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[转载] Dreamfall:The Longest Journey 英文全攻略

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[转载] Dreamfall:The Longest Journey 英文全攻略

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发表于 2006-4-26 14:48 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

[转载] Dreamfall:The Longest Journey 英文全攻略

有卡住的朋友可以看看) E, w: c8 G' b) a
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CHAPTER 0 - TAINTED  (CH00)& t& {  A9 I& }2 S( x# j
---------------------------
# K! M, n7 L) `  o2 P3 }0 S) h) P! M' p
SETTING: MONASTERY
( L$ D* ^4 T3 R(as Brian Westhouse)
" G4 P0 j# n, A* @. H. X/ [1 K/ |/ P01) Walk out of the room and follow the monk
" h( L; I9 `* z5 S! v' p0 }( k" w02) Follow the left wall and bother the whispering monks
7 e6 Y7 t" f3 T03) The head monk will say that the ritual preparations are complete$ s2 J8 X4 t, Y
04) Walk onto the dais
! g5 m* f" m2 n
$ b3 J, R+ q& d8 P
7 S+ x& k6 Z7 i4 G& b* S3 y  e  a. H3 h, w( X

5 \/ T" q+ l$ W* uCHAPTER 1 - ONE       (CH01)3 A; E) m" }1 T% Q
---------------------------% V  O( e8 B! K1 f5 [$ D+ m

; w( m7 l; U2 n. _% ~* tSETTING: CASABLANCA1 d% l3 K# F& ^# P
(as Zoë); ]; W" p5 |* R: v- ~( d  H+ r# q# q
01) Answer the MOBILE, it's on the chair next to Wonkers (the purple gorilla)8 A' k0 \# v9 J5 Z2 H
02) Open the closet2 X: j# j2 D/ r$ w* z, ^
03) Use the clothes to change; p1 l; B# E1 k# J& u
04) Go downstairs
" \% M, E+ v$ @6 G% n8 t! v: A7 \05) Speak to your father
( e7 T2 R: f! |7 O. w+ N  s06) Exit the house
! Q1 v; H! ?. T, E" |$ x4 n8 t3 a07) Walk down the linear path until you reach a new area.
! t' E- v3 v6 \6 B$ E08) After the cutscene, follow Aralyn
; O& ~' l6 m  z. _$ W09) Proceed to the end of the path
" f) k& g. G" G: Z8 y0 {10) Open the door to get to the gym& J! O% F( |/ d1 ~2 t  H
11) Talk to Jama, the woman in green
! R2 ?+ E+ D0 H: z7 V12) Spar with Jama, say "no" when you're done practicing between rounds2 h' a: G8 a6 I( K4 K4 E/ W  E& @
13) Exit the gym
) N8 |( y7 z6 a/ C  i& Y14) Go to the shop, "Alien the Cat."  To get there, backtrack home
% x0 T8 ?* k' d8 S# l15) Walk to the back of the shop
7 N7 B8 e+ |# d+ g! f& G2 I: A, a* A16) After speaking to Olivia, exit the store# V1 X  o3 c; ^7 Z
17) Meet Reza at Moca Loco, it's in the marketplace9 b9 m3 v6 u% ^" a% G
18) Reza is sitting on bench just left of the storefront0 ^+ }4 d: h) W. U0 O, _
19) Doesn't matter what choices you make in this conversation
4 w# T6 G, W4 X. ]+ U  ^20) Go to the taxi stand, it's near where the gym is
+ E! a- T8 Y' |6 n" }; b21) Get into the taxi' z8 d2 y- t% v- g

1 _+ o; \" o" ySETTING: JIVA CORPORATION
. T% P5 k9 Y  ~% @8 a/ c22) Press the button to call an elevator pod8 r6 X0 k" H- ?- G$ V
21) Walk up and speak to the receptionist3 B% j3 m% {( j9 N: ]7 g) u* d
22) Choose: Appointment, Distract, Plead
+ D! @. T7 |; u! B23) Use the panel near the storage room to lock the receptionist in
9 I" i# J- ?" s1 N7 ]! H24) Use Console on Receptionist Desk to open the hallway door3 d) k+ z+ a) q. @! `# X
25) Enter the hallway until a cutscene
  d% T& y/ @+ @+ M0 D) |4 Y1 F26) Climb on top of the box to the left of the elevator
5 B9 H2 N9 n& y27) Climb on top of the elevator: D6 @4 V0 M' X, c( y) ^
28) Open the cover on top of the elevator! a; {) P* N: V$ X7 R2 g$ e1 w
29) Use the pressure release handle
6 V! B  R' f; I/ e1 m; ^& l2 _30) Get down from the elevator- y% I( n9 u0 e2 ~6 ~4 A
31) Get down from the box
7 u6 D+ C" u- n* y32) Open the elevator doors( d, n% _  w: C% W# U
33) Follow the woman to the elevator pod
# ~* z9 \9 Y2 m- x) Q34) Wait for her to do the manual over ride
( W, Y8 }" F: I$ `5 X- @& X- @35) Use the elevator call button( K, W& k4 {2 B' h5 w
36) Enter the Elevator Pod2 K7 u/ y2 |, |6 m" N  G% Q
37) Helena will give you a PACKAGE
+ L5 \. k' d* ^2 a: H9 a7 H38) Use the call station to hail a taxi
4 c" `5 j4 S$ e( U* _7 }) E8 n5 G( C) L5 C
SETTING: CASABLANCA
* j* c9 p. I5 ^& Z. ]; ?39) Head to Reza's apartment, use the alley to the left of the Sushi-ya, d4 D: \; N$ P
40) Enter the building with the red doors  d/ E: a6 T. S; R
41) Head upstairs, Reza lives in Apartment #8
% l& N# H5 I" D/ ~42) Enter Reza's apartment
& }( w5 S8 C% M  C, w' k  o8 X
  F0 Q1 m7 Z$ F9 B: F
7 J0 {5 v9 Q  r  j& T/ E5 r7 j; T' k8 u

. r9 Y, F/ O' N( H5 [+ uCHAPTER 2 - LOST     (CH02)
2 ^% |. K3 G. C. }---------------------------
- b% v5 @8 J2 p: S9 r9 A3 y+ u3 i+ b% L# A7 S
SETTING: CASABLANCA' J. n! @" e/ t# m3 l
01) Get the message from Wonkers
" K; B. M3 D- B" t$ F02) Head to Olivia's store, Alien the Cat, `$ `0 w. c: v& X2 x: Z9 m5 z
03) Speak to Olivia, she will give you new software
  U! J+ Z) o6 ]/ A% D0 r0 N" Z04) Head to Reza's apartment
; J) [6 H" l+ B05) Use the MOBILE on the clamp installed on Reza's apartment door
2 |, e# _9 u& x& ^# g5 q06) Unlock the clamp by matching symbols
5 z# J2 I) w  C" W9 h6 ^07) Enter the apartment
( `; ]& P" ~! _5 C3 i+ W08) After the cutscene, sneak into the bathroom by staying against7 z- I" k1 j4 v" B5 H9 L* B
    the right wall, be sure to avoid any glass
6 W( i( Y% d: h% g' e8 i09) Open the shower door- q' B) t! c& V; j, w; x
10) Use the panel installed on the shower- h0 i* e6 ?: C* z
11) Close the shower door" C7 g. n, f0 L+ p1 W$ s. [4 c' L% N, f
12) Use Lucia (the red gorilla) to obtain the WATILLA PARTS
1 B( ]5 S# F6 \4 g# `13) Head back and enter Olivia's shop
: L7 k8 f5 B$ Z! }$ a* z) X' ~14) GIVE Olivia the WATILLA PARTS
8 a$ c. }3 a6 y15) Olivia will give you the WATILLA POWER SOURCE3 |  g0 v0 A3 `; e0 A9 h" a2 V
16) Go back home
# R1 ?- ?) E* M- u2 q. L17) USE Wonkers to get the WATILLA BRAIN% `8 _3 C) K7 Y$ z* l! G
18) Head back to Reza's apartment
+ y  H; m9 @# R  a5 w19) USE WATILLA BRAIN on Lucia# A" o0 C( }: C5 ^5 O  O" K
20) USE WATILLA POWER SOURCE on Lucia 1 H* h  U3 F1 Y5 f
21) Speak to Lucia' f5 T+ l5 V  \0 R; V
22) Follow Lucia and take the NOTEPAD! z& r7 J' v# K; ~- f
23) Pick up the NOTEPAD again8 q8 G+ z  }, _
24) Head back and enter Olivia's store
$ x/ x; |0 P2 v$ h/ L+ Y25) GIVE Olivia the NOTEPAD
* {0 W, }/ f4 S. }; Z) K1 h5 x5 s26) TAKE the backpack from the closet# S0 z) |4 ?" A4 y5 S

