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【汉化资料】在SDL中显示GBK点阵汉字

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【汉化资料】在SDL中显示GBK点阵汉字

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发表于 2009-4-24 11:41 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

【汉化资料】在SDL中显示GBK点阵汉字

scummvm模拟器是在SDL的基础上开发的,以下的资料或许在汉化scummvm模拟器游戏时会派上用处。
' \  g! e: m" Q3 b. O
0 ~8 R8 {' h5 \5 H6 I原文
/ o7 u/ S( R/ a1 c3 S" g+ Hhttp://blog.csdn.net/newger/archive/2008/02/26/2121796.aspx7 e$ |4 C9 S4 M  n
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大家注意到没有,RA2的中文版本使用的是GBK点阵字库,这样做有一个好处:不管玩家是用的简体还是繁体都能识别显示的文字。 3 h# C& N! c. h, ?( `! R& F

' |+ u2 S: g) c( N" xGBK的意思大概是“国家标准汉字扩展字符集”吧,记不清了。但它的确是个好东东,比GB2312、BIG5什么的强多了。因为它包括GB2312、GBK的所有字符而且还补充了很多字,另外,还包括日文、朝鲜文以及大量的符号字符。
: I1 ^5 |6 c! i' R
% }; n8 f) r+ Q我在UCDOS for win版本里面找到了GBK的点阵字库(HZK12.GBK、HZK14.GBK、HZK16.GBK)。分析了一下,知道了结构。这里是我写的一个演示 程序,程序编译需要有sdl库。遵循“惯例”,按F4切换全屏/窗口状态,Esc退出。程序把标准输出和标准错误重定向到"stdout.txt"和 "stderr.txt"中。 8 F% L4 ^, m8 G; c0 W
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#include <time.h>
  n  u/ m8 S% W' f* ~#include <stdio.h>
" x  s% C4 g' R6 Z" S5 ?1 W4 X. O7 l#include <stdlib.h>
8 O: m& A( w3 [" Z( W" P$ E#include <windows.h>
" A# p* T+ y9 ?8 p0 k, t4 O6 L) j: P, ]( L' E9 T
#include "sdl.h" 7 p6 U, Y1 Z* C( |7 h$ Z
#include "SDL_image.h" 8 e* a4 K7 S7 J* v! E
#include "sfont.h"
! @4 e  J2 k& i9 ^8 c; F7 ^7 Y% c2 U
//---------------------------------------------------------------------------
+ u$ }' s) o8 l+ @, P#define STDOUT_FILE "stdout.txt" 5 J7 ?1 Z* E. b  Z# s  e$ H
#define STDERR_FILE "stderr.txt"
/ d2 ]: m5 k$ t3 j; s2 e& [2 @; E5 U: R" \4 g8 d
SDL_Surface *screen;
0 u. M$ Z& N# o  \Uint32 fps;
" j% J' B6 j; FUint32 AppStartTime = 0; 8 }8 O* H( }: [% Z* K
Uint32 frame_count = 0; : f, P9 E. i# \5 D3 p% Z/ x
static Uint32 frames; , L3 g2 X. O% \+ a; G

, V, x5 X3 @6 F  J5 I0 Y1 d" J. H3 rSDL_Event event;
+ y. i- S3 Q4 z' ISDL_Surface * SetMode( int Width, int Height, int BPP, int Flags );
7 k/ N  m$ M% K0 zSDL_Surface * LoadBMP( char * filename );
3 P2 F" L1 ?. Z% d/ p" Kvoid MainLoops( int ( * EventFunc)( ), void ( * DrawFunc )( ), int DelayTime );
0 I) T( h! P. J( S8 Kvoid Blt( SDL_Surface * image, int x, int y ); 6 H6 A8 N* Y4 U! e5 K. u2 I) o# S
void TileBlt( SDL_Surface * image, int x, int y );
, c/ g8 _) |1 M. G7 @8 ~void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B );
8 i1 J* q0 m# @1 k' R- E) svoid IoRedirect( );
6 h3 w- I2 U% o6 a2 ivoid cleanup_output( ); 7 l2 d  ~6 y8 S: _+ s) x# m
void initfps(); . D! [# t+ Y6 m! }( y, E/ m
7 G7 T6 H7 g  u8 y
//---------------------------------------------------------------------------
1 o' u" ^8 s) S  rUint8 HZK12[574560];
4 f4 l* ^1 l' A0 o' \+ n; @& \Uint8 HZK14[670320]; 1 h% e# K4 _2 I6 p
Uint8 HZK16[766080];
) a- n- ]+ K, k/ GBOOL HZ_Init();
; D8 }4 |0 p2 o7 CBOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str );
) A8 t5 w; B3 p8 _3 Y//---------------------------------------------------------------------------
( y* L# S* |. P! D0 x1 a) t4 b/ ~. Y2 V; f5 t& A
int ProcessEvent( );
- D$ v* g2 j8 }0 d# N% Svoid DrawFrame( ); ; b4 n4 d, A2 ^

