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Fahrenheit 全攻略 [英文]

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Fahrenheit 全攻略 [英文]

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发表于 2005-10-9 22:05 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

Fahrenheit 全攻略 [英文]

------------------------------------------------------------------------------
% I3 i! S, V( i: s$ LThe Murder                                                          [FH.04.02]
$ c- e- U' A8 D: `------------------------------------------------------------------------------
" }" ], w4 a; D& g! Z9 M$ o
! r/ s6 j" R& D! ?8 N( mPlayable Characters: Lucas) i5 D- _- q5 h$ |1 o" W. ~
Bonus Points: N/A5 p: M+ D: ~6 r& z1 z1 S* Z
Location: Doc's Dinner
/ w* ?, b) g% U" u% V' KPoints: Removing body +5" B2 l- H& i6 D7 c  r" }' {9 n
        Sweeping blood +5, S9 b0 b8 B2 N9 j$ k4 h
        Hide knife +5
+ y& X! s+ {* @  w. ^5 \4 U+ Y        Remove blood from your body +5
2 ]9 B: n# \) ^" ^/ j        Get coin +5
1 S, x/ n' y+ k* L( Q3 k- Z        Eat +5
3 ^& d! A, `6 w2 T5 L        Drink +5
/ v; v! W3 N; F" H        Play jukebox +5 (?); Y5 m: k- r8 K" b: f8 k
        Leave dinner when paid +5
: S6 |2 n% W4 K        Leave with a cab +10  A) Y7 Y9 d5 L1 N) s: N3 t
        Leave with the subway +10
' Q! s4 N0 E" Q$ u8 \  T, H        Look out of window in restroom -59 W2 u9 `$ j1 ]  D/ J
        Use phone -5" C2 G1 S3 h) \' ]  D$ W
        Walk behind counter -5
3 ^2 _+ m8 T  k+ E6 Z) Y        Talk to man with hat -5
. Y" S, M# F( X: K" n+ n" o        Talk to waitress -5
( n2 W+ D8 t( K- ~        Talk to cop -10
+ f8 N6 a. E' L8 x% O8 |9 V" [# X        Leave without paying -10: W* ^7 \. N" _7 I- }5 ]' F
Extra: This is the part of the game you'll play during the demo. Just this
7 m1 G/ }! q2 K* G. h8 A       chapter.# ^6 O$ d" R( d) d7 B. Z
0 c) @  S  g! B$ c: V4 p5 C9 s
You see a man urinating. He washed his hands, and doesn't notice anything4 ^* g2 y8 b1 H/ K
strange. However, you are sitting on a toilet, carving symbols in your arms,
+ v' C5 E6 z: u# t& zand approaching the man. Then you stab him, and kill him. You'll go from6 a/ z* Q) E; O  u
neutral to depressed, realise what you did, and from that moment on, you can
4 r( y. l" A  f) m6 ^" Wcontrol Lucas.6 ~7 b4 q4 P* a- d) n1 S

3 A1 p: a8 g+ hYou need to wipe out the traces you left everywhere. First, drag the man into
: h1 l+ ^' V% M: d! |) ]a toilet. You need to do the little left-right-left mini-game for this. You   |. R8 N! b% X% x
left quite some blood by doing this. Grab the mop, and sweep the floor (to
& J& Q+ c- r& X( B0 o' V) fdo this, hold both left and right mouse button, and makes a movement up, 180+ |' f9 ^; |" B# a0 k5 y# [
degrees clockwise, up again etc.).8 `8 O0 ]) j/ B

, {$ n5 S7 k! G: z4 EThere is a knife on the floor, near the urinoirs. Grab it, to get rid of it.
8 I7 S& o) P, _+ V% P6 z* h# SThen wash yourself, so the blood is removed. Walk towards the vending machine,
7 m  Q# P$ S& K6 u4 D" ~and use it to notice it's broken. Do the same thing, and this time hit the
) S) K  I& Y. ~* kmachine until it drops a coin. Pick that up. Leave the restroom.
+ V. e( X5 I- a/ k1 N
! o  @" p' T/ f! Q( sWalk to your table, and sit down. Eat some food, and drink something. Use the" y& m3 y- ]9 W) ~
coin to play the jukebox, and then get out of the dinner. Find the entrance2 r# P- P. t5 C5 ~! g. p1 H
to the subway, and leave that way.! v- Q4 H6 u' S, ?" m7 s% f8 Z
9 }+ ]! _. X5 a
------------------------------------------------------------------------------
( L( C; M' V/ ?+ `7 U: ?/ BInvestigation                                                       [FH.04.03]
" ]8 S+ |& j; [' l------------------------------------------------------------------------------
! q4 D& F+ ]9 j5 w3 Z" N9 o; U. ]. j
Playable Characters: Carla, Tyler' }$ R) g  \# M  v4 `: J2 r
Bonus Points: N/A
* Z# Z# Q) R8 ^& q3 z& D1 S& E2 aLocation: Doc's Dinner
8 Z  w) w# B* B& N+ UPoints: Drink coffee (both) +5 (?)
% b; N3 ^5 R  G* E  j! K        Talk with the guys at the bar (both) +5 (?)! K% L- v% i- V" n% d& }; z
        Getting near the cab (Carla) +10(?)
7 H+ S7 l3 X1 e  g2 [6 X% T        Put jukebox on (Tyler) -10 (?)7 l: V' y: E7 O5 S5 Y( d- y- C) P
        Talk with homeless guy (both) -10 (?)* S! C- a- C! H/ @! P9 E6 @8 R
        Use urinoir (Tyler) -10 (?)' F$ R% O6 `- b  ]0 O+ ]
        Trying to get back in through the back door (both) -10 (?)
$ `( k+ h0 Q$ SExtra: N/A
& v3 U" R. C7 c* L8 x0 |( l4 V! L- L- ?7 `4 y& m/ h3 X/ g
Time for the cops to investigate this place. Both Carla and Tyler have
% }7 W8 _  M& F8 C1 D. jsomething going on in their mind, so listen to that. After that, enter the$ k" f2 _2 y# a% O& t+ x
dinner.
! J( x7 F, ?9 i3 N6 R/ q0 s0 t3 ]5 @8 t0 J
Let Carla talk to the cop, and he'll tell you to take it easy with Kate (the0 ^' B% D' F/ d5 Q: E/ E
waitress). Talk with the guys at the bar, and then have a little chat with7 H: Z  U" p" N, T2 G! a
Kate. Be nice to her, and support her to get to know as much as possible (I
  k8 r8 X( r: X& j$ B. }/ Nknow, it's like getting yourself into trouble - but it's needed for the 1 g* u. N3 l- r6 w. t/ [& e
story).+ L6 A& i6 x+ a
& [+ N. ]/ v% ~( E! ~  s3 o
Head behind the counter and drink some coffee (Tyler can do the same), and0 Z% {& E* v5 [0 ~# g  J
then look at the table where Lucas sat. He left a book of Shakespeare
( ^5 e, i1 b" ~+ B% o* d: L& Munderneath his seat, so grab that. Also look at his stuff on the table. Let
3 ^+ h% C+ R2 D; u( aTyler look at it too, and let him talk with the guys at the bar as well.
7 P6 d4 ~% g# X
1 z, c( t  r# G; f9 R2 ^/ REnter the restroom, and let Carla investigate the blood on the floor. Let* j: B6 [5 Z0 i0 d, [
Tyler look at the blood in the bathroom Lucas came from. He can also grab in
$ }4 Q. f; e$ g6 {' Ethe trashcan, but it has no use. The location of the knife is random, and it( z0 G! v; d+ }: |& b. x6 b+ V
can be either in the most right toilet (let Tyler flush the toilet) or - f5 w# J5 Q5 k
hidden at the window (let Carla look).
, x- o- E" w, x$ ]$ P
" {7 W$ B! |# B3 \When you found it, talk to the guys at the bar, head back to the car, and call2 A0 E! T2 e! N2 n' {
it a day. Or night. Whatever.$ i" s( N, {; E6 P9 e
1 x8 D8 a$ J  U9 e! l! B9 [/ f. w
------------------------------------------------------------------------------
5 V- v: t. L! G" g8 rThe Day After                                                       [FH.04.04]
; B7 z/ _) Z" `5 p$ b$ s8 y------------------------------------------------------------------------------/ W! H$ P7 }! z7 G8 e$ Y
( _" x0 |- ]! M# N1 T- J
Playable Characters: Lucas
" o- S3 m- p7 y) j3 m1 XBonus Points: 5
/ |7 s4 N1 r. f6 FLocation: Lucas' Apartment
2 F: S6 t* Q- W0 d! BPoints: Using the toilet +5 (?)
# f# f) d# N% P6 d2 L# [        Take a shower +5 (?)
, ?0 l! y' ]1 v) B" D        Putting music on +5 (?)8 K8 H1 n1 I3 q+ h
        Take medicine +10 (?): ~( w: @9 u9 {( z" j, J$ Q
        Use bandages +10 (?)
0 V# R, b+ J) K" }8 b% p        Drink milk +5 (?)
& b5 D: A" C! D% c7 N        Watching TV -5 (?)
% [- c+ ]; E% p. v        Watching at photo at desk -5 (?)
) A& O, ~4 E/ ~3 c, K1 AExtra: N/A7 i0 @/ W: R3 \4 s7 e+ w3 S
9 h7 N: {8 Q, l
You wake up, and realise soon enough it wasn't a dream. Your bed is covered
; i  f- `+ N4 O) B" C5 D) ]' h' Min blood. Stand up, and take the medicine on your table to feel a bit better.* w. r: Y- R% }9 o
Look at your bed, and hide the blood under the sheets.5 t# P, Y- o5 K& {" \* ]4 Y4 B
4 ^9 n# S' i! n- I! _1 ]  p
You need to call your brother and ask him if he can talk with you. Head* h. p. y: T3 ^2 v
outside the room, and use the phone. After that, pick up your shirt, that's, W1 C; V7 {; N% k9 b' }6 U
near the pillar, in front of you. Open the door ahead, and put it in the6 p# I5 D! `0 @% `
washing machine. So much for that. Open the medicine cabinet, and use the: E: E/ K) q7 ?3 i/ u& `7 K
bandages. When you're done, close the cabinet, and get scared.
9 O9 E  \' s, G% l) d& m; }- G  f: A5 W" X6 S
Take a nice shower and use the toilet. Then walk back to your room, and put4 c+ m: X/ ]4 g, j2 U
some clothes on. Back into the living room, open a cupboard to find a bonus
/ n* Q# P9 V- jcard. Also look in the frig for milk.
) l* |; _% b- O' _
$ S, W) I- a5 i5 ~  K3 vAfter a while, a policeman will come knocking on the door. Open up, and he'll, X- l3 U& S  _/ X6 ?- n
ask what's going on. Tell him you cut yourself with some glass, and it's no
( W  J+ k( x' N; ^/ Qproblem if he takes a look inside. He'll leave soon enough.) @- `0 F! q6 c2 b+ h* q9 U  x

0 j' v& q* r) y, w8 B1 P) AGet ready, and leave the apartment to meet your brother.
" h4 a4 \' {. r. A* J( q4 {
- f0 \& f7 R7 c( u' Q) |1 W6 |8 Z0 }------------------------------------------------------------------------------
( d' A. F- j6 u, G$ R" FConfession                                                          [FH.04.05]
8 ?) e. `8 E# l6 @  Q$ e------------------------------------------------------------------------------6 U' E" S- Y% P( [
" J0 ~6 k" X/ v5 [5 W
Playable Characters: Lucas
; _1 G' L. Y$ b  D" F: }/ QBonus Points: N/A9 P8 e, Y" d* J$ ?  f
Location: Park5 b/ [$ X4 `/ U. Q
Points: N/A
6 K5 j$ D4 Z5 j* m1 L- m# zExtra: N/A9 k1 a, U; \1 P# g

