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标题: 【汉化资料】在SDL中显示GBK点阵汉字 [打印本页]

作者: shane007    时间: 2009-4-24 11:41
标题: 【汉化资料】在SDL中显示GBK点阵汉字
scummvm模拟器是在SDL的基础上开发的,以下的资料或许在汉化scummvm模拟器游戏时会派上用处。
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9 d2 }4 W' I+ C& _原文. E. Z5 p9 e3 w; T( F% ~
http://blog.csdn.net/newger/archive/2008/02/26/2121796.aspx2 I. M  ]6 W! O% |: a* z& ^  e/ d6 v
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大家注意到没有,RA2的中文版本使用的是GBK点阵字库,这样做有一个好处:不管玩家是用的简体还是繁体都能识别显示的文字。 # Z# h# s% z2 R( W
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GBK的意思大概是“国家标准汉字扩展字符集”吧,记不清了。但它的确是个好东东,比GB2312、BIG5什么的强多了。因为它包括GB2312、GBK的所有字符而且还补充了很多字,另外,还包括日文、朝鲜文以及大量的符号字符。 4 w$ D$ g- q; r& H$ v

+ A: m6 ~' l$ W3 j, E6 M! m( A! F8 K我在UCDOS for win版本里面找到了GBK的点阵字库(HZK12.GBK、HZK14.GBK、HZK16.GBK)。分析了一下,知道了结构。这里是我写的一个演示 程序,程序编译需要有sdl库。遵循“惯例”,按F4切换全屏/窗口状态,Esc退出。程序把标准输出和标准错误重定向到"stdout.txt"和 "stderr.txt"中。 # R3 O4 j; a* u8 m, z
% m- j( t3 N$ X5 z' ~

1 ~9 s1 \6 p. K. ^. C#include <time.h> " D4 K- k/ H" v+ m+ X1 {
#include <stdio.h>
, n  `2 z6 [; Z# @8 c- g#include <stdlib.h> . X* `( i! |+ l- X0 \" i3 q
#include <windows.h> ( @4 |1 R3 m) A/ l8 e# L9 l" K; M
- Z+ Z: K- C2 k
#include "sdl.h"
& i" N, Q0 ~! f#include "SDL_image.h" 2 `0 L: `0 F0 P* x1 I8 d4 i0 f
#include "sfont.h"
9 X) y5 `, A) Y4 H$ R2 o8 {
. b9 r9 _& v5 t: c: V/ g) l* t//--------------------------------------------------------------------------- 7 z+ p6 m4 K8 ?+ [2 {0 e3 d2 U
#define STDOUT_FILE "stdout.txt" 7 Z: r7 i/ x( ]
#define STDERR_FILE "stderr.txt" * X+ j; H' c3 n* Q8 k7 H3 G1 t% O

+ o# p! G2 s) G7 LSDL_Surface *screen;
7 `  v  x4 E6 @9 p8 O& A2 OUint32 fps;
% N7 x' M$ a2 E6 M/ AUint32 AppStartTime = 0;
) n9 g; t* Y- F6 o% pUint32 frame_count = 0;
9 n9 \6 c2 P; d- W4 C" S* Y+ K! rstatic Uint32 frames;
9 y* B& P( }1 D$ c) M& {1 f# G# j( M, C
. @4 v1 s5 a" o" y- Z, P5 u) KSDL_Event event; 3 x& {. M8 j4 J- J9 x$ ^0 @& z
SDL_Surface * SetMode( int Width, int Height, int BPP, int Flags );
& `) a( ^9 `" ASDL_Surface * LoadBMP( char * filename ); * _/ w; l9 Z1 ?/ S9 W: ^1 Q+ Q, y
void MainLoops( int ( * EventFunc)( ), void ( * DrawFunc )( ), int DelayTime ); * U+ @+ _2 l. r
void Blt( SDL_Surface * image, int x, int y ); 2 z) u- n4 p* u! M
void TileBlt( SDL_Surface * image, int x, int y );
* G( v" n! v. |1 B" Ovoid SetTransparentColor( SDL_Surface * sprite, int R, int G, int B ); 6 P. }! |  p8 F" B
void IoRedirect( ); 0 x$ }& A6 Q# G. E% w; D4 Y
void cleanup_output( ); $ m7 f5 U2 E5 S
void initfps();
5 D; P7 V6 L* ?( ~% |/ U! x( u4 u, C
//--------------------------------------------------------------------------- 5 K# j  o7 g/ `
Uint8 HZK12[574560];
" ]% @+ b$ |1 X+ G+ L' _4 OUint8 HZK14[670320];
9 L( U3 w/ j4 G7 DUint8 HZK16[766080]; ( j2 H( I1 j# e7 r1 ?
BOOL HZ_Init();
8 N3 e- S8 e* p* ]9 J/ F3 B6 a1 yBOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str );
) w! d6 g$ g4 h- Q6 T//---------------------------------------------------------------------------
$ m& ]3 M1 K0 h2 F9 y8 A
3 R$ f6 y. ^- F: gint ProcessEvent( );
$ L, X0 j& S- ?6 r. w; ?  F- ovoid DrawFrame( );
# k( a4 N% q5 U% W9 q( ~* l: k% Q% Y2 T9 a% M: s5 w$ O/ X$ D
SDL_Surface * bg, * font; # T  ~, N2 z/ Q8 @- J) @2 q) ~( P5 A+ N8 h
int ix, iy, jx, jy;
1 g3 s: z8 m- c) e( X1 {int Width = 640;
: V! b: I5 d8 f* Y: a5 G( Yint Height = 480; : U5 e. y; ^( P& E2 t, c
int bpp = 16;
' z+ k/ u, i' eint ScreenMode = 0;
6 p5 v- Y7 q  |. X* J* s
- i; }2 t# t3 a+ F4 ]) ?WINAPI WinMain(HINSTANCE hInstPre, HINSTANCE hInstance, LPSTR cmd, int xxx ) & N; z; D# o  n; M
{
) N9 D% C+ O& j) t. Tchar TimeString[256];
. E/ N* U; n1 Y& Utime_t timer;
* M5 N- Q! ?  C9 l6 O; C, estruct tm *tblock;
. G+ n$ x( Y! R5 n6 d- J% F) E; `: D$ t6 M. W3 c; J* o
HZ_Init(); # U: {3 ^; a0 M- y/ m4 u- y' r' _
IoRedirect( );
* V0 i+ S% g% f  @" Z4 O: ~0 L2 J1 E) cframes = 0;
) r2 g3 \# R$ E! u# |7 mtimer = time(NULL); ) ^% P' T9 ?& R( v# v" s- Y
tblock = localtime(&timer);   o  \7 ?9 x: J1 ?
strftime( TimeString, 256, "Time=%Z: %Y-%m-%d %a %H:%M:%S", tblock );
2 W1 ~# Z1 F  B" R- e0 Pprintf( "%s\\n", TimeString ); / S# l6 I' \9 R0 I; n. ?# g8 D