! S9 A3 d# a$ v; NSDL_Surface * bg, * font; $ ?% s6 h1 b, N, \: A
int ix, iy, jx, jy;
" j* P" K. T$ }8 O! w7 Vint Width = 640; . f0 z) Z( t- j
int Height = 480; - z  ^1 o3 n  k1 o; o: q, x" z
int bpp = 16;
0 z: b3 M4 L# o8 _int ScreenMode = 0; # y8 f$ ?2 U+ I" o3 a
) K! q; u+ A9 @
WINAPI WinMain(HINSTANCE hInstPre, HINSTANCE hInstance, LPSTR cmd, int xxx ) $ t0 s  E9 v: m/ _) L. U$ f
{ 4 F) G3 o+ d. i5 n8 C
char TimeString[256];
& M' z0 P/ x1 L  S& i7 d& [' Ztime_t timer; 6 ]- H7 r# m! a3 g
struct tm *tblock;
6 c; w" U" i9 n+ Q6 I8 |' [3 h/ ^1 l; r4 G0 c& u
HZ_Init(); . A6 Y0 R" M) V; v8 _& t
IoRedirect( );
/ _* W3 p/ W+ z. Q  [frames = 0; " W! _& W/ ~4 v
timer = time(NULL);
# p5 d8 E3 x1 A2 [1 i& }5 a2 utblock = localtime(&timer); ' a$ e( b, {! Q/ G2 w$ U8 ^
strftime( TimeString, 256, "Time=%Z: %Y-%m-%d %a %H:%M:%S", tblock );
) I2 E2 c, b* A) M0 z" Oprintf( "%s\\n", TimeString ); % R5 @; N& H! d- F3 z7 ^
) M* k; z2 R( @
SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode );
% E* Q* x$ T" FSDL_ShowCursor(0);
% |, k2 [. G, l/ BSDL_WM_SetCaption( "demo", "demo" );
6 q7 L. K$ e# X% _# M; b0 {& |: {. s/ h
bg = IMG_Load( ".\\\\2k_bg.gif" );
6 o5 d# o4 F3 V8 W2 }font = IMG_Load( ".\\\\small.gif" );
  d9 d& L7 R3 Y2 s( e# z
7 s6 u9 A& @+ H* gInitFont(font); ' X; A; t- O" y- d
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 127 ); 5 q9 g! R. Y1 q" J6 I# X

2 O9 W' t1 |# J- S0 a. J+ e1 R7 nix=iy=0; & N# j+ s" {# O
jx=jy= Height>>1; ; ?( f+ f9 v# D
srand( (Uint32)timer );   p( D: |& g5 {4 X0 `

0 x8 L2 u8 l: y% K1 oMainLoops( ProcessEvent, DrawFrame, 0 );
# s+ m, o) e# `* D+ I2 M; Y& K5 f0 V, g1 R, h. o
printf( "ScreenMode=%d*%d*%d\\nFPS=%u", Width, Height, bpp, fps );
: s% ]0 T2 e+ P
+ m$ H+ B# c* j1 [return 0; 6 N+ F- W+ i- @5 E
} ' B, E9 v$ u: U3 @. W
+ I( T! d8 \7 ]
int ProcessEvent( ) ; S$ n. r# [" h; M$ ~
{
+ g. _1 k& w2 u' L' Q% s* BUint8 *keystate;
0 u. i9 x2 l, U- F3 u) L4 C
; L4 s& T8 Q1 _: a7 m/ q0 R/ O$ M8 i4 Tkeystate = SDL_GetKeyState( NULL ); , U3 d9 b$ U& T0 A
if ( ( keystate[SDLK_ESCAPE] ) || ( keystate[SDLK_q] ) ) 7 z. ~$ b) z3 _- W/ y
return 0;
  N( Z& K) t2 Hif ( keystate[SDLK_F4] )
1 `+ d0 p1 ~/ S7 t" z6 b{
  o1 E: F( E" e7 Bif ( ScreenMode )
  L) ^; U6 Q  B  BScreenMode = 0;
4 _' @0 E9 u6 T+ Oelse
. u1 B( B" }" g6 h  d  lScreenMode = SDL_FULLSCREEN; ! I, L. g" ~2 d4 N
, G* a- k1 e4 f: A  B. }4 ]
SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode ); 4 o0 \7 Y' V+ w  _: O# P4 g
initfps( );
6 j4 g! [5 w/ M: c; Z0 a0 y1 P/ j2 |}
" O( D- u8 n* m: b6 r& a) b1 \
% @4 S% Z3 y, l* wreturn 1;
4 Y, j2 ^0 v$ ~$ W: O& {2 e}
4 v+ {+ S" ^' C. c) E. G+ @6 {7 z- ~  z: l
void DrawFrame( )
  }7 {6 m8 G0 M0 F" q3 H  F4 i{
3 S1 \7 I5 P( o; ]+ O8 r, R& ^char tmp[256];
- i; D; d$ w9 I5 k9 {int step = 4;
5 k: D! D3 T2 g0 h9 ?$ i: k( w3 R7 k/ G4 Z0 Y& F
// ! N  N) q; e5 o3 u
sprintf( tmp, "TotalFrame=%u", frames ); ' Y* T7 O  T# L, \1 K; D$ ^

