------------------------------------------------------------------------------+ U4 F. E: o+ T9 G
Face Off [FH.04.20]- c! Y+ t1 ]3 m% V
------------------------------------------------------------------------------! G- c* Q' |0 t# ?/ M% Q5 t
, d( o W; }+ fPlayable Characters: Lucas, Carla
4 X/ d" P5 l9 u ^. t( j7 U: c" P9 BBonus Points: None
) h% `5 U- n$ p! ZLocation: Naser & Jones Bank
1 e! ?; K; _# lPoints: Find pen (Carla) +5 Carla
n7 L5 n! c- j+ Y4 Q- }# ] Find Shakespeare book (Carla) +5 Carla
! D' z) N. t' @2 J4 a( X Bugs from above (Lucas) -10 Lucas/ Y6 e- v5 i+ b2 H+ J: Y! B. [
Big bug in room (Lucas) -20 Lucas. T3 D: v5 L6 _- P
Another big bun in the room (Lucas) -20 Lucas
8 {7 b2 ^7 W1 p* wExtra: N/A
5 r; g3 G- [- Z3 c5 _' g4 g6 V" I x' g' f: g
Lucas is working, but has a vision of Carla stepping into the room. He needs
; V+ _% j" r2 v7 K4 [) Qto hide some stuff, and fast. Pick up the form next to you (step out of your
% G) o; M7 M: xchair first, obviously), and hide it. Also hide the Shakespeare book. That's
1 T8 l- P6 c) Y- Wall you can do for now.1 n. p# o# F) z; ]* h7 x( M2 W
, z9 D% T% V1 XCarla will enter, and ask some questions. Lucas will do some very weird stuff. W, e! z: g! H- Z z2 X# G
because he's seeing things again, and after a while he'll ask if he can go to$ L0 T0 c$ W( `
the toilet real quick.
7 a9 F) Z2 T. N9 `" V2 }4 W. [2 N8 d$ z/ ]4 g( U3 M
You'll switch to Carla. Let her pick up the pen on the desk, and the 0 X' @( d7 J+ S* m
Shakespeare book (in a drawer). This is enough for her. Wait till Lucas
- R! x* g! V% t' q% I, a; @return, and she'll leave.
6 z5 @7 l5 a7 V v' [
' T; Q3 O; r7 X& x) E8 L# }------------------------------------------------------------------------------5 q: p0 Q- g& R/ u8 w, z- v2 o' ^ }9 b
Back to Agatha [FH.04.21]7 G6 }4 f: A2 n3 m' b! p) R$ v+ {8 A
------------------------------------------------------------------------------% l# R H1 D' r: w) F: B$ y
# J$ l, ^# Q8 w6 ~) R% c% @+ L
Playable Characters: Lucas9 K7 O4 u) Z" d
Bonus Points: None1 v5 v* H1 h8 v
Location: Agatha's House0 R- X; n5 y- w6 H/ r
Points: Thinking of how it'll turn out +20
. q; B0 x- t) Q0 p5 ~ Looking at the dead body of Agatha -302 u/ `1 H3 A! d9 O5 F' u
Extra: N/A; k& J. g7 H: t; [7 R/ }, F" Y4 _
" k/ U; S0 V6 J4 QEnter the house, and enter the living room. Agatha is dead, and someone called" z+ F1 D/ K8 Q1 T, |/ ^+ n) i
the cops. Leave through the window, so they won't find you. The police will7 ^+ r4 @- S$ V8 v
arrive, and find Agatha.4 A$ M% v+ [: }1 ^3 L4 k# g
+ r" z2 ~3 _. rNote you can find a key in the drawer where you found the bird seed, you can
8 u+ ^# Y0 H ], luse it to open one of the cages, and get a piece of old newspaper. You can
* K# z' p) B" o o7 T& t5 falso use a knife from the kitchen to open the cage.! z4 o! e, o: u' s( m6 G. J! y
5 U3 o! N% z1 s) I. `, B
------------------------------------------------------------------------------/ z+ w9 `. v' R1 @4 ~
Happy Anniversary! [FH.04.22]' ^. d2 a! A; Y- @+ y) T9 Q
------------------------------------------------------------------------------
% f& R- ?. Q. {. t& U5 K% F/ i- w. f: ^/ J6 r
Playable Characters: Tyler, Carla+ c/ d1 _9 u( [* N" H
Bonus Points: None
8 d, C+ x' F5 ^9 JLocation: Tyler's Apartment: ^' _# C, m6 n. Q* I9 p
Points: Dance (Tyler) +30 Tyler0 ?+ `9 O \; X1 _! v
Use yoyo (Carla) +5 Carla& s( F8 x$ E, C' @/ p/ P% R, ^& v; ]6 H
Find a link (Carla) +10 Carla: t: J9 A: K3 O5 F5 O
Conclusion (Carla) +20 Carla7 v7 T; f9 h2 _
Tired (Carla) -20 Carla
+ a5 y* ~" g. d8 ` Leave (Tyler) -20 Tyler
/ t6 @' M! ?; V' z6 y, V6 ~3 [/ AExtra: N/A
) ^# R: S8 J T: d& e
- j* q1 f( C! E0 ]6 UTyler will get home, and Sam will tell him to turn on the oven, and put
% [) ?! r" N4 s2 \* g2 ?6 Nchampagne in glasses. You can find the champagne in the fridge. When you did) n& T0 \# L: ~" a7 ^0 H6 l( Q/ N# x
both, Sam will walk in, in a black dress.5 b( v0 x4 m T
5 I% o9 H. ~2 `/ v# \5 i
Two years ago, Tyler met Sam, and Sam would like to dance. Turn the music on
, U- |6 ^3 b2 N3 V5 F(spin that shit, DJ), and dance with her.