2 h) j3 m4 L  i& F1 tSetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode );
$ s1 F0 l- I5 n) h1 l- c( Z/ zSDL_ShowCursor(0); % M4 n; y6 e0 H: v; J3 L
SDL_WM_SetCaption( "demo", "demo" ); # M$ S4 c; Q! x% _% w  S! w4 s

, |' l( x0 t# ?9 a" c8 ybg = IMG_Load( ".\\\\2k_bg.gif" );
% x" N7 V) Z! |font = IMG_Load( ".\\\\small.gif" );
( |/ C% v7 B6 v/ G6 k* r$ {1 M
) T4 `" y2 {) F1 v! O7 y) {5 NInitFont(font); $ o3 b! l- p3 }6 z6 ~9 D/ a
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 127 ); 2 ?3 Z3 X0 R' k* a$ K' p7 D

: X' t$ `0 m  M, g* s4 ], u" Yix=iy=0; ' s! _  K' O# G( x4 x; J3 \4 n
jx=jy= Height>>1;
/ J9 c$ d* R' B: }srand( (Uint32)timer );
; Z2 Z2 T# C2 r# n" G( A
6 {: K4 v3 Z1 G# \, m& D2 G7 wMainLoops( ProcessEvent, DrawFrame, 0 ); , ]3 m8 o8 N& B1 N3 n( W2 C3 j6 E

6 S7 t4 ~0 E) e) z) {* ]printf( "ScreenMode=%d*%d*%d\\nFPS=%u", Width, Height, bpp, fps ); 1 x* c$ Z6 `6 q! `' d. l& \- D. H  c

+ L  R; A$ q' g+ X9 X* ?0 ereturn 0; " w) v$ [! y3 `2 s$ P2 L4 z" I
}
2 P) @' L  E7 i. R2 e' {/ V2 B8 V1 X8 p
int ProcessEvent( ) - U: v% w' g2 B0 D
{
; D3 X" g4 T  y* O$ C1 Q" GUint8 *keystate; " T' p/ T! ^5 L, |- s; @6 J
. x- b; F) R1 M
keystate = SDL_GetKeyState( NULL );
" C$ n- b4 n" \! w1 v5 T* Uif ( ( keystate[SDLK_ESCAPE] ) || ( keystate[SDLK_q] ) )
# p$ t7 g4 D. v" g0 rreturn 0;
( M: T/ v/ s) N& \7 Yif ( keystate[SDLK_F4] )
% ]8 A* b! s3 U- a# M{
: ^+ I# D# S3 j# L; sif ( ScreenMode ) % ~8 y' W) D* S" \' z& {
ScreenMode = 0; 6 v: O$ K8 K, J6 ?
else
# _& v3 G5 B' gScreenMode = SDL_FULLSCREEN;
$ c: j9 e1 Q1 ?, l/ f6 F: g
2 g6 X0 p& q( ~7 @SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode ); 3 c1 e+ j% W! U9 J1 u/ ~
initfps( ); 0 V) `' z7 K/ [1 m
}
1 u  E) g* p& S, H) \/ M* t" Q- I5 b" f3 G, \' ?9 H
return 1; # e2 u8 V  g" D. V2 Y& o
} * W8 x: Y) ~; Y