5 H2 w' |+ ?, L- ]' t0 \0 ]" iSETTING: NORTHLANDS" m4 v) V% T; G4 Q; u
(As April): U* [) H2 }( {! X6 N2 j1 G
27) Take out the Soldiers
% K9 \# ~! A' S3 q9 i. `- K, }( X' S( V" w

2 x" }& r5 w, q, V8 E' b/ B! l- ^1 G/ s
$ x9 G! g, R$ C3 X+ A9 e7 R
CHAPTER 3 - 201      (CH03), N7 p8 ^1 A9 e3 P: k/ p
---------------------------- Z9 t! W" ?3 n- z1 V
4 Q8 n( d% p, ^' O2 A
SETTING: NEWPORT, VENICE1 E$ S0 ^/ k$ u3 {* K4 A+ `
(as Zoë)
) j# u- U, Q/ j7 y5 L01) Follow the right path, until you come to a white building
; \$ f" K% a: |6 @8 u. L* @' `02) Use the Buzzer on the door9 i, j4 {0 T0 n8 Q0 H/ l9 `7 ~
03) Speak to Charlie, learn about the Border House, s( v6 @1 U1 B5 Y0 f' m* [
04) This time, follow the left wall until you get to the Crossroads
/ f  r' M8 \$ \  k05) At the Crossroads, you will see the "Chinatownman"'s store9 j5 k- b( ^8 b% ^% J
06) Take the bridge to the right of his storefront" K/ R& B1 n" |
07) Once the area loads, hug the right path until you come across a bench" }0 ]- z& h9 v- |( ~/ S+ g
08) The bench is in front of the Victory Hotel: R$ s) Z6 B* ~
09) Face the door and take a left
9 ?2 Q: x) ]6 f# w& X8 [; m10) Climb down onto the scaffolding until you reach the water, c3 y& u& k6 u* W9 c
11) Follow this very linear path until you see a ladder( ]1 ]" _! \% h' j3 P! K
12) Climb the ladder- f+ F: ^. t+ J1 I  w+ c4 X
13) Observe the digital padlock1 d( M8 K( M1 \
14) Use the MOBILE& g( l$ i/ B4 g- n& U& Y1 ^0 ~
15) Backtrack to the crossroads (up the scaffolding, and hug the left path)
, j5 g$ o( g( |  D16) Speak to the "Chinatownman," and inquire about the "LOCKPICK"9 a. |3 r- p+ p% a
17) After the conversation, use the mobile& ?$ @# g( h4 Y3 ~* x0 ?
18) Speak to "Chinatownman" again to get the LOCKPICK
$ X0 {8 u, h9 A19) Go back to the gate with the digital lock+ L* H2 |5 _+ o" t$ g8 e) m  U0 h: X
20) USE the LOCKPICK on the digital lock
* U7 t* |7 a2 j, z/ E21) The puzzle is different everytime, but the goal is to make 8 pairs, 4 on- c+ T0 F4 m0 \2 h: O9 z
    top, 5 on bottom by rotating pieces.  You have infinite time, so no rush!
: q* s$ L* s+ A0 h. [22) Enter the yard
) }6 |2 V/ W0 ]0 g23) Sneak to the toolshed, but only while a train is making noise.
3 u6 h- u# N4 ?& p    If the dog wakes up, just climb down the ladder, the dog will be back
7 M: _! G  I# g; @+ a+ C! x) k    asleep9 h. U( K0 K/ A5 ~- q6 z
24) Open the toolshed door when a train is making noise0 n( {4 v4 O& K6 {6 P
25) Enter the toolshed
4 z( F+ E& ^) V& |4 n' b- d3 C! ?' Q26) Take the AXE hanging on the wall
# P! ]. u) P# o) v' N2 h27) Run across the yard and climb down the ladder
, l0 ]3 c) y4 i- w) z# S6 b28) In this canal, find a dumpster 2 [. d& W( M* o  ]! D" e
29) Release the metal bar on the wheel of the dumpster- A( [: Z% M# d. m6 T3 V1 q
30) Push the dumpster as far as you can (push it four times)6 P' n, w# l2 n2 p- D; b
31) Climb on top of the dumpster
! O3 L% F' ?9 E* f32) Use the AXE on the boarded up window
: u/ n# B6 X5 U5 e) M/ q( }. f) k. ~/ R
SETTING: INSIDE THE VICTORY HOTEL
' r5 d' G- [$ v' X: K, t33) Enter the hotel basement through the window
& a7 c6 A+ _) j( G  `34) Pick up the AXE HANDLE5 _8 }& s, D: ]# L
35) Pick up a RAG
$ L; C# }) h, I; p5 M8 ?" {" {36) Combine the AXE HANDLE and the RAG to make a TORCH
; `) `& E  @) [* `  k3 G8 k/ u$ ~37) Smell the red can* k6 i8 K- Q; ^! J$ v! W+ J, r7 ~
38) Use the TORCH on the red can
3 i8 g  r4 `  U7 {4 e0 G: O39) Hit the red button on the water heater - [9 k- s% }9 ]2 \; \
40) Use the TORCH on the red button/water heater lighter; i8 c' z- W' x3 s* N# n1 D( G6 W
41) You now have the BURNING TORCH- A- G1 M" S0 v/ ]
42) Go into the dark nook and open the door9 B7 `2 j; V) |* c
43) Follow the linear pathway until you trigger a cutscene
# n3 D. O& j* i44) Enter the door in front of you, to the right
5 ]& O3 L4 e3 B2 v( @0 A45) Pick up REZA'S LIGHTER
4 }5 o# J: n1 |- ]2 w1 D7 f& I/ m46) Use the security system and exit4 V+ |' H- `7 N! H2 |$ ], s
47) Use the MOBLILE on the security system
0 W+ n; I6 N' b3 S, N8 f3 T48) Exit the security room, and up the stairs! l! Y9 R6 |  C8 _% A9 J* b* n+ s
49) Observe the rehydrator/reheater (the pizza)6 U4 ?5 X) a( C
50) Reprogram the clock on the "microwave."7 X% h7 j  H- d. U. p* B, e
51) Quickly hide at the door where you entered this kitchen7 ?9 I2 v' s8 d% E4 K' v
52) While the man, Vinnie, is eating the pizza, sneak behind him, pass the
6 ~( R! S" L5 Y5 B5 V2 F! f    screen, and up the stairs
1 n/ l# C+ u5 k53) Cutscene: Woman on a device1 }4 ?$ [' h) c* z
54) Cutscene: Room 201, you can't enter it right now- u  Z3 D: G, |1 p7 V& m
55) Go into the bathroom and try to open the window, you will get. Q3 _! y; Q/ r+ t
    the WINDOW HANDLE% W9 H* a7 f7 r* T/ g! a
56) Go into the room without a door, behind the staircase
, e- B4 {9 B- k' A9 t57) You should trigger a scene: Vinnie is going to check on the "guests"
: l! c8 p' D( H" V7 G  f. P58) Use the WINDDOW HANDLE on the window2 d/ l& `7 a. u  m9 R: [( _6 x
59) Now open the window' v& A( o# u; ?. H
60) Climb through the window onto the fire escape. N, |% X$ u2 n" m; F! N
61) Climb up the ladder
5 ~) u# q8 l7 K62) Exit the room, you will trigger a cutscene of a guest exiting the bathroom ! W* R; e; F' z6 V, `
63) Enter the bathroom and take FILTHY TOWEL
) {1 ^2 N; @3 m9 h7 P( F/ J" h64) Exit the bathroom) S+ r8 b- Y' Y# W6 i
65) Run to the end of the hallway until you see a window: S- p+ H) Q' J& l  N
66) Open the window
, a  V5 O. H% s6 J0 [9 [67) Stand in front of room 305
1 y$ _% m3 a( T- [9 C; q+ A% {68) Position the camera and you should see the same guest exiting his room2 x2 Y1 W6 w+ J+ P9 {) G' }' a
69) Quickly run into his room and take the DIRTY SHEET
& P9 w" p' v) b  M8 z  W  U1 m) m70) Run back to the window
$ _, E  j" t$ P/ D# }71) Combine FITHY TOWEL and DIRTY SHEET to create the MAKESHIFT ROPE
& ?7 r% B" ?5 f2 g$ e& S72) USE the MAKESHIFT ROPE on the radiator in front of the window- t5 L3 h; J! C  x9 i2 N
73) Climb out the window! Y9 j4 b: l( y, S# J
74) Go along the path and open the window" R  v2 `5 B9 V( s/ P' z" H
75) Enter through the window
6 n* D* `9 z2 M0 @5 y/ g76) Open the closet& b$ N; L# ^1 v+ D) K/ w9 v
77) Pick up the VIDEOGRAPH: {0 I$ `" Y" w  u
78) Doesn't matter what you say to Marcus6 w% s! n. Q3 x9 d& M5 D+ L7 B1 }/ D! z
79) Follow Marcus to the front door
$ W' \6 u, o. I, e4 j+ l
8 W$ g. C+ F; d* V( X: C" B( dLOCATION: NEWPORT, VENICE (outdoors)# \" Q! |. @3 \, ~: u
80) Make your way back to The Fringe( [& B8 K0 v2 j7 h. q9 W" f5 [
81) Use the buzzer to enter The Fringe
! D4 J. `$ A3 H! H% M' o81) Give VIDEOGRAPH to Charlie
: j+ a: N9 N5 K4 d; V! h82) Go upstairs
  `7 f7 R4 D  B3 ^& g; `3 A: e83) Enter the last (and only open) private booth
4 O. ?/ `2 k1 Y6 f5 z84) Use the MOBILE$ U6 U) [2 B6 X7 J/ [* n3 {