- U% O3 @. T$ LTileBlt( bg, 0, 0 );
3 l+ g9 l* ^5 b
  x' o+ E$ C' USDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 4 ); 8 f- y" w3 Z2 t+ S* `; M
PutString( screen, ix % Width - 6, iy % Height - 6, tmp ); " `4 u& j4 [9 D1 M
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 8 );
2 B+ J; z' g9 {3 EPutString( screen, ix % Width - 5, iy % Height - 5, tmp ); 2 o" W" Y- _' _; J; n
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 16 );
- A) @# n& }. D" e& g. `2 OPutString( screen, ix % Width - 4, iy % Height - 4, tmp ); 9 ~  F7 C* w* g6 N8 I+ b
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 32 );
' u/ g8 ]' ^( b, ?PutString( screen, ix % Width - 3, iy % Height - 3, tmp );
  t; r4 |. W8 HSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 64 );
  G# W3 {9 @1 W  G+ r$ QPutString( screen, ix % Width - 2, iy % Height - 2, tmp ); * U5 Z% s5 I5 C' E+ G' b0 t/ ^
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 128 ); ! h" e1 A6 c: ?$ p* k! n( K: g1 L
PutString( screen, ix % Width - 1, iy % Height - 1, tmp );
! L! O1 Y0 l" |3 {SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 192 );
; G. @. G; A  J  sPutString( screen, ix % Width, iy % Height, tmp ); 7 p" U4 u9 @) u# A. `
8 x- f2 g0 u# y* t; m- m6 L3 U
PutString( screen, ix % Width, iy % Height + 40, tmp );
' ^$ o- H, V2 U" M. b$ d3 z, x& B4 ]% ~- X+ d$ K! J4 S: G
if ( rand( ) % 400 < 2 ) : f" ~5 F4 B& v) b2 Y& [
{ ; J0 ?" F* t  L4 l5 Y. L
jx = rand( ) % ( Width - 10 );
2 C! |5 ]0 o  X+ _" {jy = rand( ) % ( Height - 10 );
0 e1 Q3 _; {$ r) H3 d7 d}
3 `$ Q* ~0 F6 w$ |! g3 d- D$ E
sprintf( tmp, "FPS=%d", fps ); 7 ~5 |: j5 s4 d6 E: d! i9 l
PutString( screen, 7, 7, tmp ); 2 ?! I/ Q4 |3 Y8 q% F9 K
//聞波,2000 
5 h% A( w1 G1 Y& a; wHZ_TextOut( screen, 10, 300, 16, 0, "十步殺一人,千里不留行");
) t% O1 D1 o, w" LHZ_TextOut( screen, 10, 318, 14, 0, "十步殺一人,千里不留行" ); / h" ^: m7 k" W' {/ s! U4 ~$ p* I5 A# C
HZ_TextOut( screen, 10, 334, 12, 0, "十步殺一人,千里不留行" );
* d* L+ L: Z0 u9 W9 d' dix += step;
9 z, I6 t: w+ d; j9 A4 b: R# Xiy += step;
0 t( i( Y2 V4 D1 I% T' f}
# `4 p% K' F  B3 k7 V//---------------------------------------------------------------------------
4 n' s# m) |% N& ]; c5 f
' g* E, V0 f% Z$ S8 P( R( `//---------------------------------------------------------------------------
5 b* ?6 t0 T# o. ESDL_Surface * SetMode( int Width, int Height, int BPP, int Flags )
- y. y# o2 M% E; [! v1 M{
* H+ l( ^" _# \( `) {9 Y; l/* Initialize the SDL library */
+ U6 T9 A: S* }  Q5 ?+ xif ( SDL_Init( SDL_INIT_VIDEO ) < 0 )
9 x4 [6 |' f2 `0 z{ & y; g! C* D4 P& N  @* \
fprintf(stderr, "Couldn't initialize SDL: %s\\n", SDL_GetError( ) ); : p- g: Q9 i9 ]1 t: P8 k" k
return NULL;
7 o, ]" g( \" G' w6 I# W} ' M4 i$ z4 [0 O; i$ I$ D7 E

0 m. S% T$ S2 m4 O, D2 W/* Clean up on exit */ & U4 D$ J7 ~$ G0 N) d
atexit(SDL_Quit);
" k3 ~% w1 Q) n# F5 T( T& z0 _. r/ F$ p7 r7 U6 y0 P9 G5 J
/* Initialize the display in a 640x480 8-bit palettized mode */
' |2 l3 T# g% ]+ F/ k" S, ]screen = SDL_SetVideoMode( Width, Height, BPP, Flags ); : A9 m; `' J* K2 {/ G8 l
if ( screen == NULL ) : k7 g7 Q8 R3 d" s  c
{ 9 m" d. r, G  S
fprintf( stderr, "Couldn't set %dx%dx%d video mode: %s\\n", Width, Height, BPP, SDL_GetError( ) ); % W) t4 c7 F$ u9 w# T" g$ K
} ' e: k" r, i( X5 P& y2 Q