7 o: z. {/ p; a: SInside the park, walk straight ahead to find your brother, Markus. Talk with  y" Q( ?: A. P8 ]5 m% c
him, and explain what's going on. At the end, he'll offer you a cross. Accept
: _9 h! Q9 f* s- i6 G* k6 `  tit, since it's an extra life.+ _' X) \' E' ^0 q0 a9 g3 [

- x' W) o# {4 I. T8 @7 y0 |3 @$ EMarkus will go home, and you're left behind.
4 i. Q4 j# t# |4 r" r5 M6 ?- I# E5 N
* [2 L9 V- L( ?  m1 S' G" I0 @+ fYou'll see a kid who's going to fall in the water, according to your vision.0 y* @  w) l5 E& f& g
A bit later, he will really fall. Run after him, and save him. When he's on
3 X. k( Z. @* |1 h/ g* r5 athe ground, try to get him to breath again. You'll save the kid.
6 Y. |( @% E3 c# y5 A& K8 X: W! O" G# \* ~$ v* |% q
The police recognises you, but won't arrest you. Lucky you.
- y1 q4 ^! z. R9 U/ i' W
* _4 r/ C' |3 c/ H' k! w: B------------------------------------------------------------------------------+ W) v  d/ r6 f4 G7 @2 c5 [' D
Police Work                                                         [FH.04.06]
) _# F! F2 t+ P3 H------------------------------------------------------------------------------
1 }+ l3 D+ p! \: Q% N' }- J
% t* G# r0 i% ^Playable Characters: Carla, Tyler
7 j) @9 Q- j7 K' d4 ]2 c4 v' zBonus Points:10
0 I( O" ]& K! [; ~" C8 HLocation: Park
, Y( \5 K. l, I0 w3 P" kPoints: Using the toilet (Tyler) +5 Tyler1 `" |+ T8 Z% J; n
        Take a shower (Tyler) +5 Tyler
) I- a7 {. [. q" J+ P5 b* o        More will come....
* e4 n9 |1 P2 RExtra: N/A
! P( ~: C3 H* W# Z  b8 a2 @& p( v/ A& A9 Q+ l" c
Clara arrives at the station. Walk straight ahead, up the stairs, and enter
5 q. s* l6 m( F& [" M& a. ~9 c3 [one of the double doors. From there, walk to your office (it's in the( I  o6 W) r5 W2 c. D
upper right corner). People will talk to you when you go there, and it
7 U3 B" [, C3 `0 R- t7 j6 X6 ndoesn't make you happy. When you're near your office, a guy will ask you about5 v  K0 x: f, f
some money Tyler is owning him. Not your problem.
2 q- f/ K4 l% |* C/ f- f' E2 ?8 z; i: N+ ~* H- Y
Enter the office, and give Tyler a call. Switch to Tyler, and get him out of  B" ]* ?+ a; d! K" n
bed. Walk into the bathroom, where you'll find a bonus card. Let him use the
% Z; r. X! ~) H! B4 k; mtoilet and shower, and give the man some clothes.& L% b- q9 M/ p( s- S. P

/ m3 t- i% x9 k; Z  ?) W9 YWalk into the living room, and talk with your girlfriend. She's not too9 w. H2 U1 t9 F" A: Q  d( `1 }
happy about things, so cheer her up. After that, give her a kiss, and go out,
1 b5 l2 r- x. l8 i! `- r. Jto the police station.3 f$ g# |9 b1 ]' z3 ]5 H, ?
  E2 H& ^. s! |4 I& D4 a
Head straight to the room where Carla is. Before you can go in, the guy will
* k3 }& q0 y) d1 E4 o! Cask you about the money. Make him an offer he can't refuse; match of
, f% a, z- M5 q  Hbasketball, for 200 dollar. He'll accept. Head inside the office now. Hang; l* ^/ F8 [9 B, p7 X
your coat and do what you need to do.9 |0 ]( O. p/ \& n7 C# k" \

( }. L$ _( @: F9 _2 E------------------------------------------------------------------------------
& j9 G2 C8 ?7 s4 U. }Alternate Reality                                                   [FH.04.07]. o0 e$ e* f9 H% A1 C9 S
------------------------------------------------------------------------------
4 Z4 T' M" q' z, i
0 _. n( U0 e; B% W. z, |( OPlayable Characters: Lucas
- u2 x! H8 X  N2 w1 }Bonus Points: N/A; Y/ u8 l4 N- T
Location: Naser & Jones Bank
. F( S) ~* I7 c- V/ \/ C' ]Points: None
) j- w& v* ?% o; hExtra: N/A
; v& v$ v! z7 B7 B+ U0 w( k( \( G
3 z  Z  M8 ^( D. HEven though Lucas killed someone, he decides to go to work. Enter your office  A; b; Y: y( {7 _; @
and go to work. You'll notice you can see visions. After the guy opposite you
& X; k- k$ `# ^4 S9 V5 Egot a call, head out of the office, and head there.
4 X5 n" |" L3 X1 h+ V+ F
" b7 C8 O& G) X2 w5 p& t8 j. YOnce you are working on it, a lot of bugs will enter and try to kill you. ; x. f/ @& k% S# K+ f; W% L
Save yourself, and at the end, everyone will be wondering what's wrong with
- c  r: ]8 G+ O4 eyou. Lucas will leave.
  P8 x3 {9 X/ h' N4 T6 o
) @' o! [2 ?; J3 M' T------------------------------------------------------------------------------
- o9 ]) m9 W( HReconstruction                                                      [FH.04.08]
6 W5 I. ]2 g7 c! A: ^/ `5 N$ t------------------------------------------------------------------------------
3 P' X1 ~7 p" m- B' s5 X! V4 \" ?
2 `6 e* _5 P3 ^% ~/ EPlayable Characters: Carla+ Y# W7 I" G/ C* z8 A  \
Bonus Points: N/A' _5 V; E  p" V! d2 b, Q
Location: Police Station  ^% ]4 i; Z2 l4 G
Points: Doing good +10
9 F: K& u4 w5 P( `- H& H        Doing bad -10
6 [) [- W7 F, _: M% _$ fExtra: N/A2 B  a, C8 y+ K$ S0 `$ k. J
* X8 T6 t0 k- @. R' n: m9 a4 v
Just listen to the story the guy tells you, and press the right buttons to get, |9 @% e2 q/ K7 C3 _, j. m
a general idea for Carla of what happened.) Z2 \" u1 t9 d

, g% W( d9 l9 F; h8 x4 F------------------------------------------------------------------------------
1 R, T5 u8 U  J4 h" NTyler & Kate                                                        [FH.04.09]! X' K5 s3 ~" u3 N
------------------------------------------------------------------------------
' C6 C  i6 p7 M+ J, i: C2 u7 I( ]2 r0 \" `  Z3 s& o' J8 N5 K
Playable Characters: Tyler; Z3 f5 f$ z: G  b4 v2 B' d9 ~( ?
Bonus Points: N/A9 z3 z6 O$ n" c2 V" O
Location: Police Station
& ^* f& @% L! C% I- qPoints: None% `0 K- m0 X+ ^2 n. K. j* L
Extra: N/A) X& K' k' }: h& }4 L
- a) B1 H% G% q/ E( f
Tyler will ask Kate to make an image of how Lucas looks like. Do your best,
. r5 w" F! a% nbut don't worry about it too much. I messed up royally at this point =p$ e7 \& M* u1 r+ U
% W1 B, b. _9 x* p0 _! X
------------------------------------------------------------------------------
$ U. P6 w0 _' z- H) w; uLost Love                                                           [FH.04.10]
3 O5 T$ y' d  ?/ N. _# I------------------------------------------------------------------------------
0 j3 I' K. G/ g$ m; U9 H
( N2 c; K. c, P5 ], `# lPlayable Characters: Lucas
) S* i& g2 @! b8 C0 p/ HBonus Points: 5
) z9 U8 R: h4 e( h4 {; h/ O( z( jLocation: Lucas' Apartment
: L- |6 u, o7 M( o: L. o& n: EPoints: Play guitar good enough +10
7 M2 _! R* f5 i        Use toilet +5
) o  u6 |2 m7 f/ ^; G6 o" e        Play music +55 f" N3 J8 T# G- M& g- {
        Use medicine +10
7 c3 l! n/ L: j9 a6 `, h+ ]* h        Sleep +10
, n& N7 d, d6 ^; z        Give Tiffany a drink +106 |) w, A( W- a
        Being sincere to Tiffany +58 y( u: c, A9 d% w0 i7 _9 Z, n
        Being sentimental to Tiffany +51 [# q' F+ B3 H; X: d  L
        Dream with Tiffany +20
" S; q/ F. ^6 n9 z1 j  R" |5 k% B        Kiss before Tiffany wants it -20% P! _1 _; s  Y' ^9 @2 r
        Tiffany leaves when you try to kiss her -30
; o* Q8 o/ @- N; `( W& C. U/ L        Dream without Tiffany -20
- x' u2 l! Z6 g: S- xExtra: N/A% k# C# Q) E6 a9 o7 q7 f" @4 }

8 M8 b9 v, U6 \' Y; pLucas will wake up. Remember Tiffany was coming by? Look around in your
3 \  @/ M8 o  e  ]( aapartment, and play around. When you're done, go to sleep. Note you can find1 j" q. X( z' P
five bonus points in a cupboard in the kitchen.
0 s5 g! ?9 T$ P' `9 W  I. _
1 K+ T( ~8 t' W  o& O, I# p: T. W5 LTiffany will be at the door. Open the door for her. If you want to have sex,
( r# ]8 j- m! Gtalk with her about the following things/do these things;+ E6 o, o- V/ P8 q3 s
# H4 [: N  F! A: ]# z% _9 F8 Z5 z
* Ask News
$ `. x! x3 i- X9 R* Ask Drink
' F) O6 N& ?4 O* Give her a drink3 w+ t3 r, n1 Z% @7 S/ A9 Z
* Say Sincere; s  Q" r) ~, ?8 ]7 F
* Say Sentimental
2 _& B( @4 T8 z  G) B# o9 t* Ask Alone
7 k$ g/ }, H8 z3 V* Play the guitar, and don't mess up& E" u3 z1 p  K& {' [9 i- O/ J, f- r( l
* Kiss her
4 ~# t6 a, z) C* Enjoy, after the dream, tell you're your Fine0 X) y" r% P: N! Z5 z
3 b7 p& }& e7 t+ y
------------------------------------------------------------------------------% A# Z7 G& k, }+ N$ @3 n
Hide and Seek                                                       [FH.04.11], F+ `& W9 v3 H( C4 M" D" i& l4 c" V
------------------------------------------------------------------------------* S4 g2 h6 o- v: V, v& T
, h1 Z  D" t9 U4 o
Playable Characters: Lucas, Lucas (kid)
6 Q; P; i1 l* B3 |9 r) cBonus Points: None% D1 @: Z) T! p: Q
Location: Cemetery
9 g) v) }& X% iPoints: After thinking about the past and succeeded (Lucas) +10 Lucas
# N! k* P; c# \* q5 d) q; U* c        After thinking about the past and failed (Lucas) -20 Lucas# H* f8 C, O! x
Extra: N/A
, R3 n8 l+ t5 G, G. [6 Q* [2 m% ^5 E
Walk towards the grave of your mother, and talk to Markus. Lucas will think0 t, f9 E/ ?1 f5 h9 B. @4 {
back of this time as a kid.
# Q3 C6 P4 {) m9 k. E
% F. h$ j/ i/ m* j7 g( aLucas is sitting alone, and Markus and his friends are playing. Markus will; r  @. k) p; b
bother Lucas, but Lucas isn't interested. After that, Markus and his friends. [& ]5 u+ X# s+ l
decide to go to a forbidden area - the hangar.' O4 U1 P) G4 t1 F* ?/ h3 U9 n* g8 v$ X
6 @: o% x- d3 V. z6 E5 Q; ]% \' @# _
After they left, Lucas will have a vision about a fire and decides to rescue
3 q' r0 z0 y$ W# r6 N0 kthem.. |1 t+ H% D8 h: I: T: O