4 r- s- k, m6 J' r
) |; U4 l) i0 s+ X9 x; `6 xCarla is working, while Tyler is about to get laid. Sometimes life is unfair,
% }9 p; ]* R( z6 c* S8 bisn't it? You need to link different objects with each other. Depending on& A1 S. E, U4 C* D
what you did in the game previously, some things may or may not work. These
, @; c2 M* f( C4 s1 j3 F+ }should always work, however;! Z: R9 h; }: }, g5 s; w+ ^) R( o, ~
0 k4 v/ W- Q5 I3 @+ l* y1 {+ b
* Link the pen you found in the bank with the list of fingerprints.2 _. [4 ^( q' `* _+ g
* Link the two Shakespeare books with each other.% V. M0 G1 _7 b. c1 y) s7 X' C
. F! z, O/ S1 e( UCarla will be sure that she found the killer now. Give Tyler a call. Let) E/ C6 U( j2 o# @
Tyler pick up the phone, and leave the house. Sam isn't happy, but she
" p/ a# K; q+ ?* ~2 pshould stop whining.
( k: Q& I4 E% C4 E6 Z K! w/ ^; k5 u$ ^ M
------------------------------------------------------------------------------( l9 Z3 L5 s e' Y: T2 ^ m( T" Y
Bloody Washing [FH.04.23]
' l8 p; [2 d% Y9 o" y9 p------------------------------------------------------------------------------2 L, G; ]! F" T0 U. B; G2 W
* D5 z0 F* S1 _; L! _; f
Playable Characters: None! i+ e$ t9 [5 Y
Bonus Points: None* S. ?6 z: ]2 P# W
Location: Agatha's House. f: W" w. U* @( T% R
Points: None
* G7 k/ [! |0 {' ]5 E5 PExtra: N/A
# S4 F& y. c3 F8 c
2 U4 v( ?6 B+ n7 g2 zJust watch the small movie. Lucas will have a vision about a murder in a u- r p: x/ h+ C
laundromat.9 w; A: a. x1 w
5 q0 e% ^( S; t' h# t! m9 b9 G; u------------------------------------------------------------------------------# [' `8 k+ j6 N" v1 N" \
Confrontation [FH.04.24]
6 O4 u4 t# S8 ~3 x9 v3 n------------------------------------------------------------------------------3 J( e* C* b; e: I9 w. H% n+ T
1 W8 }9 Q b% w- b) WPlayable Characters: Carla, Lucas+ H& B+ B; V, u
Bonus Points: None
; n+ B3 ]( @7 j( X/ [2 I" f$ nLocation: Lucas' Apartment
) }. m8 g7 O8 o! @. @- TPoints: Idea of arresting Lucas (Carla) +30 Carla
2 Q& Q! j/ y9 i9 n Lucas isn't around (Carla) -20 Carla
% [" z; z1 Y, T$ U+ VExtra: N/A
1 ^/ u: P+ Z0 c: H8 c. b: @6 ~6 D- R- u! `( }8 w6 ^
Carla and Tyler are going to frame Lucas. Or so they think. Let Carla open: j. h' W4 c8 n0 ?
the door to the apartment. Now that looks nice, blood, candles... must have, D3 u! D0 v' Z) j% |% ?+ L
been a wild party. Let Carla open both doors (to the bedroom and bathroom),
O0 s3 d/ y" B" Uand they'll find out that Lucas isn't around.
z! a) | V5 ?1 g Y+ i6 z$ r7 h
( H; f+ z7 o) Z3 W% j( ?# FLucas will just get home, but the cops will try to arrest him. It's time for
% U) B* N- \9 z: }a pretty lengthy action scene, where you kick the asses of several cops, fly
1 W. C5 j+ F c' v) Cwith a copter and escape.
, a% P3 F. [$ I4 @% m4 t$ m
$ C; K# n Q' u# a$ m------------------------------------------------------------------------------% N! M9 C4 b+ f; C! ~
Captain Jones is Really Upset [FH.04.25]
/ H5 N8 u* _. p4 P5 @5 N9 v# d: g/ _------------------------------------------------------------------------------* G* P7 z6 o. K+ Z7 a3 f9 J
( S# w; a/ `* o- |/ k% qPlayable Characters: Carla, Tyler6 \4 v6 r# W {$ x8 v6 V5 B7 ^
Bonus Points: None
' S' r/ x, K9 k$ y. i0 iLocation: Police Station
7 `! T+ o: h8 ]& v" {: s( h) aPoints: Explain (Both) -5
% R4 |+ H; J* ^& E3 bExtra: N/A
3 I: h4 l) f' N1 {' F- ?7 _, [4 |
/ v' }. C* |& X" B" mCaptain Jones is mad at you. Just let both do a bit of talking, so they don't* q/ c! i9 e; l; w4 h* a. a, y
lost too many points.
& A; ^5 K! M+ T0 e2 ^: F( Y4 P
- S5 C" |$ V/ h; k' ^------------------------------------------------------------------------------8 ]" t( K! y# E* u, @: s
Fallen Angels [FH.04.26]
! r3 ^' S- h8 }7 b1 @8 N------------------------------------------------------------------------------
0 B% b* ~( g. ?. \4 D4 i2 Z
3 m' E' w0 |: f& S: P, D9 s+ M0 N* DPlayable Characters: Lucas
% S5 o' Z6 Z9 m m8 N% n( |% u. W3 q) GBonus Points: None: P& g* e# s, f# {
Location: Saint's Paul Church
- F: m2 L6 O0 z6 SPoints: None- E2 L9 }/ `: G: R! y2 i; E/ |5 o" D
Extra: Quite a hard battle.9 j- S' j$ s Y; X
* r% g& `( [- M! e: w1 ] G4 H
When you wake up, you'll notice Agatha in front of you. Talk to her, and % k' \ D4 W0 w: m# Y5 Z6 r- R) P' V
she'll explain some things. However, soon enough you'll be attacked by$ r, V/ g" m" X: |4 m
statues. This is quite a hard battle (well, harder than the other, at least),4 d0 { P9 E* S
so be prepared.
- k, x+ a; m% h0 E3 `; e0 T* i9 {# u6 s% N5 r% {0 o' f
Once this is over, Markus will wake you up. Explain him some things. He 3 G4 }6 B' T P9 ~
thinks you're really berserk now, and Lucas is sure he is fine himself. What
6 x7 k3 L* z5 l. H6 _a family :'D" d* P0 D) j" o0 ?