/ }2 K7 o8 J) a. W; B  T2 F4 N. I4 v7 K" h+ I' g
/ ]4 ~9 `% M: V* o& W3 d: I
CHAPTER 4 - WINTER(CH04)
: U3 t  P4 @! _3 z% z" s---------------------------! C" W' L1 E" E

  X7 m/ R5 m# b5 jLOCATION: WINTER
/ V; [5 }4 p2 k( @# N8 L01) Head towards the black house$ R+ O: n4 b5 Q/ k

4 X( F7 D& r% H2 _( ALOCATION: SUBTERRANEAN CITY1 C' b/ P  s+ u% _9 ?4 V2 c) ?# t" q
02) There are pebbles here, but the easiest way around the guards is just to
. [/ M& |6 u) d/ @( o    defeat them.  The guards block a lot, just run up to them and keep 3 }* N& [# w1 c2 P/ t
    using your fierce attacks
# z' x% P) }, O% Q9 q2 `1 t- I# e" I03) Go forward and climb on top of stone block.: m$ _, E6 l/ A2 @: m$ |
04) Climb down the stairs
' Q: v, Z+ ~$ V) S4 a& J05) You will see a something like a torch from the ground
" C" I+ e7 v) J. y/ q06) Pick up the GLOWING EGG
' u: ?6 n! Y( R) p& ?3 V07) Move onward and climb down the staircase, O4 x, G  c& _  c& u- ^
08) When you reach the large waterwheel, climb up narrow staircase
  `8 g9 o, d/ b0 z, u# b09) Just on the right, you will see a contraption7 n( O% M/ ]: g: g7 y9 \4 j
10) The contraption is in two parts, the wheel and the top7 M0 P/ C4 q7 ~- @
11) Use the GLOWING EGG on the top part, C0 M' B& [. y7 M5 H
12) Now turn the wheel part of the contraption
( `$ ^1 L5 }! \4 k7 {1 c$ X, I13) Take back the GLOWING EGG" X9 i. K: J* R5 x
14) Climb down the narrow staircase) X  N% e9 W7 u; [
15) From there, Use the waterwheel to get to the upper platform4 K3 K% {: b1 U' t; B! Q/ E  I" [! Q
16) Jump across the gap
7 [9 \& G! T+ h, i' I  @17) Climb up the very long ladder
5 U$ h- x8 ~$ A  K9 M18) Walk upstream until the very end of the cave# s1 _! ^. b7 L! f) ^' k4 }
19) You will see three glowing runes, they play a musical note when touched. S; G: Y3 \4 K
20) The correct pattern is: LEFT, MIDDLE, LEFT, RIGHT
8 ^, k, ~! X' d/ r0 M1 u2 t21) Enter the tunnel
* g" `5 K& o+ ?. H  n* i. K6 u% {) C2 h, B4 p' Y0 B8 S1 A
LOCATION: MARCURIA
, V5 z9 X0 `/ ^22) Observe the door on the opposite side of where the tunnel was7 h+ U  t; O9 t) u% m
23) Kick the door twice to open it9 y! J+ a- P7 q6 m9 w5 p& W: J5 Q8 b
24) Speak with Benrime
1 I# ~) o) F% v# K25) Exit the Journeyman Inn, and speak to Blindman Bob, who's right at the
% [& g+ e0 B8 i    bottom of the stairs
, q! `; y- ~9 K26) Ask for "Help" and then say "Yes"
( M) n6 W- S3 R4 F; h" \4 u27) Go back into the Inn & \0 v) ?( R* ?  R( ~, f
28) Talk to Benrime and ask about the "Wine"- }+ a# z* z: A, m( l
29) Exit the Inn, go down the stairs, past Blindman Bob and keep going straight
$ U5 Q' }) r( D- l0 g& C30) In the courtyard in front of the tower, go straight and take the first
# N" E3 B  W- Z3 H2 n  U    right3 k7 k1 |: V# l! q
31) Go straight and talk to the man at the first stall on the left9 J$ B2 s4 @  ?# H5 r
32) Pick "spices," "delayed?" then finally "Accept"- a4 M. M+ B; v- W1 d3 m9 ]' G
33) Backtrack to the Journeyman Inn, but stay on the road and continue past it
) ?, ~' E! ]- O" b. x34) Continue until you get to the end of the road' d/ C, {3 _$ O9 `" ]  [* C
35) Speak to the bearded man and get the SPICES
% F0 O& o  B/ I6 `4 i% P. c36) Go back into the Inn
; i9 x) r- x' L5 _% z: Z- [7 F37) Use the SPICES into the cauldron
6 L) u9 @9 j* m" o0 K38) Pick up the EMPTY BOTTLE on the counter opposite of the cauldron
: _6 C6 e/ w# ~3 o  i39) Use the EMPTY BOTTLE on the cauldron) A" S' y) u8 e+ [% b7 H
40) Exit the Inn and talk to Blindman Bob% P) j4 U4 w1 L8 V6 E# g
41) Go back to the market, where the Spice Stall is& r% N/ {5 ^  K
42) Enter the path behind the Spice Stall/Soup Woman$ P. z9 H. x% Y( M5 h
43) Follow the road until you see Crazy Clara
4 V: c/ x& J: @0 u! _% ]9 T44) Speak to Clara
# F# B% W% I' ^- H0 [3 {45) Head back to the South Gate Market (where the spice stall is)& L% L3 K- z7 [5 i. q9 ?( P# g4 ?
46) Next to the well (where the animal is walking in circles), there is an
$ a  E# e! z( k( T$ G5 a    alleyway that a guard won't let you in.1 _4 X# F0 q6 r9 o% O  r6 i
47) Walk right behind the circling animal and then just walk right into the9 a' E4 Z+ N# h
    alleyway
$ T* s& [3 u# ]5 p2 u/ C7 d48) Open up the cage to let the pet free3 m/ R7 |' o! w# x7 ]  [# i
49) Go back to Crazy Clara and speak to her; Y1 [3 l1 I6 ?2 A( l/ C
50) Return to the South Gate Market- A5 ]5 p; P3 _" W/ G
51) Speak to the Soup Lady- B2 P2 r1 X/ ~: A! t  y% `
52) Pick "Magda?"
% w7 |4 J& b" c0 o9 [& z1 |53) Once you can, pick "Help" "April" "Goodbye"
: P7 Y) J) K4 s2 D$ x54) Follow Worm
; ^' `, z, ]2 i* n% ~  w
9 s4 c" ~: h( h% vSETTING: SADIR
) x, W( W9 a  m9 r$ K(as Kian)5 {# M, a/ Y- {% s& a) g3 B
55) Spar with 3 other soldiers, this should be a pushover fight9 A& K9 p# m# z. C* w1 `) b: M
56) Speak with Garmon, the man with red hair and white clothes
5 K# b! j- d1 f6 ?57) Follow Child Ena) u+ W1 C$ g7 L" q) V% X2 b
58) Open the door
2 x* y7 u' m/ R  j59) Go back to the Sparring Circle# `6 z- q# w3 H! F" L