& s5 ]& K0 ~7 X, U2 S- M1 Xvoid DrawFrame( ) * @  W3 c5 i, D/ M) E
{
/ n. `$ }( S1 J0 v- k: Achar tmp[256];
, g3 L8 m% `# v+ Z; ?! m" r' q& Tint step = 4;
( g% Z) @5 c1 E& X$ y3 [5 h8 J' y1 e/ r) q
//
7 P% `; F; T2 Q7 i7 v6 @4 Csprintf( tmp, "TotalFrame=%u", frames ); ( i' Z7 W) \; r1 F2 h/ ~- \

7 W% I7 B# j" B# X8 D& OTileBlt( bg, 0, 0 ); ( K. H" J* K7 S4 A1 O

9 J6 q+ S* ^7 }9 `/ ^SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 4 );
3 k% U  T7 f) v* r& RPutString( screen, ix % Width - 6, iy % Height - 6, tmp ); / I4 a2 {0 c% i
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 8 );
1 J# r) |3 l/ }. U( SPutString( screen, ix % Width - 5, iy % Height - 5, tmp ); ! o$ Z3 B+ [1 D, b7 O
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 16 );
7 _5 C2 L$ q/ N/ bPutString( screen, ix % Width - 4, iy % Height - 4, tmp );
' y, Q. v: k6 b# k; g/ SSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 32 ); 8 s! A8 H1 L9 F" h+ v
PutString( screen, ix % Width - 3, iy % Height - 3, tmp ); 8 s" u0 T( X0 m" u
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 64 );
, l" H4 ~' |) f  y8 u& xPutString( screen, ix % Width - 2, iy % Height - 2, tmp );
5 Q4 Q% u  _, m$ YSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 128 ); / d8 q( I, u! e3 X7 S) ]. g) m  J
PutString( screen, ix % Width - 1, iy % Height - 1, tmp ); ( Y! H9 Q! g  u0 \+ }1 ^  ^
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 192 ); . Z+ m8 z4 Q! _9 v8 W3 \( l8 M$ J
PutString( screen, ix % Width, iy % Height, tmp );
3 S! x, P& K1 A
/ P" Q/ s7 u. m. SPutString( screen, ix % Width, iy % Height + 40, tmp );
6 R& r% K" P1 P
+ r+ i2 K6 N: f6 eif ( rand( ) % 400 < 2 ) $ ~% ~6 N1 a3 T1 L6 M" C* W
{
1 e  k' O9 e4 ~7 ]5 n9 X# V) Ljx = rand( ) % ( Width - 10 );
+ Y: f9 v8 ]% N9 zjy = rand( ) % ( Height - 10 );
8 z) E3 \  t5 R9 J8 A}
2 I! `. A; o3 q3 E) k
+ B+ ^7 _1 `3 p/ `* Asprintf( tmp, "FPS=%d", fps ); - x! e" F& _& ]; T$ b3 ^
PutString( screen, 7, 7, tmp );
* y! }3 g; b; X//聞波,2000  6 S: A& g; M2 ?% p7 V* [
HZ_TextOut( screen, 10, 300, 16, 0, "十步殺一人,千里不留行");
) o. r  Q& i8 N* ^# L+ uHZ_TextOut( screen, 10, 318, 14, 0, "十步殺一人,千里不留行" );
/ y* S8 H( `0 Z5 ZHZ_TextOut( screen, 10, 334, 12, 0, "十步殺一人,千里不留行" );
7 d2 N1 V+ O# b# d* Iix += step; . @6 M- s$ J0 ]8 D. D# C, r, p" r
iy += step;
% _7 z- m% D* b# n2 i} # [; d0 r8 g1 Q! C
//--------------------------------------------------------------------------- & B, X) L( g+ Q4 R
  t0 M& q: t/ X# o; I
//---------------------------------------------------------------------------
$ S- o' x) |( w8 A0 P1 S% HSDL_Surface * SetMode( int Width, int Height, int BPP, int Flags )
3 a/ R1 x4 L, v; b, u* e' l/ K/ E{
' y; m. F- Q, ?- t( f5 R& W, a/* Initialize the SDL library */
. h0 G0 u: f, U- {; |/ ^2 H9 Uif ( SDL_Init( SDL_INIT_VIDEO ) < 0 )
2 f: C" r6 D( G4 t% H, z  C" U{
& Y5 V6 |- Z7 B+ nfprintf(stderr, "Couldn't initialize SDL: %s\\n", SDL_GetError( ) );
% m: v* j5 k, w+ b) qreturn NULL;
8 Q% ?1 E4 h8 a7 V1 A9 ~8 Y}
, l3 m6 x6 s4 |! _
% G* v. r! ?" ]* A/* Clean up on exit */ 4 ~4 P) v' H7 r. m% z4 G% H) c
atexit(SDL_Quit);
9 r3 N5 Y: I/ G1 ^$ {6 n. r$ R2 _* @2 q5 n" }: m
/* Initialize the display in a 640x480 8-bit palettized mode */
2 E! F- e: }( f; ]  oscreen = SDL_SetVideoMode( Width, Height, BPP, Flags ); / @% U8 E& V2 P
if ( screen == NULL ) ! ~+ q) N+ E+ ?  V% r
{ , I$ Z9 @3 w! s9 q2 O- }4 P: D9 f$ i
fprintf( stderr, "Couldn't set %dx%dx%d video mode: %s\\n", Width, Height, BPP, SDL_GetError( ) ); 0 [% ]4 |5 ^- k" ]9 u6 F' L
} ' m3 ^; k2 ~- \/ @+ O& T7 r+ Y