6 b  G- b2 U6 y4 b5 _return screen;
. ^9 ~( ^! F4 n9 f1 A: n8 O}
+ C7 |# A  a' O5 M1 _//--------------------------------------------------------------------------- . c  f% ?, r3 w3 L$ ^

/ j) F9 F. G; ?6 \" W/ E2 yvoid initfps( ) . C: Q) z, h0 v  {9 K
{
7 _' v' Z0 r4 U& s3 i. QAppStartTime = SDL_GetTicks();
: ~4 j3 Z7 q2 E( ]' xframe_count = 0;
' u8 n" `6 J4 Q. s' J} , H; H# P! j7 A9 Y, f) ^( {$ T
//---------------------------------------------------------------------------
5 y) G; a. z9 ^/ e
- I0 x: K% S* n& Nvoid MainLoops( int ( * EventFunc)( ), void ( * DrawFunc)( ), int DelayTime )
: B+ u8 z+ y% x8 `4 p9 ]{
  n; Y9 B, M% H: E5 Jif ( EventFunc&&DrawFunc ) ) W; W0 Q, m" \6 R( p4 b
{
8 r, U' K; A- N4 omemset( &event, 0, sizeof( SDL_Event ) ); : V" g) u  M" b& P+ B6 r) I
initfps( ); & E# r, C. `. c( j$ F! O2 {
5 g0 {/ m, m- U" s. q
while( EventFunc( ) ) 5 m! p0 z! Z5 z: A9 P+ v* E7 f
{
( M: u* S/ Y% K$ I3 i1 }SDL_PollEvent(&event);
9 d& d. C: J, Z0 R$ [if ( event.type == SDL_ACTIVEEVENT )
5 e& [$ l- U1 t0 k{ , G# L( [' T% S' T( f1 s
if ( ( ( event.active.state & SDL_APPACTIVE ) == FALSE ) ||
- D6 n0 {9 S/ D" P1 N2 P( event.active.gain == FALSE ) )
( V2 k2 `1 G4 ~. A8 uinitfps( );
$ ?" k0 s) m8 Z  R( I} $ X2 s! @$ P+ e$ K# U
SDL_PumpEvents(); ! y' S+ `5 p  ?
DrawFunc( ); / B7 }6 q2 o! k% C: `7 D$ B- T
SDL_UpdateRect(screen,0, 0, 0, 0); 8 g' v5 Q9 a: ?5 z& C
frame_count ++; . m2 q5 M! A6 y$ y) `
frames ++;
+ H  J$ G, k8 z0 q8 c7 Xfps = frame_count * 1000 / ( SDL_GetTicks( ) - AppStartTime ); ( h' h) l- l& {3 P6 W# h( t) Z
if ( DelayTime ) SDL_Delay( DelayTime );
: ~5 c& [! I3 f- |  e+ L} ( L; t: ]8 D4 V, _' f, V; o
}
- K/ g. h4 u& K' N" x& q3 O; G}
: f1 V/ v8 v* s1 T7 Q+ ]0 ?//---------------------------------------------------------------------------
+ Y- Q7 q# z) l3 T
( S. z2 s# k, JSDL_Surface * LoadBMP( char * filename )
- m% L8 E4 ?3 u6 b{
+ A3 c" l  Y" o3 Z8 BSDL_Surface * imagebmp, * image;
$ g$ W0 `; f& I  j0 U
4 n# g2 w5 Q! x) o  dimagebmp = SDL_LoadBMP( filename ); 9 a1 @& ^3 l8 a4 l4 D# d2 |
if ( imagebmp == NULL )   R- y. N8 h6 B0 j, Y0 [1 x' i
return NULL; " e, z$ n. G3 g! m' Q
" U% k. m1 Q3 v6 o
if ( imagebmp->format->palette != NULL ) : f+ j% E) g; {- b& V1 S