$ ?+ ~3 E, ^% W9 L& p$ b: p
------------------------------------------------------------------------------& h& `" Y* U, c7 ^8 T3 b- `
Soap, Blood & Clues [FH.04.27]. i) _- w4 }6 H8 z* F, n
------------------------------------------------------------------------------
# G' d/ N! A, _: [6 W. L2 D8 o* i: |
Playable Characters: Carla, Tyler
$ z Q; x3 Z1 ?3 n7 P2 OBonus Points: 10
( q& y/ f* \! }. JLocation: The Laundromat
, U% z% M/ O D/ I! {8 ]Points: Look at wrist man (Carla) +5 Carla
' P0 k8 p! o; k4 Y1 K0 N% q Look at blood in corner (Carla) +5 Carla
( D) x& T, c. ~6 U After doing both listed above (Carla) +5 Carla2 Y9 N' L( v4 o& W8 p$ F! \8 n
Look at body man (Tyler) +5 Tyler
0 t) C; \! ]8 }$ z6 x1 \3 |2 ~ Look at body woman (Tyler) +5 Tyler* L+ S+ x1 V( s, A0 _4 q* K' \
Look at telephone (Tyler) +5 Tyler4 _- E% Q- R* p
Extra: N/A1 P6 _+ z6 M2 ?
5 F' @/ \. {. {3 J
Carla and Tyler arrive by car. Step outside, and walk towards the laundry.
2 _" |- {5 N( m$ W: p( bCarla will tell Tyler to go in. Walk a bit forward, and Carla will talk with
% r9 x* N% X' [* T0 M$ v5 B3 xthe police. Ask what you want, and go inside.
* i! P6 C/ S$ L' k1 ` S7 b( G4 D" P* A: p" g( h. q" z
Let Carla look at the man, and at the blood in the corner (near a case). Be( R: N( L8 \) Z, W+ R
sure to pick up the 10 bonus points. Let Tyler look at the man, woman and
# }: y" f% v' m: n/ otelephone. When this is done, you can leave.8 X4 e8 Q( e1 }" r6 P# `" M
4 G' x q# b& D: d( Z, O, `% y------------------------------------------------------------------------------
- e; J+ C4 u6 R vThe Fugitive [FH.04.28]
, Y4 S/ z7 s0 b6 |! n------------------------------------------------------------------------------
6 ^6 {3 ]! g0 i9 |- d- t3 j" R
, |+ @) f1 s5 m7 t% h" J0 PPlayable Characters: Lucas2 J1 {2 T7 e0 K$ `7 z! c: u
Bonus Points: None' m+ Q; p2 Z$ J6 w7 {2 `( U7 A
Location: Tiffany's Apartment4 h0 g6 ]7 x; Q/ }2 B% W, F
Points: Lay down on bed +10 k. D d: x: p) T! O( ~
Eat food (possible twice, but different pieces) +53 t0 B3 h; c( H1 j
Drink +5
; {; t7 U* O2 K; |& Q9 M% K J" b TV +5
: `' Z' c) s g8 | Not found by Tyler +10) L5 ~7 ]& h7 p0 ~' m
Looking at homeless guy -5# t/ k9 M% P5 D# g1 B
Looking at raven -5
" Y9 Y3 L2 _: r9 f+ v Fall down off pipe -10% n, W# j7 o! n/ S
Listening to messages on phone -20
) j% X- G: H% T. X iExtra: N/A! ^; Q/ O7 x3 V1 e: I
. e; q; h" [7 V! Y2 VWalk around the corner on the right, and straight ahead. Lucas will have a
/ {! s! P. X xvision about cops, and decided it's better to take the other way; the way
& ]4 W+ v/ X* B3 p! g) i) B. Y" P8 u( fof sneaking and climbing.
2 _; i. z) a; a8 l) Z
4 g5 z. O8 v$ Y) _5 UFind a fence nearby, and climb over it. Also climb over the next one. There+ @; S% F: o+ f! W( H+ H. n
are police standing around here. Watch them in your upper right corner of
9 a* J7 U+ ?% J; G/ Hthe screen, and wait till they aren't looking your way. When this happens,. n# M' o; z3 g6 ?* H
try your luck by running to the other side.
! G9 ~% T9 U0 Z4 n: `5 r- s9 f# {" R/ D2 v4 k0 g
You need to climb the pipe here. Once up, walk over the small path. From time" J' Z0 P: Z+ \) l
to time you'll need to do a little button-pushing. Once you reached the other& C% h" ~. ~0 W
side, climb down the pipe.: K9 n7 h! d" R! l: K7 m# c
& k2 D$ r- }9 l% K% [ p$ t2 yThe window to Tiffany's bedroom is closed, so find the brick, and open it that/ V% w$ F/ H' D" A" i/ F: J
way. Enter the apartment. If you feel less violent, you can also force it
( J. k/ d% X% ?( M- ~0 {open. It doesn't matter all that much." r" u- [$ E# \8 e3 ?) @( b; R
' S% O$ D; L+ s1 D; [% XOnce inside, lay down on bed for a bit. Stand up, and walk inside. You'll+ m+ b8 Y. P+ i) M5 ?# w* [
be able to get a vision of Tyler looking under the bed with some button4 j7 P' ?& r# h W* o
pressing at the right time. Might as well go for it, right? ;p In the6 `! |) F6 k% m
kitchen is food (fridge and cupboard) and a drink. Watch some TV, and then) G$ b1 }# ?8 V" b+ I$ o
walk to her bathroom. You can find an extra life here by walking around. The
, d I2 p% n$ h" x1 s2 Hproblem is you can't see it. Well not a real problem, but you know what I b v# X; y5 _! }5 @
mean.+ J4 \3 @/ t8 C' g* R3 y @
2 u3 ^, r7 n& w1 T2 E& q) B8 g/ CSooner or later Tiffany will come home. Talk with her, and explain what's& e o2 c; \$ U+ Q$ U
going on. The police will ring, and you need to hide. Hide in the closet in
9 ], z9 R! \# r1 X5 Cthe living room. You need to press buttons again in order to keep Tyler off1 ~4 s5 g7 x, ^$ ?
your back. Nothing hard, really.