* d7 S& x; [$ ?9 I' \% k  \/ d$ A; W; |6 A) t( r

: G& Q$ C3 u' _  H7 X5 eCHAPTER 5 - ALCHERA  (CH05)' {! m9 s4 O) ]0 i/ `, d; T2 c
---------------------------# S. r8 m% `2 a5 O# B

! U4 C1 b) p3 Y: c( r1 V2 d5 oSETTING: NEWPORT, VENICE/ f7 D. r: H+ b8 E8 P: I' @
(as Zoë)' e- R1 D8 I6 P' P2 D7 P3 x
01) Exit the Fringe ; ~% U- h9 \# X' {) v' L+ P
02) Have Zoë just walk straight
: j( ^6 Z! Z/ X* |5 ~" ^* h8 B9 H2 j  R. F5 l5 E
SETTING: MARCURIA. _1 X1 k) V$ b6 A7 }$ B8 v
(as April). r$ u+ E2 @0 t6 i
03) Exit the room, Brynn will talk to you3 E; z' t% ~5 v3 B  x
04) Exit the Inn, head towards the tower. v) V4 A9 n1 V
05) Keep walking straight, you will see scaffolding work you way0 E. @+ \3 c6 w# V- ^8 n" G9 V
    towards the right side of it
( M+ s: c/ D2 L8 o06) Sneak behind the scaffolding   E  M# e! }4 j
07) Sneak behind the guard, get close enough and you should be able
2 B6 _9 z) p. D* A+ s    to have an action to take care of him
9 Z" t! J. Q7 ~4 {' \08) Climb up the scaffolding and you'll be on a balcony6 F( B5 R. @* e$ f" {. {7 Y
09) There is a door that is slightly ajar, stand in front of the crack
4 L5 {/ x4 {: U. R4 ^! x- ~10) Enter Focus Field Mode, target the two people inside
9 G, k/ C( C- s+ V; F( v11) Listen into their conversation+ ], |7 [. ^* a* G' u3 B/ L8 o
12) Head back and enter the Journeyman Inn 4 s. B+ a8 G% h
13) Go to the Inn's cellar, and open the door# Z3 H- `. e" }3 Z# I3 R