- i  x% _% o! w) P( J, i3 ZWalk to the northeastern part of the map, and climb the fence. After that,
7 L/ K( ^6 _7 i$ O9 W- v7 m8 \walk straight ahead, into the deeper part of the ground. Walk west, and be
# m% o) X; a# B  e& z" q$ q2 ]: Isure you're not seen. You'll find a gate in the fence.& A6 p( G- b/ J* a
* w6 j! ^2 k; g9 {' M
From here, it's a bit harder. Wait till a truck passes by, and walk on the
" Q  W  r3 d: A, C) V* A$ kside of it. Check your map. You'll see two guards standing at the same line;( x; @8 U7 H  i- q+ q. X6 @+ P
one near the hangar you need to be, one to the hanger right of it. Walk with( ^3 P" f  W$ k$ j: x
the truck, till you're between them, and walk straight ahead. You won't been# {, Z0 d) \* l4 M+ r8 m
seen. Enter the hangar.
% x- D( l0 N" ?7 \2 E  G2 A: J* O. z) M  m3 J: b$ Z- Z* _; k- B( A
Inside, Lucas will tell Markus to go away, and he'll look for the rest. Walk1 r" h8 J, W  M+ W! G. d& ?9 W+ f
around until you find someone. You can try to save all the kids (one upstairs,; ~9 O) Q. @# t0 Z9 D
one just down the stairs in an airplane and one near some boxes in the other
! _6 o5 Y0 J) G9 w, B0 C. O! Qend of the room), or just fail at that. I don't need to tell you which one
& q8 o& L' c- K7 i) L2 Iwill be the best.
8 [8 M; O5 v0 X+ X& \
2 K& B6 U9 A6 R------------------------------------------------------------------------------
, q7 j  A* x- @; \* t5 rFriendly Combat                                                     [FH.04.12]% u3 I  U- L* {  M
------------------------------------------------------------------------------
2 U' R$ j! H0 M, O
. F  F/ p( y0 I% ]8 b- u  T- IPlayable Characters: Carla, Tyler* w' w3 n% G6 d) W! B
Bonus Points: None6 I! s: z9 x; V* o
Location: Gymnasium
. h% ?* B. F$ h" r2 H# C9 dPoints: Drink something (both) +5 for both$ S& U* b9 i+ h2 Y
        Warmed up (both) +10 for both
$ y- H. |/ i8 n% v7 N. I        Mess up training several times (both) -5 for both; f  x, o2 \' H0 H- F5 a
        Winning (Carla) +20 Carla
+ R- ~4 F; d! Y3 sExtra: N/A0 |, l7 r% Y$ h8 p  A/ @2 g

! D% W; f- B' i0 {% N: W0 a; ATime for some fun. Let Carla drink something, and let her train on two
. B% W9 R1 R. M- |5 y0 Adifferent courses. Let Tyler do the same thing. Walk to the side of the ring# H1 R& n  Q) h" \6 c, q
to start the fight.- h0 H3 b, q" L. n' s& {
  J+ K$ q$ i4 W/ o6 C
You'll fight as Carla, be sure to win, and you can either continue or stop., x2 \4 H1 E( P. K
Whatever you like.
# A/ g9 K( A7 G+ Y) B* i- p% ?* O" m$ `' F: Z' h3 D
------------------------------------------------------------------------------3 T  \2 q) I5 F7 r1 X/ z' b+ r) B
Debriefing                                                          [FH.04.13]
8 V7 a' A1 [! R% X7 U------------------------------------------------------------------------------) S. N$ j8 D- n; N* z3 C

, f4 I1 V4 j3 ~  UPlayable Characters: Carla
& |# J0 @+ Y; u! g5 d5 b8 `2 Z* T7 E. uBonus Points: 5 (?)8 F' l8 G$ p4 |  a: k+ d% K& n8 v
Location: Police Station0 E) T0 t4 L) D$ R3 j2 a- [
Points: Find good tape +20, J$ z5 x! F  x3 I- N
        Scared -104 B% M( [0 X, B' D: r' d
Extra: Yes, two chapters with the same name - quite confusing.
* O2 ^9 `/ Z3 X5 u6 s2 _  A! o! U$ M8 E! C# ^' u
Carla doesn't like small spaces, and when they're dark, she'll hate it even
2 d6 q" m3 O' \; ^; @* W0 g! W/ m2 Emore. Find the bonus card, and then walk to the gate. Turn the light on5 R& J& U/ z; c  \+ U4 Y
first, and then open the gate.! g9 Z" [+ L3 q

( e" x- l6 r% {7 U, j0 }' AWhat you need to do now, is control Carla by holding the left and right mouse; ~# o- z8 O" `, I
button, and keep her breath under control by pressing left, right, left etc.; _) q1 W' L/ M
when the thing in the bar moves.
6 t+ u% J3 z+ V2 }) Q. Y+ m& [1 @
# l3 Y) B' W3 f, q3 WGo straight ahead, and you'll notice that big cases are blocking the path.
( c/ Z: l, k1 @$ b' _0 ^Find the valve, so you can move them. You'll find a terminal, but the power. g# Y1 j, {$ L3 ^$ H9 n4 E* Y
will be shut down.; f5 Y# Z( ^4 H1 ?. j6 u
. c3 m. ?  R. N, u, I3 M5 Z
On your left will be the controls for the power, and you can reach it by using
8 |4 m4 E( Y* ~6 Othe valves. Puzzle a bit. When the power is back, return to the terminal, and' W) g$ `+ C4 t* V
take the other side of the room.
9 n+ l, U- J# @9 n: h
% [, ^- j$ ~) xYou need to first open the path to the left side, move the valve at the end,6 o3 c9 d0 G$ n( [# D. N8 W: r/ m
and then move to the right side of this part of the room. You'll find the
4 m- s4 n, D8 i6 a7 t) _' Qtape all the way at the end. Put it in the terminal, to find out there is no4 C" H2 M" ~0 m* l3 a7 g
data for it. Carla sure doesn't like that, I think ;p
1 H6 ?7 t% r4 b! O+ _( Z! f" L% R2 \9 A; H6 C% q# J/ J
------------------------------------------------------------------------------
0 b- `3 v( F+ K- E8 ~; FDebriefing                                                          [FH.04.14]
% r5 b4 R2 f: {+ @------------------------------------------------------------------------------
+ g3 [7 X, S, c$ }' _5 E. q5 e$ F2 H' Z5 l5 |2 P7 e
Playable Characters: Tyler! U6 t* |. G$ }- F( Q
Bonus Points: N/A3 N7 y, e  k# R6 U' p1 s
Location: Police Station4 t- G5 z. p5 d2 I
Points: Find paper in book +209 }8 h1 F" K& o8 ~5 J; r
        Give book +106 `5 D, s2 u5 z: i7 `
Extra: Yes, two chapters with the same name - quite confusing.. a! T! m1 F( O. M$ G" [
6 D5 w- }- {# [* a# z
Tyler will find himself in a book shop. Walk down, and walk underneath the/ u% g3 A; B: M) R2 R
stairs. Look at the Shakespeare book with the magnifier. On one of the pages,$ G' W4 M; ~' Z5 m1 p
something is written in the corner. Take the book back, and Tyler will find1 f4 y( V- x+ e% g1 P4 F; s5 U
a piece of paper.) M: o7 L1 s6 c3 a' r5 i
  U- I6 P" i. t6 j
Talk with the Chinese old man. He won't help you unless you help him first.
" K6 q( [% c7 v1 l6 D! e4 pHe'll give an example book, and tell you to find a book that looks like it.2 n+ ?5 {! F( e3 g9 i* }
First look at the book under the magnifier, and you'll see it's written by
! B. d3 Z, q% B. V$ ^7 P  x"De Gruttola". Walk up the stairs, and look at the book here. You'll find out. X9 K' F$ P8 P/ e/ U
De Gruttola has number 1796. Walk back down, and look at the book behind the
* x, \' w( K* }* ^+ Uman. Book 1796 is on the third level, in the white part of the level. Go   f; b2 Q) A) o/ M" A4 A' f# s/ O
there, and find the book.
0 d/ ~3 E1 Y. _. X& h6 V
" k; h* C! n. B& ZGive the book to the man, and he's still of little to no use. Leave the shop.8 {% d$ U+ D% \+ R! d( x

0 v* A" u& h6 c( I# l9 ~4 ^------------------------------------------------------------------------------% _! m7 }" E$ y' q! a
Agatha                                                              [FH.04.15]
, l7 [/ \4 @3 _  W1 L. |------------------------------------------------------------------------------
+ G( H: o+ K) \% Y3 t6 P+ K* T) z, N: y6 A& ~. ?9 o& h
Playable Characters: Lucas
( W" A: D  R8 l/ g: `7 WBonus Points: N/A9 M4 {. a! C7 r! W6 g. Z; ^
Location: Agatha's House
$ V2 e! H: @) W2 |Points: Done +20
3 [, v* E# c  V3 fExtra: N/A
5 O+ H8 ^  g$ \) ?$ V4 g1 l
2 e) z6 e! o, a+ q$ k, PLucas will have to find the house of Agatha. It's straight ahead, nothing2 r$ ?# P1 J3 }2 m' H, J4 }
hard. Knock on the door, and then enter. Walk straight ahead, into the8 U& Q/ ]7 i! L3 q% @
living room. From there, enter the next room to find Agatha.
- P) M/ Z8 H' E. f- S# O, q# _9 l/ x- d
Agatha is blind, so you need to push her. First enter her bathroom. You can, G2 m7 h" v/ A  I( T
find something here, but I'm not sure if it's a life or a bonus card. Either
2 I1 p& D& U1 f# E* [" X6 Hway, grab it, and push Agatha into the living room.1 M3 l/ v9 P- m( R* {5 y. m