' f' l; W2 L5 n0 Z0 i2 _& ?3 t- t' s; ~- T, m6 G
------------------------------------------------------------------------------. L3 E& ~: U9 K. Y" g
Janos [FH.04.29]( z# a% p" W, @' T. j
------------------------------------------------------------------------------) k6 @' T* l' P6 |1 ~. z
/ t( D6 t: |! qPlayable Characters: Carla1 T! u; e. M7 [7 e
Bonus Points: None
/ f& Q# K l. d, Y& _2 FLocation: Bellevue Asylum
' i: c0 q' l8 K0 {3 fPoints: Once you are inside +10
" c) r4 h" a# \9 e% ^ Telling Janos he's not sick +10
$ K+ D1 X6 k+ d# c Cells open -20
# e! l# }$ s$ J' l5 kExtra: Oh boy, the breathing-thing again...: |) U* z$ Q0 x& X1 F7 q- N& V k
% i8 ^ z' y8 s8 i0 n, J9 @% c: qBarney will tell you you can visit Janos. Aren't you looking forward to it?# a* v" s( z/ p% `3 `3 [- x
Find the guy who'll show you his cell. Once inside, talk with Janos a bit to
; X/ I s [( U5 y: R$ G ~get more information about the whole deal of murderers. Once you are done,3 v" B" T2 r! z8 R- z
look at the walls for fun, and then talk with the assistant outside.
" ?; C1 | }$ R- p. @* U1 P" y
" E& v- r2 _8 {) ~; VHe wants to show you back, but the power gets cut off, and he gets killed
+ T5 i( L# o( q4 @! P2 ~: Uby some maniac. What you need to do is move when you get the opportunity.
/ H% \5 M) b, `1 SDon't stop walking, and find your way back to Barney. You also need to be& n0 _1 s X, A8 e- N
sure you breath is under control. When Carla says there is someone near, stop2 D) n; O2 c8 N/ W6 v* ?7 ^* y
walking (she'll also stop breathing) until she says it's safe.
! \: H" N& u$ l6 |+ l- n+ j6 \8 b' a" P( R2 r$ N, }5 d; u% d: ^# _
At the end, she'll be surrounded my maniacs. Run to the big glass door, and
2 o: E- P n( V$ }you'll be saved.; [$ W3 K, A1 T
$ b# K9 \8 R. [: m
------------------------------------------------------------------------------
& [& f! I# H0 |; b( q XMeeting Kuriakin [FH.04.30]1 U, R% O8 N" n6 k+ K% J1 u
------------------------------------------------------------------------------
0 Y- G( y% N5 ]
( h0 [0 P- v' |* H1 lPlayable Characters: Lucas
, E6 O, e$ T5 K4 o/ Q1 `6 uBonus Points: 5
a1 \" q$ F v1 O5 q7 DLocation: Museum
7 V4 p: J" u; h$ B. uPoints: None) g. W0 {* t1 _. G# u
Extra: N/A
% `3 Q$ d; v9 L4 F+ ]+ ]9 `/ e. C! W* Y' A9 m& D* G
You are a journalist now, who has an appointment with the prof. Before you3 B( h `8 T7 j" ~. [, N' T: X7 [: D
talk to him, find the bonus points in a corner somewhere. You can also look
3 `" \0 ^6 p; N# C) n; c3 Eat the various things, but it has no real use.. B/ ^# n2 ? X; I8 r q; K
1 P2 W- U1 }' F I' z9 D: v$ z/ MTalk with the prof, and he'll ask for what paper you write. Tell him you2 T) L2 b0 ]4 Z2 S8 D! Z5 R4 k$ f G
write for the NY Times, and he'll accept that as an answer. Ask him some " m1 H. O' X8 O9 Z0 \
things you like, so you get to know about the dark things that are behind
* C, d& E/ m6 }your behaviour. The prof will ask you who you really are. Tell what you want.
, S5 |( k" |: [6 d# _He knows you are the guy they seek, and tells you to escape through the
# C1 U$ E3 v+ Z0 R" f/ Pemployee exit. Do so.( l9 W' @8 k) v% g1 ?/ d0 j
& ^1 b. ^: P* i/ W8 C
When you arrive at the parking lot, a few cars will try to hit you. It's) E6 s6 l; N6 Z1 N2 W- Z* {
time for some good old button smashing.
% l2 \/ p! L/ \7 Q! z$ O \2 Y
! o! H6 z2 l- g A5 W------------------------------------------------------------------------------
4 W/ v$ d0 S; X- g4 i) N Y: @Myan Secrets [FH.04.31]
2 \0 `8 |* V H8 Y------------------------------------------------------------------------------/ ?! h1 V2 U3 a; q% y# f- A! z) a
5 A# b" O: `- fPlayable Characters: Lucas
- U Y: k6 z7 Z& O7 \9 RBonus Points: None
3 z% \7 j+ _4 C/ SLocation: Unknown Place
* r, q8 G# S* c% }: B" H2 X; LPoints: None
, E+ M* m1 j6 I/ i c0 ]Extra: N/A
5 @+ o. I6 n& x9 E! }. Z# X# m$ }
The Myan guy will tell you it's time to die and explain some things here and# K, O+ m8 n1 |+ Q0 f4 O4 L7 C6 U: n# \
there. Notice how he tells you he'll probably see you in the Other World.