{ ( B( @2 W' I( v1 b2 A
SDL_SetColors( screen, imagebmp->format->palette->colors, 0, imagebmp->format->palette->ncolors ); 4 j- y8 {, H# r' `9 v
}
9 |# W  A" R* w4 N# e5 d4 |6 V4 @9 b9 j
/* Convert the image to the video format (maps colors) */   w5 c6 M/ J4 i/ L% ^2 T5 h. u
image = SDL_DisplayFormat( imagebmp ); 4 H+ X. b1 T9 Z8 \7 L- x& w
SDL_FreeSurface( imagebmp );
$ F' o8 z( T& C1 B! V  j
; E; s3 a4 k! {9 ?1 a& h4 greturn image; 5 J$ ~+ W8 [0 F+ t. q6 g
} 8 J$ v3 G. h( P0 E
//--------------------------------------------------------------------------- $ r9 E% ]2 X* D, }
- H# ?9 W6 [8 O: c
void Blt( SDL_Surface * image, int x, int y ) / r3 Z8 j' W. g9 }& ~8 w
{ 1 D" H; T' i" X2 w7 |! z
int Row, Col, r, c, shiftx, shifty;
* O1 n( g# D* `" {, MSDL_Rect dest, src;
! \& }3 D+ H8 _" p0 P
8 |, C2 U8 E2 a% D: m/* out of screen */ . A3 k1 a6 a' ~
if ( ( x > screen->w ) || ( y > screen->h ) || + q3 ]. U9 b" _- H1 S3 b6 p
( x + image->w < 1 ) || ( y + image->h < 1 ) )
! i; h) Y& I4 yreturn;
/ q- N6 \- \9 z5 E) x( H7 A- Q. z
: t4 g; P& A7 O2 p5 B( B. isrc.x = 0; 4 U8 f, y9 B9 V# X; k3 H
src.y = 0; + R1 {( d) t$ c4 z
src.w = image->w; + p; d5 v8 _4 w* _9 o+ w' h, c
src.h = image->h; 0 J0 Q! h" `* i9 k( U  \1 U
dest.x = x; 2 l, H) q' b/ V0 `1 a4 i8 T
dest.y = y; ! [1 v! M* g' ?
dest.w = src.w; 9 Q4 o9 f1 Y' ~0 n: l) P# m. }  R$ B4 \
if ( y < 0 )
8 r' B3 @8 Q( u0 s2 n  t{
+ a2 r# a2 `2 X7 W3 Q% O6 Q" v# D% wsrc.y = 0 - y;
) w' ~. `; w! O: w$ w: Qsrc.h = image->h + src.y; * K) q" p& @) a! k, l5 q' R5 m
dest.y = 0; 3 m& x6 _3 C4 \$ I2 {3 x; ]
} 0 B- l" X; O; U" H
dest.h = src.h;
) V$ I7 E/ j3 }7 ~1 {( k' G$ H* R0 y) W% G8 U& \6 A" d
SDL_BlitSurface( image, &src, screen, &dest ); # W. p$ s3 s: A; H2 B0 k6 h: W0 @
} 2 e7 l! y+ X0 z) A* p) p' U
//---------------------------------------------------------------------------
) @) t4 p6 X( I1 S0 Z' D
) G7 s6 z3 `! i# A. e& Yvoid TileBlt( SDL_Surface * image, int x, int y )
( X+ o- `% u1 V  C  H( J+ c{ " r: q, f" _( q- O3 q9 w
int Row, Col, r, c, shiftx, shifty;
" W8 _& f, t- z: k2 U* a5 n, v  bSDL_Rect dest, src; 0 z& Z) m2 K! Q! r
3 y, {# m! [7 f5 }( C
shiftx = x % image->w; ! A3 j, \6 L7 H! B9 S  N
shifty = y % image->h; % }( O$ I, u6 J, j  q