$ B6 `2 Q/ s0 h8 kShe wants to feed her pets, so head down the hall, and take the left door.5 ?3 {$ i/ T% `; r
Pick up the seed from the cabinet, and feed the birdies. Then talk to Agatha,* ?6 H" U" r- b, s" V
and push her into the living room.
6 c6 J# x' v- U& F+ c5 t4 x% X' r& |' y) c0 h  X
Before you can start, you need candles and matches. The candles are in a" u3 b3 T' Y9 i
cupboard in this room. To find the matches, head back to the hall and take8 B, F8 |2 q( a( D. L
the right door. Put three candles on the table, and lit them.4 ~) e6 M9 i4 K. Y% X

  d  X; S6 r$ {# h5 _; GAgatha will take you back to the moment when you killed the man. Agatha will, u( D* ?( v  }! X% S
suddenly stop, and tell you to come back tomorrow. Fine.  [! j( q& a& h8 X+ ^4 P! R4 ~
) M, F  g; O/ |, x- Z& b' l
------------------------------------------------------------------------------" K) e1 T  \- b9 K$ a3 F! h+ R
Questions & Bullets                                                 [FH.04.16]1 o6 v# H( |8 h: B  p7 l, N
------------------------------------------------------------------------------
6 N0 x% z0 ^  C* |1 L2 R' ]! H; |' h3 r8 F7 T
Playable Characters: Carla
1 o, J: E+ X3 UBonus Points: N/A
+ p7 j' G2 I$ M! X9 N& ^/ {Location: Police University
( e6 ~8 K4 G( h- p5 F+ bPoints: Shooting well +10
, c* V7 m8 v( @- L1 z: a: O/ zExtra: N/A, A$ j! P/ e* g% u% Z' u- t
: I+ t- D  W3 [" g1 x" L
Talk with the guy at the end of the lane. You'll have to ask questions, and
; C: m7 Q* ?( u( pshoot targets. The target shooting is fun for once, but you need to do it
& q7 \% ?. }0 \several times, and I found it to be rather boring (since I didn't miss much).# d1 B# F4 X0 `7 y
. m! k5 W" j# S# u
------------------------------------------------------------------------------5 j/ j2 m6 X3 K* \. y  t7 E
Doubles or Quits                                                    [FH.04.17]8 A$ k& K* U7 q, l. f/ A" X
------------------------------------------------------------------------------
. j# L* m& j: [/ @1 D9 [8 I
9 n0 d, D5 c) o$ \  P; ?% a7 lPlayable Characters: Tyler0 J0 C, x( c# N7 ^4 ?; R% y
Bonus Points: N/A- c# J1 u  `" D5 m- i' X
Location: Outside Police Station
- \  P6 m* H# }+ X  L4 S# X/ r# b1 fPoints: Make fun +5& V  D. a0 r) `& ^" e. _
        Win a few points +5 (can happen several times)
% `$ o; G- |% W7 A& K! I( G( g: r        Win the match +20, n4 G, m1 F4 }- p* U0 S
Extra: Fun stuff.
# v  [* e# n$ j" b1 m* j9 f2 P- x. s! a7 d  g1 `! N. ]/ c
This is just a match between Tyler and the nerdy guy. Win, and life is good." d3 ]# y2 F( L6 E3 W; N

, a" |8 _8 P; P. Q) P------------------------------------------------------------------------------7 O' g+ R' u: u3 r( R
The Storm                                                           [FH.04.18]( g, G+ I+ A" D. _- ^/ W# m
------------------------------------------------------------------------------
" [! @0 V3 _* J
1 S* L8 t4 P0 B/ Y+ n  x! yPlayable Characters: Lucas, Markus! M1 J2 j8 J- j" u/ T
Bonus Points: N/A
1 I7 }0 F' S& W$ s5 s" gLocation: Lucas' Apartment7 u* y. {/ ^3 d. m7 H' g3 i
Points: Saved (Markus) +10 Lucas
6 R2 X5 m+ l/ H! o  B5 T  k( ZExtra: One of the best action scenes of the game.% ^, [: e. }9 _2 s/ y

9 \7 d- P3 u% D# b* c# ILucas will enter his home, and things will act really weird. A strong wind
, d: }8 j" v9 q$ q! F& b9 I  owill come in, and you need to avoid stuff, run around etc. You'll end up at
4 ?* i# e5 T5 h& F& Tthe balcony, and fall down., m6 P$ \- G8 w: v* Y4 o7 [

; B/ _! X0 K# ~8 ]- w: dYou'll control Markus. Let him ring the bell, and then bust in the door. Run  D' f/ Q* X8 {& j( c; j( M
to Lucas, and save him.
! {" \! k* ]& f6 E( d, I
  K  ?, C6 M- K2 A6 b1 Q% a------------------------------------------------------------------------------4 c- i% I. @1 F: n  h7 C
Dark Omen                                                           [FH.04.19]/ e6 F+ a/ C8 V
------------------------------------------------------------------------------
" {. d; x5 @. b7 a$ A& S/ |5 l2 H8 @& |0 c/ v+ }! c
Playable Characters: Carla, Tyler* Y% b( M9 W3 {. r' B" y$ L
Bonus Points: None
9 `# r1 T& p- B7 N/ vLocation: Carla's Apartment( [2 D, y0 {$ N* {# G- m
Points: Use toilet (Carla) +5 Carla
2 C( O+ `0 K9 y0 A' o        Watch TV (Carla) +5 Carla* ~  J# ]; [- F6 O) j
        Visit from Tommy (Carla) +5 Carla
0 i; }: ~: m( _0 q5 }        Wine (Carla) +5 Carla
+ D4 X+ Z4 x' c5 |4 g        Talking to Tommy (Carla) +5 Carla; ~2 M  o( A1 \& ~: C9 H
        Ask Tommy about bank (Carla) +20 Carla
: g% n% c+ i. \) Z        Finding out about stock piles (Tyler) +10 Tyler
7 P& {6 _4 [! S0 e7 [* o        Fax (Tyler) +5 Tyler6 N( u& a: M  h! \( _9 ?4 v# ~
        Use basketball (Tyler) +5 Tyler
# [% R) U! l3 N% p& G        Find out about watermark (Tyler) +10 (Tyler)
' t! y& c$ N  z% y        Tired (Tyler) -20 Tyler7 J3 G3 K4 t, l( e3 L6 g, s$ g
        Asking about work (Carla) -5 Carla
7 s* L) E, R6 ]8 z' u' i: C        Asking about Carla (Carla) -5 Carla7 C. V' d) z/ D0 o1 K7 `
        Using the cards (Carla) -30 (total)3 s1 ~; L# P2 e. l- J; @3 G8 h
Extra: N/A
- V( E, b3 r. @' L9 }0 B( U' t! a( @2 F  p3 K1 ^
Carla is at home. Let her do the stuff listed above to make her happy. Give) Y" u* I: r9 k6 _0 q: n
the girl some clothes, and someone will ring the bell. Open the door to find
) w8 \. |  h/ d+ b$ c# C! aout it's Tommy, your neighbour.$ p% F/ b: V; b8 @

- @  x. C& r2 S0 J/ O( \He brought some wine. Get glasses and get drunk (no, not really). After some/ X! y' n* G7 u; A( Z
talking, Tommy will show some tarot cards. However, the ending of this won't
  U% i/ y/ c7 x' [be very good. Actually it's just plain bad, and this doesn't make Carla very) C$ S+ L# F8 Z) d
happy.. \7 @7 k1 z+ V
6 Y3 t; a  P9 o: h& M0 b! J, m
Switch to Tyler, and let him use the computer. Check the web, and look at the
' J- x; X. @0 a" i; \; S"World"-tab. He'll realise the piece of paper is from some stock piles. Call
% O; M# K: K! e  E6 tCarla about this. Carla will answer, and asks you to fax it. Note Tyler can
  P- F' u) d8 T( ~4 b9 e) _* Ralso realise this by looking at the newspaper on his desk.
6 ], |2 L8 p* [8 k9 k/ M- H0 x. S- V$ U- y
Pick up the piece of paper, and fax it. Switch back to Carla, and look at it.
& i; r8 w; W) [. M# iHead to Tommy, and ask him about it. He says you can trace the thing by
. r/ Z5 o( B6 w; a) F/ alooking at the watermark. Tell this to Tyler, and let Tyler sit down. Grab
- E: e8 h4 B+ pthe paper and look at it using the lamp. And voila, we found the watermark.6 F. L& I3 L: C9 ^& f% x4 f( `
Tyler will ask who'll need to go. I don't know who should go, but I just
; f" F6 u" z' C4 z3 Qpicked Carla.
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 楼主| 发表于 2005-10-9 22:05 | 只看该作者
------------------------------------------------------------------------------+ U4 F. E: o+ T9 G
Face Off                                                            [FH.04.20]- c! Y+ t1 ]3 m% V
------------------------------------------------------------------------------! G- c* Q' |0 t# ?/ M% Q5 t

, d( o  W; }+ fPlayable Characters: Lucas, Carla
4 X/ d" P5 l9 u  ^. t( j7 U: c" P9 BBonus Points: None
) h% `5 U- n$ p! ZLocation: Naser & Jones Bank
1 e! ?; K; _# lPoints: Find pen (Carla) +5 Carla
  n7 L5 n! c- j+ Y4 Q- }# ]        Find Shakespeare book (Carla) +5 Carla
! D' z) N. t' @2 J4 a( X        Bugs from above (Lucas) -10 Lucas/ Y6 e- v5 i+ b2 H+ J: Y! B. [
        Big bug in room (Lucas) -20 Lucas. T3 D: v5 L6 _- P
        Another big bun in the room (Lucas) -20 Lucas
8 {7 b2 ^7 W1 p* wExtra: N/A
5 r; g3 G- [- Z3 c5 _' g4 g6 V" I  x' g' f: g
Lucas is working, but has a vision of Carla stepping into the room. He needs
; V+ _% j" r2 v7 K4 [) Qto hide some stuff, and fast. Pick up the form next to you (step out of your
% G) o; M7 M: xchair first, obviously), and hide it. Also hide the Shakespeare book. That's
1 T8 l- P6 c) Y- Wall you can do for now.1 n. p# o# F) z; ]* h7 x( M2 W

, z9 D% T% V1 XCarla will enter, and ask some questions. Lucas will do some very weird stuff. W, e! z: g! H- Z  z2 X# G
because he's seeing things again, and after a while he'll ask if he can go to$ L0 T0 c$ W( `
the toilet real quick.
7 a9 F) Z2 T. N9 `" V2 }4 W. [2 N8 d$ z/ ]4 g( U3 M
You'll switch to Carla. Let her pick up the pen on the desk, and the 0 X' @( d7 J+ S* m
Shakespeare book (in a drawer). This is enough for her. Wait till Lucas
- R! x* g! V% t' q% I, a; @return, and she'll leave.
6 z5 @7 l5 a7 V  v' [
' T; Q3 O; r7 X& x) E8 L# }------------------------------------------------------------------------------5 q: p0 Q- g& R/ u8 w, z- v2 o' ^  }9 b
Back to Agatha                                                      [FH.04.21]7 G6 }4 f: A2 n3 m' b! p) R$ v+ {8 A
------------------------------------------------------------------------------% l# R  H1 D' r: w) F: B$ y
# J$ l, ^# Q8 w6 ~) R% c% @+ L
Playable Characters: Lucas9 K7 O4 u) Z" d
Bonus Points: None1 v5 v* H1 h8 v
Location: Agatha's House0 R- X; n5 y- w6 H/ r
Points: Thinking of how it'll turn out +20
. q; B0 x- t) Q0 p5 ~        Looking at the dead body of Agatha -302 u/ `1 H3 A! d9 O5 F' u
Extra: N/A; k& J. g7 H: t; [7 R/ }, F" Y4 _

" k/ U; S0 V6 J4 QEnter the house, and enter the living room. Agatha is dead, and someone called" z+ F1 D/ K8 Q1 T, |/ ^+ n) i
the cops. Leave through the window, so they won't find you. The police will7 ^+ r4 @- S$ V8 v
arrive, and find Agatha.4 A$ M% v+ [: }1 ^3 L4 k# g