2 o; X; n1 D1 f. G; o( _( r5 a$ _& tSETTING: WATI CITY
1 V) d/ o% T7 r+ ?% ~& t. C( F(as Zoë)7 M; Z! C7 [& }5 P) G# K
14) On the left side, there is a vending machine5 }. G9 _+ A' b( b6 ?( B" _3 x
15) Use the MOBILE on the vending machine to get the GUM4 }% V3 v8 n6 b! |9 M
16) Use the GUM to get a STICKER
1 N% H1 W' {% \17) Get up the stairs and should see a cutscene of a man
) s! n: a  s3 s  `18) Speak to the man4 g8 T: Q0 I4 ^3 L3 A
19) Go to the trash, and pick up a TICKET PIECE
5 `' ], Y! s& h5 M6 h1 j& R20) Pick up the TICKET PIECE again to create a TORN TICKET7 f+ w2 f, m' K
21) Now, combine the TORN TICKET with the STICKER to have the MUSEUM TICKET: y* D) X6 J& i- v2 }- M
22) Go to the cable car and you should see the Ticket Reader
0 C" v5 t8 u5 z2 p. g2 y% R23) Use the MUSEUM TICKET on the Ticket Reader6 K' K/ c) e8 D( U5 V
24) Enter the Cable Car
% _) ]# {( V  Z) x4 ]4 a25) Open the doors and enter the museum, w- O* d( p" ]  ?  X
$ k' L3 y' V4 X
SETTING: WATICORP MUSEUM
3 K5 s3 {6 c& r2 q, w26) Go to the back of the room, and touch the red panel to trigger an alarm
- c# N5 n8 P" Y& `! G3 s: q27) Observe and Touch the exhibit of the First BunnyBot to trigger another
  D) V  L1 Z# k    alarm
. W& T$ Y& C* q: M28) GIVE GUM to the Hiro, the boy; l& p' ~( V* }# m% q, p4 o( g1 c, d& c
29) Talk to Hiro
. H7 U# q/ _% s4 C30) Use the Mobile on red panel next to the "staff only" door
8 b3 ^( k, j% E" B, R, e* \9 e3 f& s0 z5 A3 [0 T0 ^9 b
SETTING: INSIDE WATICORP
* _' K: {6 Z7 _: z+ W$ \, Y31) Walk straight7 r3 @. P. ]+ |& }/ y: c* Z/ g
32) Open an unlocked locker
0 h/ o0 U% h0 ~% K+ `9 N33) Use the clothes to change) m* l2 d/ q1 _: z: B* E! Z
34) Back into the hallway, wait for the cleaning robot to open the grate, and
/ H8 O3 S" P9 Z8 _, F5 k, n    enter  n4 p. q0 E) a7 Z/ R* w
35) Walk towards the elevator and get on it when available% v0 l/ K: f3 B$ e: o
36) Move forward, and you will learn of the Waticorp guest rules
& I  `7 E4 D" S5 n& d' n: Q37) You need to take a right, the path will turn left, then take left.  Enter
8 _2 x2 g" Y/ \6 ~' |* I    the room at the end  
& y4 x6 Z% B+ ~/ R1 T38) There is only one person working today, speak to Damien9 `7 D7 L1 u  [
39) Walk down the stairs until you reach the lowest floor, sub-level 58
7 j' y6 A/ `6 j$ A8 G40) Once the light turns green, open the door9 z4 u/ Q$ R  j& J7 X/ v( C
41) After the cutscene, just stand still and let the spider cross
! ^, O& a: i& M' W) ]' ^' m42) Go counter-clockwise to better avoid the spider's detection; p! F8 G6 L: K! f
43) Find a panel on the right wall, it is near the door with the datacube
- @) f- M2 c  N& e% ?    scanner
6 \4 V; v' w: R44) Open the panel to access the circuits
( n' y$ k  b5 u% Z45) Use the mobile on the panel; [4 U' W9 J3 v6 P; q6 p! q
46) Enter the door with the blue signs with the atom symbol0 R$ c3 x& U! \* e1 i. m7 Y8 z
47) Take the CAPSULE9 C. _: l" k& x/ o3 n0 e5 b6 ~& H
48) Combine CAPSULE with WORM to have the ENCAPSULATED WORM
8 A  Z( R; C- k9 i; Z9 d  a49) Make your way to the Medlab, it has green stickers on the door2 j, b2 B! _. v
50) On the right, there is a large tube, walk inside to get scanned+ W$ \& i2 P7 U! O* k  T9 j9 w+ o6 ^
51) On the other side of the console is a small biometric scanner
, J8 J& J9 p( a3 I52) USE the ENCAPSULATED WORM on the small biometric scanner% b; j& f& S1 O7 f
53) Open the doors to the Security Room, it has orange shield markings on the6 H# d# F7 z* V
    doors
' K7 k1 E$ p; p5 [' t! K54) Go to the Cybernetics office, it has red stickers on its doors
4 u- m- f" W6 N9 m1 S' ~- q3 O55) Use the MOBILE on the spider on the left side of the office
% A6 D$ P% h% k3 e/ {. ^! P56) Have your spider fight the other spider
8 m! ^. l2 p& F0 c57) On the destroyed spider, upload its data
8 P3 k5 ?7 O" ~& z( I5 A& f58) Enter the Security room" y# M7 O5 b, e4 t: M
59) There is a panel on the right side of the room, stand on it and, w$ J* T" f$ q* u8 c5 N
    deactivate the grid
9 d: E# N$ a3 ?1 z+ k' m# K( q6 v60) Go into the Security room, search the jacket, obtain the DATAKEY
: S; ~% B& N6 Q' ]/ K+ P( V7 N61) There is only one door unopened, the core room
' a8 d0 z$ d; I+ e. g+ k62) Use the DATAKEY to open this door
- @& e( P" c/ n8 a63) Use the control panel on the right to open the decontamination chamber
1 m' ^  h. t; s* K1 k64) Enter the decontamination chamber
% Y' |* P9 m& ~( a& _% R65) Walk forward until a cutscene is triggered
7 D, w! q! P9 F66) The easiest way past this is to walk back towards the decontamination; |, ]3 O& I+ L2 m" r2 E9 t2 f6 D
    chamber and position the camera so you can still see the core
7 j, ~/ j: \: }: q67) Wait until she is in front of you, left side of the screen, but has her: x* f; j, D! b/ _% {) y% X7 e; s
    back towards you.  Once you have that, sneak to the right and work your " x0 o4 S! M1 a; |
    way down the stairs and keep going straight.6 ^9 j3 z) U  h6 P5 ?
68) You will see "something in that wall"
/ D2 m, Y" [" a# P/ B$ d69) Use the ENCAPSULATED WORM with the device in the wall
) x1 K& y$ P/ P$ R
; ~/ A: A9 e7 `1 _7 cSETTING: SUBTERRANEAN CITY
- ^8 M  M7 w! f" v* Y(as April)8 U( S+ V" }! p2 t- o0 ~+ B
70) Climb down the narrow staircase% N) _' p  E  J# [3 `  P9 p
71) Keep following the path, you will see a cutscene of one of the creatures
; l+ b( m4 q/ j. @+ j- ~( p& I- I    opening the door
) b1 [$ V: U7 C3 o! v72) Run in after it before the door closes  (you will have several chances)
4 o7 T3 F5 v! p6 H( L! P% L7 ?73) Observe the altar... you can't miss it% E6 p4 s! d6 \9 |: ?" I
74) Walk behind the altar and hide there7 p/ u- f) X3 i( ]
75) Use the Focus Field and observe the door when a creature is opening it
% q# x: `! M7 }  p) U: I2 @76) Approach the door and open it- F% R5 \  F# `0 Z6 ?
77) Climb down the stairs, you will see a statue with a rotating disk9 D$ E! ~- b$ H% g" f( i
78) Rotate the disk so that the triangular #8 is on top
$ L( X% ^$ H6 p) s79) Continue down and trigger a cutscene.  It shows a guard, if you are ever
# J" j6 a$ `- _3 I# p& U    discovered, you might as well just load the game.  The guard summons a , U' p, C& D& ?* H9 C' n
    big beast that is invincible and the only way to get rid of it is by
$ m5 g. E5 L4 D# U7 x    hiding really well (easiest way is to just go back to the entrance
! T+ q+ x( N+ Q/ H* N) s    and lay low for a while).  Save often here!! k  r3 f( U" E1 h) J
80) Once you get to the room and pillar with runes, take a left and there is2 K. Z. b! G. w; [9 z
    another statue2 u0 H- s2 H$ u# g- B
81) Rotate that disk so that the rune that resembles an envelope is on top! Q" k! S6 _! P9 A8 p
82) Now turn around and go straight until you see another statue
2 X9 m% c  y) X# l( C83) Rotate the disk so that the top rune is one that looks like) z$ b4 Z4 c" Y+ i4 q% g. e& X$ c' {
    crosshairs/sun/two circles0 A* C/ N8 H# c  j. c
84) Take a left and at the end there is a loose wall
/ ~/ R$ e+ Y- u7 K( F85) Hit the loose wall three times/ @* k; y" a: i% d. {
86) Go straight through the intersection, follow the path and take the first
1 R, V6 f( r! p; K    right.
4 G2 q+ J) j0 q) f; ~9 h2 i3 A87) Here is the last statue, rotate the disk so that the one resembling the
# N6 x, A# v1 K! D3 X* z    letter "V" is on top
( u6 j+ a7 q# Z) u88) Now, turn around and hug the right wall, this will lead you to the1 V" I' Y1 |" ~' y, P& S  K  x" Z
    sarcophagus3 N! E. V& z, [% ~
89) Open the sarcophagus, then observe its contents, and Take the GLOWING EGG2 I4 [% Q8 \) |2 \9 t
90) Turn around and take a left at the "scary statue," continue straight and
! d; [" Z" T9 T( `$ C    take a left at the intersection
" ]$ E( z% E4 b) W" m; t' v91) Place the GLOWING EGG on the gate
6 P2 d+ i" k! B% |+ b$ c" i92) Run through this long linear path, go through the door that will
/ j- ~: N, S, I5 ^4 U& k    automatically open at the end* c7 |( U5 T9 C- h& r
93) Exit the room and you watch the cutscene. I, r  g- f9 D+ V2 Z/ o: l
94) Here's the trick to get past the first guard.  Stand on the left3 }9 _( {4 v, L1 P0 z# p
    staircase and wait until it starts running after you.  Run up the stairs
# U7 o# |, u1 g( _& D9 o% D    and down the stairs on the other side, keep running straight and climb+ L7 W: y" ^( K9 ]* Y
    up the stairs until it crumbles.  If you ever engage the monster in
  Z! K8 p' f" N1 ]  i4 f    battle, just reload the game, you can't outrun it at this point.3 b' G. g& s, p+ V9 z- E# x+ k1 `
95) Continue up the staircases, jump down the two ledges, sneak to the back
/ m4 _5 t+ d! O/ c2 F    and exit/ T! T9 h" r* F
8 o1 i% I2 {5 }& G
SETTING: INSIDE WATICORP
8 O" }" p& H) ?+ a(as Zoë)- c5 D- X' N; z, q# K% y5 @6 I
96) RUN!  Up the stairs, through the decontamination unit, and to the
" s9 ?, l* ]! ^- B% l6 p    elevators: Use the ventilation ducts to hide from the soldiers if* I/ Q; ]; B9 Y+ H' C
    needed: ^# z7 C" p: \+ f6 N' U5 ~8 x
97) Walk to the back and have a conversation with the green guy 7 h: C% n. {: E4 J
98) Run straight, where the camera guides you, enter the small building then
  x  z$ S' |0 C$ q. x2 Z" E2 N9 x. c    open the doors to the outside, A" B$ X6 s8 }' ]5 i* ~' F  f
99) Run to the right, climb on top of the silver box, then jump and grab onto5 x3 ]6 s  x4 L( Y9 Q8 \  O% p
    the hovering robot1 f$ q# T" u3 K" ^8 x  F3 i
6 S: D7 H( ^, P) M
( O6 e! F- T! r; ]2 V4 d9 q
. p1 x! o! E4 P; s. F( F
CHAPTER 6 - MORPHEUS (CH06)
# x2 S6 f& t& `& v. k4 {# `8 B---------------------------8 Z( i9 b* s; f# `6 x