" L8 N# i3 Q6 ureturn screen;   o  g+ A$ \6 ~+ _& N- T+ z2 O. r
} ' i( e/ B* r/ Z( q! }6 V+ N. f2 I
//---------------------------------------------------------------------------
4 ^' ]0 y: J: f$ U5 d7 l# A- L1 @. K1 K  o1 M# G
void initfps( ) # Z0 n( D4 e. M# Z$ u' j; i
{ / Q" w4 `+ T' z; P" z; x
AppStartTime = SDL_GetTicks();
! e3 g8 {' y! R! H! Q, Y! Bframe_count = 0;
7 ~( ~. s& z6 |5 n+ h}
! \7 ?0 j! a- D; N9 b//--------------------------------------------------------------------------- # V7 L0 e1 _! ?% H5 v

+ D  b3 w, e% e7 N4 @8 {void MainLoops( int ( * EventFunc)( ), void ( * DrawFunc)( ), int DelayTime )
/ W4 ^' w2 L& }9 Z) O0 ?{
% N5 g6 D9 X2 x" k1 ]4 k5 i' `' n5 hif ( EventFunc&&DrawFunc ) 7 U' x: Y; d; b& X& R
{ * I0 C: {# R5 A- q/ ?
memset( &event, 0, sizeof( SDL_Event ) );
: |* [) C4 p8 \initfps( ); # |" \7 F  l6 h: P+ t

; S+ Q6 R5 J: r+ H+ V4 v1 c7 \while( EventFunc( ) ) 3 x* p3 e; u2 O) }% J6 j- Z
{
/ p" Z2 k/ k- p1 q1 u5 |5 u! P/ gSDL_PollEvent(&event); $ N! C5 @$ i( S0 M2 T3 {, B
if ( event.type == SDL_ACTIVEEVENT ) - j8 a: b. @! ?2 i+ k
{
: p, i6 C* q9 z9 n. T# X0 }if ( ( ( event.active.state & SDL_APPACTIVE ) == FALSE ) ||
- E3 r' @2 q$ D. ]" A$ s# o( event.active.gain == FALSE ) ) * k8 k( B  ]/ b  I1 G
initfps( );   }7 Z1 t/ l* ^% y
} * y2 W. j0 I' `
SDL_PumpEvents();
1 y* L. J; V7 d& {& F& `) yDrawFunc( );
( ~) _2 e2 o# t( k. h; fSDL_UpdateRect(screen,0, 0, 0, 0);
& c4 c( T* }, e& V, @) C4 Xframe_count ++; 6 r$ r' Y+ a/ C+ w
frames ++; 7 w- ^9 _% I) |, g
fps = frame_count * 1000 / ( SDL_GetTicks( ) - AppStartTime ); ; G; }, m- J- {
if ( DelayTime ) SDL_Delay( DelayTime ); 4 G! T7 }4 _6 x1 O( K
}
1 v( J& X( C$ P+ o- e) J$ |+ L}
& ]' {9 n0 ?" T% y0 B} " s) H: T. {1 C% [% T  g
//---------------------------------------------------------------------------
, D6 H. {4 m  A; a8 h
4 ]9 ?$ j! i/ K7 s1 t3 KSDL_Surface * LoadBMP( char * filename )
& j) m' e( M: A4 z$ Y8 L4 `+ S9 `! G' }{
1 N* Q/ ~- B) |% d4 A2 ~SDL_Surface * imagebmp, * image;
3 P3 Q8 ^! U( Q  j/ ]/ r+ ]. a9 O* S! W" K3 d. g' v) Y
imagebmp = SDL_LoadBMP( filename ); . J) r/ Y. A8 o( Y
if ( imagebmp == NULL ) / V0 q4 Z+ b' o) P, P- f
return NULL;
# S7 S% k4 ~, k& T
* G% `* f! k% F, I6 v8 hif ( imagebmp->format->palette != NULL ) * ~9 v+ t2 g$ I0 [! t! _; X: Y
{ + u7 P4 g- L  F) h- Z8 ^
SDL_SetColors( screen, imagebmp->format->palette->colors, 0, imagebmp->format->palette->ncolors );
* j! e/ z& x6 \6 |6 f* _! V! h} 4 ?# A9 ^* _( x