+ r" z2 ~3 _. rNote you can find a key in the drawer where you found the bird seed, you can
8 u+ ^# Y0 H  ], luse it to open one of the cages, and get a piece of old newspaper. You can
* K# z' p) B" o  o7 T& t5 falso use a knife from the kitchen to open the cage.! z4 o! e, o: u' s( m6 G. J! y
5 U3 o! N% z1 s) I. `, B
------------------------------------------------------------------------------/ z+ w9 `. v' R1 @4 ~
Happy Anniversary!                                                  [FH.04.22]' ^. d2 a! A; Y- @+ y) T9 Q
------------------------------------------------------------------------------
% f& R- ?. Q. {. t& U5 K% F/ i- w. f: ^/ J6 r
Playable Characters: Tyler, Carla+ c/ d1 _9 u( [* N" H
Bonus Points: None
8 d, C+ x' F5 ^9 JLocation: Tyler's Apartment: ^' _# C, m6 n. Q* I9 p
Points: Dance (Tyler) +30 Tyler0 ?+ `9 O  \; X1 _! v
        Use yoyo (Carla) +5 Carla& s( F8 x$ E, C' @/ p/ P% R, ^& v; ]6 H
        Find a link (Carla) +10 Carla: t: J9 A: K3 O5 F5 O
        Conclusion (Carla) +20 Carla7 v7 T; f9 h2 _
        Tired (Carla) -20 Carla
+ a5 y* ~" g. d8 `        Leave (Tyler) -20 Tyler
/ t6 @' M! ?; V' z6 y, V6 ~3 [/ AExtra: N/A
) ^# R: S8 J  T: d& e
- j* q1 f( C! E0 ]6 UTyler will get home, and Sam will tell him to turn on the oven, and put
% [) ?! r" N4 s2 \* g2 ?6 Nchampagne in glasses. You can find the champagne in the fridge. When you did) n& T0 \# L: ~" a7 ^0 H6 l( Q/ N# x
both, Sam will walk in, in a black dress.5 b( v0 x4 m  T
5 I% o9 H. ~2 `/ v# \5 i
Two years ago, Tyler met Sam, and Sam would like to dance. Turn the music on
, U- |6 ^3 b2 N3 V5 F(spin that shit, DJ), and dance with her.
4 r- s- k, m6 J' r
) |; U4 l) i0 s+ X9 x; `6 xCarla is working, while Tyler is about to get laid. Sometimes life is unfair,
% }9 p; ]* R( z6 c* S8 bisn't it? You need to link different objects with each other. Depending on& A1 S. E, U4 C* D
what you did in the game previously, some things may or may not work. These
, @; c2 M* f( C4 s1 j3 F+ }should always work, however;! Z: R9 h; }: }, g5 s; w+ ^) R( o, ~
0 k4 v/ W- Q5 I3 @+ l* y1 {+ b
* Link the pen you found in the bank with the list of fingerprints.2 _. [4 ^( q' `* _+ g
* Link the two Shakespeare books with each other.% V. M0 G1 _7 b. c1 y) s7 X' C

. F! z, O/ S1 e( UCarla will be sure that she found the killer now. Give Tyler a call. Let) E/ C6 U( j2 o# @
Tyler pick up the phone, and leave the house. Sam isn't happy, but she
" p/ a# K; q+ ?* ~2 pshould stop whining.
( k: Q& I4 E% C4 E6 Z  K! w/ ^; k5 u$ ^  M
------------------------------------------------------------------------------( l9 Z3 L5 s  e' Y: T2 ^  m( T" Y
Bloody Washing                                                      [FH.04.23]
' l8 p; [2 d% Y9 o" y9 p------------------------------------------------------------------------------2 L, G; ]! F" T0 U. B; G2 W
* D5 z0 F* S1 _; L! _; f
Playable Characters: None! i+ e$ t9 [5 Y
Bonus Points: None* S. ?6 z: ]2 P# W
Location: Agatha's House. f: W" w. U* @( T% R
Points: None
* G7 k/ [! |0 {' ]5 E5 PExtra: N/A
# S4 F& y. c3 F8 c
2 U4 v( ?6 B+ n7 g2 zJust watch the small movie. Lucas will have a vision about a murder in a  u- r  p: x/ h+ C
laundromat.9 w; A: a. x1 w

5 q0 e% ^( S; t' h# t! m9 b9 G; u------------------------------------------------------------------------------# [' `8 k+ j6 N" v1 N" \
Confrontation                                                       [FH.04.24]
6 O4 u4 t# S8 ~3 x9 v3 n------------------------------------------------------------------------------3 J( e* C* b; e: I9 w. H% n+ T

1 W8 }9 Q  b% w- b) WPlayable Characters: Carla, Lucas+ H& B+ B; V, u
Bonus Points: None
; n+ B3 ]( @7 j( X/ [2 I" f$ nLocation: Lucas' Apartment
) }. m8 g7 O8 o! @. @- TPoints: Idea of arresting Lucas (Carla) +30 Carla
2 Q& Q! j/ y9 i9 n        Lucas isn't around (Carla) -20 Carla
% [" z; z1 Y, T$ U+ VExtra: N/A
1 ^/ u: P+ Z0 c: H8 c. b: @6 ~6 D- R- u! `( }8 w6 ^
Carla and Tyler are going to frame Lucas. Or so they think. Let Carla open: j. h' W4 c8 n0 ?
the door to the apartment. Now that looks nice, blood, candles... must have, D3 u! D0 v' Z) j% |% ?+ L
been a wild party. Let Carla open both doors (to the bedroom and bathroom),
  O0 s3 d/ y" B" Uand they'll find out that Lucas isn't around.
  z! a) |  V5 ?1 g  Y+ i6 z$ r7 h
( H; f+ z7 o) Z3 W% j( ?# FLucas will just get home, but the cops will try to arrest him. It's time for
% U) B* N- \9 z: }a pretty lengthy action scene, where you kick the asses of several cops, fly
1 W. C5 j+ F  c' v) Cwith a copter and escape.
, a% P3 F. [$ I4 @% m4 t$ m
$ C; K# n  Q' u# a$ m------------------------------------------------------------------------------% N! M9 C4 b+ f; C! ~
Captain Jones is Really Upset                                       [FH.04.25]
/ H5 N8 u* _. p4 P5 @5 N9 v# d: g/ _------------------------------------------------------------------------------* G* P7 z6 o. K+ Z7 a3 f9 J

( S# w; a/ `* o- |/ k% qPlayable Characters: Carla, Tyler6 \4 v6 r# W  {$ x8 v6 V5 B7 ^
Bonus Points: None
' S' r/ x, K9 k$ y. i0 iLocation: Police Station
7 `! T+ o: h8 ]& v" {: s( h) aPoints: Explain (Both) -5
% R4 |+ H; J* ^& E3 bExtra: N/A
3 I: h4 l) f' N1 {' F- ?7 _, [4 |
/ v' }. C* |& X" B" mCaptain Jones is mad at you. Just let both do a bit of talking, so they don't* q/ c! i9 e; l; w4 h* a. a, y
lost too many points.
& A; ^5 K! M+ T0 e2 ^: F( Y4 P
- S5 C" |$ V/ h; k' ^------------------------------------------------------------------------------8 ]" t( K! y# E* u, @: s
Fallen Angels                                                       [FH.04.26]
! r3 ^' S- h8 }7 b1 @8 N------------------------------------------------------------------------------
0 B% b* ~( g. ?. \4 D4 i2 Z
3 m' E' w0 |: f& S: P, D9 s+ M0 N* DPlayable Characters: Lucas
% S5 o' Z6 Z9 m  m8 N% n( |% u. W3 q) GBonus Points: None: P& g* e# s, f# {
Location: Saint's Paul Church
- F: m2 L6 O0 z6 SPoints: None- E2 L9 }/ `: G: R! y2 i; E/ |5 o" D
Extra: Quite a hard battle.9 j- S' j$ s  Y; X
* r% g& `( [- M! e: w1 ]  G4 H
When you wake up, you'll notice Agatha in front of you. Talk to her, and % k' \  D4 W0 w: m# Y5 Z6 r- R) P' V
she'll explain some things. However, soon enough you'll be attacked by$ r, V/ g" m" X: |4 m
statues. This is quite a hard battle (well, harder than the other, at least),4 d0 {  P9 E* S
so be prepared.
- k, x+ a; m% h0 E3 `; e0 T* i9 {# u6 s% N5 r% {0 o' f
Once this is over, Markus will wake you up. Explain him some things. He 3 G4 }6 B' T  P9 ~
thinks you're really berserk now, and Lucas is sure he is fine himself. What
6 x7 k3 L* z5 l. H6 _a family :'D" d* P0 D) j" o0 ?
$ ?+ ~3 E, ^% W9 L& p$ b: p
------------------------------------------------------------------------------& h& `" Y* U, c7 ^8 T3 b- `
Soap, Blood & Clues                                                 [FH.04.27]. i) _- w4 }6 H8 z* F, n
------------------------------------------------------------------------------
# G' d/ N! A, _: [6 W. L2 D8 o* i: |
Playable Characters: Carla, Tyler
$ z  Q; x3 Z1 ?3 n7 P2 OBonus Points: 10
( q& y/ f* \! }. JLocation: The Laundromat
, U% z% M/ O  D/ I! {8 ]Points: Look at wrist man (Carla) +5 Carla
' P0 k8 p! o; k4 Y1 K0 N% q        Look at blood in corner (Carla) +5 Carla
( D) x& T, c. ~6 U        After doing both listed above (Carla) +5 Carla2 Y9 N' L( v4 o& W8 p$ F! \8 n
        Look at body man (Tyler) +5 Tyler
0 t) C; \! ]8 }$ z6 x1 \3 |2 ~        Look at body woman (Tyler) +5 Tyler* L+ S+ x1 V( s, A0 _4 q* K' \
        Look at telephone (Tyler) +5 Tyler4 _- E% Q- R* p
Extra: N/A1 P6 _+ z6 M2 ?
5 F' @/ \. {. {3 J
Carla and Tyler arrive by car. Step outside, and walk towards the laundry.
2 _" |- {5 N( m$ W: p( bCarla will tell Tyler to go in. Walk a bit forward, and Carla will talk with
% r9 x* N% X' [* T0 M$ v5 B3 xthe police. Ask what you want, and go inside.
* i! P6 C/ S$ L' k1 `  S7 b( G4 D" P* A: p" g( h. q" z
Let Carla look at the man, and at the blood in the corner (near a case). Be( R: N( L8 \) Z, W+ R
sure to pick up the 10 bonus points. Let Tyler look at the man, woman and
# }: y" f% v' m: n/ otelephone. When this is done, you can leave.8 X4 e8 Q( e1 }" r6 P# `" M

4 G' x  q# b& D: d( Z, O, `% y------------------------------------------------------------------------------
- e; J+ C4 u6 R  vThe Fugitive                                                        [FH.04.28]
, Y4 S/ z7 s0 b6 |! n------------------------------------------------------------------------------
6 ^6 {3 ]! g0 i9 |- d- t3 j" R
, |+ @) f1 s5 m7 t% h" J0 PPlayable Characters: Lucas2 J1 {2 T7 e0 K$ `7 z! c: u
Bonus Points: None' m+ Q; p2 Z$ J6 w7 {2 `( U7 A
Location: Tiffany's Apartment4 h0 g6 ]7 x; Q/ }2 B% W, F
Points: Lay down on bed +10  k. D  d: x: p) T! O( ~
        Eat food (possible twice, but different pieces) +53 t0 B3 h; c( H1 j
        Drink +5
; {; t7 U* O2 K; |& Q9 M% K  J" b        TV +5
: `' Z' c) s  g8 |        Not found by Tyler +10) L5 ~7 ]& h7 p0 ~' m
        Looking at homeless guy -5# t/ k9 M% P5 D# g1 B
        Looking at raven -5
" Y9 Y3 L2 _: r9 f+ v        Fall down off pipe -10% n, W# j7 o! n/ S
        Listening to messages on phone -20
) j% X- G: H% T. X  iExtra: N/A! ^; Q/ O7 x3 V1 e: I