  {- B  q$ T) R) u4 G/ W9 V; c
: d: @! N' N3 f, k/ O7 Y" e( pSETTING: MARCURIA; {, E3 n6 ?7 h. E9 p: I- J2 H
(as April)
) P  f' g+ q, H- q- ]  e01) After talking to Na'ane, go downstairs and talk to Benrime
$ \: S8 p6 u4 q  b) i, D: B02) Ask Brian about "Travels"- L! X: A. U. |8 i9 b
03) Exit the Inn, and go to the Ghetto, it was previously blocked with' j, w8 p. R% v
    traffic (where you got the spices)" ~" r: n# N/ D: I1 D2 W5 r- J
04) Enter the Ghetto and take the right path, this leads to the harbor
( a! e4 r1 d- o2 _' u2 [6 N05) Go onto the docks and speak to the Shadowguide, pick "Pay"
" a# m: `0 r# t# i+ Z" O. g0 X. n06) Go back to the Ghetto, talk to merchant in red robes* P: p. @: P% O3 A: Z
07) Keep talking to him, until he gives you his autobiography, 'MY WIZARDIN'& y, ]2 G& r, ~& P
    DAYS ARE OVER'7 ~# X" z7 D9 U$ `
08) Return to the harbor
4 t6 z& |3 B0 U( P: P% P09) Speak to the Shadowguide
2 H# K9 t( S. p; C3 d; l7 d/ h10) GIVE 'MY WIZARDIN' DAYS ARE OVER' to the Shadowguide* Q; Q. W+ E3 p

7 l, ~- d5 |% S; C% U7 T) y(as Kian)
" v( u5 b  |+ S( Q5 ?! ~3 B2 _* N11) Walk straight, up the stairs and enter the tower1 Z! w  w  ^' B7 `0 A$ t3 ^

' @4 |0 p7 Q! V. U1 c' w! I0 ?$ P$ x5 e0 o& A5 c8 v

3 @; i7 ~- F) d2 X, YCHAPTER 7 - DESTINY  (CH07)
* G# c8 n2 q$ y1 g9 d8 F8 s---------------------------
; N. \& C0 S$ M5 G, U2 i' i. r; O8 `' f: l6 L2 w7 _& V; `
SETTING: DARK PEOPLE'S CITY) y9 c( N- i# |$ @
(as April)* S, T; }/ u0 A9 y. K  G/ b
01) Follow the Dark Person until he stops
; G6 N3 W" R2 S02) Speak to the Dark Person
$ r/ k. g- E8 J: n) I6 J( S03) An old friend will meet you...
# L4 K) q: a/ s1 g5 c/ L9 {  h6 g" `( F3 B' g7 y$ F# r
SETTING: GUARDIAN'S REALM
4 v6 q& {) X8 U! ^# L04) Walk across the make-shift bridge
$ A% W  A* E" D/ y! T4 u05) Climb up the spiral staircase
) z/ M9 |! e# e$ ^) n06) After the cutscene, head back to the Shift0 C/ g& A8 D& v6 @$ s$ n

6 z8 F% J7 i4 M3 RLOCATION: WINTER& ?& }' I3 E2 [% c8 ]+ G9 ]
(as Zoë) " u8 X+ @0 H0 u/ O/ E3 [! B! {
07) Head towards the black house
& Q& y" d0 U. B6 S# k
" L1 V# [6 _( g. \2 M/ [4 Z& @5 Q6 \0 j' I, X4 l9 ]0 Z/ s: x5 z

: ]- t; x; A# O( N5 s$ R% e. qCHAPTER 8 - CONVERGENCE (CH08)7 F/ M9 E7 A9 K4 i) v4 W7 m
------------------------------
: X6 a+ g, T% s$ }8 A, [0 B3 \6 a0 S! ^4 l9 j+ p9 ]/ m1 ^
SETTING: MARCUIA
1 N# h$ l% O* ]6 C(as Kian)
/ v; n! k8 b8 _5 D! M01) Defeat the two rebels
) ]$ ?0 T) p* d/ W9 X" Q02) Ask the Magical about the Scorpion+ L. k7 a. _. K7 M; R
03) Exit the harbor to the Ghetto
( B# q3 M) E. k3 t1 y" E  s5 _04) Exit the ghetto in either direction7 X4 c' L- t; ~5 {8 q# O! d; A: R7 |
05) Exit Friar's keep4 ^. {" m% C* |3 S
06) Walk straight down the path
+ g9 Q" z' s6 G3 P' U% c) Z8 J
0 _+ U0 U6 h4 w7 i2 R( S/ S(as April)
: e0 H0 P( T. w" X# H) h+ p8 Q7 M07) Walk up to Friar's Keep
' d2 b8 T. K4 _* a+ g+ i08) Follow the right wall, there is a path to a small field5 p2 a) @( U3 E+ C) A8 x
# V; Z9 u: y- }
(as Zoë)
, d0 V3 @( i; ~; [% I09) Knock on the cell door
: a! N+ W- P7 g5 m- o8 I$ t0 @10) Look at the door( }7 v6 w/ z# {1 B# B/ [, x$ S" r. @( Q
11) Talk to Crow/ s8 D5 j( x( W
8 ?% ]" N- F) |; [. I0 x# r7 z
(as April)/ a4 J8 i' x. k" o
12) Make your way to the Ghetto
, f9 n: G2 E- n& V3 k6 T- F. Q; ^13) Talk to Roper Klacks, inquire about potions
2 g% v7 a+ @; r. j2 h" y0 ]. E14) Head back to Friar's Keep
( @) k) {1 C5 T. _15) Give SMOKE BOMB to Crow
0 d8 P, n8 M# Y4 K16) Give ACID to Crow9 u9 T! [  @3 M; W& l9 T) u1 ~
2 H6 F  C) d) \
(as Zoë)
* _. c$ ~, |1 @6 R4 [17) Use ACID on the door1 x4 T  M) \0 F- ]0 w* {
18) Exit your cell, you'll see a cutscene that the guard is distracted
5 C3 Y4 l/ w( z  P3 b; f19) Sneak throwing distance to the Guard/ _% ]# s0 O. _5 D/ Z' q
20) In Focus Field mode, use the SMOKE BOMB on the Guard
: f2 `" ?# w* p: ]( m: v+ O21) Take the PRISON KEY from the Guard
  p" _% z1 h" O$ E% x9 b22) Use PRISON KEY on the door (right behind the Guard)5 G3 ~3 E! Z! O& C# S
23) Walk down the stairs until you trigger a cutscene8 c$ |. _: N; s0 f# X- U
24) Walk back up the stairs and talk to Crow" Q3 A/ c# v- y. j$ u; {0 w
5 v7 D- p$ F  s/ X8 V
(as April)
* r0 }- ~& f: w25) Head to the Journeyman Inn
& Z' E, l# R) }26) Speak to Benrime, she will give you a SANDWICH) x  w5 U" I  ]9 t1 b
27) Go back to Friar's Keep
; S4 S8 ^- R9 I) {" e- ^% k$ J2 k28) On the right side of the door, there is a speaking tube, use it; U# k9 z- z0 G+ P- s) |
29) The guard will open the door for you) f( D1 C+ g' m: ]
30) Climb up the stairs, you will see the spiral stairs right on front of9 Z- b$ I; P/ W4 Z% i) y
    you.  On the other side is a gate, go open it& ^/ F2 s6 f3 E5 j* O
31) Walk straight into the small alcove where the boiler is3 w9 i6 w. O9 q* ?0 r7 o' G8 Y
32) On the right side of the boiler is a dumb waiter
: ^  R: m8 b* t; K33) Pull the lever to open the dumb waiter
/ Z" b. u- f* a) K. G/ t$ \3 V7 J5 I34) Place the SANDWICH into the dumb waiter% H7 o$ M8 ^0 J- B9 i0 g" x0 \$ X6 `
35) Use the lever again to send the sandwich up; D6 o0 m( J8 u  J0 k7 M3 O% H