5 C" S6 w7 Y) c2 ^1 _, h: b/* Convert the image to the video format (maps colors) */ " e. p" J% n3 b# F
image = SDL_DisplayFormat( imagebmp );
. }6 X4 H3 `4 d: J# P/ iSDL_FreeSurface( imagebmp );
9 {7 n1 n/ @# l. K6 b4 E  i8 j7 Q6 s3 V
return image; - [. y# n( A  H' o3 K
} 1 _* B5 }/ C* V, f9 S% ~9 o
//--------------------------------------------------------------------------- * L, D7 l* Y* A1 U* S

4 J* f. M0 y0 P( w) Fvoid Blt( SDL_Surface * image, int x, int y ) ( S$ |9 \) e& B) q6 @
{
4 A; E4 p3 }9 d5 L( y+ Qint Row, Col, r, c, shiftx, shifty; ) h0 f* x( \. ?5 D: `8 Z  {! \
SDL_Rect dest, src;
! m4 N$ {% E; z6 i' W' v
6 A, g, W- Y( ~% m$ v/* out of screen */
& \: `  E9 M0 {+ ^+ U2 Z4 mif ( ( x > screen->w ) || ( y > screen->h ) || 1 ~1 d- \9 p! W" Y4 I
( x + image->w < 1 ) || ( y + image->h < 1 ) )   U( |/ s% `/ Y  E
return;
5 `0 Z$ P* g6 S4 E
+ t, a" I7 y) d$ @: csrc.x = 0; : g- n7 g, S/ B+ `% s) _7 Q1 G
src.y = 0; : a2 K8 Q0 N! T% [
src.w = image->w; ! j4 M* @* H5 g" B
src.h = image->h;
+ X- {/ N& s/ U: v; Ldest.x = x;
" l- d1 b: e; M, s( [+ E& sdest.y = y;
/ ]/ E+ u; Z3 h/ Jdest.w = src.w; 6 W7 _; i, d: w" N* i
if ( y < 0 )
: O( |+ ^% P# z) R{
" I/ D1 g: }3 w9 Jsrc.y = 0 - y;
; U; u8 D" s' B* h' Esrc.h = image->h + src.y; ) s# F" n% |7 @
dest.y = 0;
1 V5 ^1 |2 p* x. z# `}
1 ]: W2 r, ^; h' X, J1 Tdest.h = src.h;
$ q# z7 I4 c' ~2 U8 ^+ x! Q: h# j- |+ v, V
SDL_BlitSurface( image, &src, screen, &dest );
7 M$ b- R& I7 x9 O# I}
! P8 {. e* d' e- I6 ^  p% b0 X: x//---------------------------------------------------------------------------
% T2 J8 a3 D# d* E7 t: _- Q" n5 V# {0 S& h+ I  X  R& z" \. V
void TileBlt( SDL_Surface * image, int x, int y ) ; d! b7 u1 r8 m" j" [
{
9 F6 H( h) D4 A' @( F+ w; Yint Row, Col, r, c, shiftx, shifty; 0 Q# W5 K5 n4 W5 u
SDL_Rect dest, src;
( n" U4 R+ @0 W% I0 T6 r4 n  P: F! o: @- B6 a3 j+ f" s
shiftx = x % image->w;
7 \0 j% j0 H! s* ^" \) c3 {shifty = y % image->h;   c8 }! e5 U4 D0 y2 u  m
7 _8 U2 n3 {) g( b# c( \) G' M2 E% i" h
if ( shiftx >0 ) shiftx -= image->w; ' M& {( k- y0 Z, t; g- c
if ( shifty >0 ) shifty -= image->h; 7 S1 [# ?" u# [. j" i; N6 V

, Q1 g7 U8 b; `; [9 |1 XRow = screen->h / image->h + 2; # B6 C, d6 y1 F
Col = screen->w / image->w + 2; 6 z- R- \  k% n
8 l) w& ?$ d& y- o7 Y
dest.x = 0;
* _2 }8 ]7 q7 Ddest.y = 0; 3 i) H+ M  L  O) k$ t3 P
dest.w = image->w;
5 Q' i/ f, n/ U; Odest.h = image->h; ! v/ A5 \0 E8 E9 G9 Z4 ^0 E
src.x = 0; 3 }: E: T; N! D% O
src.y = 0; 2 v/ q) s4 n7 w0 [1 U* t. A' `
src.w = image->w; & d+ Z* b7 d7 O2 z& U% `, k
src.h = image->h;
" |: |7 B2 }& B$ r9 w' L* L9 M
5 H+ W2 p! n* z5 @# g' Jfor ( r = 0; r < Row; r ++ )
& `. M9 F# D- I' q& B6 S* D{   l$ l2 ?* I, c2 r' w, ?
if ( r )
: }' D8 E& [$ L* j! \) `{
6 `7 Y3 e9 O0 e. E4 ?/ asrc.y = 0; # |! d0 Q7 N. _1 L* i' u' N
src.h = image->h;
8 B" g! J" C7 x' ?$ ^4 s" @8 J( Gdest.h = image->h; 4 R$ H# S% d/ q7 c
dest.y = image->h * r + shifty; , f5 n9 _& K' z0 G: G5 Q
}
6 @  G4 e5 \6 A6 Aelse + a7 _2 T) ~# I& b9 N
{ /* first line ? */
. f- F3 w4 B  x' T6 P4 @src.y = 0 - shifty;
: B  A. E* U) Z$ m, c: G0 jsrc.h = image->h; # K+ m1 Q5 }( @2 @' S
dest.h = image->h + shifty;
6 W- N8 W! d0 Fdest.y = 0; 3 |  ?& ^, v; B! V0 F
} * R/ z( t6 Q: s! W