+ m( y# ~! o% {% l: M  w, T6 tif ( shiftx >0 ) shiftx -= image->w;
0 h% d+ Y; E: v9 d. N) @. @* n# rif ( shifty >0 ) shifty -= image->h; / X. A* {% e6 D. b

0 A2 l2 H6 @! T4 ZRow = screen->h / image->h + 2; ! S& ^2 Z' Q1 I% x3 J
Col = screen->w / image->w + 2;
/ V% ~/ r! Z7 k  S7 [1 T$ z
  X" Q  o. [* ~7 sdest.x = 0; ) G( d6 Y5 d+ j6 B2 O" o
dest.y = 0; 6 D  }6 C: S* g! K0 I+ l# q
dest.w = image->w;
. {8 \# _/ e& adest.h = image->h;
% }, \) z0 j8 L5 l2 Osrc.x = 0; / N( e& `& L1 ?9 ~5 O* U+ M$ E5 I
src.y = 0;
& I+ h. ]3 C. U; q. O6 ?4 Ksrc.w = image->w; 5 @' K1 G( a! ?7 K
src.h = image->h; ' l9 _8 N* k5 w+ [; L- z0 ~+ C% j* E
5 D' A' m2 O5 @7 M, i8 \7 G4 s
for ( r = 0; r < Row; r ++ ) 1 B9 z/ M- M. a7 @) V: r7 X
{
8 a7 o$ g. X; y- b/ l" qif ( r ) 3 h8 P8 Z9 j0 Y3 c9 n
{ 0 Y: n2 }$ j7 M
src.y = 0;
  T$ c: [7 Z5 h5 d  {: ssrc.h = image->h; 9 r% y  i7 c) s1 K: Z( v5 D
dest.h = image->h;
* ~- @6 d  y4 L+ a) Z# [. T4 vdest.y = image->h * r + shifty;
3 n/ g% t. D( ~& _- J/ y}
8 J" ]) e- p, q1 z/ _8 z8 T! |* zelse ( M% d0 W; u, s2 D3 n
{ /* first line ? */ ; O/ j( `0 V1 e" N/ _' \) ^7 l
src.y = 0 - shifty;
6 c: Q0 {9 F  S: @: L1 c4 tsrc.h = image->h;
- q7 I% _8 C4 v- \1 S# Cdest.h = image->h + shifty;
  {' B+ l2 x$ L) \* `# o8 z6 e$ ^0 Adest.y = 0;
0 u! d! S: i8 H% p8 a, ]}
  J/ c, P+ q: w2 f2 T9 J
- R7 n* Z4 }  ?' Wfor ( c = 0; c < Col; c ++ ) / G+ N3 ?8 T4 k
{ ! \7 D3 G1 `9 G6 j* g
dest.x = image->w * c + shiftx; & g' p; M2 p8 j
SDL_BlitSurface( image, &src, screen, &dest );   \  L. s( B& c$ w- L, N) l
} - e5 @3 v; q: B0 ]( N. @; z4 t
} 5 A0 S( S: y$ c  ^$ ]7 ~3 A! x
} & C; k; Q. Z2 B6 S+ e; f
//---------------------------------------------------------------------------
! N2 a6 v6 c4 }( B: V4 l
7 V3 N/ z3 r) j, S! qvoid SetTransparentColor( SDL_Surface * sprite, int R, int G, int B )
% [4 G4 U) o7 T- ]9 ?{
7 T' k7 |, ]6 HSDL_SetColorKey( sprite, SDL_SRCCOLORKEY|SDL_RLEACCEL, SDL_MapRGB( sprite->format, R, G, B ) ); ' R4 S. o7 q0 a2 n2 A$ a3 X4 x
}
6 |9 P6 E8 Y- s" C( y4 z( L//--------------------------------------------------------------------------- ' \6 s8 N  v. E/ ~+ @$ F/ R
3 z) [+ v: O( g+ f
/* Remove the output files if there was no output written */
4 J3 p2 Z$ \; m/ |. f3 {- e2 g$ [* }static void cleanup_output( ) 0 `& Y" h; i# ]% i
{
4 r* x1 @7 l" p# L4 N% ?9 D2 `FILE *file; ; E: u; N9 x. v' V. M" ?1 [
int empty;
$ l& o: p4 P  a0 I' l: a8 U! L) R3 ]! O6 Q! p  Y
/* Flush the output in case anything is queued */
% s9 W( W% W' D3 b9 Dfclose(stdout); ( _2 Z. P  C" Z0 c
fclose(stderr); : @9 S' V, d9 g0 M

+ C4 b8 [: y$ p' F9 a/* See if the files have any output in them */ # i0 r& M8 l; p' C* O& Y
file = fopen(STDOUT_FILE, "rb");
. W1 q1 f/ ^* I# ]4 t7 k9 }if ( file ) 7 U' u$ s7 b' `  p% Q
{ 6 n# L/ \5 v5 V
empty = (fgetc(file) == EOF) ? 1 : 0;
; t  u' q/ ]7 q& B& g6 `fclose(file); 6 x. J: `" s' H
if ( empty )
/ l/ ?0 t4 }% y  sremove(STDOUT_FILE); ! U* R$ h2 Q" Y; e8 [, v% @
}
! D4 V  r/ S- G* I( g: jfile = fopen(STDERR_FILE, "rb"); . c0 M! M0 P8 Q6 k* }: r1 E0 q
if ( file )
6 S) G4 |5 {% i{ $ L5 Z' y2 a0 h+ ^$ M5 W  I. t
empty = (fgetc(file) == EOF) ? 1 : 0;
3 R9 s5 P( y- k. Z2 O  v3 t. T6 qfclose(file); # ?! p; c' C& R
if ( empty ) 7 w  I+ T! ]8 c- ]8 a3 T
remove(STDERR_FILE); 0 d% [- T! c* `, `+ A, @; A- R
}
4 q6 l. U0 [  o! x8 ]4 u6 S} 1 N# L0 `) S5 g
//--------------------------------------------------------------------------- * l. M# Z/ R; c% I+ e

7 ~" \* ~2 G- v( xvoid IoRedirect( )
, o3 K& Z* b$ q6 `{ . Y1 L1 P4 c) l9 w) r$ V8 T$ U
FILE *newfp; " b" ^$ G9 S0 Q5 r1 U