1 A" V7 m& _, ~+ n6 z9 ?7 m(as Zoë)
* X: ~2 D; N. P36) From the cell, go through the gate and make your way down the stairs, S" n# u3 V, q1 [/ M: F
37) Now you'll the guard go through severe food coma
( r# _" p) t, r, y, X. h38) Use the PRISON KEY on the gate
2 l6 s; ]4 K) `( e39) Sneak past the guard and continue down the stairs  {! E2 p; e! v) A
40) Use the PRISON KEY on the gate% g/ A" Z' B8 `+ L
41) Go down another set of stairs
$ W7 e# N6 T; T42) Reunite with April
  c$ p1 ?' h: T3 q+ N
% k/ r3 a  e" x6 `(as April)
, u0 X- K$ L6 m8 @9 v" V43) Right next to the main entrance, there is a door leading to the kitchen,, r9 y! K: P: W# s* n
    enter it) U$ y" H5 V. z4 g$ X9 a+ F
44) From the kitchen, go through another door to the storage
) k4 Y2 C2 P: K0 m( H1 e45) Push the large crate to the wall$ N# H: O% u: X' h0 |

( \; B' m% I* s! p- h(as Zoë)" M2 d  s, [; d; B5 E1 g, D& I4 g6 y
46) On top of one of the boxes in the room, there is a ROPE, take it." h# d$ n" G  x# q/ ^
47) Climb the large crate
8 ?# f$ A& F" _( ^; p" f( v48) Use ROPE on the metal hook6 F8 G7 C% f3 M# Y4 _
49) Use ROPE to climb out
8 q7 d% t# E' R8 _7 I4 k# \50) Follow April out
0 C- i) u, m. b! d51) After talking to Crow, head towards the Journeyman Inn7 m! {8 Q! _2 A( e: q8 m" @5 G, {  _
/ _2 X4 o( K' W! M. ]; K
(as Kian)
" M/ n" ?) E9 N: _; F8 S% q/ p! G- D52) Defeat two rebels
( s8 a; M: t6 c( N5 T, d& h) k# |53) Go upstairs and meet with Na'ane& F9 w+ l2 S  H
9 l% n, M) w8 C2 j+ V2 j0 C
(as Zoë)
2 @* \+ F- j2 ~% m5 G- K: b54) While talking to Crow, choose: "Suggestions?" "Westhouse" then "Go"
: f. _  d8 B4 z" ?! a( h, u55) Make your way to the South Gate Market
1 `/ d! ]- Y) C7 ^# R# v4 G7 r56) Walk around and Brian will call out for you0 i  O; d5 b) S9 z
57) Approach Brian to start a conversation' N1 K; [' e6 Q" R
58) After the conversation with Brian, open the door behind you
- A, n* _$ o  U) k; {
: f1 H2 [' h6 R7 F. R; F; N) H
5 \6 Y4 q  e7 E4 V1 PSETTING: DARK PEOPLE'S CITY
* b6 ~1 \7 W; F3 j59) Follow the Dark Person to the Library: w* U4 E1 i3 f/ z3 z
60) Walk towards the desk to talk to the White Dragon, Y; U2 A% b7 u8 N
+ {6 g3 P3 t* K; r
+ B; x4 J" f' K4 a  Q9 x
+ W2 D* ~  F/ f% U" B
CHAPTER 9 - (CH09)
6 B& ?0 T& ?; @: [5 n3 O2 b# n---------------------------
! C6 M. ]: N8 T3 O
, T9 j6 C8 w6 f! m' d1 F*I'm not quite sure where Chapter 9 begins, or it's name*
; ]7 L7 Y+ x+ V0 G6 z4 e
7 F5 T9 o; g7 j3 h  @7 }7 g/ O  P' x( ]3 ?1 u9 v
CHAPTER 10 - CROSSROADS (CH09)1 L$ k- A' ~: N/ @# b/ t- b% j# T
------------------------------$ ~, Y6 n! W, G7 j2 B* w1 d5 p

0 e4 l2 E3 ^- }2 ^! x" USETTING: SWAMPLANDS
" f$ }  e% z& _4 o7 c  a(as Zoë)0 [8 t0 f; J4 A' m, C. [" M
01) Walk the very long but very linear path.; \5 L; `/ _7 w9 b% U
, S4 Z) R. h0 a6 I. b
(as April)
0 V, u5 B$ W9 M02) Walk straight and climb up the ladder
0 q' `6 V5 R( W* e) ~7 Y! B2 ~) d03) Keep going forward and cross the bridge: y+ Y- T9 S" Z0 y
04) Behind the first house, go down the staircase( ]* n+ n. o/ i/ e7 l  D% I
05) Walk into the open area start a conversation with Kara
9 {$ T6 G/ _- C8 p: R  I06) Walk up the incline behind Kara, only to go down an incline to the left% S7 P. r) G; @, ~4 s1 m! u
07) Now take a right to talk to Na'ane
5 i* w% a8 L: F0 S08) Walk past Na'ane and just keep going as far as you can until you trigger4 z# v! x5 y! ]% [' V6 j4 |/ Z
    a cutscene: T: H- ^8 r6 I( G% _