9 K$ m. }9 u; ?8 ACould this be the evil guy?6 p+ e& o* G# |1 z1 w ^, F
# G; C9 Q6 U4 ^At the end of the conversation, he'll summon some kind of black beast. Play 0 M3 c9 J! K! j9 T# A8 `
the button-pressing game to avoid it. When you trip, he'll suddenly freeze
: F4 \. V, V& m/ v! ?8 v$ Z3 F3 |4 land Agatha will show up. She'll tell you you need to find a pure young girl
2 R& a* a. a1 w: v% U" vthat they want to sacrifice. O0 j: q+ y6 c9 o
" q3 i( J6 _* L* l7 y3 t------------------------------------------------------------------------------4 r8 N% A" Q' n
The Clan [FH.04.32]
+ M# G2 O- o% B! L8 `" E! Q------------------------------------------------------------------------------
" @/ t0 O) @- }0 o" X0 E* X
2 e7 x! W8 g3 ^) s4 e, XPlayable Characters: Evil man
# i6 y$ Q. X# Y6 `. bBonus Points: None
7 o' m' S5 o: _" }7 X0 SLocation: Unknown Place
# V% G( Q3 |. R0 ^Points: None: O6 ^/ |; M" u" A- }# `
Extra: N/A0 U6 Z# {' d: y \
9 [1 P; Q1 v8 ~9 T PLucas is twisting in bed, while he has another vision. All you need to do is
; g( t9 F P% c6 K0 i8 xplay the button-pressing game at a very slow pace. Nothing hard.* p. T7 B' r5 |5 Z( V
5 d# ~$ B$ F; `
------------------------------------------------------------------------------% g4 b+ E9 _7 }9 N( t
Danger & Obliquity [FH.04.33]
6 @' n8 U) i# Q$ `2 V' I/ j1 J------------------------------------------------------------------------------9 H+ i( o. o/ M
. H% w7 @! m( c7 y/ I% F
Playable Characters: Lucas, Carla, Markus, Z$ I& Y! t% z" J# g0 G
Bonus Points: None' E* c' o$ k# ~$ _
Location: Sleazy Hotel7 i( l. m. y9 S$ \2 _/ F
Points: Walking up stairs (Carla) +30 Carla- W6 ^+ ?9 }+ `- j8 W' i, `
Door closed (Markus) +30 Lucas
+ g8 l7 ]4 j: G; W Clara and Tyler didn't find you +20 Lucas' B3 }! m* e" l* X
Lucas not found (Carla) -30 Carla
3 `' r& c6 {) d7 v: o' O* Z Waking up (Lucas) -10 Lucas
# s J% W+ M% ?) A$ G Markus killed (Lucas) -60 Lucas* S1 e6 X+ y2 q; f/ @$ w$ k
Picking up telephone (Lucas) -20 Lucas
/ [5 h, K& |9 g/ RExtra: Best part of the game, if you ask me.
! E ]* G, u" G7 T1 O4 w+ s0 D! E/ L$ ^6 U' A" l" L* N
You wake up in bed, and have no idea where you are. You'll see Clara and Tyler( C5 F. P- {3 K0 a3 k: R4 A/ I
walking up the stairs, and go back to Lucas again. This part is very
1 J+ s- ] _) w" x7 [9 }interesting; you'll see three screens. One for Lucas, one for Clara & Tyler
5 v1 }$ Y9 W( e4 B% I d9 ~and one for Markus.
& ~0 ^# z/ m. |- }* C4 H
! X; o; T2 l" t0 r" p! H' J3 N3 m) \Stand up, and walk to the phone. Use it to give Markus a call. You now control! T+ ]0 S7 h0 g4 Z: D) _
Markus. Make him pick up the telephone (the other one will kill him). Run to
! @" B3 l, G [, o u( sthe door left of Markus, and open it. Inside, pick up the phone. w( ?* S7 `' H# u# N
: H8 |, ^9 Q' k, ] z! T5 yBack to Lucas again. Let him tell him there is no time. With Markus, you need
5 Z! |. q3 X: T' |to lock the door you came from. Lucas will tell Markus to call the cops, and
- |/ f% N& \) g E" U. {! Qwait. So much for that.' d- [5 a H7 \( {* g4 u
H4 |% P) K9 IYou're now in control of Clara & Tyler. Walk up the Tyler, and open the door5 j; {$ L* e7 j: e4 n3 H
next to him. Oops, wrong room. If you have the American version, you will) z2 C% e- _3 T0 [. y) M2 y9 g8 i
probably see no nude. Viva la Europe ;)
! v; N6 ]( T: ^4 _) J7 v+ f0 c" o( ~6 C; S
At the end of the hall is the real room, but Lucas is gone. When they leave,6 A$ F0 n% v" x& { @! @
he appears again. However he got up there, it sure was a nice trick. Pick up
4 ~4 ?1 T* L# A; b dthe phone to find out Tiffany has been kidnapped.- Z E# Q. T# }0 t1 `0 A
- R% H$ c! K$ y' k
------------------------------------------------------------------------------9 ]- D; p% O3 R! t
Fate on Russian Hills [FH.04.34]
# l6 b: Q7 v5 |3 \0 t( t------------------------------------------------------------------------------, h5 ~% F& W( m9 U* q" z" i, G
2 }, O1 y" Z' B$ I' R. [) hPlayable Characters: Lucas
, m6 B+ R, Q" R0 u) SBonus Points: None
9 Y; _, F( e6 R& X; v0 fLocation: The Fun Fair& R: R& j5 @6 Y) X: i( }' q' U5 k( b
Points: Save Tiffany +20# t! ?' k: J+ ~, D# l9 l6 h
Fall down -75
7 @, e" z. n0 {* wExtra: N/A & e$ ]: K7 r% ~8 y K
6 w4 i7 o$ a# g, W0 bNotice the homeless guy who sits in front of you. Also notice how the black
' f# E4 @+ E S0 P7 _7 ?. ]raven shows you the way. Follow it, and you'll end up near a rollercoaster.& O: D% w$ o0 G* o$ ~! a* \
Enter the cabin, and active the thing. Enter the train, and put the safety
g3 h+ K& a- trail down. You'll go up.
% _$ @$ R, b7 v/ y- V) p
5 M+ r7 V; x- B1 _Step out, and head towards Tiffany. You need to press left or right, and keep. [2 L/ h. A3 y. K, X4 q( V
Lucas in balance. It's a bit like Tony Hawk, really. When you reach the+ l/ v- |# ~, d! J7 H) A: w9 v
other side, free Tiffany. The evil man will show up, and you'll both fall
& j o0 o0 ~. ?2 wdown.* b5 C: W1 K6 J! r
6 k) u6 a8 X/ k- p------------------------------------------------------------------------------6 I" T- c" l$ n m( |1 ^+ Z
Child's Play [FH.04.35]8 a) I! N {- r
------------------------------------------------------------------------------
2 s* r0 r5 g: V! t8 f
/ T! I; i* ^% \7 _3 {+ `/ WPlayable Characters: Lucas (Kid), Markus (Kid)' i- y" b% w% _. ]' {
Bonus Points: None9 U# i9 r6 V9 R( V- V: r) l
Location: Unknown Place- H/ V4 |& [# y/ i# w, B
Points: None
% a; O; u# i- ^9 pExtra: It doesn't even matter if Markus gets spotted when you control Lucas.
q: f: Z7 F r: s% K Expected a bit more, but well...
0 N- R( ?. y: W7 v4 Y
y3 F' b* x1 f/ Y# x/ |( CAnother one of those sneaking levels. Wake up yourself, and then wake up) h) F2 X( p0 ]
Markus. Leave through the window - it's time to go on an adventure.