1 k: B' v' r2 a# e! i) Q0 tfor ( c = 0; c < Col; c ++ )
5 U1 }5 [3 H' m- ?4 Q{
" W. V/ [& d7 f/ }dest.x = image->w * c + shiftx; ; Y' k0 U/ B6 v8 Z  ^8 r' f2 V& P
SDL_BlitSurface( image, &src, screen, &dest ); ) s  P! W! o1 r  v( C: n
}
! Q. A9 E# L' d3 b) [* u1 ^2 Z} : q/ X, N8 p. j1 f4 _/ ]* _1 p
}
: c# S( X5 j! j. z: ]( M7 q//---------------------------------------------------------------------------
6 ?5 A' O- x7 S. q- g. W7 C
' |3 ^2 `6 t+ O! U8 N& nvoid SetTransparentColor( SDL_Surface * sprite, int R, int G, int B ) 8 }0 b# ]6 s- M/ q3 F& t9 F
{ 7 K3 [3 L- b% L! F+ D7 y: A$ k
SDL_SetColorKey( sprite, SDL_SRCCOLORKEY|SDL_RLEACCEL, SDL_MapRGB( sprite->format, R, G, B ) ); 1 [( e% R9 X) g; y0 {
}
' w$ _2 {: r) q0 y( E7 N6 ?//---------------------------------------------------------------------------
& k0 k/ q& _+ r- i* P: p- i8 _" G# t5 G* B2 F; @
/* Remove the output files if there was no output written */
5 l; z5 e* o& p6 s- ?static void cleanup_output( )
% Y9 o4 \* E* g& \3 n" f  D+ _- O{ 2 U+ S! b6 t, v" K+ b& C
FILE *file;
5 w9 {- f/ Y2 v, j; m+ Kint empty;
* L, o, i! m# ]# ~& `
0 R7 I0 [# }( _( t9 w/ s3 W/* Flush the output in case anything is queued */ 1 R& v6 b% u% i# }- M- `
fclose(stdout); % B3 e, ?' V; f& b
fclose(stderr); 0 M+ H$ M8 m2 l. m+ @( @& N  j
! l+ f  q5 Z: L  r' L
/* See if the files have any output in them */
/ V  m$ k2 t. H5 G' Efile = fopen(STDOUT_FILE, "rb");
: ?; X+ T) ?2 ?+ ?* T/ ]9 hif ( file ) ' F& t1 F- c% c+ T# u
{ 5 O1 K% T1 Y- c8 o7 V/ O
empty = (fgetc(file) == EOF) ? 1 : 0;
% }9 ^. z  R; I& Afclose(file); 6 B& ~, V' U- b: E* |# ?
if ( empty ) & d5 n* u5 `# f6 c3 e' x
remove(STDOUT_FILE);
, y3 O/ k% c2 k& Y  |}
5 k3 X% P/ A& K5 z, u' E: k& Xfile = fopen(STDERR_FILE, "rb"); 4 s4 Y% ?; n5 h; |
if ( file )
( d* Q3 k: m/ E. j{ : b8 c" G# |5 w, ^" P7 D* T3 t
empty = (fgetc(file) == EOF) ? 1 : 0; ( B: u5 f. {% N  _- ], Q
fclose(file); 7 W; z/ |' O( l6 `7 Q
if ( empty )
1 m7 s; `0 C* t. a$ p# a1 g7 j, Gremove(STDERR_FILE); 8 @. K: A7 `0 z" z
}
" ^# A( Z* N$ b  V. v4 u7 i} 0 ~  k: _- }5 }; f2 y. {
//--------------------------------------------------------------------------- 2 h4 r/ ~' o# ~2 h. @* m3 s: t
7 F6 H- C% Z: Y) s8 h6 X( }$ ?- r
void IoRedirect( )
  O3 J, r7 k. v' d% Z{
7 z" F/ ^9 p7 h: D8 v) R: }7 zFILE *newfp;
3 Y" H( T! k- i9 `' ^4 l8 O" ]2 F0 V3 n& V  H
/* Redirect standard standard output */ ; A& M3 A8 b# X7 Z- T" V, ^
newfp = freopen(STDOUT_FILE, "w", stdout);
( d5 ?: C* }8 |# w( Qif ( newfp == NULL )
$ D* `3 r% U6 w: w- s/ e- w; e{ /* This happens on NT */
4 j" ^; M( `7 G; ~- z7 r/ `#if !defined(stdout) , n' p/ G/ _5 [
stdout = fopen(STDOUT_FILE, "w");
9 o4 O' f* \  K. M  ~% l5 x0 E, i#else
; a+ n& R0 r: _; bnewfp = fopen(STDOUT_FILE, "w");
; Y. w9 n' Q% o- ~% M6 f+ Bif ( newfp ) *stdout = *newfp;
; h8 E! L5 s% ?, d: J+ U#endif " P6 b' M2 C7 X* g) o
}
7 F8 ^" c% b' K! }  B' i  c8 v/ N' v3 O" G2 V& k: Q  ~
/* Redirect standard standard error */
6 r* J) i4 _, m* f0 _$ C. Y1 E4 \newfp = freopen(STDERR_FILE, "w", stderr); 5 ~8 s7 A/ c8 H
if ( newfp == NULL )
' U6 n1 {# A4 J. I* P) }1 K! x$ `# S- N{ /* This happens on NT */ " o/ {$ |: W  n8 f6 E  z5 l+ k& s4 S0 _
#if !defined(stderr)
1 X1 O- o  {6 v% a6 c: Hstderr = fopen(STDERR_FILE, "w"); ! O+ B: f6 J- S. A& I9 l
#else
+ ]) n0 ~7 k  X8 Q! B0 Nnewfp = fopen(STDERR_FILE, "w"); & y/ a* m9 a- h' Y4 N
if ( newfp ) *stderr = *newfp; + C) _: b' W7 e$ Q# U5 q* T) r" u+ e
#endif * Z1 G! i/ I; M8 U
} 7 V  S# L9 M- g. n( I" H