4 O( a; c9 G! W(as Kian)
  h. Y, z5 t' s. h1 z09) Hug the right railing and go forward! e' t0 H/ e, G3 Y& W+ Z: A0 _2 i
10) Descend the staircase
( Y3 O0 d" O3 }" _) r  J11) Walk into the open area 0 Z0 k4 i- V& |' J2 M2 y$ r
12) Continue and walk up the incline and then go down an incline to the left9 ^: w& {, O' I3 {$ l( O5 {
13) Now take a right to talk to Na'ane  K3 T6 z' c  O" ^6 W: {
14) Walk past where Na'ane was and just keep going as far as you can until
6 T9 ^+ g1 d7 Y+ E6 Y" t! H* E0 A1 J    you trigger a cutscene5 O5 ]! ]9 V( K; n3 A

) V7 G" Y0 _4 H
# I) o, q4 h5 ^8 {; \* _
  L* J' j5 h( ~- w) `; C. u) nCHAPTER 11 - FAITH   (CH10)
" T  s+ ^- n0 F# a8 c---------------------------5 e- l7 U' G4 t( i' T
: C$ w- i5 S' T! M' X
SETTING: WATICITY; K; B$ S$ I# T4 H1 o2 Z; g5 Y
(as Zoë)
" d# u! U( n6 v1 E01) Use the console7 l5 P6 c) `$ z
02) Go into the bathroom1 ?) b3 x/ D% B0 B- s6 P
03) Exit the apartment
) E5 J- y" M  P' R9 h9 U
$ g) ~4 e: p& H# RSETTING: RUSSIA
& X9 r9 `7 z2 W5 k04) Go right and turn left through the opening in the fence. X5 y: j' W1 ^7 j' z2 O
05) You will see a silver shiny vehicle on the left side of the road
3 m& ?  r% Q( S& L; O06) On the passenger front side, near the side-view mirror, there is an
% c: B8 M% R5 b$ ?: @    access panel# G" y& S; F$ a. P/ g6 _$ c0 Z( p  l
07) Use the LOCKPICK on the access panel
6 U& M4 C( d& h) K08) After opening the access panel, use your mobile on it, O4 w* n& D7 A3 _' L4 v
09) Climb on top of the tires and boxes behind the vehicle# k' e) N9 b- F) J
10) Climb on top of the vehicle
9 z$ b' Y( g3 y5 g11) Stand near the front of the vehicle
/ o% B0 H. J' W5 f3 D# k12) You should be able to jump onto a fire-escape connected to the building
% K4 Z' T% i( s13) Climb up the ladder
1 `- R% m3 A- B( w3 B14) Once up, you should get a cutscene showing a security robot# x) o6 h: q' l4 x+ ]6 H: h
15) Follow the security robot, at the corner where it turns left, there is a5 h! E% v& x3 y5 k6 v- Y4 t
    ladder there; V! P* ], N; N9 \# ^9 D- ]1 i* T
16) Take the ladder to the roof% \5 z7 ]8 F0 Y0 V6 n  `
17) On this walkway is an old sign, knock down the letter "K"
( i1 m6 j# N+ Y9 T6 V7 T. @5 z+ J18) Work your way to the broken skylight, while still being careful of the
8 g/ [# @9 [! Y, b    robot/ B/ `3 @  l- H9 D
19) Now on a catwalk, have Zoë walk right until going down a set a stairs& A) @+ ^* s% W6 e; e2 ]2 y5 O' s
20) Now climb the ladder down
! G+ D8 v+ z9 M6 p21) At the production, floor, go around the assembly line.
; |; b2 V. i, q4 B9 g) R; a22) There are two green lights on this side, under one of them is the power7 a: i/ Y2 B* x3 c4 @7 T" M
    switch
& O/ b3 g  v, e9 d23) Open the power switch panel, and then press it( \. ~* w  p% h8 B1 |* i1 l
24) Go back to the other side of the assembly line, and enter the control
! N1 B& H8 Z' @3 ^    room, its the room that's mostly glass
5 @0 i. v! b7 i, @- x6 F. t' D25) Use the right control panel first
& D4 T. }5 S4 G# b5 W26) Have the winch go as high up as possible, then as far left as possible
* w# ^9 w9 V) t9 c0 G$ |27) Now, use the left control panel9 m- T) ^7 _  Y; ?+ j
28) Exit the control room, and go back to the other side of the assembly line
) S: E' A. s$ G0 I29) Go past the power switch and toward the other green light) I! ~. U1 ^  l# f  ~8 n' v
30) On the ground is a ventilation shaft, USE the hook to clamp onto the grate! m! t4 j+ h. j& ]: r  U
31) Go back to the control panel room and use the left control panel! {" L! ^: n/ J) h1 @% @
32) Now that the grate is removed, go back and enter the ventilation shaft
- w) e* ]9 X4 o6 i% }33) Open the desk drawer and take the SMALL KEY inside5 I8 a$ C" ?6 [& r# V/ m
34) Use the SMALL key on the left locker
. {% k8 F0 h1 Z; m35) Inside is an ACCESS CARD, take it
3 t7 [& R' `! g+ Q; i* Q( Z  m36) On the right of the "bedroom" there is a card reader/ g  M0 f: z! ^3 J
37) Use the ACCESS CARD on the card reader5 S# s& w' l2 p# R9 T
38) Enter and use the second card reader& Q. R5 W3 y4 K* E+ _
39) Observe the Doll house and take the DATACUBE0 c" A# y: x8 ^$ k
40) Exit the bedroom
1 X% v' z/ u) F4 t8 l; g* k41) Use the card reader on the left side of the door to unlock it! b$ A5 D! @  V/ o: |/ Y& i
42) Use the DATACUBE on the console of where the yellow chair is
5 J7 {0 p0 R  r2 K9 I43) Use the ACCESS CARD on the card reader on the glass door in the corner
9 w3 q& v0 L2 x) v" L( {/ P+ B44) Climb up the stairs and find the solid metal doors
5 a3 j5 @" a2 x1 H& I7 S- ^4 g45) Use the ACCESS CARD on the card reader to the left of the metal doors( L/ I6 j0 \* _% {6 x2 X
46) Back in the production room, go to the exact opposite corner of the room
9 f" K5 y7 p: K# g  k+ K47) Under this green light is another door with a card reader7 K/ J8 r& _) R% x1 R& |0 G
48) Use the ACCESS CARD on the card reader to the left of the Loading Bay Doors% x7 a7 B1 E+ X+ I; J5 o8 u# R
49) Open the next door
7 E+ I. W! A5 j- F9 d- R% q50) Once outside, climb down the stairs on the right$ z) _% k& ^- S& T( [
51) On the left of the large gate, there is another card reader
: ]  ~, w; G8 a52) USE the ACCESS CARD on the card reader to the large front gates
3 \  q+ z4 t6 I; O53) Open the door to the taxi" V, k; I/ C5 r  T
5 K5 N" o. E: s! Q* c
* ?& K6 }9 _9 m+ {# }- y; [

9 {/ }8 l  {7 @7 XCHAPTER 12 - REVERSAL (CH12)
, u( P, Z8 D' z2 }---------------------------3 ~* ^+ l7 j. r& t8 w0 W
6 v$ j# n7 o  M/ |4 |
SETTING: CASABLANCA
+ q' ^& B. `5 H) p3 \  p01) Go back home  T# i! J* c& l3 N
2 X9 R7 j) j) d/ F
" `7 u  \: S8 R- r$ t4 ~5 W% [
, h2 F2 O, _" t0 ~1 k5 ~2 t$ x- W
CHAPTER 13 - THE LONGEST JOURNEY (CH02)* Q5 X) w. c' _' d& F! K* }
---------------------------------------
  U3 y9 ?2 a5 _$ K, e8 [. W
7 U& k) \: m( z; e9 y5 t; t  w; P. lSETTING: WINTER ' p  b6 Z  [" u4 L# \
01) Walk towards the black house! N$ k) N" N0 s3 T
02) Take the stairs to go up
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