4 n- Z/ U# R1 n/ E7 l+ T$ G1 I: s) W; e% O# Q4 f P
You don't need to worry about soldiers really much right here, but stay out2 t# {$ U* ~. I5 f$ H
of the lights. Follow the path that's on your mini-map. After a short while,$ g# @5 C2 y( m) [" N
after you passed a car, a soldier will come your way. Go back to the car, and' T+ N3 d9 U# L
hide behind it until the soldier is gone.
1 U& h0 Q& r$ }
; o( ]! ]: o3 y' vContinue your way, and Lucas and Markus will split up. Let Lucas go back a) `& A2 m6 N3 H, G5 ?* G2 o
bit, until you see an exclamation mark as action. Do this, and the guard will( f8 L0 e4 @ b$ R% i6 k) ]+ e3 o( G
turn around. Let Markus run by, and then let Lucas go. You'll end up at a
7 C; ?, _2 m& U) d7 P6 zplace with another guard, and a pole.8 w! b% B! F5 p- D5 B; }
3 q/ g# s/ q" w. NMarkus will say he'll go around he back and distract the guards, so you can: o5 U, I) ?, b% ]4 u, K$ W3 x/ y
climb the pole. Let Markus go around, and kick the barrel. Then let Lucas . H& ~+ x/ V$ A2 ?4 `5 P5 Z
climb the pole. Go to the other side, but watch out for the lights. When you
( {2 R$ x! e) O% Dreached the other side, go down, and walk to the door (look on your mini-map).% z8 \% z, x# a8 Q) C
4 q* A) i' S2 z7 H) IInside, you'll find something, but you won't know what =p) n2 F; y- m. O* d2 ]
) |: E4 e7 ^" n
------------------------------------------------------------------------------. I/ u9 R1 D8 u; K
Checkmate! [FH.04.36]
/ W9 X0 Z& ?* G ~8 s0 N c" m------------------------------------------------------------------------------. S& s6 a/ X- Z' C# a" j
7 x/ _+ D' o: S, uPlayable Characters: None
' A' b/ ]- N: a' o" ^" YBonus Points: None+ i+ B- _; _' J
Location: Unknown Place% F0 r- \- P5 u. r
Points: None
7 ^) A8 U' V/ E8 yExtra: N/A
. O- S5 Z/ A8 F% |. M% }; t6 R3 l- _+ n0 F
Simply press the right buttons at the right time, to hear the short
& J4 q6 E3 @& i& Gconversation between the evil man and the other weird guys. He thinks Lucas
: G7 s% e- F: Q& m1 c9 Yis dead.
4 o0 B! k3 V( c* ? Z% |- ?4 y1 I' V2 }' v5 o6 S1 \2 |, o7 F
------------------------------------------------------------------------------
7 x1 ~% Y3 U2 N1 g; v* eThe Pact [FH.04.37]
: x/ C+ H/ w) P( d------------------------------------------------------------------------------8 r% `1 ~8 i: ?; K* ?$ W
( H0 |) I! c' s1 LPlayable Characters: Carla
0 W5 E- E" [% [' KBonus Points: None# f" t& E# F- g9 t5 J/ e9 M# x( B6 I
Location: Cemetery
5 j& B5 n- F% o% L6 _, HPoints: Trust Carla (Lucas) +10 Lucas' c$ I' @+ _7 s% n t
Work together +10 Lucas, +20 Carla
f! j: X) H. C/ ^4 l, fExtra: N/A; J. e- Z) B" z* L
# H: x, q, ~; \! C" p% @8 k
Walk to the grave with the flowers with Carla. Look at it, and suddenly
- D, ?" n* |% ]( V5 v zLucas will show up. Let Lucas tell Carla what's going on, and make them work
* ?6 m3 g" ^- |6 |" M* ]& ?( Xtogether on this case. Easy as that.
% z8 p' y" @+ }
# t) o% i+ a+ }------------------------------------------------------------------------------+ {. R! q& G) {: I4 Y
Jade [FH.04.38]
. j0 j& [ _. A1 C* w------------------------------------------------------------------------------6 L9 m. z+ s% y7 S$ z* \
, @. T0 U- x5 W
Playable Characters: None' |, B6 h4 @9 [! R* X
Bonus Points: None
; K2 @( I9 _/ Q" zLocation: Unknown Place
! @9 ?5 u, F h* b0 tPoints: None
# o& Z* ^& o' L: O( D8 MExtra: N/A( U1 F6 ~) |5 L5 {3 \% R
- m/ q t9 P4 H6 i* y% u
Not a long part, at all. Just press the buttons, and you'll find out where- \; A8 \ H* s, p8 e3 ?' l
the girl is.
8 @3 n; e' B. u
t' w8 K* h* g! Y------------------------------------------------------------------------------
0 \: ^/ ^: q4 A- a3 N" }+ MFrozen to the Bone [FH.04.39] K2 ~' R+ H) T# W \2 T
------------------------------------------------------------------------------( ~; g, @7 N& A
& F% W9 F, G0 y, a8 w; b. ~Playable Characters: Carla, Tyler: U1 q4 U4 Y* t3 i3 J
Bonus Points: None
$ W: P0 o6 ~0 i g4 O* L9 v2 B+ wLocation: Police Station
* t* ]1 \6 w5 E+ y8 e( c2 ^2 S% tPoints: Admit you keep something behind (Carla) +10 Carla$ `: Y* b8 H8 _. t; R1 N
Stay with the police (Tyler) -85 Tyler3 u: _1 E2 P) k) {
Leave the police (Tyler) +20
% N; j' \: R# A7 Q* g7 f% {% KExtra: N/A
' |/ u# j" U) w3 c( J4 N$ x' W- t. L8 X/ ~, y2 @1 l. B
Carla and Tyler are listening to the radio, but it's the same old, so Tyler6 W! @& t! p7 x j% @
turns the thing off. He'll ask Carla if she's been keeping something behind.9 [+ m. n+ ]' g1 x
After that, Sam will arrive, and you'll take control of Tyler.