+ Z3 E7 c5 I, h) s$ a# \6 tsetvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */
, j2 u: N# c6 [8 T4 [setbuf(stderr, NULL); /* No buffering */
" f) G( f2 t! O' x( V9 Matexit(cleanup_output); . P. X( n8 d& t' I5 q
} : w4 H' g+ C4 b+ D0 o$ }9 j2 U
//--------------------------------------------------------------------------- 4 G6 J, v6 s/ i! B! E

/ _8 P& g( L% m0 z  H4 kBOOL HZ_Init() % E+ y/ w% a( p' e
{ 1 V( d5 ?6 |- R
FILE * file; $ V& v, q6 G! K( Z

5 P* T) r: ~0 b9 sfile = fopen( ".\\\\HZK16.GBK", "rb" );
- z# R; _- I$ R: i  Jfread( HZK16, 32, 0x5d84, file ); 2 K, }9 M# A% N8 L% a: z
fclose( file );
% `1 S* V7 A: {2 d4 qfile = fopen( ".\\\\HZK14.GBK", "rb" ); 4 r5 G# _) N' }# A% `% e$ i
fread( HZK14, 28, 0x5d84, file );
2 b* Q6 w( _: Hfclose( file );
% W( g6 E7 {4 v  e( I# nfile = fopen( ".\\\\HZK12.GBK", "rb" );
$ V7 `* i4 Q) D  mfread( HZK12, 24, 0x5d84, file ); * A: z. I( F$ N! h
fclose( file );
0 V8 f  N0 k5 P; _" f2 k2 L1 [3 H  n) t
return TRUE;
3 G$ A) X. Z0 r6 b1 A}
' p9 f8 J1 b0 [//--------------------------------------------------------------------------- , T* L' z4 t* h/ r9 F5 r2 E. ~

2 l. u. v! G2 U/ G# E; i: y: zBOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str )   }* c* a1 r7 y% Q1 M' D7 o
{
- v. |  }, b# T2 g6 y, J2 vUint8 * bufptr; ) V, e8 {4 z, Z/ b0 C- \9 @
Uint8 * HZK; ( s$ C; Z& v* B! D
Uint16 Bits[16]; 5 [0 E$ e/ i; Z( U
int i,j,k, m, offset = 0; - d0 e7 v5 l5 i6 N& T+ Y  n9 p9 c7 [
unsigned char q; ; ^% T& s7 g1 I5 F
unsigned char w;
3 U% V% e1 }3 i  Z6 A1 W8 m5 [: ^
' O7 Z8 M1 s- }' j3 f8 hswitch ( width ) ' y. L7 u3 u& A! ]
{
* J3 e1 Y$ p% X( bcase 12: / ~; s- Q3 r1 [* g6 W' J
HZK = HZK12; 2 p$ ]. c% X8 d5 _  m3 u9 x
break;
+ g* r! ~. \' r+ B7 i: v* i7 Jcase 14: 7 y/ }8 E( I, e. `1 _
HZK = HZK14;
2 c' @4 {) {& Hbreak; # C3 S( D7 W" [, r' l6 A- p
case 16: ; X8 R( \* f7 Z7 a
HZK = HZK16; & p) h( A- `, _6 B' b$ Z  d7 U
break;
. m' L8 }  L3 q6 rdefault: % d' V( U3 l$ ?7 P
return FALSE; % d3 V' I9 u* d/ b6 N
} % N3 y- w- u) R9 m
bufptr = (unsigned char*)image->pixels;
/ _+ G# J7 `  R) M4 t
. ?$ I# S, H( q1 n& \: Im = strlen( str ); * x, ]0 ]3 `$ o  }. n* `
for ( k = 0; k < m; k +=2 ) 6 h8 `9 ^4 @/ ]
{
; j0 h+ T) u- E8 U5 x# _1 SUint32 X, Y, Z, M;
" m+ e* `, ?! o+ D) E/ j$ @q = str[k];
4 ^2 P  D" \* h5 }4 ]/ Mw = str[k+1]; 2 g6 V, L8 Y2 Q3 o

