 d$ u9 \CHAPTER 12 - REVERSAL (CH12)5 [) t! G  r" K* ~: i
---------------------------
8 i! Y; {& H5 Q2 w* w* R" m& N
+ y# N. d8 n/ \" PSETTING: CASABLANCA" F5 ~2 x+ p5 p& k, Q# X
01) Go back home4 b/ F0 l: i0 B9 q' A7 G2 ?

+ h/ V7 B% J, b4 B/ n
. ^) O; Q. v" R4 Y* U, K: _6 z3 i1 q$ F" z
CHAPTER 13 - THE LONGEST JOURNEY (CH02)5 {$ k1 a. H" A( d
---------------------------------------* i" l7 s! s. }! k+ r/ S1 Q, a
' @, j+ |' ~  ]$ y& S0 S: f7 F: V
SETTING: WINTER ( q7 l3 W7 C3 W% r
01) Walk towards the black house+ `! K+ M9 h, N* K
02) Take the stairs to go up
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