. e; q; h" [7 V! Y2 VWalk around the corner on the right, and straight ahead. Lucas will have a
/ {! s! P. X  xvision about cops, and decided it's better to take the other way; the way
& ]4 W+ v/ X* B3 p! g) i) B. Y" P8 u( fof sneaking and climbing.
2 _; i. z) a; a8 l) Z
4 g5 z. O8 v$ Y) _5 UFind a fence nearby, and climb over it. Also climb over the next one. There+ @; S% F: o+ f! W( H+ H. n
are police standing around here. Watch them in your upper right corner of
9 a* J7 U+ ?% J; G/ Hthe screen, and wait till they aren't looking your way. When this happens,. n# M' o; z3 g6 ?* H
try your luck by running to the other side.
! G9 ~% T9 U0 Z4 n: `5 r- s9 f# {" R/ D2 v4 k0 g
You need to climb the pipe here. Once up, walk over the small path. From time" J' Z0 P: Z+ \) l
to time you'll need to do a little button-pushing. Once you reached the other& C% h" ~. ~0 W
side, climb down the pipe.: K9 n7 h! d" R! l: K7 m# c

& k2 D$ r- }9 l% K% [  p$ t2 yThe window to Tiffany's bedroom is closed, so find the brick, and open it that/ V% w$ F/ H' D" A" i/ F: J
way. Enter the apartment. If you feel less violent, you can also force it
( J. k/ d% X% ?( M- ~0 {open. It doesn't matter all that much." r" u- [$ E# \8 e3 ?) @( b; R

' S% O$ D; L+ s1 D; [% XOnce inside, lay down on bed for a bit. Stand up, and walk inside. You'll+ m+ b8 Y. P+ i) M5 ?# w* [
be able to get a vision of Tyler looking under the bed with some button4 j7 P' ?& r# h  W* o
pressing at the right time. Might as well go for it, right? ;p In the6 `! |) F6 k% m
kitchen is food (fridge and cupboard) and a drink. Watch some TV, and then) G$ b1 }# ?8 V" b+ I$ o
walk to her bathroom. You can find an extra life here by walking around. The
, d  I2 p% n$ h" x1 s2 Hproblem is you can't see it. Well not a real problem, but you know what I  b  v# X; y5 _! }5 @
mean.+ J4 \3 @/ t8 C' g* R3 y  @

2 u3 ^, r7 n& w1 T2 E& q) B8 g/ CSooner or later Tiffany will come home. Talk with her, and explain what's& e  o2 c; \$ U+ Q$ U
going on. The police will ring, and you need to hide. Hide in the closet in
9 ], z9 R! \# r1 X5 Cthe living room. You need to press buttons again in order to keep Tyler off1 ~4 s5 g7 x, ^$ ?
your back. Nothing hard, really.
' f' l; W2 L5 n0 Z0 i2 _& ?3 t- t' s; ~- T, m6 G
------------------------------------------------------------------------------. L3 E& ~: U9 K. Y" g
Janos                                                               [FH.04.29]( z# a% p" W, @' T. j
------------------------------------------------------------------------------) k6 @' T* l' P6 |1 ~. z

/ t( D6 t: |! qPlayable Characters: Carla1 T! u; e. M7 [7 e
Bonus Points: None
/ f& Q# K  l. d, Y& _2 FLocation: Bellevue Asylum
' i: c0 q' l8 K0 {3 fPoints: Once you are inside +10
" c) r4 h" a# \9 e% ^        Telling Janos he's not sick +10
$ K+ D1 X6 k+ d# c        Cells open -20
# e! l# }$ s$ J' l5 kExtra: Oh boy, the breathing-thing again...: |) U* z$ Q0 x& X1 F7 q- N& V  k

% i8 ^  z' y8 s8 i0 n, J9 @% c: qBarney will tell you you can visit Janos. Aren't you looking forward to it?# a* v" s( z/ p% `3 `3 [- x
Find the guy who'll show you his cell. Once inside, talk with Janos a bit to
; X/ I  s  [( U5 y: R$ G  ~get more information about the whole deal of murderers. Once you are done,3 v" B" T2 r! z8 R- z
look at the walls for fun, and then talk with the assistant outside.
" ?; C1 |  }$ R- p. @* U1 P" y
" E& v- r2 _8 {) ~; VHe wants to show you back, but the power gets cut off, and he gets killed
+ T5 i( L# o( q4 @! P2 ~: Uby some maniac. What you need to do is move when you get the opportunity.
/ H% \5 M) b, `1 SDon't stop walking, and find your way back to Barney. You also need to be& n0 _1 s  X, A8 e- N
sure you breath is under control. When Carla says there is someone near, stop2 D) n; O2 c8 N/ W6 v* ?7 ^* y
walking (she'll also stop breathing) until she says it's safe.
! \: H" N& u$ l6 |+ l- n+ j6 \8 b' a" P( R2 r$ N, }5 d; u% d: ^# _
At the end, she'll be surrounded my maniacs. Run to the big glass door, and
2 o: E- P  n( V$ }you'll be saved.; [$ W3 K, A1 T
$ b# K9 \8 R. [: m
------------------------------------------------------------------------------
& [& f! I# H0 |; b( q  XMeeting Kuriakin                                                    [FH.04.30]1 U, R% O8 N" n6 k+ K% J1 u
------------------------------------------------------------------------------
0 Y- G( y% N5 ]
( h0 [0 P- v' |* H1 lPlayable Characters: Lucas
, E6 O, e$ T5 K4 o/ Q1 `6 uBonus Points: 5
  a1 \" q$ F  v1 O5 q7 DLocation: Museum
7 V4 p: J" u; h$ B. uPoints: None) g. W0 {* t1 _. G# u
Extra: N/A
% `3 Q$ d; v9 L4 F+ ]+ ]9 `/ e. C! W* Y' A9 m& D* G
You are a journalist now, who has an appointment with the prof. Before you3 B( h  `8 T7 j" ~. [, N' T: X7 [: D
talk to him, find the bonus points in a corner somewhere. You can also look
3 `" \0 ^6 p; N# C) n; c3 Eat the various things, but it has no real use.. B/ ^# n2 ?  X; I8 r  q; K

1 P2 W- U1 }' F  I' z9 D: v$ z/ MTalk with the prof, and he'll ask for what paper you write. Tell him you2 T) L2 b0 ]4 Z2 S8 D! Z5 R4 k$ f  G
write for the NY Times, and he'll accept that as an answer. Ask him some " m1 H. O' X8 O9 Z0 \
things you like, so you get to know about the dark things that are behind
* C, d& E/ m6 }your behaviour. The prof will ask you who you really are. Tell what you want.
, S5 |( k" |: [6 d# _He knows you are the guy they seek, and tells you to escape through the
# C1 U$ E3 v+ Z0 R" f/ Pemployee exit. Do so.( l9 W' @8 k) v% g1 ?/ d0 j
& ^1 b. ^: P* i/ W8 C
When you arrive at the parking lot, a few cars will try to hit you. It's) E6 s6 l; N6 Z1 N2 W- Z* {
time for some good old button smashing.
% l2 \/ p! L/ \7 Q! z$ O  \2 Y
! o! H6 z2 l- g  A5 W------------------------------------------------------------------------------
4 W/ v$ d0 S; X- g4 i) N  Y: @Myan Secrets                                                        [FH.04.31]
2 \0 `8 |* V  H8 Y------------------------------------------------------------------------------/ ?! h1 V2 U3 a; q% y# f- A! z) a

5 A# b" O: `- fPlayable Characters: Lucas
- U  Y: k6 z7 Z& O7 \9 RBonus Points: None
3 z% \7 j+ _4 C/ SLocation: Unknown Place
* r, q8 G# S* c% }: B" H2 X; LPoints: None
, E+ M* m1 j6 I/ i  c0 ]Extra: N/A
5 @+ o. I6 n& x9 E! }. Z# X# m$ }
The Myan guy will tell you it's time to die and explain some things here and# K, O+ m8 n1 |+ Q0 f4 O4 L7 C6 U: n# \
there. Notice how he tells you he'll probably see you in the Other World.
9 K$ m. }9 u; ?8 ACould this be the evil guy?6 p+ e& o* G# |1 z1 w  ^, F

# G; C9 Q6 U4 ^At the end of the conversation, he'll summon some kind of black beast. Play 0 M3 c9 J! K! j9 T# A8 `
the button-pressing game to avoid it. When you trip, he'll suddenly freeze
: F4 \. V, V& m/ v! ?8 v$ Z3 F3 |4 land Agatha will show up. She'll tell you you need to find a pure young girl
2 R& a* a. a1 w: v% U" vthat they want to sacrifice.  O0 j: q+ y6 c9 o

" q3 i( J6 _* L* l7 y3 t------------------------------------------------------------------------------4 r8 N% A" Q' n
The Clan                                                            [FH.04.32]
+ M# G2 O- o% B! L8 `" E! Q------------------------------------------------------------------------------
" @/ t0 O) @- }0 o" X0 E* X
2 e7 x! W8 g3 ^) s4 e, XPlayable Characters: Evil man
# i6 y$ Q. X# Y6 `. bBonus Points: None
7 o' m' S5 o: _" }7 X0 SLocation: Unknown Place
# V% G( Q3 |. R0 ^Points: None: O6 ^/ |; M" u" A- }# `
Extra: N/A0 U6 Z# {' d: y  \

9 [1 P; Q1 v8 ~9 T  PLucas is twisting in bed, while he has another vision. All you need to do is
; g( t9 F  P% c6 K0 i8 xplay the button-pressing game at a very slow pace. Nothing hard.* p. T7 B' r5 |5 Z( V
5 d# ~$ B$ F; `
------------------------------------------------------------------------------% g4 b+ E9 _7 }9 N( t
Danger & Obliquity                                                  [FH.04.33]
6 @' n8 U) i# Q$ `2 V' I/ j1 J------------------------------------------------------------------------------9 H+ i( o. o/ M
. H% w7 @! m( c7 y/ I% F
Playable Characters: Lucas, Carla, Markus, Z$ I& Y! t% z" J# g0 G
Bonus Points: None' E* c' o$ k# ~$ _
Location: Sleazy Hotel7 i( l. m. y9 S$ \2 _/ F
Points: Walking up stairs (Carla) +30 Carla- W6 ^+ ?9 }+ `- j8 W' i, `
        Door closed (Markus) +30 Lucas
+ g8 l7 ]4 j: G; W        Clara and Tyler didn't find you +20 Lucas' B3 }! m* e" l* X
        Lucas not found (Carla) -30 Carla
3 `' r& c6 {) d7 v: o' O* Z        Waking up (Lucas) -10 Lucas
# s  J% W+ M% ?) A$ G        Markus killed (Lucas) -60 Lucas* S1 e6 X+ y2 q; f/ @$ w$ k
        Picking up telephone (Lucas) -20 Lucas
/ [5 h, K& |9 g/ RExtra: Best part of the game, if you ask me.
! E  ]* G, u" G7 T1 O4 w+ s0 D! E/ L$ ^6 U' A" l" L* N
You wake up in bed, and have no idea where you are. You'll see Clara and Tyler( C5 F. P- {3 K0 a3 k: R4 A/ I
walking up the stairs, and go back to Lucas again. This part is very
1 J+ s- ]  _) w" x7 [9 }interesting; you'll see three screens. One for Lucas, one for Clara & Tyler
5 v1 }$ Y9 W( e4 B% I  d9 ~and one for Markus.
& ~0 ^# z/ m. |- }* C4 H
! X; o; T2 l" t0 r" p! H' J3 N3 m) \Stand up, and walk to the phone. Use it to give Markus a call. You now control! T+ ]0 S7 h0 g4 Z: D) _
Markus. Make him pick up the telephone (the other one will kill him). Run to
! @" B3 l, G  [, o  u( sthe door left of Markus, and open it. Inside, pick up the phone.   w( ?* S7 `' H# u# N

: H8 |, ^9 Q' k, ]  z! T5 yBack to Lucas again. Let him tell him there is no time. With Markus, you need
5 Z! |. q3 X: T' |to lock the door you came from. Lucas will tell Markus to call the cops, and
- |/ f% N& \) g  E" U. {! Qwait. So much for that.' d- [5 a  H7 \( {* g4 u