& P  E5 O! N' {9 ?1 o5 jif ( w > 0xa0 ) 1 q* F: o  q2 [) M3 d
{
% V3 t. g( w; M7 F* o+ `2 oM = 0x5e;
1 l4 ]! i* U5 N$ I1 e" hY = w - 0xa1; 9 ^$ C$ h! j( I! f: r7 I& @- l
if ( q > 0xa0 ) , g- p+ ^; n1 G) |( [  u
{ ; Q) S# Y) a3 c( M6 ~. t
X = q - 0xa1; 0 C; d1 l; @* e
Z = 0; ! D, Q' B3 c$ ?" f$ I. H
} 7 q0 s" U6 b9 \$ u: h# a& ^& G1 }4 h
else 4 I6 x8 P/ I) x. k% i& v% x2 |' ?8 e8 Q
{ 2 a2 N5 c( M! S  t  Q
X = q - 0x81; ! S. E) {7 y& H& o$ `1 r( C
Z = 0x2284;
) O" v. V# Z8 O& r} - B" W" X: e. \# ^6 ^
}
. `& G" h: t4 C7 M/ Belse
& ?9 o7 J2 @( `+ H{   w! V; D( `/ v& i
M = 0x60; & L, w% f1 y# \) {0 y# A
if ( w > 0x7f ) Y = w - 0x41; : ]7 ~6 h4 l6 s0 N( I" ^- y
else Y = w - 0x40;
" r2 n. A. Y% h
, K0 Q2 K9 }: y! \if ( q > 0xa0 )
# c/ K5 }' e! a5 ~$ Z/ Z& w* ~! Q8 O{
/ A% K; W% Q5 B* oX = q - 0xa1; - v$ w5 b) j* u: t$ G" V
Z = 0x3a44; $ Z7 u9 i' S* a$ b
}
5 q$ X# H5 J4 Y$ U! Y* q  x( {else ( X- {  c% p% n& v
{ 3 c, D3 H' H. b) k5 Q" ]
X = q - 0x81;
9 C3 t! I8 K1 j/ Q( n7 t4 |Z = 0x2e44;
8 a3 c- R* F0 T% l, v} + i3 J  L+ B8 U% ?7 Y9 X& s
} ; K( b. E- \" x
memcpy( Bits, HZK + ( X * M + Y + Z ) * width * 2, width * 2 );
' [2 X6 {4 e8 P9 n2 p
; r& j, V( |7 y8 n# B/ q- ^for ( i = 0; i < width; i ++ ) // row
6 P. w) U; Z# V& Q+ w: O% O{
3 M# a- [1 Z' Q& V1 |Uint16 line;
' ^/ J  a! l' `) e. [% n' [: }$ {& \, f+ N( l4 F) U
line = Bits[ i ]; 0 g5 o5 b0 T" h' q1 }. Q3 ^
line = ( line >> 8 ) + ( line << 8 ); ( A' U" ]: }& q0 Y$ G! f1 W5 y# F

8 ?  s+ F" k& J1 g2 M) \  \for ( j = 0; j < 16 ; j ++ ) //col
$ s; s! j; Y: M  q; A. b{
$ T& f$ y+ J) Z  N( bint index;
4 s0 a; E" [+ a. b6 }int mask = 1;
. ^  N2 [. L+ F9 E: A5 S9 [3 E# N/ y% j$ w9 Z5 m' L/ l
index = offset + x + 16 - j - 1 + ( y + i ) * image->pitch / image->format->BytesPerPixel;
# t. y6 G7 d$ r, A& fmask <<= j;
5 c1 c5 {" H. B9 i$ dif ( mask & line )
" Y8 m3 t% Z+ T2 @# k* w, [# U{
6 O" r# w+ l: X2 E8 Q- g1 e$ jbufptr[ index * 2 ] = 0xff;
- X# g! K; S4 Q1 y6 j5 [bufptr[ index * 2 + 1 ] = 0xff;
0 ^: w% D: X5 C1 ~6 I( i  J} 2 T  J1 L- x0 H# x
}
. ]) I& n; w. s0 T} . W( a2 e2 e3 b" a
offset += width + space;
* q% x; U5 r0 L# r; A7 b/ S' s3 z/ @} % q# c6 y7 y, C2 f- w, [5 _8 q
return TRUE; 5 j  e$ u# {  t  b
}




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