3 C) _. D* Z8 w3 u- W0 p$ E1 |( D5 m
Walk to her, and she'll ask you to come with her. I don't know if it really
$ M! A6 c% ~# U2 `8 @" {- D" P" ?0 Wmatters what you do, really. Either way, make your decision.! F9 [6 e5 |: u+ Q: z$ i
$ H3 j3 x$ u6 e/ Z/ S# p1 D1 X5 D
------------------------------------------------------------------------------1 F/ p1 I! ]5 Z" j0 F
Where is Jade? [FH.04.40]
2 ^3 |: q7 {7 Z1 N# `------------------------------------------------------------------------------+ V! o% H5 o4 [$ t3 J3 G
6 E- y5 k0 S0 l; U
Playable Characters: Lucas$ {1 f6 a& V: W0 {
Bonus Points: None1 s( u) {. t) Z2 V$ J$ t3 g
Location: The Orphanage
/ \9 p5 f1 Z" R2 q" w: dPoints: Get the girl +10
- n; W1 I# v: ]. | Keep girl +10
! \6 f! r/ i, N& y Give girl -109 R' @7 J( T; E8 Y0 V$ Q1 a
Extra: N/A
* E, U5 W5 s# U }2 b
* ^6 O. N8 n; l9 A: y. i2 WCarla will drive Lucas to the orphanage. Step out of the car, and walk inside., R% y/ r( ^) c- Y0 Z& z
You'll ignore the nun, and enter a hall. At the end of it, take the left door,
/ q. \& I2 f0 A9 U) F# a- }# Eand you'll find the girl. Pick her up.0 L% n: ~$ r# { }& \+ f
- J _) L/ |- Y- A
At the same time, the evil man will walk into the orphanage. Leave the room,
h1 Y$ x7 w+ f3 `7 o4 I [and run to the fire escape.
! C/ V( d' x$ S% S
7 n7 {' X: {6 F, BYou'll end up at the roof. It's time for a fight, so get ready. When you think
* q: c4 V7 i( b. D7 ]- G' syou beat him, there is still stuff to do. You need to run for the police, and' s$ ?. K5 a! q
when you succeed, you'll hide in a small room.4 I; z# }# ~; B d
: S o- Z/ b, `! MAgatha will be there, but you'll soon enough find out that it's not Agatha,
; E: m" k& S: r5 jand she has never been Agatha. Don't give the child, and protect yourself from5 m3 \( A" {4 ?
the attack. You'll run away, and follow a homeless guy, together with Carla.
2 ~: J6 u% \) c1 Z4 C& L) _7 e$ ^5 ^# u9 ~ A. Y( n4 h
------------------------------------------------------------------------------' h# L2 C' l& m; S
Bogart [FH.04.41]
$ U* X( K" ]+ q2 w3 P7 c) [------------------------------------------------------------------------------
" [% A7 |3 J% r8 ~' L! K7 G: I3 X3 v3 D! M u n# |/ X- C8 d
Playable Characters: Lucas, Carla3 b8 `* {$ s5 s1 d$ c1 u/ h
Bonus Points: 20
8 Q$ U0 W9 o- u8 k4 c- U; m4 FLocation: Underground Secret Base) R$ ?2 H* }# c4 `! u L" o- H+ V
Points: See Markus (Lucas) +10 Lucas6 S8 |* F! F2 h& t- ]( H/ _
Have sex +10 Lucas, +20 Carla
* K9 Q% s* J/ T+ q( b7 P, T2 v Use fire (Carla) +10 Carla' G8 z6 o$ T9 _& f2 X* D* [
Listen to the radio (Carla) -5 Carla
9 o. h ^! h% E7 D# L6 [Extra: One life to be found: u+ c0 i' X' s2 C* R1 s
1 p9 D+ v. F. zFollow the homeless rasta-man, and you'll end up at some kind of secret
, j0 S3 F* L4 c9 A( S: P Gunderground base. You'll see Markus, and you'll be a happy man. Then talk to7 K, N4 W, @( e' m/ [
the homeless guy who you saw in the beginning of the game, in the alley. He'll* l# `4 Q N. ~6 m! J
explain things to you.8 d% a$ e2 P- j
" H& _3 A' H! {! ?4 w7 Y. D
Lucas will go to sleep, and Carla will be left behind. Stand up, and walk- J2 e6 |5 }7 k
to the radio at the end of the tunnel. You'll need batteries and an attena* o: B9 X" o. o
in order to make it work. Walk into the trains to find a life, and batteries.$ O, ~8 ^5 s: I. O, ]
Walk back to where you came from (the elevator) to find 20 bonus points. Then
8 f2 d( X- M9 ^& B i& v/ Uwalk back up the platform and find the attena. Use both things at the radio
, d8 J! [+ P. D) G( y: L1 ^& ~, ]* Gand listen to it.7 B. P+ ~1 P8 I3 u
$ ?) `& v4 q- O. P8 ~% aNot really cheering you up? Go into the first train, and lay down on bed with
I1 ]5 i+ S3 ILucas. You'll have sex. Woohoo!$ x$ X, H, @ j1 _' ?
) T8 n: ~, M/ Q) ?2 J U, A
------------------------------------------------------------------------------
4 h6 e$ V& ~! B; t% QRevelation [FH.04.42]' S+ Y" \: l |- d) l# h- |/ ?
------------------------------------------------------------------------------
+ \! T6 L6 F& G) [
, t9 Y8 X' x/ a* s# y3 ZPlayable Characters: Lucas (Kid)- G! k( }$ x( U- b. T
Bonus Points: None2 ~6 f/ d4 A$ g5 \: W C
Location: Wishita Military Base( h/ U+ R) B7 w% G7 z1 ~6 `! A6 }
Points: None3 n G2 g2 y- b8 T. [
Extra: N/A1 Q% K9 j, x& E) D8 Q+ ?% z3 s
5 y% p7 J/ P8 Q% w; IGet out of bed, and open the door. Then on the hallway, listen what your/ F7 T1 W: \% T% l' T# s. P
parents are talking about. Your mother was near the artifact when you were in! |3 D& B& h8 w
her womb, and you got some kind of weird radiation. That's why you're able to& R# j% y' ?- S9 S1 U3 o: g9 z; k
have all those visions etc. Your father will open the door, and he isn't happy
, q! ?' B) L" R3 \% S9 {8 D7 f c' Gabout it.