. a$ x- w! P) `: n/ [/* Redirect standard standard output */ 3 n2 ?& q" \( z" R/ m
newfp = freopen(STDOUT_FILE, "w", stdout);
0 f. s7 b6 U! q; l1 h$ Nif ( newfp == NULL )
' O1 r  j- i$ ?1 M{ /* This happens on NT */
+ g' a7 d) ^: i& c( p#if !defined(stdout) ' s8 J, j1 X+ {) f! T1 Z
stdout = fopen(STDOUT_FILE, "w");
/ m: z% T* Q: l5 T5 p% a#else
* _7 E) v% w  H% Onewfp = fopen(STDOUT_FILE, "w"); 2 _! g: d' a  K
if ( newfp ) *stdout = *newfp; 8 p& b! M2 b) }2 }4 R
#endif   D! A7 ?2 Q/ V  }
}
7 j% z3 T) ]( u+ ^' q+ m; @' [4 F5 D
/* Redirect standard standard error */
$ N1 w: F3 z- ~* Mnewfp = freopen(STDERR_FILE, "w", stderr); 5 `- ~* r3 S  ?3 \0 G5 c6 o
if ( newfp == NULL )
. U; ?, H4 U1 O: b) F, g; P1 ?( `{ /* This happens on NT */
6 b1 j, k6 h) d#if !defined(stderr) ! x+ i0 ^7 j( O. O- g9 I8 \
stderr = fopen(STDERR_FILE, "w");
$ c4 R4 C0 z$ s#else - w5 L% N* g* {; s2 d: w7 \
newfp = fopen(STDERR_FILE, "w");
) q, j$ L$ s  |( d6 uif ( newfp ) *stderr = *newfp; * l5 a. v6 `4 W, }  _8 j, J& g
#endif 3 g" I/ Y( |2 a+ q
}
& D: r- G, x7 `) r' \) I" M$ Y
1 K- ]* y& w; W- X* Z) `setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */
) o: M6 a# h5 G, Qsetbuf(stderr, NULL); /* No buffering */ , g6 F1 H/ O0 e+ E. W4 O
atexit(cleanup_output); 9 c: |7 a* P. I2 L
} % O5 K7 A1 U& c# I" E# P& C
//---------------------------------------------------------------------------
$ J9 u3 S3 h: a0 q9 x8 O: \& e% X. }: ^" \3 S
BOOL HZ_Init() 9 T. Y" t: T6 @2 u
{   T' d8 ?1 m, v7 Q
FILE * file; 8 u# g7 ?: Y+ \9 f9 y

; w) G$ c. {: i- T4 yfile = fopen( ".\\\\HZK16.GBK", "rb" );
$ ~4 a) S! Q$ t; Y( T: bfread( HZK16, 32, 0x5d84, file ); # ]7 C( h+ M/ ^
fclose( file );
6 ^* }. P1 ?! w8 Q. Tfile = fopen( ".\\\\HZK14.GBK", "rb" );
7 z8 B, D7 X! J1 x6 M) Tfread( HZK14, 28, 0x5d84, file );
3 e2 N& d& s1 s+ e7 M) m6 ffclose( file ); 5 ?, d* o+ K7 S# d# h! L
file = fopen( ".\\\\HZK12.GBK", "rb" );
3 j. t  `/ q. h' r7 rfread( HZK12, 24, 0x5d84, file );   n) ]9 b  T4 r
fclose( file ); 3 Y  j, W: y+ \8 a+ S0 Z3 b
9 q8 P* K2 p- Z( M8 r
return TRUE; , \5 Q' z- S% t$ `$ I% d! E
}
: n+ G/ n, Q9 a; P//---------------------------------------------------------------------------
) ]% i/ c6 y$ }& E5 b
. K1 \6 a) g9 P5 t# M: A: x+ QBOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str )
/ a0 g+ g5 `/ ?: o2 I3 ?* F* W{
* h" W- c9 l0 r" I2 {0 Q& w/ z9 ]* oUint8 * bufptr;
& J9 P# u* c( P- F2 KUint8 * HZK; / @% E! u) Q1 ]0 }( e( q8 H, |2 s
Uint16 Bits[16];
5 A. B( G$ a, Z* K$ M# Vint i,j,k, m, offset = 0;
4 _5 \0 ?; G$ ^$ \# Qunsigned char q;
- S- `  I* e( y/ e$ J7 |1 Cunsigned char w; 1 g2 P3 M. `5 Q1 h