  H4 |% P) K9 IYou're now in control of Clara & Tyler. Walk up the Tyler, and open the door5 j; {$ L* e7 j: e4 n3 H
next to him. Oops, wrong room. If you have the American version, you will) z2 C% e- _3 T0 [. y) M2 y9 g8 i
probably see no nude. Viva la Europe ;)
! v; N6 ]( T: ^4 _) J7 v+ f0 c" o( ~6 C; S
At the end of the hall is the real room, but Lucas is gone. When they leave,6 A$ F0 n% v" x& {  @! @
he appears again. However he got up there, it sure was a nice trick. Pick up
4 ~4 ?1 T* L# A; b  dthe phone to find out Tiffany has been kidnapped.- Z  E# Q. T# }0 t1 `0 A
- R% H$ c! K$ y' k
------------------------------------------------------------------------------9 ]- D; p% O3 R! t
Fate on Russian Hills                                               [FH.04.34]
# l6 b: Q7 v5 |3 \0 t( t------------------------------------------------------------------------------, h5 ~% F& W( m9 U* q" z" i, G

2 }, O1 y" Z' B$ I' R. [) hPlayable Characters: Lucas
, m6 B+ R, Q" R0 u) SBonus Points: None
9 Y; _, F( e6 R& X; v0 fLocation: The Fun Fair& R: R& j5 @6 Y) X: i( }' q' U5 k( b
Points: Save Tiffany +20# t! ?' k: J+ ~, D# l9 l6 h
        Fall down -75
7 @, e" z. n0 {* wExtra: N/A        & e$ ]: K7 r% ~8 y  K

6 w4 i7 o$ a# g, W0 bNotice the homeless guy who sits in front of you. Also notice how the black
' f# E4 @+ E  S0 P7 _7 ?. ]raven shows you the way. Follow it, and you'll end up near a rollercoaster.& O: D% w$ o0 G* o$ ~! a* \
Enter the cabin, and active the thing. Enter the train, and put the safety
  g3 h+ K& a- trail down. You'll go up.
% _$ @$ R, b7 v/ y- V) p
5 M+ r7 V; x- B1 _Step out, and head towards Tiffany. You need to press left or right, and keep. [2 L/ h. A3 y. K, X4 q( V
Lucas in balance. It's a bit like Tony Hawk, really. When you reach the+ l/ v- |# ~, d! J7 H) A: w9 v
other side, free Tiffany. The evil man will show up, and you'll both fall
& j  o0 o0 ~. ?2 wdown.* b5 C: W1 K6 J! r

6 k) u6 a8 X/ k- p------------------------------------------------------------------------------6 I" T- c" l$ n  m( |1 ^+ Z
Child's Play                                                        [FH.04.35]8 a) I! N  {- r
------------------------------------------------------------------------------
2 s* r0 r5 g: V! t8 f
/ T! I; i* ^% \7 _3 {+ `/ WPlayable Characters: Lucas (Kid), Markus (Kid)' i- y" b% w% _. ]' {
Bonus Points: None9 U# i9 r6 V9 R( V- V: r) l
Location: Unknown Place- H/ V4 |& [# y/ i# w, B
Points: None
% a; O; u# i- ^9 pExtra: It doesn't even matter if Markus gets spotted when you control Lucas.
  q: f: Z7 F  r: s% K       Expected a bit more, but well...
0 N- R( ?. y: W7 v4 Y
  y3 F' b* x1 f/ Y# x/ |( CAnother one of those sneaking levels. Wake up yourself, and then wake up) h) F2 X( p0 ]
Markus. Leave through the window - it's time to go on an adventure.
4 n- Z/ U# R1 n/ E7 l+ T$ G1 I: s) W; e% O# Q4 f  P
You don't need to worry about soldiers really much right here, but stay out2 t# {$ U* ~. I5 f$ H
of the lights. Follow the path that's on your mini-map. After a short while,$ g# @5 C2 y( m) [" N
after you passed a car, a soldier will come your way. Go back to the car, and' T+ N3 d9 U# L
hide behind it until the soldier is gone.
1 U& h0 Q& r$ }
; o( ]! ]: o3 y' vContinue your way, and Lucas and Markus will split up. Let Lucas go back a) `& A2 m6 N3 H, G5 ?* G2 o
bit, until you see an exclamation mark as action. Do this, and the guard will( f8 L0 e4 @  b$ R% i6 k) ]+ e3 o( G
turn around. Let Markus run by, and then let Lucas go. You'll end up at a
7 C; ?, _2 m& U) d7 P6 zplace with another guard, and a pole.8 w! b% B! F5 p- D5 B; }

3 q/ g# s/ q" w. NMarkus will say he'll go around he back and distract the guards, so you can: o5 U, I) ?, b% ]4 u, K$ W3 x/ y
climb the pole. Let Markus go around, and kick the barrel. Then let Lucas . H& ~+ x/ V$ A2 ?4 `5 P5 Z
climb the pole. Go to the other side, but watch out for the lights. When you
( {2 R$ x! e) O% Dreached the other side, go down, and walk to the door (look on your mini-map).% z8 \% z, x# a8 Q) C

4 q* A) i' S2 z7 H) IInside, you'll find something, but you won't know what =p) n2 F; y- m. O* d2 ]
) |: E4 e7 ^" n
------------------------------------------------------------------------------. I/ u9 R1 D8 u; K
Checkmate!                                                          [FH.04.36]
/ W9 X0 Z& ?* G  ~8 s0 N  c" m------------------------------------------------------------------------------. S& s6 a/ X- Z' C# a" j

7 x/ _+ D' o: S, uPlayable Characters: None
' A' b/ ]- N: a' o" ^" YBonus Points: None+ i+ B- _; _' J
Location: Unknown Place% F0 r- \- P5 u. r
Points: None
7 ^) A8 U' V/ E8 yExtra: N/A
. O- S5 Z/ A8 F% |. M% }; t6 R3 l- _+ n0 F
Simply press the right buttons at the right time, to hear the short
& J4 q6 E3 @& i& Gconversation between the evil man and the other weird guys. He thinks Lucas
: G7 s% e- F: Q& m1 c9 Yis dead.
4 o0 B! k3 V( c* ?  Z% |- ?4 y1 I' V2 }' v5 o6 S1 \2 |, o7 F
------------------------------------------------------------------------------
7 x1 ~% Y3 U2 N1 g; v* eThe Pact                                                            [FH.04.37]
: x/ C+ H/ w) P( d------------------------------------------------------------------------------8 r% `1 ~8 i: ?; K* ?$ W

( H0 |) I! c' s1 LPlayable Characters: Carla
0 W5 E- E" [% [' KBonus Points: None# f" t& E# F- g9 t5 J/ e9 M# x( B6 I
Location: Cemetery
5 j& B5 n- F% o% L6 _, HPoints: Trust Carla (Lucas) +10 Lucas' c$ I' @+ _7 s% n  t
        Work together +10 Lucas, +20 Carla
  f! j: X) H. C/ ^4 l, fExtra: N/A; J. e- Z) B" z* L
# H: x, q, ~; \! C" p% @8 k
Walk to the grave with the flowers with Carla. Look at it, and suddenly
- D, ?" n* |% ]( V5 v  zLucas will show up. Let Lucas tell Carla what's going on, and make them work
* ?6 m3 g" ^- |6 |" M* ]& ?( Xtogether on this case. Easy as that.
% z8 p' y" @+ }
# t) o% i+ a+ }------------------------------------------------------------------------------+ {. R! q& G) {: I4 Y
Jade                                                                [FH.04.38]
. j0 j& [  _. A1 C* w------------------------------------------------------------------------------6 L9 m. z+ s% y7 S$ z* \
, @. T0 U- x5 W
Playable Characters: None' |, B6 h4 @9 [! R* X
Bonus Points: None
; K2 @( I9 _/ Q" zLocation: Unknown Place
! @9 ?5 u, F  h* b0 tPoints: None
# o& Z* ^& o' L: O( D8 MExtra: N/A( U1 F6 ~) |5 L5 {3 \% R
- m/ q  t9 P4 H6 i* y% u
Not a long part, at all. Just press the buttons, and you'll find out where- \; A8 \  H* s, p8 e3 ?' l
the girl is.
8 @3 n; e' B. u
  t' w8 K* h* g! Y------------------------------------------------------------------------------
0 \: ^/ ^: q4 A- a3 N" }+ MFrozen to the Bone                                                  [FH.04.39]  K2 ~' R+ H) T# W  \2 T
------------------------------------------------------------------------------( ~; g, @7 N& A

& F% W9 F, G0 y, a8 w; b. ~Playable Characters: Carla, Tyler: U1 q4 U4 Y* t3 i3 J
Bonus Points: None
$ W: P0 o6 ~0 i  g4 O* L9 v2 B+ wLocation: Police Station
* t* ]1 \6 w5 E+ y8 e( c2 ^2 S% tPoints: Admit you keep something behind (Carla) +10 Carla$ `: Y* b8 H8 _. t; R1 N
        Stay with the police (Tyler) -85 Tyler3 u: _1 E2 P) k) {
        Leave the police (Tyler) +20
% N; j' \: R# A7 Q* g7 f% {% KExtra: N/A
' |/ u# j" U) w3 c( J4 N$ x' W- t. L8 X/ ~, y2 @1 l. B
Carla and Tyler are listening to the radio, but it's the same old, so Tyler6 W! @& t! p7 x  j% @
turns the thing off. He'll ask Carla if she's been keeping something behind.9 [+ m. n+ ]' g1 x
After that, Sam will arrive, and you'll take control of Tyler.
3 C) _. D* Z8 w3 u- W0 p$ E1 |( D5 m
Walk to her, and she'll ask you to come with her. I don't know if it really
$ M! A6 c% ~# U2 `8 @" {- D" P" ?0 Wmatters what you do, really. Either way, make your decision.! F9 [6 e5 |: u+ Q: z$ i
$ H3 j3 x$ u6 e/ Z/ S# p1 D1 X5 D
------------------------------------------------------------------------------1 F/ p1 I! ]5 Z" j0 F
Where is Jade?                                                      [FH.04.40]
2 ^3 |: q7 {7 Z1 N# `------------------------------------------------------------------------------+ V! o% H5 o4 [$ t3 J3 G
6 E- y5 k0 S0 l; U
Playable Characters: Lucas$ {1 f6 a& V: W0 {
Bonus Points: None1 s( u) {. t) Z2 V$ J$ t3 g
Location: The Orphanage
/ \9 p5 f1 Z" R2 q" w: dPoints: Get the girl +10
- n; W1 I# v: ]. |        Keep girl +10
! \6 f! r/ i, N& y        Give girl -109 R' @7 J( T; E8 Y0 V$ Q1 a
Extra: N/A
* E, U5 W5 s# U  }2 b
* ^6 O. N8 n; l9 A: y. i2 WCarla will drive Lucas to the orphanage. Step out of the car, and walk inside., R% y/ r( ^) c- Y0 Z& z
You'll ignore the nun, and enter a hall. At the end of it, take the left door,
/ q. \& I2 f0 A9 U) F# a- }# Eand you'll find the girl. Pick her up.0 L% n: ~$ r# {  }& \+ f
- J  _) L/ |- Y- A
At the same time, the evil man will walk into the orphanage. Leave the room,
  h1 Y$ x7 w+ f3 `7 o4 I  [and run to the fire escape.
! C/ V( d' x$ S% S
7 n7 {' X: {6 F, BYou'll end up at the roof. It's time for a fight, so get ready. When you think
* q: c4 V7 i( b. D7 ]- G' syou beat him, there is still stuff to do. You need to run for the police, and' s$ ?. K5 a! q
when you succeed, you'll hide in a small room.4 I; z# }# ~; B  d