, q1 H; Y$ i- x- k/ z
* f. r, d3 r6 v; b------------------------------------------------------------------------------
j9 J/ u. @+ v+ cFinal Countdown [FH.04.43]2 m+ j+ F( A2 H, T2 o
------------------------------------------------------------------------------6 i) r+ i; H# I, \6 |- E
+ E; y6 [" p/ m+ xPlayable Characters: Lucas, Carla (not always, depends on the way you play)7 e6 z, E* f; C% Z( n/ d
Bonus Points: None
6 D# q( [/ a+ S" \Location: Wishita Military Base1 B8 U3 l( D& i% V* W
Points: None' Z- n( ? ^# g
Extra: N/A# z$ U; r) ~( I6 v
; f' u" k. B4 U1 w# S
The final countdown, eh? Lucas and Carla arrive, and after some talking, you. C& {; ^$ b& p. j
can move Lucas. You just need to hit the buttons and get Lucas to the door.; I* E$ |- e( R+ A2 y+ t6 o
Open the door, and head inside. You'll end up in a big room, with the
6 a: b5 I' K5 k* l7 eartifact.
0 q% t0 M! X& b) M- H: v* q# M; A" f3 G* l6 g
Ending 1 (Good):+ X1 ~7 N1 F0 R7 l; F r" G
5 m9 y4 C" ?: _
The man of the Orange Clan wants to fight you. Fine then. This battle isn't
' K; _# b# }9 t) i `5 ihard. You just need to defend yourself against his attacks, and charge your9 t3 ?4 u+ R6 Z! R1 O; T% w" z
own attack. When your bar is completely filled, you'll attack and the man
# }. M( x' b* y$ v% l2 ?will fall into the artifact. So much for that.: \* k; J0 _- X5 d' Y, t
; {, g6 o4 X$ r' u- E( ]One of the military guys will shoot you, so be sure to avoid it. After that
9 T1 N3 Q6 t% g' \. S6 Tit's time to battle the Purple Clan. Just defend yourself, and Lucas will do$ D# ?: _' B; g5 N; O s
the rest. Once this is done, put the girl on the artifact to end it all.
$ U E/ q8 }( FCarla will come in, and everyone is happy.
# M: q1 d0 j" _/ {
$ D. m) r' U6 j2 Q; d- T# {( kEnding 2 (Bad):/ L7 n0 M! `7 ~$ D0 X0 \/ M. N% B
$ O3 [8 e" S8 X9 z2 j
The man of the Orange Clan wants to fight you. Fine then. This battle isn't
, N0 c2 \( P7 D* m' ]2 a9 Ihard. You just need to defend yourself against his attacks, and charge your
{8 t9 ?& m, n8 ]( A, N0 m- m P& uown attack. When your bar is completely filled, you'll attack and the man
8 D% q, J/ N) w+ v& I% x @will fall into the artifact. So much for that.
, V# c4 K7 c& w$ r. K8 u
# p7 j/ I/ E1 z9 e2 F( m* dOne of the military guys will shoot you, so be sure to avoid it. After that
{6 U, P& v2 s- git's time to battle the Purple Clan. Lose, and that's the end.) U$ E% R2 s; T7 C" D* T
! Z2 E% \! H5 c i e7 h5 sEnding 3 (Bad):
+ k U* v. Y, m. m4 ~% d* x% j* [; V6 v% x5 H4 }7 d. }" U" c. y
The man of the Orange Clan wants to fight you. Lose from him, and you'll
3 x7 p/ l& T! A! E- C; v5 jcontrol Carla. Let Carla fight the Oracle, but fail too.( B6 s# @7 @6 x
( c% t% ]3 |. E" _, S+ @4 o9 [* y; c
------------------------------------------------------------------------------
4 \7 h8 Y0 D" M! A& D; \6 O3 vEpilogue [FH.04.44]
: ~1 P9 U. ^0 J) e3 K7 ` c------------------------------------------------------------------------------& H: P8 f" h% T7 J# H- Y( e6 h
; Q3 @( u$ f" \( n5 l, T9 y
Playable Characters: None7 l9 N7 z6 I: e2 h
Bonus Points: 200( t1 z( A M2 u; N
Location: Somewhere on Earth% ~9 q3 v P" v C [# b
Points: None
/ l# j$ t* F) n: V5 O. ?Extra: N/A- z/ X9 P( P2 ^
S" ^; X- C- E BJust sit back and watch the ending. Good job on beating the game, sir. At the o H) {- z$ A' A# V
end you'll get 200 bonus points.
6 b# ^: {6 u. z) T" C3 T1 e6 i) s+ d# ~5 c' K8 |- i
==============================================================================% F8 {* B; _: b' V' a |( t5 r
FAQ [FH.05.01]
5 v1 y5 i9 J: ]==============================================================================
& W" m1 }% ]; E9 Z
* T$ i. H1 y% r/ pQ: What's up with the sudden love between Lucas and Carla?
1 m3 O; ~! i6 |3 W6 y5 IA: In an interview, David Cage said it looked nice on paper, but didn't
6 Y6 N- v) ?0 z7 i work out that well in the game. Better luck next time.
, Q# V! K4 V1 o+ y0 E( t) y* p0 J/ n% q
Q: How can Carla get pregnant when Lucas is dead?4 X; a! K- k& [) Y/ {6 H7 z* c7 H
A: He was resurrected by the Chroma, and it left him with some... abilities.
1 L. s/ R. @/ k0 l6 J
) D$ w( G; e+ K% c+ DQ: Will there be a Fahrenheit 2?
5 F: V: a# z! o7 L E y. ^A: The company is working on a new game, but that's all they say about it
1 m$ X/ ]: Z3 P( b% w1 }4 d8 \$ u for now.
( [8 w3 Z7 Y5 ]& z. g p5 g' W- x8 y6 B& K) [9 ~9 ~
Q: What's up with the raven that follows you everywhere?1 O4 p; E0 L' n2 l; I" S! u0 Y8 @
A: The AI follows you through the raven. From the beginning, till the end.
6 f0 ? y2 \( y0 C( o- s$ F
\. j8 X* g8 x$ g4 g. aQ: I keep losing those "press left-and-right-quick sequences", why?
7 I" P0 g2 Q$ R6 K, O2 P( oA: Don't start hitting the buttons until the real bar appears. |