- a" Q* {9 G) v! Qswitch ( width ) , o7 ~& t3 s7 Q: P. ]
{
2 u) O# d! F% k& {. o# q# F% |# rcase 12:
! D: w/ X' M$ xHZK = HZK12;
: B, ~" S: e' A4 c+ m- Jbreak; * P. h6 m: Y0 x
case 14: $ m# s; }9 }7 E- l  J5 b: o
HZK = HZK14; $ _0 H; \3 M% G' ~0 i% V( q/ H
break;
( _9 j" q$ t+ B9 Ecase 16: 3 h9 S% D- U6 r7 u; L2 R  r5 q
HZK = HZK16;
3 P7 v7 c! `- Z( hbreak;   S0 u+ ]; A2 K- k5 ]  R( x
default:
7 r' c7 q. ~6 v6 \" m# Jreturn FALSE;
/ A5 N" u" [* f) f5 K} ! [8 _1 @* L' H: N' F5 |* U  m
bufptr = (unsigned char*)image->pixels;
! d" }2 l. L7 e% r: h4 w& e
1 b4 M, p' p; }; q; h" ]m = strlen( str ); ; b, r- ^  t% x( q
for ( k = 0; k < m; k +=2 )
/ h% [- \6 B& H8 x4 c' @{
$ t& S& J" r( OUint32 X, Y, Z, M;
0 o3 s( u7 D% A" }q = str[k];
9 U+ T2 i4 L; H, X5 ~9 T# W! G% Vw = str[k+1]; 4 i3 `* `7 y1 o2 }6 {  X1 ?, S
0 [7 y9 h2 n8 m
if ( w > 0xa0 ) 2 y" T+ q, k. I* X. I1 b
{ % B4 R, p! y8 j0 a! R$ }# W/ o
M = 0x5e;
+ {- @1 A9 i: E- S6 IY = w - 0xa1; 4 M5 F  N+ ?5 X# ?. J+ m
if ( q > 0xa0 )
+ G* ^0 L  P' O{ $ x' g' ]/ z* J; |9 U/ R* E
X = q - 0xa1;
  J8 h$ v- |0 fZ = 0; 7 w+ v" E! b& k* d2 [" s) `
}
  s: _0 F" y" S" L8 N) }else
3 _' ?/ l9 i/ g6 g, S8 S" F{ . P  b0 N# i: |& T; L1 P
X = q - 0x81; 0 ~0 q# u0 i! ]2 \" {0 i5 d6 V# }; c
Z = 0x2284;
0 K$ J2 G5 y$ R$ i6 o! _- v6 S} : J; O) |! L3 o, o0 X9 K
}
# }- W* K6 k9 S4 w% z" M% b' jelse ' f0 Z9 C- d! L0 K
{ 3 C1 k2 H& R' Z, E9 I8 M. K/ D; C
M = 0x60;
" q% `# l+ B) p! h: p& Q% i' Q; Uif ( w > 0x7f ) Y = w - 0x41;
$ }' h1 y3 X3 T2 Y. {" Melse Y = w - 0x40; / o% X' h, X9 h3 \

9 ]! B5 K, i8 b: }  n/ [. b  P& Pif ( q > 0xa0 )
4 M# G7 N2 t$ j{
8 b+ O$ Y" Z- H$ O9 [7 H/ HX = q - 0xa1;
4 x0 [3 |) f) l0 _4 KZ = 0x3a44;
" b  `) ?) _, [4 ?5 @} 8 ?4 N8 u- i) C5 _9 m" [) r: E4 }
else - n: N- O4 G, v) `+ h
{ 2 y* Y5 w" G% L( U3 C5 i9 W  Y
X = q - 0x81; 8 N# Y. e3 l- [) P
Z = 0x2e44; 0 v, y# `8 t5 w) H2 c- \7 n, B9 i
} " r# i1 c. L" C+ G2 W, z% @& ?: }
} ( v3 Q- {8 N; w; P) x4 \( Y
memcpy( Bits, HZK + ( X * M + Y + Z ) * width * 2, width * 2 ); * ~; X. {/ l2 ^8 g# m

+ _: h2 \+ N1 }8 g, kfor ( i = 0; i < width; i ++ ) // row / {6 X8 R' F) A
{
, G7 ~% S8 ^9 |3 N8 `- \# Z! ~Uint16 line;
! w7 ]# t. h3 D2 |& o
* U  W& r/ W/ V; y$ ^line = Bits[ i ]; : U! a' h0 p2 ]8 B! @) M
line = ( line >> 8 ) + ( line << 8 );
6 o* ~! i6 `7 K. L( Z% P9 h$ `7 t5 t, ~$ t2 |8 t% Z
for ( j = 0; j < 16 ; j ++ ) //col 9 k9 x' w4 K* n
{
. I( r: R. I: e4 U! bint index;
; l) r3 Z" C4 N# y6 j3 P( G2 @8 Vint mask = 1; % Z, Z3 H  Z7 a2 Z. J; ]* \
( O8 e; D1 G$ _/ f
index = offset + x + 16 - j - 1 + ( y + i ) * image->pitch / image->format->BytesPerPixel; ! }+ J8 `8 D; I2 h
mask <<= j; ! T6 r, C( c' x/ X
if ( mask & line ) ! m" }; r( I7 y' k' w! @
{ + r" v1 X; x6 D( k# [" j: `6 m
bufptr[ index * 2 ] = 0xff; # J6 D: W" J; i, T2 _4 {0 j
bufptr[ index * 2 + 1 ] = 0xff; , Z6 ^, w  U* G9 r
} + c  [  r  k/ E. c7 G# G' S! a' `
}
8 n) E# r/ s4 l3 ]: s) s5 ]}
( |+ Q, {* {) @# E0 ^$ V5 s7 Eoffset += width + space; 9 D) u& x. }0 W4 I& v3 v! U
}
. G1 ]! g( u4 n* U- e2 x6 ereturn TRUE; + }! w8 }! c1 m# I* J
}

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