: S  o- Z/ b, `! MAgatha will be there, but you'll soon enough find out that it's not Agatha,
; E: m" k& S: r5 jand she has never been Agatha. Don't give the child, and protect yourself from5 m3 \( A" {4 ?
the attack. You'll run away, and follow a homeless guy, together with Carla.
2 ~: J6 u% \) c1 Z4 C& L) _7 e$ ^5 ^# u9 ~  A. Y( n4 h
------------------------------------------------------------------------------' h# L2 C' l& m; S
Bogart                                                              [FH.04.41]
$ U* X( K" ]+ q2 w3 P7 c) [------------------------------------------------------------------------------
" [% A7 |3 J% r8 ~' L! K7 G: I3 X3 v3 D! M  u  n# |/ X- C8 d
Playable Characters: Lucas, Carla3 b8 `* {$ s5 s1 d$ c1 u/ h
Bonus Points: 20
8 Q$ U0 W9 o- u8 k4 c- U; m4 FLocation: Underground Secret Base) R$ ?2 H* }# c4 `! u  L" o- H+ V
Points: See Markus (Lucas) +10 Lucas6 S8 |* F! F2 h& t- ]( H/ _
        Have sex +10 Lucas, +20 Carla
* K9 Q% s* J/ T+ q( b7 P, T2 v        Use fire (Carla) +10 Carla' G8 z6 o$ T9 _& f2 X* D* [
        Listen to the radio (Carla) -5 Carla
9 o. h  ^! h% E7 D# L6 [Extra: One life to be found: u+ c0 i' X' s2 C* R1 s

1 p9 D+ v. F. zFollow the homeless rasta-man, and you'll end up at some kind of secret
, j0 S3 F* L4 c9 A( S: P  Gunderground base. You'll see Markus, and you'll be a happy man. Then talk to7 K, N4 W, @( e' m/ [
the homeless guy who you saw in the beginning of the game, in the alley. He'll* l# `4 Q  N. ~6 m! J
explain things to you.8 d% a$ e2 P- j
" H& _3 A' H! {! ?4 w7 Y. D
Lucas will go to sleep, and Carla will be left behind. Stand up, and walk- J2 e6 |5 }7 k
to the radio at the end of the tunnel. You'll need batteries and an attena* o: B9 X" o. o
in order to make it work. Walk into the trains to find a life, and batteries.$ O, ~8 ^5 s: I. O, ]
Walk back to where you came from (the elevator) to find 20 bonus points. Then
8 f2 d( X- M9 ^& B  i& v/ Uwalk back up the platform and find the attena. Use both things at the radio
, d8 J! [+ P. D) G( y: L1 ^& ~, ]* Gand listen to it.7 B. P+ ~1 P8 I3 u

$ ?) `& v4 q- O. P8 ~% aNot really cheering you up? Go into the first train, and lay down on bed with
  I1 ]5 i+ S3 ILucas. You'll have sex. Woohoo!$ x$ X, H, @  j1 _' ?
) T8 n: ~, M/ Q) ?2 J  U, A
------------------------------------------------------------------------------
4 h6 e$ V& ~! B; t% QRevelation                                                          [FH.04.42]' S+ Y" \: l  |- d) l# h- |/ ?
------------------------------------------------------------------------------
+ \! T6 L6 F& G) [
, t9 Y8 X' x/ a* s# y3 ZPlayable Characters: Lucas (Kid)- G! k( }$ x( U- b. T
Bonus Points: None2 ~6 f/ d4 A$ g5 \: W  C
Location: Wishita Military Base( h/ U+ R) B7 w% G7 z1 ~6 `! A6 }
Points: None3 n  G2 g2 y- b8 T. [
Extra: N/A1 Q% K9 j, x& E) D8 Q+ ?% z3 s

5 y% p7 J/ P8 Q% w; IGet out of bed, and open the door. Then on the hallway, listen what your/ F7 T1 W: \% T% l' T# s. P
parents are talking about. Your mother was near the artifact when you were in! |3 D& B& h8 w
her womb, and you got some kind of weird radiation. That's why you're able to& R# j% y' ?- S9 S1 U3 o: g9 z; k
have all those visions etc. Your father will open the door, and he isn't happy
, q! ?' B) L" R3 \% S9 {8 D7 f  c' Gabout it.
, q1 H; Y$ i- x- k/ z
* f. r, d3 r6 v; b------------------------------------------------------------------------------
  j9 J/ u. @+ v+ cFinal Countdown                                                     [FH.04.43]2 m+ j+ F( A2 H, T2 o
------------------------------------------------------------------------------6 i) r+ i; H# I, \6 |- E

+ E; y6 [" p/ m+ xPlayable Characters: Lucas, Carla (not always, depends on the way you play)7 e6 z, E* f; C% Z( n/ d
Bonus Points: None
6 D# q( [/ a+ S" \Location: Wishita Military Base1 B8 U3 l( D& i% V* W
Points: None' Z- n( ?  ^# g
Extra: N/A# z$ U; r) ~( I6 v
; f' u" k. B4 U1 w# S
The final countdown, eh? Lucas and Carla arrive, and after some talking, you. C& {; ^$ b& p. j
can move Lucas. You just need to hit the buttons and get Lucas to the door.; I* E$ |- e( R+ A2 y+ t6 o
Open the door, and head inside. You'll end up in a big room, with the
6 a: b5 I' K5 k* l7 eartifact.
0 q% t0 M! X& b) M- H: v* q# M; A" f3 G* l6 g
Ending 1 (Good):+ X1 ~7 N1 F0 R7 l; F  r" G
5 m9 y4 C" ?: _
The man of the Orange Clan wants to fight you. Fine then. This battle isn't
' K; _# b# }9 t) i  `5 ihard. You just need to defend yourself against his attacks, and charge your9 t3 ?4 u+ R6 Z! R1 O; T% w" z
own attack. When your bar is completely filled, you'll attack and the man
# }. M( x' b* y$ v% l2 ?will fall into the artifact. So much for that.: \* k; J0 _- X5 d' Y, t

; {, g6 o4 X$ r' u- E( ]One of the military guys will shoot you, so be sure to avoid it. After that
9 T1 N3 Q6 t% g' \. S6 Tit's time to battle the Purple Clan. Just defend yourself, and Lucas will do$ D# ?: _' B; g5 N; O  s
the rest. Once this is done, put the girl on the artifact to end it all.
$ U  E/ q8 }( FCarla will come in, and everyone is happy.
# M: q1 d0 j" _/ {
$ D. m) r' U6 j2 Q; d- T# {( kEnding 2 (Bad):/ L7 n0 M! `7 ~$ D0 X0 \/ M. N% B
$ O3 [8 e" S8 X9 z2 j
The man of the Orange Clan wants to fight you. Fine then. This battle isn't
, N0 c2 \( P7 D* m' ]2 a9 Ihard. You just need to defend yourself against his attacks, and charge your
  {8 t9 ?& m, n8 ]( A, N0 m- m  P& uown attack. When your bar is completely filled, you'll attack and the man
8 D% q, J/ N) w+ v& I% x  @will fall into the artifact. So much for that.
, V# c4 K7 c& w$ r. K8 u
# p7 j/ I/ E1 z9 e2 F( m* dOne of the military guys will shoot you, so be sure to avoid it. After that
  {6 U, P& v2 s- git's time to battle the Purple Clan. Lose, and that's the end.) U$ E% R2 s; T7 C" D* T

! Z2 E% \! H5 c  i  e7 h5 sEnding 3 (Bad):
+ k  U* v. Y, m. m4 ~% d* x% j* [; V6 v% x5 H4 }7 d. }" U" c. y
The man of the Orange Clan wants to fight you. Lose from him, and you'll
3 x7 p/ l& T! A! E- C; v5 jcontrol Carla. Let Carla fight the Oracle, but fail too.( B6 s# @7 @6 x
( c% t% ]3 |. E" _, S+ @4 o9 [* y; c
------------------------------------------------------------------------------
4 \7 h8 Y0 D" M! A& D; \6 O3 vEpilogue                                                            [FH.04.44]
: ~1 P9 U. ^0 J) e3 K7 `  c------------------------------------------------------------------------------& H: P8 f" h% T7 J# H- Y( e6 h
; Q3 @( u$ f" \( n5 l, T9 y
Playable Characters: None7 l9 N7 z6 I: e2 h
Bonus Points: 200( t1 z( A  M2 u; N
Location: Somewhere on Earth% ~9 q3 v  P" v  C  [# b
Points: None
/ l# j$ t* F) n: V5 O. ?Extra: N/A- z/ X9 P( P2 ^

  S" ^; X- C- E  BJust sit back and watch the ending. Good job on beating the game, sir. At the  o  H) {- z$ A' A# V
end you'll get 200 bonus points.
6 b# ^: {6 u. z) T" C3 T1 e6 i) s+ d# ~5 c' K8 |- i
==============================================================================% F8 {* B; _: b' V' a  |( t5 r
FAQ                                                                 [FH.05.01]
5 v1 y5 i9 J: ]==============================================================================
& W" m1 }% ]; E9 Z
* T$ i. H1 y% r/ pQ: What's up with the sudden love between Lucas and Carla?
1 m3 O; ~! i6 |3 W6 y5 IA: In an interview, David Cage said it looked nice on paper, but didn't
6 Y6 N- v) ?0 z7 i   work out that well in the game. Better luck next time.
, Q# V! K4 V1 o+ y0 E( t) y* p0 J/ n% q
Q: How can Carla get pregnant when Lucas is dead?4 X; a! K- k& [) Y/ {6 H7 z* c7 H
A: He was resurrected by the Chroma, and it left him with some... abilities.
1 L. s/ R. @/ k0 l6 J
) D$ w( G; e+ K% c+ DQ: Will there be a Fahrenheit 2?
5 F: V: a# z! o7 L  E  y. ^A: The company is working on a new game, but that's all they say about it
1 m$ X/ ]: Z3 P( b% w1 }4 d8 \$ u   for now.
( [8 w3 Z7 Y5 ]& z. g  p5 g' W- x8 y6 B& K) [9 ~9 ~
Q: What's up with the raven that follows you everywhere?1 O4 p; E0 L' n2 l; I" S! u0 Y8 @
A: The AI follows you through the raven. From the beginning, till the end.
6 f0 ?  y2 \( y0 C( o- s$ F
  \. j8 X* g8 x$ g4 g. aQ: I keep losing those "press left-and-right-quick sequences", why?
7 I" P0 g2 Q$ R6 K, O2 P( oA: Don't start hitting the buttons until the real bar appears.
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一笑至知 该用户已被删除
板凳
发表于 2005-10-9 23:31 | 只看该作者
不错呀, 谢谢了, 在游侠那里已经有一篇中文攻略, 而且比这篇更详细的说.....
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地板
发表于 2005-10-9 23:33 | 只看该作者
请问donatino朋友, 这篇攻略转载自哪里的呀? 原作者是谁呢?
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5#
发表于 2005-10-12 20:31 | 只看该作者
He was resurrected by the Chroma, and it left him with some... abilities.
2 t( m8 u. C+ Z+ U
+ v7 V5 h* g8 G) v0 `) _/ ^# b强啊
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一笑至知 该用户已被删除
6#
发表于 2005-10-12 23:52 | 只看该作者
Chromatic Sperm? Huh?7 D5 T: O" W7 r7 _; z& S

! w% T: a1 s0 b0 hMaybe a new way we can take adventage in  test-tub-baby in modern Medicine....
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